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Robinson Computer Science and Mathematics Education

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Computer Science and Mathematics Resources

Computer Science and Mathematics Resources
Data Types - Binary and Denary Conversion (Beginners)
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Data Types - Binary and Denary Conversion (Beginners)

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This quick, fast paced, editable resource, comes with a colourful presentation describing binary and denary and how to convert them. There is a team competition, with live editable areas for entering scores and a timer included in the presentation. This is a fun introduction to binary for any age group. Aims and Objectives of this presentation: Introduction to the idea of the CPU carrying instructions Introduction to Base 2 and Base 10 Introduction to binary to denary conversion Introduction to denary to binary conversion Use of ICT skills to use a free fast binary convertor to encourage retention
GCSE Computer Science (OCR) Class Test Unit 1.1 - Systems Architecture
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GCSE Computer Science (OCR) Class Test Unit 1.1 - Systems Architecture

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This editable e-class and written test paper with teacher answers is aimed at GCSE (OCR) Computer Science and the Systems Architecture unit. A PowerPoint presentation with answers for further discussions in class is also provided, along with a video for students to use for revision and to aid with retention. The paper is for a 30 minute test, with 22 marks awarded. The test consists of a mixture of past papers that include questions on the following: Unit 1.1.1 - Architecture of the CPU Unit 1.1.2 - CPU Performance Unit 1.1.3 - Embedded Systems
AS Level WJEC Computer Science - Unit 1 Revision E-Workbook and Written (with full teacher answers)
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AS Level WJEC Computer Science - Unit 1 Revision E-Workbook and Written (with full teacher answers)

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AS Level WJEC Computer Science - Unit 1 Examination Revision E-Workbook (with full teacher answers). Questions are regarding: 1.1 Architecture, Fetch-Decode-Execute, Input/Output, Secondary Storage Devices, Networks, Internet 1.2 Logical Operations 1.3 Data Transmission 1.4 Data Representation and Data Types 1.5 Data Structures 1.6 Organisation of Data 1.7 Database Systems 1.8 The Operating System This is a comprehensive e-book to allow teachers to use in class or via home-learning. WJEC past paper questions are collated in a workbook format to be used on devices for easy marking. Can be uploaded to OneDrive for easy use. A full written version is also included. Full interactive answer sheet provided with links and index for easy access to questions and answers.
An Introduction to Programming for Key Stage 2
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An Introduction to Programming for Key Stage 2

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This 50 - 60 minute lesson will introduce programming to a younger audience. It is fun and easy. This lesson is based on programming constructs such as iteration and sequencing and is a fast paced and thoughtful lesson, with extension exercises. Included in this pack are the following: A full lesson plan with answers A full presentation with coded videos included An answer key for the 2nd task A task sheet This is suitable for a Year 5 or 6 class as an introduction to movement and loops, however this can also be used for a Year 7 class as an introduction at secondary school.
An Introduction to Algorithms - Key Stage 3
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An Introduction to Algorithms - Key Stage 3

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This editable resource, comes with a colourful presentation and worksheets for class, including homework and lesson plan. This is an introduction to algorithms in an easy to understand format for Year 9, but can be used for Year 8 also.
AS Level Computer Science Exam (2)
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AS Level Computer Science Exam (2)

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This editable examination paper with teacher answers is aimed at AS Level Computer Science, it is the second exam paper in this series. The paper is for an exam of 1 hour, with 37 marks awarded. The exam consists of a mixture of past papers that include questions on the following: Boolean operators Storage capacity Binary and hexadecimal Binary addition Logical shift Arithmetic shift Logical statement ASCII Twos complement Sign and magnitude
Greenfoot Lessons 4 to 6 - Adding a Counter and Project
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Greenfoot Lessons 4 to 6 - Adding a Counter and Project

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This adding a counter lesson, via Greenfoot, is an easy to understand lesson with full teaching code, and completely editable. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. There is also a project documentation folder, to allow the class to create a new project based on Greenfoot and the tools they have learnt, which should take a couple of lessons to complete. The lesson teaches the student the following: How to add a new actor How to set up the counter How to edit the counter How to program the counter This resource consists of the following: Lesson video PowerPoint Codes handout for students Full code file Student Document for Project
GCSE Networks Computer Science - Test 2
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GCSE Networks Computer Science - Test 2

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This resource will provide you with a second quick test for the Networks unit. This resource consists of teacher answers and success criteria. Within here are two versions of the test, written and e-format, pdf of teacher answers and PowerPoint and for use in lessons either in the classroom or for home learning and videos for students. Note that there are two versions here for the success criteria based on different exam boards.
Greenfoot Lesson Three - Inserting Sound
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Greenfoot Lesson Three - Inserting Sound

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This is a full saving and making sounds lesson, via Greenfoot, is an easy to understand lesson with full teaching code, and completely editable. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. The lesson teaches the student the following: How to add sound to actors How to save files, store and run them This resource consists of the following: Lesson video PowerPoint and pdfs Codes handout Full code for teacher use
Greenfoot (Java Programming) - Lesson One [An Introduction to the World]
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Greenfoot (Java Programming) - Lesson One [An Introduction to the World]

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This is a full beginners lesson, introducing Java Programming with Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. The lesson teaches the student the following: How to understand the Greenfoot environment How to populate the World with backgrounds and actors How to move the actors around the world, changing speeds How to compile their code and check for errors How to add in extra actors How to create movement using their keys This resource consists of the following: Lesson video PowerPoints and pdfs Codes handout
Greenfoot (Java Programming) - Lesson Two [Removing Actors]
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Greenfoot (Java Programming) - Lesson Two [Removing Actors]

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This is a full second lesson, introducing Java Programming via Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. The lesson teaches the student the following: How to understand the Greenfoot environment How to remove actors from the scence How to save the World How to slow down and speed up actors How to eat the actors How to code effectively in Java How to check syntax for errors Creating their own world This resource consists of the following: PowerPoints and pdfs Codes handout Full Greenfoot zipped code content for the lesson
GCSE OCR - Computer Science Specification
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GCSE OCR - Computer Science Specification

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A colourful specification PowerPoint to give out to your class at the start of their GCSE journey or to use as a discussion in lessons, based on the new 2022 specification. If you like this free resource, kindly leave a comment in the review section.
AS Level Computer Science Exam (1)
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AS Level Computer Science Exam (1)

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This editable examination paper with teacher answers is aimed at AS Level Computer Science. The paper is for an exam of 1.5 hours, with 55 marks awarded. The exam consists of a mixture of past papers that include questions on the following: Networking Architecture Flow chart interpretation Programming Testing Simplifying a boolean expression If you like this free resource, kindly leave a comment in the review section.
WJEC GCSE - Computer Science Specification
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WJEC GCSE - Computer Science Specification

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This colourful full GCSE specification for WJEC Computer Science is free to download and use in lessons to discuss the specification or to give out to students. If you like this free resource, kindly leave a comment in the review section.