Hero image

GReat Learning

Average Rating4.74
(based on 473 reviews)

An experienced writer of Computing/ICT resources (and four text books) my free products have been downloaded over a million times all over the world.<br> Following years of regular 5 star ratings and very positive feedback I made the decision to start writing commercially. My commercial resources continue to be praised for their professional look and imaginative content. Please download and enjoy! Greg (Computing Science teacher for 23 years and now a national computing education adviser)

90Uploads

241k+Views

250k+Downloads

An experienced writer of Computing/ICT resources (and four text books) my free products have been downloaded over a million times all over the world.<br> Following years of regular 5 star ratings and very positive feedback I made the decision to start writing commercially. My commercial resources continue to be praised for their professional look and imaginative content. Please download and enjoy! Greg (Computing Science teacher for 23 years and now a national computing education adviser)
Web Development Homework/Assessment Question 2
snegreidsnegreid

Web Development Homework/Assessment Question 2

(0)
Written to provide appropriate written homework for classes involved in the practical activity of website design and implementation this 10 mark homework covers: User-Interface: Visual Layout, Selection, Consistency Standard File Types: Video Javascript Mouse Event: Rollover Domain Names URL Title and Head Tags Worked very well in class as both a homework and revision task.
Python and PyGame Teacher Tutorial
snegreidsnegreid

Python and PyGame Teacher Tutorial

(0)
Many students these days wish to games programmers. Pygame is a fabulous addition to the programming language Python used to write professional looking computer games. This tutorial was originally written as part of a training day I led for staff interested in using Pygame as part of their teaching or as part of a games programming club. The training day was very well received so I have adapted the materials to allow self tuition by staff. If you have an interest in Python programming you'll love this extension to your own skills and knowledge. Although written for staff, pupils could easily follow the tutorial themselves. The knowledge acquired in this tutorial would allow you to deliver my PyGame student course: https://www.tes.com/us/teacher-lessons/games-programming-using-pygame-project-1-balloon-burst-11310169 https://www.tes.com/us/teacher-lessons/games-programming-using-pygame-project-2-tile-match-11310173 I love teaching with PyGame. Have fun!
How do I... ...Use Bullet Points (A Microsoft Word Help Sheet/Poster)
snegreidsnegreid

How do I... ...Use Bullet Points (A Microsoft Word Help Sheet/Poster)

(0)
A colorful, helpful information document for anyone learning how to use Microsoft Word. Each page contains detailed instructions and lots of screenshots showing how to create and modify bullet point lists in Word. The document has two uses as page 1 could also be printed on its own as an A3 poster for IT rooms. Content Page 1 When to use bullet points How to use bullet points Page 2 How to position bullet points How to start a new line within a single bullet point Page 3 How to change the space between bullet points Page 4 How to change the shape of the bullets How to create your own bullets by uploading a picture A GReat resource for young learners.
Games Programming using Pygame - Project 1 - Balloon Burst
snegreidsnegreid

Games Programming using Pygame - Project 1 - Balloon Burst

(0)
Many students these days wish to be games programmers. This booklet is the first in a series of four that teaches students the tool and techniques of object orientated programming required to become a beginner games programmer. In Project 1 students will use the programming language Python, along with its add-on Pygame, to write an object orientated game called Balloon Burst. The booklet covers: . object orientated programming theory . coding Balloon Burst (with full instructions) . extension tasks . ways to improve your coding This could be your first step to becoming a games programmer! This booklet was co-written with my colleague David Stott for the Scottish Advanced Higher Computer Science course but could be used as part of any advanced programming course or games programming club. Project 2 is also available.
Games Programming using Pygame - Project 2 – Tile Match
snegreidsnegreid

Games Programming using Pygame - Project 2 – Tile Match

(0)
Many students these days wish to be games programmers. This booklet is the second in a series of four that teaches students the tool and techniques of object orientated programming required to become a beginner games programmer. In Project 2 students will use the programming language Python, along with its add-ons Pygame and NumPy, to write an object orientated game called Tile Match. The booklet covers: . object orientated programming theory (inheritance, lists vs arrays, stacks, queues and insertion sort) . coding Tile Match (with full instructions) . extension tasks . ways to improve your coding This course could be your first step to becoming a games programmer! This booklet was co-written with my colleague David Stott for the Scottish Advanced Higher Computer Science course but could be used as part of any advanced programming course or games programming club. Project 3 is currently being written and is due for release in Sept 2017.
How do I...   ...Use Bullet Points  (A Microsoft Word Help Sheet/Poster)
snegreidsnegreid

How do I... ...Use Bullet Points (A Microsoft Word Help Sheet/Poster)

(0)
A colourful, helpful information document for anyone learning how to use Microsoft Word. Each page contains detailed instructions and lots of screenshots showing how to create and modify bullet point lists in Word. The document has two uses as page 1 could also be printed on its own as an A3 poster for IT rooms. Content Page 1 When to use bullet points How to use bullet points Page 2 How to position bullet points How to start a new line within a single bullet point Page 3 How to change the space between bullet points Page 4 How to change the shape of the bullets How to create your own bullets by uploading a picture A GReat resource for young learners.
Programming Homework/Assessment Practise Questions (Set 1)
snegreidsnegreid

Programming Homework/Assessment Practise Questions (Set 1)

(0)
These exercises were written to solve that familiar problem of; “what homework do I give during practical lessons like programming?”. In this series of questions students are asked to consider small programming problems and design solutions using pseudocode or a programming language of their choice. Homework 1 of 10 includes questions on: - Input - Output - Calculation - Conditional (If) Statement - Fixed Loop. Two additional theory questions cover Test Data and Input Validation. Two marking schemes give answers in: 1. Pseudocode and Python 2. Pseudocode and Visual Basic My students found this a very helpful aid to their understanding of program structures and problem solving. Questions 1-5 are available to purchase as a bundle. https://www.tes.com/teaching-resource/practise-programming-questions-1-to-5-bundle-11543151
Word Processing Features & Functions - Homework/Class Cover
snegreidsnegreid

Word Processing Features & Functions - Homework/Class Cover

(0)
This is a simple homework that may be used with a variety of ages that covers: Cut, Copy Paste Bullet Points Text Wrap Clip Art Inserting Graphics The 2 page homework is entirely self contained providing the theory notes on one side and questions on the other. This would also make the homework a perfect resources for cover work when staff are absent. All graphics used in the homework are copyright free clipart or produced by myself.
Programming Homework/Assessment Practise Questions (Set 2)
snegreidsnegreid

Programming Homework/Assessment Practise Questions (Set 2)

(0)
These exercises were written to solve that familiar problem of; “what homework do I give during practical lessons like programming?”. In this series of questions students are asked to consider small programming problems and design solutions using pseudocode or a programming language of their choice. Homework 2 of 10 includes questions on: - Input - Output - Calculation - Conditional (If) Statement - Conditional Loop. Two additional theory questions cover Test Data and Reasons for using Input Validation. Two marking schemes give answers in: 1. Pseudocode and Python 2. Pseudocode and Visual Basic My students found this a very helpful aid to their understanding of program structures and problem solving. Questions 1-5 are available to purchase as a bundle. https://www.tes.com/teaching-resource/practise-programming-questions-1-to-5-bundle-11543151
Programming Homework/Assessment Practise Questions (Set 3)
snegreidsnegreid

Programming Homework/Assessment Practise Questions (Set 3)

(0)
These exercises were written to solve that familiar problem of; “what homework do I give during practical lessons like programming?”. In this series of questions students are asked to consider small programming problems and design solutions using pseudocode or a programming language of their choice. Homework 3 of 10 includes questions on: - Input - Output - Calculation (power ^, Int Function) - Conditional (If) Statement - Conditional Loop One additional theory question covers Test Data (normal, extreme and exceptional). Two marking schemes give answers in: 1. Pseudocode and Python 2. Pseudocode and Visual Basic My students found this a very helpful aid to their understanding of program structures and problem solving. Questions 1-5 are available to purchase as a bundle. https://www.tes.com/teaching-resource/practise-programming-questions-1-to-5-bundle-11543151
Programming Homework/Assessment Practise Questions (Set 4)
snegreidsnegreid

Programming Homework/Assessment Practise Questions (Set 4)

(0)
These exercises were written to solve that familiar problem of; “what homework do I give during practical lessons like programming?”. In this series of questions students are asked to consider small programming problems and design solutions using pseudocode or a programming language of their choice. Homework 4 of 10 includes questions on: - Input - Output - Calculation (power ^, Int Function) - Fixed Loop - Arrays Two additional theory questions cover Data Types and Order of Code. Two marking schemes give answers in: 1. Pseudocode and Python 2. Pseudocode and Visual Basic My students found this a very helpful aid to their understanding of program structures and problem solving. Questions 1-5 are available to purchase as a bundle. https://www.tes.com/teaching-resource/practise-programming-questions-1-to-5-bundle-11543151
Programming Homework/Assessment Practise Questions Bundle (Qs 1-5)
snegreidsnegreid

Programming Homework/Assessment Practise Questions Bundle (Qs 1-5)

5 Resources
These exercises were written to solve that familiar problem of; “what homework do I give during practical lessons like programming?”. In this series of questions students are asked to consider small programming problems and design solutions using pseudocode or a programming language of their choice. Homeworks 1 to 5 includes questions on: - Input - Output - Conditional (if) Statements - Conditional Loops - Fixed Loops - Arrays - Calculations,(Len Function, Int Function & Power) Additional theory questions cover: - Input Validation - Test Data - Reasons for Input Validation - Reasons for Variable Use - Logic Problems with the Design. Marking schemes give answers in: 1. Pseudocode and Python 2. Pseudocode and Visual Basic My students found these a very helpful aid to their understanding of program structures and problem solving.
Database Revision/Homework Question 3
snegreidsnegreid

Database Revision/Homework Question 3

(0)
An 11 mark database homework/revision question covering: Field Types Input Validation (including Restricted Choice) Primary and Foreign keys Modification Errors Sorting on Two Fields Written for the Scottish National 5 course but valid for all introductory Database units. My students found this very useful. Question 3 of 6.
Database Revision/Homework Question 4
snegreidsnegreid

Database Revision/Homework Question 4

(0)
A 14 mark database homework/revision question covering: Entity Relationship Diagrams Data Dictionaries Compound and Surrogate keys Use of Forms and Reports Note that two versions of the question have been uploaded. One contains a simple ERD (entities and relationship) and the other contains a more complex ERD (also including attributes) Written for the Scottish Higher course but valid for all intermediate level Database units. My students found this very useful. Question 4 of 6.
Web Development Homework/Assessment Question 1
snegreidsnegreid

Web Development Homework/Assessment Question 1

(0)
Written to provide appropriate written homework for classes involved in the practical activity of website design and implementation this 14 mark homework covers: Design: Consistency, Readability and Navigation Purpose of Javascript Use of Body and Image tags External Hyperlinks Domain Names Properties of png and gif Standard File Types Testing (links and layout) Worked very well in class as both a homework and revision task.
Programming Homework/Assessment Practise Questions (Set 7)
snegreidsnegreid

Programming Homework/Assessment Practise Questions (Set 7)

(0)
These exercises were written to solve that familiar problem of; “what homework do I give during practical lessons like programming?”. In this series of questions students are asked to consider small programming problems and design solutions using pseudocode or a programming language of their choice. Homework 7 of 10 includes questions on: - Functions - Procedures - Parameter Passing - Reading Data From a Text File - Algorithm – Linear Search - Array of Records Three marking schemes give answers in: 1. Pseudocode 2. Python 3. Visual Basic Python and Visual Basic Solutions are also supplied to use when demonstrating/discussing solutions. My students found this a very helpful aid to their understanding of program structures and problem solving. Questions 1-5 are available to purchase as a bundle.
Programming Practise Questions (Homework 8)
snegreidsnegreid

Programming Practise Questions (Homework 8)

(0)
A generic programming question for use with any programming language. Suitable as classwork or as a homework exercise to accompany a practical programming course. Students are given a scenario and required to write code on paper (using pseudocode or a programming language of their choice). The program requires use of: Functions Procedures Parameter Passing (value and reference) Writing Data to a Text File Algorithm – Count Occurences Required Variables and Arrays Two marking schemes give answers in: 1. Pseudocode 2. Python Python and Visual Basic Solutions are also supplied to use when demonstrating/discussing solutions. My students found this a very helpful aid to their understanding of program structures and problem solving. This is homework 8 of 10. Questions 1 to 5 are now available as a bundle at half price.
Serif DrawPlus - Pupil Assessment
snegreidsnegreid

Serif DrawPlus - Pupil Assessment

(2)
This assessment was written to be used with my tutorial sheets for Serif DrawPlus (also on TES). The assessments is done in three stages to test Basic, Intermediate and Advanced skills as taught in the tutorials. It is expected that most pupils will achieve section 1 and only a few will be capable of all the required skills. Written to take place during 1, 53 minute period. Please leave feedback.
An Introduction to Information Systems
snegreidsnegreid

An Introduction to Information Systems

(9)
This unit was written for the Scottish, Computing - National 4/5 - Information Systems Design &; Development Unit. It covers what info systems are, their purpose, the data types they contain and an examination of user interface design. The unit is mainly theory work but has a variety of tasks built in. Send me a message with your e-mail address if you wish the files that accompany the unit. Please give feedback. G Reid
Python 3.3 Syntax Reference
snegreidsnegreid

Python 3.3 Syntax Reference

(5)
Created as an A5 booklet to sit next to pupils as they code in Python. In my teaching I constantly reinforce the importance of looking at examples of code when learning to program. Although this was created for the new Scottish National 4/5 courses the reference guide could be used by anyone learning to code using Python 3. Please leave feedback G Reid