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micro:bit sequencing lesson
studeappsstudeapps

micro:bit sequencing lesson

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Full lesson about sequencing for microbits. Aimed at year 7, where they code a namebadge and a scissors paper stone game. The coding tasks have pre prepared videos on Youtube for you to share and use, as well as a tutorial guide. This uses the blocks mode and the emulator, no need to use the actual hardware.
Google skills for KS3
studeappsstudeapps

Google skills for KS3

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Two lessons for KS3 around improving Google skills. Can be used as cover lessons, or to help you expand student's knowledge of the world's most popular search engine.
AppInventor Computing Programming Scheme of work for KS3
studeappsstudeapps

AppInventor Computing Programming Scheme of work for KS3

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Full scheme of work including video tutorials for each section. 5 lessons including Assessment sheet. This resource has 23 separate files, all the preparation is done so pretty much all you have to do is check it over and go! Includes all resources and potential exam questions that can be set for homework or for a test.
Pokémon GO Viruses, Malware Computing lesson for KS3 and KS4
studeappsstudeapps

Pokémon GO Viruses, Malware Computing lesson for KS3 and KS4

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Students learn about how installing Apps onto mobile phones needs some consideration. Learning objectives: o Be aware that Apps from alternative sources may not be safe o Understand that you exchange some element of privacy in exchange for using Apps on a phone The narrative flow of the lesson follows the following: • How malware is installed on computers • How malware is social engineering - making people install Pokémon go from other sources is dangerous • Pokémon Go is actually known as malware for some people! • Pokémon Go was just the type of App that people were excited to get they would take risks for: but was this worth it?
Abstraction Computing Lesson for KS3
studeappsstudeapps

Abstraction Computing Lesson for KS3

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Two different ways of teaching abstraction to a Key Stage 3 audience. One way is by using logos and Photoshop (Abstraction and Logo Design). The other included way is by creating a model in Microsoft Excel (Abstractionmodel). Both very successful lessons to explain this important concept.
MiniMax algorithm for KS3 / GCSE / A-level
studeappsstudeapps

MiniMax algorithm for KS3 / GCSE / A-level

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A lesson that can really stretch able students and discuss the MiniMax algorithm based around a naughts and crosses game. This worksheet needs to be completed on a computer as the students will drag and drop the playing pieces on the worksheet.
Arrays theory for GCSE Computer Science
studeappsstudeapps

Arrays theory for GCSE Computer Science

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Teaches students about arrays. There is also a supporting (free for ever) article about arrays on Medium to support your teaching: https://studeappsblog.medium.com/programming-with-arrays-298d0e594353. This resource is not based on any particular programming language, so is applicable for any particular language you choose. It can feel tricky to teach this topic. These resources are there to help you, with the same support that is always avaliable for you when you purchase on of StudeApp’s resources. Helps with the use of arrays (or equivalent) when solving problems, including both one and two dimensional arrays.
A very Python Christmas
studeappsstudeapps

A very Python Christmas

3 Resources
A selection of resources to bring a bit of Christmas cheer into your computing classroom. Designed for Python Suitable for all levels of students, particularly KS3 and KS4 although some resources may be suitable for KS2.
Files theory for GCSE Computer Science
studeappsstudeapps

Files theory for GCSE Computer Science

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Teaches students about basic file handing including the basic operations; open, read and write. This resource is not based on any particular programming language, so is applicable for any particular language you choose.
15 Complete KS3 Computing lessons
studeappsstudeapps

15 Complete KS3 Computing lessons

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15 complete computing lessons ; the idea behind these are that you can just take them and deliver them. Ready to go! Complete with worksheets for the students. Fully aligned to the KS3 Computing curriculum. Lessons included: - Artificial intelligence - Cinema challenge - Database challenge - Die Hard puzzle - Einstein’s riddle - E-safety - Google Search - Hardware - The Law - Robotics - Tablet Design - Theme Park - Website comparison - Boolean Logic - Programming - Software Piracy Topics covered: Computational abstractions Key algorithms Programming Boolean logic Hardware and software Instructions within a computer system Data storage Creative projects Digital artefacts E-Safety