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Light - Reflection, Refraction and Lenses - Three Fully Resourced Lessons
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Light - Reflection, Refraction and Lenses - Three Fully Resourced Lessons

3 Resources
Three comprehensive and fully resourced lessons on refraction, reflection and lenses for middle school. Each topic comes with an engaging, animated PowerPoint and eleven printables which make even the more difficult concepts easy to understand. Emphasis is placed on assessment for learning and detailed answers to questions are provided throughout, which makes self-assessment and peer assessment easy. Each topic comes with a checklist for pupils to assess their progress on completion of the topic. Each topic comes with a one-page flow-chart lesson plan showing where logical choices between resources can be made enabling the teacher to totally bespoke lessons according to pupil ability, time available for the topic and focus of departmental/school policy Resources not used in the lesson can be additional homework or used for pre-examination revision. Many activities place an emphasis on literacy and oracy. These are identified on the flow-charts. What’s Covered Reflection Transparent, translucent and opaque materials Luminous and non-luminous objects Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence Virtual experiment to prove i = r Ray diagram showing how the eye sees an image in a plane mirror The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. Ray diagram showing how the eye sees an image in a periscope Specular and diffuse images Refraction The more dense the medium the slower the speed of light. When light travels from a less dense medium to a more dense medium it is bent towards the normal. When light travels from a more dense medium to a less dense medium it is bent away from the normal. Light hitting a boundary at 900 is not refracted. Light is not refracted at a curved boundary. Complete ray diagrams showing refraction. Design an experiment and results table to investigate refraction through a semi - circular glass block Why lightning is seen before thunder is heard when a cloud discharges. Real and apparent depth Lenses Ray diagrams showing refraction in a concave and convex lens. Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. Explain the differences and similarities between the eye and the camera What’s Included for Each Lesson Animated PowerPoint for teaching with exit ticket quiz Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity. Worksheet to support the PowerPoint Fact sheet Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources For more high quality resources visit: Elf Off the Shelf Resources
Light - Lenses, the Eye, Pinhole Camera and Camera Compendium of 3 Games KS3
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Light - Lenses, the Eye, Pinhole Camera and Camera Compendium of 3 Games KS3

3 Resources
A comprehensive and fully resourced lesson on lenses including the eye, the pinhole camera and the camera for middle school plus three enjoyable yet challenging games – dominoes, find the pairs and a pack of cards for playing wildcard or snap. The games are closely related to the topic content and reinforces learning. It is enjoyable and suitable for all abilities The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. What’s Covered Ray diagrams showing refraction in a concave and convex lens. Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. Explain the differences and similarities between the eye and the camera What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity (x2) Pinhole camera template Worksheet to support the PowerPoint (x3) Fact sheet (x3) Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Games 80 dominos Animated PowerPoint explaining the rules and how to play. 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap 42 question and answer cards Teacher’s answer sheet. Instruction sheet For more high quality resources visit: Elf Off the Shelf Resources
Chemistry- Balancing Equations - Fully Resourced Lesson KS3
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Chemistry- Balancing Equations - Fully Resourced Lesson KS3

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Using cake making to explain conservation of mass, the animated PowerPoint then demonstrates balancing equations using particle models and leads seamlessly into balancing equations with chemical formulae. The PowerPoint, which is accompanied by a worksheet, provides hints and tips on balancing equations, many animated worked examples and exercises. A further worksheet can be use as classwork or homework and this is supported by a second PowerPoint providing answers to enable easy self and peer assessment. What’s Included Animated PowerPoint Answer PowerPoint Pupils progress checklist Anticipation guide for starter and plenary Worksheet Worksheet/homework For more high quality resources visit: Elf Off the Shelf Resources
Light - Lenses, the Eye, Pinhole Camera and Camera - Fully Resourced Lesson Plus Wildcard & Snap Games
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Light - Lenses, the Eye, Pinhole Camera and Camera - Fully Resourced Lesson Plus Wildcard & Snap Games

2 Resources
A comprehensive and fully resourced lesson on lenses including the eye, the pinhole camera and the camera for middle school plus a pack of cards for enjoyable and challenging games of lenses wildcard or snap. The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. The game is closely related to the topic content and reinforces learning. What’s Covered Ray diagrams showing refraction in a concave and convex lens. Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. Explain the differences and similarities between the eye and the camera Lesson Animated PowerPoint for teaching with exit ticket quiz Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity (x2) Pinhole camera template Worksheet to support the PowerPoint (x3) Fact sheet (x3) Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Game 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap For more high quality resources visit: Elf Off the Shelf Resources
Light - Lenses, the Eye, Pinhole Camera and Camera - Wildcard and Snap Card Games
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Light - Lenses, the Eye, Pinhole Camera and Camera - Wildcard and Snap Card Games

(0)
A great way to consolidate learning on lenses, the eye, the pinhole camera and the camera with this pack of cards which can be used to play two games – wildcard and snap. Prior Knowledge Required Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. The differences and similarities between the eye and the camera. What You Get 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap More high quality resources available here. Elf Off the Shelf Resources
Light - Lenses, the Eye, Pinhole Camera and Camera - Fully Resourced Lesson Plus Dominoes game
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Light - Lenses, the Eye, Pinhole Camera and Camera - Fully Resourced Lesson Plus Dominoes game

2 Resources
A comprehensive and fully resourced lesson on lenses including the eye, the pinhole camera and the camera for middle school plus an enjoyable yet challenging dominoes game with questions and statements on lenses, the eye, the pinhole camera and the camera instead of numbers. The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. The game is closely related to the topic content and reinforces learning. It is enjoyable and suitable for all abilities in that it can be played by simply matching the pictures but presents a challenge for those who are able to match a picture with another which means the same. What’s Covered Ray diagrams showing refraction in a concave and convex lens. Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. Explain the differences and similarities between the eye and the camera What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity (x2) Pinhole camera template Worksheet to support the PowerPoint (x3) Fact sheet (x3) Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Game 80 dominos Animated PowerPoint explaining the rules and how to play. For more high quality resources visit: Elf Off the Shelf Resources
Light - Lenses, the Eye, Pinhole Camera and the Camera - Dominoes Game
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Light - Lenses, the Eye, Pinhole Camera and the Camera - Dominoes Game

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A dominoes game with questions and statements on lenses, the eye, the pinhole camera and the camera instead of numbers. Prior Knowledge Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. The differences and similarities between the eye and the camera. What You Get 80 dominos Animated PowerPoint explaining the rules and how to play. Rules of the Game Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. More high quality resources available here. Elf Off the Shelf Resources
Light - Lenses,  the Eye, Pinhole Camera and the Camera - Fully Resourced Lesson Plus Find the Pair Game
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Light - Lenses, the Eye, Pinhole Camera and the Camera - Fully Resourced Lesson Plus Find the Pair Game

2 Resources
A comprehensive and fully resourced lesson on lenses including the eye, the pinhole camera and the camera for middle school plus an enjoyable yet challenging find the pair game. The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. The game is closely related to the topic content and reinforces learning. What’s Covered Ray diagrams showing refraction in a concave and convex lens. Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. Explain the differences and similarities between the eye and the camera What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity (x2) Pinhole camera template Worksheet to support the PowerPoint (x3) Fact sheet (x3) Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Game 42 question and answer cards Teacher’s answer sheet. Instruction sheet For more high quality resources visit: Elf Off the Shelf Resources
Light - Lenses Plus the Eye, Pinhole Camera & Camera - Find the Pair Game KS3
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Light - Lenses Plus the Eye, Pinhole Camera & Camera - Find the Pair Game KS3

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This is an engaging and enjoyable memory game on lenses including the eye, the pinhole camera and the camera. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. **Included in this Pack. ** 42 question and answer cards Teacher’s answer sheet. Instruction sheet Preparation Use double-sided printing to copy 1 set per group of 4 pupils. Sheets could be laminated to enable year-on-year use. Cut sheets into cards. Prior Knowledge Required Ray diagrams showing refraction in a concave and convex lens. Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted and diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. The differences and similarities between the eye and the camera More high quality resources available here. Elf Off the Shelf Resources
Light - Lenses, the Pinhole Camera, The Eye and the Camera- Fully Resourced Lesson KS3
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Light - Lenses, the Pinhole Camera, The Eye and the Camera- Fully Resourced Lesson KS3

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A comprehensive and enjoyable, fully resourced lesson on refraction in lenses which includes the eye, the pinhole camera and the modern camera. What’s Covered Ray diagrams showing refraction in a concave and convex lens. Convex lenses are used in magnifying glasses, telescopes and spectacles to correct long sight. Concave lenses are used in lasers, flashlights, peepholes and spectacles to correct short sight. Label the following structures on a diagram of the eye; retina; ciliary muscle; iris; pupil; lens; suspensory ligament; optic nerve. Draw ray diagrams and explain how the eye sees distant and close objects. Draw ray diagrams and explain how lenses are used to correct long and short sight. Draw diagrams and explain how the iris controls the size of the pupil and therefore the amount of light which enters the eye. Draw a ray diagram of the pinhole camera, know that the image is inverted sand diminished, moving the object closer enlarges the image and multiple pinholes produce multiple images Label a diagram of the camera and explain how a picture is taken. Explain the differences and similarities between the eye and the camera What’s Included Animated PowerPoint for teaching with exit ticket quiz Flip it (pupil writes questions to given answers) Anticipation Guide (combined starter and plenary) Foldable Cut and stick activity (x2) Pinhole camera template Worksheet to support the PowerPoint (x3) Fact sheet (x3) Homework Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources This pack contains nineteen printable resources as it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. More high quality resources available here. Elf Off the Shelf Resources
Light - Reflection & Refraction - Two Fully Resourced Lessons for KS3
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Light - Reflection & Refraction - Two Fully Resourced Lessons for KS3

2 Resources
Two comprehensive and fully resourced lessons on refraction and reflection for KS3. Each topic comes with an engaging, animated PowerPoint and eleven printables which make even the more difficult concepts easy to understand. Emphasis is placed on assessment for learning and detailed answers to questions are provided throughout, which makes self-assessment and peer assessment easy. Each topic comes with a checklist for pupils to assess their progress on completion of the topic. Each topic comes with a one-page flow-chart lesson plan showing where logical choices between resources can be made enabling the teacher to totally bespoke lessons according to pupil ability, time available for the topic and focus of departmental/school policy Resources not used in the lesson can be additional homework or used for pre-examination revision. Many activities place an emphasis on literacy and oracy. These are identified on the flow-charts. What’s Covered Reflection Transparent, translucent and opaque materials Luminous and non-luminous objects Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence Virtual experiment to prove i = r Ray diagram showing how the eye sees an image in a plane mirror The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. Ray diagram showing how the eye sees an image in a periscope Specular and diffuse images Refraction The more dense the medium the slower the speed of light. When light travels from a less dense medium to a more dense medium it is bent towards the normal. When light travels from a more dense medium to a less dense medium it is bent away from the normal. Light hitting a boundary at 900 is not refracted. Light is not refracted at a curved boundary. Complete ray diagrams showing refraction. Design an experiment and results table to investigate refraction through a semi - circular glass block Why lightning is seen before thunder is heard when a cloud discharges. Real and apparent depth What’s Included for Each Lesson Animated PowerPoint for teaching with exit ticket quiz Answer/mark scheme PowerPoint Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity. Worksheet to support the PowerPoint Fact sheet Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources For more high quality resources visit: Elf Off the Shelf Resources
Light - Refraction - Wildcard and Snap Card Games for KS3
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Light - Refraction - Wildcard and Snap Card Games for KS3

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A great way to consolidate learning on refraction with this pack of cards which can be used to play two games – wildcard and snap. Prior Knowledge Required The more dense the medium the slower the speed of light. When light travels from a less dense medium to a more dense medium it is bent towards the normal. When light travels from a more dense medium to a less dense medium it is bent away from the normal. Light hitting a boundary at 900 is not refracted. Light is not refracted at a curved boundary. Ray diagrams showing refraction. Refraction through a semi - circular glass block and prism. Why lightning is seen before thunder is heard when a cloud discharges. Real and apparent depth. What You Get 66 playing cards Animated PowerPoint with instructions for playing wildcard and snap More high quality resources available here. Elf Off the Shelf Resources
Light - Refraction Explained - Fully Resourced Lesson Plus Dominoes Game KS3
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Light - Refraction Explained - Fully Resourced Lesson Plus Dominoes Game KS3

2 Resources
A comprehensive and fully resourced lesson on refraction plus an enjoyable yet challenging dominoes game on reflection and refraction which students can either match or answer the question. The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. The game is closely related to the topic content and reinforces learning. It is enjoyable and suitable for all abilities in that it can be played by simply matching the pictures but presents a challenge for those who are able to match a picture with another which means the same. What’s Covered The more dense the medium the slower the speed of light. When light travels from a less dense medium to a more dense medium it is bent towards the normal. When light travels from a more dense medium to a less dense medium it is bent away from the normal. Light hitting a boundary at 900 is not refracted. Light is not refracted at a curved boundary. Complete ray diagrams showing refraction. Design an experiment and results table to investigate refraction through a semi - circular glass block Why lightning is seen before thunder is heard when a cloud discharges. Real and apparent depth. What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Answer/mark scheme PowerPoint Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity. Worksheet to support the PowerPoint Fact sheet Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Game 100 dominoes Animated PowerPoint explaining the rules and how to play. More high quality resources available here. Elf Off the Shelf Resources
Light - Reflection and Refraction - Dominoes Game for Middle School Science
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Light - Reflection and Refraction - Dominoes Game for Middle School Science

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A dominoes game with questions and statements on reflection in a plane mirror and refraction instead of numbers. Prior Knowledge The more dense the medium the slower the speed of light. When light travels from a less dense medium to a more dense medium it is bent towards the normal. When light travels from a more dense medium to a less dense medium it is bent away from the normal. Light hitting a boundary at 900 is not refracted. Light is not refracted at a curved boundary. Complete ray diagrams showing refraction. Design an experiment and results table to investigate refraction through a semi - circular glass block Why lightning is seen before thunder is heard when a cloud discharges. Real and apparent depth. What You Get 90 dominos Animated PowerPoint explaining the rules and how to play. Rules of the Game Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. For more high quality resources visit: Elf Off the Shelf Resources
Light - Refraction - Fully Resourced Lesson Plus Find the Pair Game
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Light - Refraction - Fully Resourced Lesson Plus Find the Pair Game

2 Resources
A comprehensive and fully resourced lesson on refraction for middle school plus an enjoyable yet challenging game on reflection and refraction – a 42 question find the pair game. The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. The game is closely related to the topic content and reinforces learning. What’s Covered Lesson The more dense the medium the slower the speed of light. When light travels from a less dense medium to a more dense medium it is bent towards the normal. When light travels from a more dense medium to a less dense medium it is bent away from the normal. Light hitting a boundary at 900 is not refracted. Light is not refracted at a curved boundary. Complete ray diagrams showing refraction. Design an experiment and results table to investigate refraction through a semi - circular glass block Why lightning is seen before thunder is heard when a cloud discharges. Real and apparent depth Game - The above plus: Transparent, translucent and opaque materials Luminous and non-luminous objects Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence Virtual experiment to prove i = r Ray diagram showing how the eye sees an image in a plane mirror The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. Ray diagram showing how the eye sees an image in a periscope Specular and diffuse reflection What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Answer/mark scheme PowerPoint Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity. Worksheet to support the PowerPoint Fact sheet Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Game 42 question and answer cards Teacher’s answer sheet. Instruction sheet For more high quality resources visit: Elf Off the Shelf Resources
Light - Reflection & Refraction Find the Pair Game KS3
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Light - Reflection & Refraction Find the Pair Game KS3

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This is an engaging and enjoyable memory game on reflection in plane mirrors and revraction. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Included in this Pack. 42 question and answer cards Teacher’s answer sheet. Instruction sheet ** Preparation** Use double-sided printing to copy 1 set per group of 4 pupils. Sheets could be laminated to enable year-on-year use. Cut sheets into cards. Prior Knowledge Required The more dense the medium the slower the speed of light. When light travels from a less dense medium to a more dense medium it is bent towards the normal. When light travels from a more dense medium to a less dense medium it is bent away from the normal. Light hitting a boundary at 900 is not refracted. Light is not refracted at a curved boundary. Complete ray diagrams showing refraction. Design an experiment and results table to investigate refraction through a semi - circular glass block Why lightning is seen before thunder is heard when a cloud discharges. Real and apparent depth. More high quality resources available here. Elf Off the Shelf Resources
Light - Refraction Explained - Fully Resourced Lesson KS3
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Light - Refraction Explained - Fully Resourced Lesson KS3

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A comprehensive and enjoyable fully resourced lesson on refraction. The pack also includes a virtual experiment to find the values of the angles of incidence and refraction in a semi – circular glass block. This can either be used as a tool to enable the student to draw conclusions or as instruction for the student to perform their own real time experiment. What’s Covered The more dense the medium the slower the speed of light. When light travels from a less dense medium to a more dense medium it is bent towards the normal. When light travels from a more dense medium to a less dense medium it is bent away from the normal. Light hitting a boundary at 900 is not refracted. Light is not refracted at a curved boundary. Complete ray diagrams showing refraction. Design an experiment and results table to investigate refraction through a semi - circular glass block Why lightning is seen before thunder is heard when a cloud discharges. Real and apparent depth. What’s Included This pack contains fifteen printable resources as it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. More high quality resources available here. Elf Off the Shelf Resources
Light - Reflection in Plane Mirrors Fully Resourced Lesson Plus Wildcard & Snap Card Games KS3
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Light - Reflection in Plane Mirrors Fully Resourced Lesson Plus Wildcard & Snap Card Games KS3

2 Resources
A comprehensive and fully resourced lesson on reflection in plane mirrors plus a pack of cards for enjoyable and challenging games of wildcard or snap. The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. The game is closely related to the topic content and reinforces learning. What’s Covered Transparent, translucent and opaque materials Luminous and non-luminous objects Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence Virtual experiment to prove i = r Ray diagram showing how the eye sees an image in a plane mirror The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. Ray diagram showing how the eye sees an image in a periscope Specular and diffuse reflection What’s Included Lesson Animated PowerPoint for teaching with exit ticket quiz Answer/mark scheme PowerPoint Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Cut and stick activity. Worksheet to support the PowerPoint Fact sheet Homework plus answers Fact share worksheet Pupil progress self-assessment checklist Exit Ticket Suggested lesson plan showing choices possible between resources Game 78 playing cards Animated PowerPoint with instructions for playing wildcard and snap For more high quality resources visit: Elf Off the Shelf Resources
Chemistry - Elements and Compounds - Fully Resourced Lesson Plus 5 Game Compendium
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Chemistry - Elements and Compounds - Fully Resourced Lesson Plus 5 Game Compendium

6 Resources
A fully resourced enjoyable and comprehensive lesson on elements, compounds, atoms, molecules, formulae and naming compounds plus 5 stimulating and enjoyable games for middle school. What’s Covered All atoms of one element are the same but are different from the atoms of other elements. Atoms combine to form molecules. If combining atoms are from the same element, a molecule of an element is formed. If combining atoms are from different element, a molecule of a compound is formed. An element contains only one type of atom A compound contains two or more different types of atom. Elements are listed in the periodic table. Each element has its own symbol. Symbols can be the first letter of the name (capital), two letters from the name (capital then lowercase) or taken from the Latin name of the element. The formula of a compound tells you how many atoms of each element are in it. Working out the number of atoms of each element in a compound from its formula. Naming compounds with the groups CO3, SO4, NO3. Compounds containing only two atoms end in ide. Mono = 1, di = 2, tri = 3. What’s Included – Teaching Materials and Printables Animated PowerPoint for teaching with exit ticket quiz Flip it (pupil writes questions to given answers) Anticipation Guides (combined starter and plenary) Foldable Worksheet to support the PowerPoint Fact sheet Homework plus answers (x2) Fact share worksheet Pupil progress self-assessment checklist Periodic table Exit Ticket Suggested lesson plan showing choices possible between resources Games Find the Pair Dominoes Board Game Smart Board Bingo Save the Laboratory Technician Escape Room The teaching pack contains thirteen resources and it is intended that the teacher uses them to build their own unique lesson to take account of student ability and time available. Literacy, oracy, self-assessment and peer assessment are all built in to the resources. These features are clearly marked on the comprehensive one-page flow chart lesson plan which shows where the logical choices between resources can be made. There are three differentiated and engaging homeworks which can also be used as classwork if so desired. The games are closely related to the topic content and reinforce learning. They are enjoyable and suitable for all abilities. For more high quality resources visit: Elf Off the Shelf Resources
Light - Reflection - Wildcard & Snap Card Games KS3
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Light - Reflection - Wildcard & Snap Card Games KS3

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A great way to consolidate reflection in a plane mirror with this pack of cards which can be used to play three different card games. So much fun, students don’t even realise they are learning! Prior Knowledge Required Transparent, translucent and opaque materials Luminous and non-luminous objects Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence Ray diagram showing how the eye sees an image in a plane mirror The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. Ray diagram showing how the eye sees an image in a periscope Specular and diffuse images What You Get 78 playing cards Animated PowerPoint with instructions for playing wildcard and snap More high quality resources available here. Elf Off the Shelf Resources