Christopher Columbus Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Christopher Columbus. This is the perfect resource to introduce explorers or use as a Columbus Day activity. The Christopher Columbus Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help navigate the ship. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts about the voyage of Christopher Columbus. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Christopher Columbus. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included.
Once your students try one of my escape rooms, they will beg for more!
This activity is for all types of learners, especially kinesthetic.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
The Growth Mindset Escape Rooms 4 Pack BUNDLE will take students on 4 separate secret missions around the classroom! The escape rooms have students decode inspiring quotes from famous figures, past and present, about growth mindset. Sometimes students just need a day of motivation or positive affirmation! Maybe it’s before a big state test or maybe it’s after they have worked so hard and achieved the results you were hoping for. Maybe it’s just the right activity to do with them to encourage their journeys. I do one per quarter and they love them!
The Growth Mindset Escape Rooms have students walking around the classroom breaking codes. Students are given a secret code name and sent on secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit combination based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal an inspirational quote from a famous figure about growth mindset. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included.
An answer key and teacher directions are provided.
Time needed: 30-60 minutes/escape room
Each Growth Mindset Escape Room has a different mission, different code name and different decoders.
Save over 20% by purchasing this bundle!
The Supreme Court Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Supreme Court. This is the perfect resource to introduce or review the U.S. Judicial Branch. The Supreme Court Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. . Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Supreme Court. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
»»»<strong> Civics and Government ESCAPE ROOMS:</strong>
<a href=" https://www.tes.com/teaching-resource/u-s-constitution-escape-room-no-prep-11806521 “>U.S. Constitution ESCAPE ROOM!</a>
<a href=” https://www.tes.com/teaching-resource/branches-of-government-u-s-government-and-civics-11832987 “>Branches of Government ESCAPE ROOM!</a>
<a href=” https://www.tes.com/teaching-resource/u-s-bill-of-rights-escape-room-no-prep-11806529 “>Bill of Rights ESCAPE ROOM!</a>
<a href=” https://www.tes.com/teaching-resource/preamble-escape-room-u-s-constitution-11832997 "> Preamble ESCAPE ROOM!</a>
The Women’s Suffrage Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Women’s suffrage in the United States. This is the perfect resource to introduce or review the 19th Amendment or Susan B. Anthony. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes require critical thinking to determine what a letter/symbol stands for. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission.
The best age range for this resource is 9+. Please look at the preview to determine if this resource works for your age group.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more!
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
»»»<strong> Women in History ESCAPE ROOMS:</strong>
<a href=" https://www.tes.com/teaching-resource/women-in-history-escape-room-set-1-no-prep-11806097 “>Women in History ESCAPE ROOM! Set #1</a>
<a href=” https://www.tes.com/teaching-resource/women-in-history-escape-room-set-2-no-prep-11806096 ">Women in History ESCAPE ROOM! Set #2</a>
The Industrial Revolution Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Industrial Revolution. This is the perfect resource to introduce or review inventors, inventions and factory working conditions for Great Britain and the United States. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Industrial Revolution. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Playing spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
<a href=" https://www.tes.com/teaching-resource/vietnam-war-escape-room-no-prep-11806087 “> Vietnam War ESCAPE ROOM!</a>
<a href=” https://www.tes.com/teaching-resource/growth-mindset-escape-rooms-bundle-4-pack-positive-affirmations-11810597 "> Growth Mindset ESCAPE ROOMS- 4 Pack BUNDLE!</a>
The Cinco de Mayo Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the history of the celebration of Cinco de Mayo. This is the perfect resource to introduce the Battle of Puebla. The Cinco de Mayo Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Tonya share her Mexican culture. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Cinco de Mayo. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Cinco de Mayo. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
Back to School Doodle Stations Activity-About Me Icebreaker: This super-colorful Back to School doodle activity is a great way to learn about your students and build community. It’s a fun, creative, colorful, collaborative “All About Me” icebreaker activity! This the perfect Back to School activity that allows students to visit stations, color, follow directions, use their creativity and learn about their classmates.
The Back to School “About Me” doodle coloring page is set up for six different stations. At each station students answer a question. The answer to their question will involve colorful codes. For example, if they have a dog, they may color in red. If they have a bird, they may color in the doodle with green. If they have a cat, they may color in purple stripes. Each answer has it’s own color code. Colored pencils, crayons, or markers will be needed to complete this activity. This resource will work for multiple grade levels or subjects! Students will color in answers about their family, hobbies, food, pets, job ideas and colors.
This product includes:
Teacher Directions
8 Zen-Doodle Design Templates to choose from (See preview for examples)
Classmate color analysis worksheet- “Meet my classmate”
Grouping Cards (optional)
Extra Station Cards so you can write your own questions/answers (optional)
I like to make multiple copies of each design and let the student choose which design they want to work with. When the activity is finished, I collect the designs and display their art on the bulletin board for Open House or Parent Night. The end result is a fun, colorful bulletin board idea, a chain link display, 3D cubes or art to hang around the room.
Icebreaker Fun: After students finish the six station rotation they can present their colorful doodle artwork to a classmate. The classmate will then analyze or decode the colors to learn about their new friend. A worksheet is provided for students to fill in what they learned about two to four classmates based on the colors used in their doodle.
The Statue of Liberty Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Statue of Liberty. This is the perfect resource to introduce immigration and Ellis Island. This could also be used as a fun 4th of July activity. The Statue of Liberty Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Megan. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Statue of Liberty. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Statue of Liberty. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
The Memorial Day Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Memorial Day. This is the perfect resource to honor those who sacrificed their lives. The Memorial Day Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Chris guard the Tomb. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Memorial Day. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Memorial Day. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
The Articles of Confederation Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Articles of Confederation and its weaknesses. This is the perfect resource to introduce Confederal Systems, Congress or Shays Rebellion. The Articles of Confederation Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Congress approve the Articles. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Articles of Confederation. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Articles of Confederation. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
The Citizenship & Naturalization Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the process of becoming a U.S. citizen & Naturalization. This is the perfect resource to introduce naturalization, immigration, the 14th Amendment and the Oath of Allegiance. The Citizenship & Naturalization Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help the Coselli family apply for citizenship. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Citizenship & Naturalization. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Citizenship & Naturalization. Your students will be inspired to think outside the box! Spy themed music is highly recommended!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
Growth Mindset #6 Escape Room
The Growth Mindset Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspirational quotes from famous figures about growth mindset. Students will learn facts and quotes about Frida Kahlo, Taylor Swift, Dwayne “The Rock” Johnson and Mahatma Gandhi. Your students will be inspired to do their best. The Growth Mindset Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about famous people and their Growth Mindset. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
Back to School Student Learning Style Inventory : Color by Number
This super-colorful Back to School Learning Styles Inventory activity is a great way to learn about your students and build community. It’s a fun, creative, color by number activity! This is the perfect Back to School activity that allows students to visit 14 questions/cards, color, answer questions about themselves, use their creativity and find out about their learning style. Students will learn if they are a Visual Learner, Auditory Learner or Kinesthetic Learner.
Every student is different! At the beginning of the year it is helpful for a teacher to understand the learning styles of their students. This will allow you to differentiate instruction and create and environment for all types of learners. Individual learning styles influence the way a student understands information and solves problems.
This product includes:
Teacher Directions
14 Question Cards with “color” answers (See preview for examples)
Coloring worksheet
Learning Style Reflection Worksheet
Learning Style Analysis – Colorful for teachers to display or one page black and white
Bonus coloring page
When the activity is finished, I collect the designs and display their art on the bulletin board for Open House or Parent Night. I also use their designs to start a class discussion about their results/reflections.
What’s Needed?
Colored pencils, crayons or markers. The following colors will be used:
Red, Orange, Green, Blue, Yellow, Purple
This super-colorful Halloween Box or Halloween Chain Link activity is a great way to celebrate the holiday! It’s fun, creative, colorful and interactive! The Halloween designs are sure to be a hit at school and at home! Students will color the box or link of their choice! An exciting Halloween craftivity that’s sure to engage all your students!
This product covers a range of ages and abilities. Some designs are simple for younger students while others are more detailed for older students.
This product includes:
•18 Halloween Box Templates
•6 Halloween Chain Link Designs
(See preview for examples)
I like to make multiple copies of each box or chain link design and let the students choose which design they want to work with.
Materials Needed:
Printer paper or cardstock
Scissors
Glue, tape or glue sticks
Crayons, markers or colored pencils
**For best results, print box designs on cardstock.
Please note that this is a basic box template and does not include written directions. I believe they are self explanatory. To be honest, I tried to put the directions into words and it made it sound much more difficult than it really is:) Kindly, do not leave poor feedback because directions are not included.
Halloween Color by Number:
This is the perfect Halloween Activity! Students answer 12 “Would You Rather” Halloween questions. Based on their answer, they will color a certain color on their picture. There are 3 pictures to choose from for variety. This is a great activity to learn about your students, strike up a great classroom conversation or use as Halloween writing prompts. Students love this Halloween activity! This is a fun, colorful activity that allows students to relax while coloring in their spooky Halloween answers.
Also try my : Halloween ESCAPE ROOM and Halloween Boxes
What’s Included:
1 Picture design
1 Doodle design (random Halloween doodles just for fun)
1 Words design
1 set of 12 questions: Each question has two answer choices.
12 task cards and recording sheet. The task cards do not involve coloring. They can be used as discussion prompts with partners, displayed on the overhead as a writing prompt or hung around the room where each kid visits the 12 questions and writes about their answer on the recording sheet.
2 blank coloring pages
2 “I would rather” lined sheets
What do you need?
Crayons, markers or colored pencils
The following colors will be used: Red, Orange, Yellow, Green,
Blue, Black, Purple
(all standard colors)
The Thanksgiving Collaborative Block Poster can be used as a fun teambuilding and holiday activity. Students work together to piece their Thanksgiving “block” with their classmates. The result is a beautiful, fun, one of a kind pop-art to hang in the hall for the Thanksgiving holiday.
You can use the Thanksgiving Block Poster as a bulletin board display, hang on the classroom wall, classroom door, hallway, school entrance, library, gym or any place you see fit. This poster will pop and students and teachers will stop to admire your work!
This is the perfect Thanksgiving activity to keep your kids calm before the holiday break! I like to play soft music in the background while they are working and coloring. The Thanksgiving Block Poster is designed so that each student colors their own block/piece of the poster. When everyone is done, they have to work as a team to put the block poster puzzle back together. Each poster has an abstract doodle background to make your poster “pop”.
Students will need color pencils, markers or crayons, tape and scissors. This activity is great because they can put a personal art twist on their own block. The included teacher and students directions are very simple to follow. The possibilities are endless with this activity! My favorite part is watching the kids work as a team to try to piece it back together.
This is GREAT for community building and teamwork! Teachers should create a classroom that supports persistence, effort and even mistakes. Hanging the Thanksgiving Block Poster is the perfect reminder for students.
How you choose to set it up in your classroom is up to you J Each student colors one “block” or section of a large poster. This product includes 16 “blocks” or pages to color, I have also included some other Thanksgiving designs in the event that you have more than 16 students. Print the file ONE time for each class on 8.5x11 paper!
WHAT’S INCLUDED?
•Teacher Directions
•Student Directions
•16 different blocks to color (1 per student)
•Extra pictures to create a border for as many students as you need
•Example of a final version of poster
The final poster size is around 32”x 36”(that’s almost 3 feet by 3 feet of colorful, creative student work!)
Growth Mindset #5 Escape Room
The Growth Mindset Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspirational quotes from famous figures about growth mindset. Students will learn facts and quotes about Rosa Parks, Theodore Roosevelt, William Shakespeare and Oprah Winfrey. Your students will be inspired to do their best. The Growth Mindset Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about famous people and their Growth Mindset. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
45 FUN Brain Teasers - Bell Ringers - Brain Breaks - Rebus Puzzles - Riddles - Engaging Lesson Starters – Brain Breaks
These fun, quick brain teasers are the perfect way to get into routine and start a lesson. Great idea for Back to School fun! Any good classroom management starts with a routine. What better way to engage students than with brain teasers! As soon as students enter the room, they will know exactly what to do each day. Use them as Brain Breaks when you know your students need a minute to “recharge.” These Brain Teasers are also a great way to unwind before or after a big test!
You can use the PowerPoint whenever you need it. No PREP Bell Ringers/Brain Teasers!
Judicial Branch Escape Room Activity:
The Judicial Branch Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the United States Judicial Branch, the Supreme Court and Article III of the Constitution. The students will read real excerpts from the U.S. Constitution. The Judicial Branch Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Judicial Branch. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes.
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes
New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
Classroom rules are a fundamental part of class management and teacher sanity! Rules should not be too complicated, nor should there be too many. In fact, the simpler the rules, the better! The fewer they have to remember, the more they will remember them! I have researched and determined 4 universal classroom rules that can apply to any classroom, any subject and MOST grade levels. They include:
Listen and follow directions
Respect your classmates and teacher
Raise your hand before speaking
Keep hands and feet to yourself
The Back to School Escape Room will take students on a secret mission around the classroom! This escape room has students decode universal classroom rules. This resource is the perfect first day of school activity! The Back to School Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save the classroom. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues.
Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal a classroom rule. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity!
Students are sent on a “secret mission” and given a back story
to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about rules of the classroom. Your students will be inspired to think outside the box!
You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included.
In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end.
New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media
An answer key and easy to follow teacher directions are provided.
Time needed: 30-60 minutes