A very simple activity to identify polygons. This was to support pupils who struggled to produce a coherent picture. Instructions: Triangle -yellow, quad -blue, pentagon -grey, heptagon -brown, octagon -green. Will make simple picture of bird in tree, cloud and sun.
6 people want furniture to fill their bedrooms, but each one has a different need, e.g. only quadrilaterals or must be regular polygons.
Pupils can demonstrate their understanding of 2d shape 'classify 2-d shapes in various ways using mathematical properties such as reflective symmetry.' (APP Assessment guidelines Maths L3)
A visual way to explore patterns within times tables that I have used, particularly in Year 4, to breathe some creativity and investigation into times tables.
Each times table generates a digital root pattern, i.e. adding the digits until you get a single digit. When plotted these sequences create interesting patterns.
For those who have a strong and speedy grasp of multiplication tables, this is an open-ended way to explore numerical patterns and reinforce times table knowledge.
This activity could also be used for computing, beebots, turtles, online Logo programs and Scratch can all be programmed to follow these movement commands, giving pupils choices to make in controlling a program or machine to generate the patterns. Scratch example code is included.
Resources:
Guided slides - illustrating how to create a digital root pattern
Blank grids - create the digital root sequences
Dotted paper - there is a darker open dot towards the centre of the page which is a good starting place
Extension/alternative version - using circles
Images of successful root patterns
Example scratch code - change the “move” value in multiples of 10 to see the patterns generated on screen.