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KS4 and KS5 Science Resources

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I currently teach IGCSE Biology, Chemistry and Physics. Also A level Biology. The resources I produce for my lessons are carefully planned and I try to involve a lot of self-learning to allow students to develop these important skills needed for further education.

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I currently teach IGCSE Biology, Chemistry and Physics. Also A level Biology. The resources I produce for my lessons are carefully planned and I try to involve a lot of self-learning to allow students to develop these important skills needed for further education.
AS Biology - Biological Molecules Digital Escape Room (suitable for all exam boards)
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AS Biology - Biological Molecules Digital Escape Room (suitable for all exam boards)

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A digital escape room to check student understanding of biological molecules studied at AS level. Once you purchase the escape room, you will download a PDF file with all of the instructions for the students including the website. The escape room involves students clicking on objects which open up online activities such as multiple choice quizzes, cloze activities, and crosswords. In my opinion, my students work better with a partner as they can discuss their answers. Students are required to write some clues onto the worksheet as they will need to input these to move on to the next task. The escape room took my students around 45 minutes to complete. Students do not need to input any personal data.
IAL/Biology A Unit 4 Checklist and Exam Progression Tracker
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IAL/Biology A Unit 4 Checklist and Exam Progression Tracker

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A Word document which can be modified. It contains all of the specification points for unit 4 “Energy Flow, Ecosystems and the Environment”. I have included an exam progression tracker for the 8 exams available and have included the grade boundaries and UMS scores for each exam. These are the modular exams for unit 4 IAL but are also great exam practice for Biology A students in preparation for the June exam. I have included page references for each specification point (from the IAL Book 2 and will need to be modified for Biology A). There is also a RAG section to support student learning. I print these and give them to each student so they can follow the course but also monitor their performance in each exam.
Introduction to Psychology (Edexcel) - Week 1, 4 lessons
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Introduction to Psychology (Edexcel) - Week 1, 4 lessons

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A collection of 4 lessons that introduce the main themes we will study throughout the course. The first lesson focuses on new vocabulary and approaches in psychology (social, cognitive, learning, biological or psychodynamic approaches). The second lesson introduces the conventions of report writing. Students look at some psychology research papers to observe the correct format. The third lesson focuses on issues and debates in psychology (ethical, gender, cultural, reductionism, nature/nurture) The fourth lesson looks at credibility, validity, reliability, generalisability, objectivity/subjectivity of theory and research. I have included notes, videos and pair work activities in the lesson.
Kinetic Theory Escape Room
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Kinetic Theory Escape Room

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The escape room is online and interactive, using the platform genially. No personal information is collected from the students. The questions throughout the game are based on a knowledge of the kinetic theory, with multiple choice questions and general knowledge. Students should have some knowledge of the points listed below (or access to their notes/textbook for research purposes. Specification points covered: Properties of solids, liquids and gases and particle models The effect of temperature and pressure on the volume of gases. Describe the changes of state in terms of melting, boiling, freezing, evaporation, condensation, and sublimation. Define the terms solute, solution, and solvent. Describe and explain the term diffusion and what factors speed up diffusion in gases. Icons on each page allow students to move through the story, or provide a clue. If students are stuck, they should try touching objects on the page as these can also hold clues. I have provided the answers to the password questions. The multiple-choice questions allow students to pass to the next stage. Please check out the video to see the type of clues.****
(I)GCSE Sequences Digital Escape Room
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(I)GCSE Sequences Digital Escape Room

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Please watch the video clip to view the digital escape room “In the small town of Raven’s Hollow, a mysterious mansion stands abandoned on the outskirts. The locals speak of a dark history surrounding the mansion, with tales of a gruesome murder that took place within its walls. Curiosity draws a group of friends to enter the mansion, where they find themselves trapped in a series of interconnected rooms, each holding clues to unravel the secrets of the past.” The story runs alongside tasks to test students’ knowledge and understanding of sequences. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. Once purchased, you will receive a PDF document with the website, password and answers. No email addresses are required from students. No google account needed.
The Process of Meiosis
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The Process of Meiosis

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7 PDF worksheets focusing on the process of meiosis. The activities include a cloze activity; crossword; keyword-definition match-up, labeling activity and exam questions. This is a great resource for end of topic revision or as a formative assessment. Tasks are set on different pages so activities can also be spread out throughout the unit. Answer sheet included
AS Maths - Basic Trigonometry Digital Escape Room
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AS Maths - Basic Trigonometry Digital Escape Room

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“In the small town of Raven’s Hollow, a mysterious mansion stands abandoned on the outskirts. The locals speak of a dark history surrounding the mansion, with tales of a gruesome murder that took place within its walls. Curiosity draws a group of friends to enter the mansion, where they find themselves trapped in a series of interconnected rooms, each holding clues to unravel the secrets of the past.” The story runs alongside tasks to test students’ knowledge and understanding of trigonometry. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. You will receive a PDF document on purchase containing the website, password and answers. No email addresses are needed to play. No google account needed.
The Circulatory System Digital Escape Room (A level)
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The Circulatory System Digital Escape Room (A level)

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In the heart of Victorian London, a mysterious wave of terror has swept through the fog-laden streets. The notorious Jack the Ripper has resurfaced, leaving a series of gruesome murders in his wake. You are a young policeman racing against time to uncover the identity of Jack the Ripper before he claims his next victim. **The story runs alongside tasks to test students’ knowledge and understanding of the Circulatory System. This includes: **Heart Structure **Blood Flow **Cardiac Cycle and control of the cycle **Blood cells **Types of circulatory system **Reading an ECG and calculating heart rate The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. **How does a digital escape room work? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. **How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or have a Google account to access the material. Escape rooms can be completed on laptops, tablets and mobile phones, so they can be set as homework or used in cover lessons. **Starting the Task • Give students the link to the escape room (on next page) • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
Maths Mecanics - Forces Digital Escape Room
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Maths Mecanics - Forces Digital Escape Room

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“In the small town of Raven’s Hollow, a mysterious mansion stands abandoned on the outskirts. The locals speak of a dark history surrounding the mansion, with tales of a gruesome murder that took place within its walls. Curiosity draws a group of friends to enter the mansion, where they find themselves trapped in a series of interconnected rooms, each holding clues to unravel the secrets of the past.” The story runs alongside tasks to test students’ knowledge and understanding of forces The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. You will receive a PDF document on purchase containing the website, password and answers. No email addresses are needed to play. No google account needed.
Current, Potential Difference and Resistance
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Current, Potential Difference and Resistance

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Welcome to Hollow Grove, a small town surrounded by dense forests and whispered legends of the supernatural. As a group of students on a camping trip, you arrive at the mysterious old mansion rumored to be haunted. The wind howls through the trees as you approach the creaky gate. The story runs alongside tasks to test students’ knowledge and understanding of electric current, potential difference and resistance. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promote both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or have a google account to access the material. Escape rooms can be completed on laptops, tablets and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room (on next page) • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students. Hints/answers will appear after one minute to help students.
Geography Skills KS3 Digital escape room (ordnance survey map skills)
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Geography Skills KS3 Digital escape room (ordnance survey map skills)

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You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth. On board are your 16 crewmates. You have 1 month left of your mission before returning home. What could go wrong? The story runs alongside tasks to test students’ knowledge and understanding of geography skills to include: Ordnance survey maps Geography information systems The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
7 times tables Digital Escape Room
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7 times tables Digital Escape Room

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You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth. On board are your 16 crewmates. You have 1 month left of your mission before returning home. What could go wrong? The story runs alongside tasks to test students’ knowledge and understanding of the seven times table. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
9 times table Digital Escape Room
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9 times table Digital Escape Room

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You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth. On board are your 16 crewmates. You have 1 month left of your mission before returning home. What could go wrong? The story runs alongside tasks to test students’ knowledge and understanding of the nine times table. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
GCSE Selective Breeding Task Cards and Game Board
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GCSE Selective Breeding Task Cards and Game Board

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This activity can be used by students to learn about selective breeding or as a retrieval practice activity. The student pair are given a PDF island with a footprint trail. Each image the footprints lead to involves a question they must complete in their note books until they move on to the next image. They can choose one of the counters to move along the island to show their progression. The tasks are exam-style questions on the topic. The teacher can go through the answers with the class at the end of the task. I also showed a brief video on selective breeding to introduce the activity. National Geographic https://www.youtube.com/watch?v=IDN-QeVhQTc
Mitosis Worksheets
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Mitosis Worksheets

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These worksheets offer a comprehensive review of the cell division process, tailored for advanced students. The worksheets include detailed diagrams and exam-style questions that challenge students’ understanding and application of mitosis. Perfect for homework or classwork, these resources help students master the stages of mitosis, the role of cell division in growth and repair, and the regulation of the cell cycle. Ideal for reinforcing classroom learning and preparing for exams. Can be used for higher level GCSE and A level