<p>Used to show the stages of language generation, this lesson is used in GCSE a Computer Science Lesson as an introduction programming Languages 2.5.1. I use it with OCR J277 but it is also relevant to other specifications. It contains 26 slides explaining the topic, and is used as one lesson, with the scope to use part of it as a homework.</p>
<p>Lessons that are suitable for both AQA and OCR GCSE Computer Science. They cover a wide range of skills with recall quizzes, examples, and student tasks. Skills covered are:</p>
<p>Lesson 1 - Inputs, Outputs, Processes<br />
Lesson 2 - Selection and Nested Selection<br />
Lesson 3 - Definite Iteration<br />
Lesson 4 - Indefinite Iteration<br />
Lesson 5 - Subroutines (Turtle Graphics)<br />
Lesson 6 - Subroutines (Procedures and Functions)<br />
Lesson 7 - Lists and Arrays<br />
Lesson 8 - Dictionaries and Random<br />
Lesson 9 - String Manipulation<br />
Lesson 10 - File Handling Operations</p>
<p>Once these lessons have been completed, it will be important for students to apply all these skills to a project/scenario. Why not try the Snooker Scoreboard project I have uploaded also! You can find this on my profile.</p>
<p>Unlock the world of programming with our comprehensive programming fundamentals bundle.</p>
<p>Designed specifically for KS3 computing teachers, this bundle equips you with everything you need to teach core programming concepts confidently and effortlessly.</p>
<p><strong>WHAT’S INCLUDED?</strong><br />
• 20 Python Programming Lessons: Dive into Python with structured lessons that simplify complex concepts. Utilising the JUMP123 pedagogy, these lessons enhance retention and understanding, allowing you to easily assess your pupils’ progress.<br />
• 6 Algorithm Lessons: Equip your students with essential problem-solving skills through engaging algorithm exercises that build logical thinking and creativity.<br />
• 12 Computational Thinking Worksheets: Challenge and inspire your students’ analytical abilities with worksheets designed to enhance critical thinking.<br />
• 2 Python Escape Rooms: Interactive and fun activities that solidify the skills students have learned, making programming an exciting adventure.<br />
.</p>
<p><strong>WHY CHOOSE THIS BUNDLE?</strong><br />
• Complete Curriculum Alignment: Tailored to meet UK KS3 educational standards, ensuring your lessons are both relevant and effective.<br />
• Time-Saving Resources: Pre-prepared materials that free up your time, allowing you to focus on what you do best - teaching.<br />
• Editable Resources: Attractive, fully editable PowerPoint presentations and worksheets that you can adapt to fit your school template and meet your students’ individual needs.<br />
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.</p>
<p><strong>WHO’S THIS FOR?</strong><br />
Ideal for KS3 students, with some algorithm lessons also suitable for GCSE classes. This bundle is perfect for non-specialist and early career teachers, as well as experienced computer science educators seeking comprehensive, time-saving resources.</p>
<p>Empower your students to become confident programmers and problem-solvers with resources that make learning both accessible and enjoyable.</p>
<p>Ready to transform your teaching? Buy the Programming Fundamentals Bundle now and unlock the potential of your students today!</p>
<p>This lesson is written in a flipchart created for use with Active Inspire programming.</p>
<p>This is a lesson that I used to teach the children in my class about algorithms and programs in computing. It is an unplugged lesson, no computers required! It explains how coding works in a child friendly way. I used it with Year 4 at the beginning of our coding topic.</p>
<p>This resource can be used for year 8 for National and IGSCE British <a href="http://curriculum.It" target="_blank" rel="nofollow">curriculum.It</a> is the starting of introducing programming through turtle graphics in python. Students start with turtle and then enter into main python programming.</p>
<p>A set of 7 full lessons for KS3 (Year 7/Year 8) on Scratch Programming.</p>
<p>Lessons cover:<br />
Lesson 1 & 2 - Introduction into Scratch, What are Sprites, How do we add a background, How do we add a sprite, How do we control sprites, What is looping/loops, Creating Variables in Scratch, Creating loops in Scratch, Creating a simple game of cat and mouse in Scratch.<br />
Lesson 3 - Understand what a costume is and how to create one, Understand what broadcast means and where we find this code block, Finishing off the cat & mouse game in Scratch off.<br />
Lesson 4 - Understand how to sense events and where to find this in Scratch, Understand what a variable is and where to find one in Scratch, Creating a game of shark attack in Scratch.<br />
Lesson 5 - Understand what sensing is and how it is used in Scratch, Understand what a variable is and where to find them, Understand how to draw our own sprite using the paint feature, Apply our new knowledge to start creating a Flappy Bird game.<br />
Lesson 6 - Understand what coordinates are, Understand how coordinates affect the movement of characters, Understand how to use the coordinates code blocks to move our character, Continue creating our Flappy Bird game.<br />
Lesson 7 - Understand how to add pipes to our Flappy Bird game, Understand how to use operators to compare variables, Understand how to add a high score feature to our Flappy Bird game, Understand how to add instructions to our Flappy Bird game. Add to our game using the extension/challenge tasks.</p>
<p>Lessons include:<br />
Teacher Slides PowerPoint<br />
Student Worksheets (Word Documents)<br />
Starter & Plenary Activities (Word Documents or in Teacher Slides PowerPoint)<br />
Extension Tasks (Word Documents)<br />
Extra Class Work - Scratch Booklet (Word Document)</p>
<ul>
<li>Learn how to program a conversation in Scratch</li>
<li>Uses PRIMM method (Predict Run Investigate Modify Make)</li>
<li>The PDF can be ticked and typed into!</li>
</ul>
<p>A set of 6 full lessons for KS3 (Year 8 /Year 9) on Microbit Programming.</p>
<p>Lessons include:<br />
Lesson 1 - Introduction into Microbit. Introduction to the different code blocks you can use in the BBC Microbit Make Code. Creating a board game using Microbits.<br />
Lesson 2 & 3 - Algorithms & Flowcharts, Understand how to program pins on a Micro:bit, Be able to create a fully functional traffic light program using a Micro:bit, crocodile cables and LED’s. Programming Challenges - Traffic Light (Easy), Traffic Light (Intermediate), Lighthouse Light (Hard), Formula One Start Lights (Expert).<br />
Lesson 4 - Car Technology & Self Driving Cars, Understand how to program pins on a Micro: bit, Create a fully functional circuit for car indicators.<br />
Lesson 5 - Wearable Technology, Understand how to program the accelerometer and use variables on the Micro: bit, Create a fully functional step counter. Programming Challenges - Thermometer, Stepometer, Stop Watch.<br />
Lesson 6 - Digital Clocks, Understand how to use variables on the Micro: bit, Create a fully functional digital clock, Understand what level we have worked at for this unit, Complete an evaluation on this unit.</p>
<p>Lessons include:<br />
Teacher Slides PowerPoint<br />
Student Activities & Worksheets (Word Documents)<br />
Starter & Plenary Tasks (Word Documents or in Teacher Slides Powerpoint)<br />
Extension Tasks (Word Documents)</p>
<p>Do your students need a little extra help to understand using subprograms in their Python programming? Are you looking for some ready-to-use programming challenges that can be easily incorporated into your lessons?</p>
<p>This worksheet can be used as a classroom activity, for a homework task or as a ready-to-use task for quick finishers, making this an invaluable resource to have in your teacher kit.</p>
<p>Download this ready to use worksheet now and take control of your workload. Use it immediately or simply keep it in reserve for when you need it.</p>
<p><strong>WHAT IS INCLUDED?</strong></p>
<p>This 3-page PDF printable handout includes:</p>
<ul>
<li>example code,</li>
<li>a task to read code,</li>
<li>a task to identify the error in code and</li>
<li>3 practical challenges for them to practice writing Python code.<br />
.<br />
You even have a separate PDF with possible answers.</li>
</ul>
<p>The diversity of these subprogram challenges allows pupils to develop a variety of useful programming skills. This resource is perfect for established computer science teachers, non-specialist teachers or newly qualified teachers.</p>
<p>What are you waiting for? Take action straight away and grab your copy of this wonderful worksheet today that will keep your pupils engaged and making real progress. Everything is done for you which will save you hours of preparation time.</p>
<p>Please note: This resource is a non-editable PDF</p>
<p><strong>FREE BONUS PRODUCT INCLUDED</strong></p>
<p>As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of my complete resources for which I usually charge full price but is yours absolutely free when you purchase this product. Just my little way of saying thank you to my valued customers. I hope you enjoy it and get use out of it, with my compliments.</p>
<p><strong><a href="https://www.tes.com/resources/search/?authorId=835903&q=Python%20Challenges&shop=nwilkin">Click Here To See More Of My Great Python Challenges </a></strong></p>
<p>This flowchart shows the links between fixing errors and resilience and also that repeated practice leads on to mastery, the more programming is practiced, they better you will get!</p>
<p>The flowchart algorithm can be used in classes as a discussion point and a display. The embedded graphic can be resized, printed, cut-out and stuck into exercise books as a reminder that making mistakes is OK, normal and part of the programming cycle.</p>
<p>This bundle contains 12 PDF worksheets containing 65 Python coding challenges focusing on specific skills which help pupils to focus on one skill at a time. It also includes 12 PDF worksheets which contain the answers.</p>
<p>These worksheets can be used as classroom activities, for homework tasks or as ready-to-use tasks for quick finishers, making these an invaluable resource to have in your teacher kit.</p>
<p>Download these ready to use worksheets now and take control of your workload.</p>
<p>Use them immediately or simply keep them in reserve for when you need them.</p>
<p><strong>Areas covered:</strong><br />
01 - Python Basics (includes 6 challenges)<br />
02 - If Statements (includes 5 challenges)<br />
03 - For Loops (includes 6 challenges)<br />
04 - While Loops (includes 5 challenges)<br />
05 - Random Functions (includes 6 challenges)<br />
06 - Mathematical Operators (includes 7 challenges)<br />
07 - Lists (includes 5 challenges)<br />
08 - Turtle (includes 5 challenges)<br />
09 - 2D Lists (includes 5 challenges)<br />
10 - Text Files (includes 5 challenges)<br />
11 - CSV Files (includes 5 challenges)<br />
12 - Subprograms (includes 5 challenges)</p>
<p>This makes 65 programming challenges which are perfect for use in the classroom or as homework tasks.</p>
<p>Saves you hours of preparation and planning time.</p>
<p>This lesson covers Algorithms used in programming.</p>
<p>This does not include a lesson plan, but will distribute for free as i used resources from a colleague.</p>
<p>Learners are introduced to <strong>theory (including mathematical concepts) , design and programming</strong> using <a href="http://VB.NET" target="_blank" rel="nofollow">VB.NET</a> and Python. An exciting and in-depth look at <strong>Binary Search algorithm</strong> as used in computer programming. 2-6 hours of lessons. The resource also comes complete with <a href="http://VB.NET" target="_blank" rel="nofollow">VB.NET</a> project files and Python scripts. This is suitable for A Level Computing or any other Level 3 computing course. Can also be used for GCSE computing.</p>
<p><strong>40 Page detailed handout</strong> containing theory, explanations and code listings.</p>
<p>This is a self-contained learning material and can be given to students who can then work independently. Can be used for 2-6 hours of learning. Alternatively handouts can be used by teacher to guide students step by step depending on ability.</p>
<p>The document is organised into two main sections:</p>
<ol>
<li>
<p>Section 1 - Learners are introduced to the theory underpinning Binary Search. Learners create a number guessing game in <a href="http://VB.NET" target="_blank" rel="nofollow">VB.NET</a> / Python to help understand the concepts behind Binary Search. This is very useful for beginners new to algorithms. Program teaches, selection and iteration. Typically section 1 can be used for a 2 hour lesson and learners enjoy creating the program and learning about the theory behind binary search.</p>
</li>
<li>
<p>Learners understand how Binary Search works . Learners then create a Binary Search program in <a href="http://VB.NET" target="_blank" rel="nofollow">VB.NET</a> / Python. Learners use <strong>Arrays</strong> and learn selection and iteration. There is an advanced implementation using <strong>Lists</strong> which can be used to introduce lists, sub procedures and functions. Typically section 2 can be used for a 2 hour lesson.</p>
</li>
</ol>
<p>The handout comes with all the Microsoft Visual studio 2013 projects created using <a href="http://VB.NET" target="_blank" rel="nofollow">VB.NET</a> and Python script files created using IDLE. There is a stronger emphasis on <a href="http://VB.NET" target="_blank" rel="nofollow">VB.NET</a>.</p>
<p>There are 7 <a href="http://VB.NET" target="_blank" rel="nofollow">VB.NET</a> projects associated with this handout. Two of these are for teacher use but learners can implement these also in addition to the 5 other projects.</p>
<p>There are 2 Python scripts.</p>
<p>Abrar Hamid<br />
<a href="mailto:abrar.hamid@stcg.ac.uk" target="_blank" rel="nofollow">abrar.hamid@stcg.ac.uk</a></p>
<p>Learn how to implement <strong>Linear Search</strong> algorithm to search Arrays and Lists using <strong><a href="http://VB.NET" target="_blank" rel="nofollow">VB.NET</a></strong> (Console applications and Windows application) and <strong>Python</strong>. Suitable for GCSE or A Level Computing or any other Level 3 computing course. This is a self-contained learning material and can be given to students who can then work independently. Can be used for 1-3 hours of learning.</p>
<p>A great introduction to understanding computational thinking, algorithms and sorting and searching algorithms. Pupils learn about, decomposition, pattern recognition, writing algorithms, flowcharts, bubble sort, insertion sort, merge sort, linear search and binary search algorithms. These ready to use lessons will save you hours of preparation and can easily be adapted to meet your own requirements.</p>
<p><strong>WHAT IS INCLUDED?</strong><br />
In this unit you have 9 ready-to-use lessons:</p>
<ul>
<li>3 lessons on computational thinking (decomposition, pattern recognition and abstraction)</li>
<li>3 lessons on understanding algorithms (creating an algorithm, flowcharts, selection and iteration)</li>
<li>3 lessons on sorting and searching algorithms (bubble sort, insertion sort, merge sort, linear search and binary search)<br />
.</li>
</ul>
<p>These lessons include everything you need such as:</p>
<ul>
<li>a very high-quality accessible PowerPoint presentation for every lesson that effortlessly leads the teacher through the lesson and includes all the answers to the many questions and tasks the students need to complete</li>
<li>an editable worksheet for every lesson</li>
<li>an easy-to-follow editable lesson plan for every lesson<br />
.</li>
</ul>
<p>Not only have you got the complete lessons above but if you wanted to extend the searching and sorting algorithms unit I have made it extra easy by also including the Python programs (both with and without comments) for each of the searching and sorting algorithms along with the pseudocode covering the AQA, OCR and Edexcel syntax.</p>
<p><strong>PRIOR LEARNING</strong><br />
Pupils do not need any prior learning for the first of these units “Computational thinking”. After the computational thinking unit pupils can progress immediately to “Understanding Algorithms” unit or you may want to split it up and use these units in separate year groups. Older pupils who are more familiar with Python will enjoy the “Sorting and Searching Algorithms” unit.</p>
<p><strong>EASY TO USE</strong><br />
These ready to use resources are so straightforward that although I have included a lesson plan, most teachers can teach straight from the PowerPoint presentation without any further assistance. And best of all, the answers are included saving you time and energy.</p>
<p>This makes these lessons suitable for experienced computing specialist teachers along with non-specialists and early career teachers.</p>
<p><strong>EDITABLE RESOURCES</strong><br />
I understand that teachers want to adapt their resources, so I’ve made the bold decision to make these resources editable.</p>
<p>Therefore, if you need to use a particular template style for your school or pupils with special educational needs, you can change the PowerPoint presentation, worksheet and lesson plan to suit your needs.</p>
<p>These lessons are highly interactive and engage students straight from the start.</p>
<p>Start reaping the benefits today of incredibly high-quality, professionally designed teaching resources that you can use with virtually no preparation.</p>
<p>Just click on the BUY NOW button to download them straight away. You’ll wonder how you ever managed without them.</p>
<p>A great introduction to understanding sorting and searching algorithms including bubble sort, insertion sort, merge sort, linear search and binary search. These ready to use sorting and searching algorithms lessons will save you hours of preparation and can easily be adapted to meet your own requirements.</p>
<p><strong>WHAT IS INCLUDED?</strong><br />
In this unit you have 3 ready-to-use lessons:</p>
<ul>
<li>Bubble sort</li>
<li>Insertion and merge sort</li>
<li>Linear and binary search<br />
.</li>
</ul>
<p>These lessons include everything you need such as:</p>
<ul>
<li>a very high-quality accessible PowerPoint presentation for every lesson that effortlessly leads the teacher through the lesson and includes all the answers to the many questions and tasks the students need to complete</li>
<li>an editable worksheet for every lesson</li>
<li>an easy-to-follow editable lesson plan for every lesson<br />
.</li>
</ul>
<p>Not only have you got the complete lessons above but if you wanted to extend the unit I have made it extra easy by also including the Python programs (both with and without comments) for each of these algorithms. I have even created handouts for each algorithm written in pseudocode code using the specifics of OCR, AQA and Edexcel.</p>
<p>You could use these Python programs to show the code to the pupils and ask them how it works and talk through the code with them comparing it to the algorithm, you could challenge them to add comments themselves to explain the code or use it to demo a working program.</p>
<p>If you feel your pupils are able, you could set them the challenge of programming it themselves and use the completed programs as exemplar material to aid pupils who get stuck or even remove some of the code and ask them to complete key areas to make it work.</p>
<p><strong>PRIOR LEARNING</strong><br />
This unit does expect pupils know what an algorithm is and be familiar with understanding written algorithms and flowcharts.</p>
<p><strong>EASY TO USE</strong><br />
These ready to use resources are so straightforward that although I have included a lesson plan, most teachers can teach straight from the PowerPoint presentation without any further assistance. And best of all, the answers are included saving you time and energy.</p>
<p>This makes these lessons suitable for experienced computing specialist teachers along with non-specialists and early career teachers.</p>
<p><strong>EDITABLE RESOURCES</strong><br />
I understand that teachers want to adapt their resources, so I’ve made the bold decision to make these resources editable.</p>
<p>Therefore, if you need to use a particular template style for your school or pupils with special educational needs, you can change the PowerPoint presentations, worksheets and lesson plans to suit your needs.</p>
<p>These lessons are highly interactive and engage students straight from the start.</p>
<p>Start reaping the benefits today of incredibly high-quality, professionally designed teaching resources that you can use with virtually no preparation.</p>
<p>Just click on the BUY NOW button to download them straight away. You’ll wonder how you ever managed without them.</p>
<p><strong>Programming algorithms for drawing shapes</strong></p>
<p>In this programming activity, students will use the programming language Logo to understand and create algorithms for drawing shapes. Through creating their own unique shapes via algorithms, students will see their code come to life on screen.</p>
<p>This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within maths, engineering and computing.</p>
<p><strong>Activity: Programming algorithms for drawing shapes</strong><br />
The first part of this activity is intended to encourage students to examine a sequence of instructions, look for a pattern, and explain this pattern. The next problem asks the students to continue the pattern, making deductions about how the pattern will continue. Students are then challenged to produce a set of instructions for drawing different shapes before trying some designs of their own. They will be encouraged to use an online logo app like Papert to try out their instructions. Problem-solving questions will stimulate students to identify and extend a sequence, requiring reasoning and proof.</p>
<p><strong>The engineering context</strong><br />
Algorithms form the backbone of many engineering processes, from automation and improving efficiency to data analysis and problem solving. As such, learning about algorithms prepares students for more advanced engineering studies.</p>
<p>Pythagoras’ theorem and trigonometry are fundamental in multiple engineering fields such as civil engineering for structural design, electrical engineering for signal analysis, and mechanical engineering for understanding dynamics and mechanisms.</p>
<p><strong>Suggested learning outcomes</strong><br />
This lesson plan aims to cover potential GCSE content such as identifying and explaining patterns and sequences, understanding the exterior angles of shapes, and applying Pythagoras and trigonometry. In the process, students will also develop key problem-solving skills as they predict sequences, work out instructions, and discuss their reasoning. This activity will also give students a deeper appreciation for the role of algorithms in our daily lives.</p>
<p><strong>Download our activity sheet and other teaching resources</strong><br />
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.</p>
<p>All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.</p>
<p>Please do share your highlights with us @IETeducation.</p>
Two flipcharts that will help with teaching coding and language associated with it, in Computing (ICT).<br />
<br />
Ties in with this KS2 outcome:<br />
design, write and debug programs that accomplish specific goals, including controlling<br />
or simulating physical systems; solve problems by decomposing them into smaller<br />
parts
NOTE: You will need a subscription to TES elements to be able to make full use of this planning.<br />
<br />
Complete planning and resources for 6 weeks of Computing on Algorithms and Programming for Year 1.<br />
<br />
There is a PDF and an editable version of each file (you just need to delete the Save Teachers' Sundays logo from each of the editable files)
<p>This “Algorithms and Programming” unit is designed for Key Stage 2 students, which is based on the national curriculum. The unit aims to introduce students to the concepts of algorithms, and how they are used to solve problems. It also covers the basic concepts of programming, such as variables, loops, and conditionals. Additionally, it provides an opportunity for students to use a visual programming language to create simple programs, and develop debugging skills to identify and correct errors in their programs. Each lesson includes interactive activities, group work and practical tasks and each lesson has a specific learning objective. The unit concludes with a final project where students will be encouraged to be creative and innovative as they apply what they’ve learned. Assessment throughout the unit is formative and summative, providing students with regular feedback and an opportunity to showcase their final project at the end.</p>