<p>A unit of work exploring how to be creative and avoid fixation.</p>
<p>The following concepts are covered;</p>
<p>*random input<br />
*reframing<br />
*biomimicry<br />
*sketching<br />
*annotations<br />
*rapid prototyping</p>
<p>It also uses small case studies of James Dyson and Phillipe Starck.</p>
<p>Contains, explanations, tasks, videos and web links.</p>
<p>Key revision information including research tasks, relevant to each of the following areas:</p>
<p>1. Materials<br />
2. Design Considerations<br />
3. Consumer Rights and Legislation<br />
4. Social, Moral , Environmental and Legal<br />
5. Health and Safety<br />
6. Manufacturing Processes</p>
<p>Good for exam prep lessons, cover work or home learning.</p>
Double sided, A3 cover-work sheet, students have to work through a range of tasks to create their own logo. Feedback from cover-staff has been positive and ample work to cover more than one lesson.
<p>A simple set of design and technology activities that could be used as emergency cover.</p>
<p>15 activities in total suitable for year 7 - year 10</p>
<p>I created these quickly as a teacher called in sick in the morning and needed some activities that students could work through independently without much instruction.</p>
<p>They are not perfect and done in a rush but they did they job!</p>
<p>A great resource to aid learners in generating design ideas with 4 different techniques. Includes everything needed for a full lesson including a lesson plan, learners booklets, image cards and shapes.<br />
Great as a one off lesson or as a start to a project. Allows learners to develop creativity in designing using a variety of techniques. Lesson include both individual and collaborative learning.</p>
<p>These DT Cover worksheets are suitable for year 9 and GCSE students.</p>
<ol>
<li>
<p>The first worksheet focuses on Mock Questions related to Usability. There are 7 questions (15 marks) in total. Students are provided with space to write their answers. Answers are provided for all of the questions; allowing self-marking time during the lesson.</p>
</li>
<li>
<p>The second worksheet focuses on Design Considerations. It focuses on Usability and Colour Association. Students are provided with four tasks. The answers are provided for all tasks to allow for self-marking during the lesson. Teacher may consider providing this worksheet to lower years - such as year 8.</p>
</li>
<li>
<p>The third resource encourages students to identify 8 design problems and write a design solution for each. This resource has also been presented to KS3 students as part of a cover lesson. The problem areas cover:</p>
</li>
</ol>
<ul>
<li>
<code>Loose items in a large bag
</code>
</li>
<li>
<code>Messy eater - older children
</code>
</li>
<li>
<code>Children differentiating between the left and right trainer
</code>
</li>
<li>
<code>Getting down from a bunk bed safer and quicker
</code>
</li>
<li>
<code>Birds pecking at rubbish and making a mess on bin day
</code>
</li>
<li>
<code>Baby’s crawling on harder floors / discomfort to their knees
</code>
</li>
<li>
<code>Picking up a large number of nails that have dropped onto the floor
</code>
</li>
</ul>
<ol>
<li>
<p>The fourth worksheet focuses on Mock Questions related to Design Considerations. There are 7 questions (15 marks) in total. Students are provided with space to write their answers. Answers are provided for all of the questions; allowing self-marking time during the lesson.</p>
</li>
<li>
<p>The fifth worksheet focuses on analysing a product & materials and components. Students are presented with four tasks in total. A handout has been provided to support them when analysing a product. Students are introduced to four design problems and asked to provide a solution for each. Please note that 3/4 of the problems on this worksheet also feature in handout three (listed above) and these are as follows:</p>
</li>
</ol>
<ul>
<li>
<code>Loose items in a large bag
</code>
</li>
<li>
<code>Children differentiating between the left and right trainer
</code>
</li>
<li>
<code>Getting down from a bunk bed safer and quicker
</code>
</li>
</ul>
<p>…the 4th problem is: * Some pre-school children are able to undo their seatbelt buckle.</p>
<ol>
<li>Students are tasked with four tasks. Tasks include complete the sentences using the missing words, match, cut and stick the design periods to the designer timeline, analyse two products and match them to their design inspiration and design an outfit inspired by a fashion trend.</li>
</ol>
<p>7.Students are asked to complete sentences relating to branding and marketing. They are then asked to analyse an example app/app icon branding - along with answering two marketing question. Next students are provided with a well known drinks can and asked to sketch their own word/s using the iconic drink typography. Lastly students are tasked to brand a child’s banking app.</p>
<p>You can find other Design Technology resources in my shop. Some useful links have been listed below:</p>
<p><a href="https://www.tes.com/teaching-resources/shop/Made_for_teachers/Design,%20engineering%20and%20technology">All DT resources</a></p>
<p><a href="https://www.tes.com/teaching-resource/design-technology-quiz-12842581">DT Interactive Quiz</a></p>
<p><a href="https://www.tes.com/teaching-resource/art-d-and-t-textiles-cover-lessons-x17-tried-and-testing-fun-and-engaging-12433438">Cover Lesson BUNDLE</a></p>
<p><a href="https://www.tes.com/teaching-resource/dt-project-31-template-pages-understand-the-design-process-add-your-own-design-brief-12845987">Understanding the Design Brief - Page Templates</a></p>
<p>53 slides covering 199 questions specifically testing A-level theoretical knowledge of the AQA Product Design specification and past papers.<br />
The resource works both as a hard copy or digitally. Ideal for students to self or peer assess.</p>
<p>Instructions:<br />
Print out on card, cut in half, glue the question card on top of the answers and cut along to separate the individual questions</p>
<p>I have created an A4 activity sheet for cover lessons in technology, there are 5 different problem solving task meaning that this can be used multiple times with the same group.</p>
<p>It is also quite versatile and can be used across different year groups.</p>
This sheet is also included in the 'General Design Sheets Pack for SEN Students' by foodtechfanatics on TES premium resources. <br />
<br />
This resource has been created for SEN pupils and can be used in all disciplines of Design and Technology. It consists of 2 A3 design ideas sheets that include words to help students to label their ideas-students should be limited to the amount of words they use for labelling according to their ability, and large font has been used throughout. <br />
<br />
This resource has been made in both publisher and PDF.
This resource is perfect for any self and peer assessment lessons and can be used throughout the project or at the end before evaluations etc. It can also be used for an extended plenary following a lesson on assessment and evaluation.
<p>A selection of posters for your DT classroom.<br />
Tools<br />
Plastics<br />
Metals<br />
Wood<br />
Jobs in DT<br />
Famous designers/ engineers<br />
DT vocabulary and Welsh words<br />
All editable</p>
<p>This is a one of design cover lesson (could be two lessons depending on the length) that includes following the design process and create a 3D model at the end. This should take two lessons if correctly paced.</p>
<p>Two worksheets and Design Net template - Powerpoint, PDF and JPEG</p>
<p>It is recommended to print the worksheets in A3 to ensure students have enough space to fully explore and demonstrate their design ideas.</p>
<p>Powerpoint and image slide for design cover work.</p>
<p>Different tasks to design lessons especially used for cover lesson.</p>
<p>Design task with a second slide for each brief showing an outline drawing and images for influence.</p>
Great for KS3 Students and could also provide a starting point for GCSE students at the start of their course.<br />
Could be used in a project, for a cover lesson, homework/extension tasks.<br />
<br />
Includes <br />
1x - Shoe-Trainer store design sheet<br />
1x - Product branding and visual identity<br />
1x Takeaway pizza design sheet<br />
<br />
Just print out and you are ready to go.<br />
<br />
Happy Teaching :-)
<p>This Resource includes 2 different A3 worksheets in which students need to design an app based on a specified brief.</p>
<p>Each sheet has several tasks and there is more than enough work for 2-3 lessons. An excellent extension for these tasks is to get students to create hi-fidelity mockups of their Apps on Microsoft Powerpoint.</p>
<p>This worksheet works well for years 7-11 and can be used across DT, ICT, Art and Graphics.</p>
<p>D&T Theory AQA Lesson Bundle</p>
<p>Can be used in conjunction with <a href="https://www.tes.com/teaching-resource/-13031097">D&T Exam Revision & Task Booklet- AQA </a></p>
<p><strong>This bundle includes 14 engaging theory lessons linked to the Design Technology GCSE AQA Specification:</strong></p>
<p>♦ Timbers and Metals<br />
♦ Polymers<br />
♦ Textiles & New Materials<br />
♦ Research & Investigation<br />
♦ Explore & Develop Ideas<br />
♦ Design Strategies<br />
♦ Eco, Environmental & Social<br />
♦ Design Companies<br />
♦ Work of Other Designers<br />
♦ Electronic Systems<br />
♦ Material Finishes<br />
♦ Material Selection<br />
♦ Mechanical Systems<br />
♦ Standard Components</p>
<p>These theory lessons do not require the use of specialist equipment or computers. Allowing the work to be set remotely or to be taught in non-specialist classrooms.</p>
This paper makes the case that if e-learning research and development projects are to be successfully adopted in real-world teaching and learning contexts, then they must effectively address accessibility and usability issues; and that these need to be integrated throughout the project. As such, accessibility and usability issues need to be made explicit in project documentation, along with allocation of appropriate resources and time. We argue that accessibility and usability are intrinsically inter-linked.
This is the Year 7 'Bed Project' which we have used for the last two year in Design Technology. It is designed as a leveling tool and is taught by all DT staff to the Year 7 students at the start of the year. This is how we arrive at our student baselines!