We are a charity passionate about IT! Our resources are created to make teaching the computing curriculum as easy as possible and in a way that is completely free for you and your school. We always aim to make our resources as cross-curricular as possible, whilst also including careers advice and informative videos to help motivate and engage students understanding of this amazing industry. Please do leave us feedback as we endeavour to make our resources the best they can be to support teachers
We are a charity passionate about IT! Our resources are created to make teaching the computing curriculum as easy as possible and in a way that is completely free for you and your school. We always aim to make our resources as cross-curricular as possible, whilst also including careers advice and informative videos to help motivate and engage students understanding of this amazing industry. Please do leave us feedback as we endeavour to make our resources the best they can be to support teachers
This is an assembly honouring and exploring the achievements and lives of some amazing Black IT Icons! The assembly focuses on three IT icons with videos and information about their achievements. However, a timeline and fun activity sheets are provided for nine IT icons which can be completed as an extension or consolidation activity, later in class.
Need a refresh on coding? Teaching coding for the first time? This lesson is a comprehensive yet clear step-by-step guide on each element of coding within Scratch. Each section comes with a simple guide and additional activities for students to put their learning into practice.
This is an assembly/ lesson discussing the past and present logos of the world cup. It starts by looking at previous world cup statistics and then moves on to observe the features of the logos and how they were created using vector drawing. It covers subjects including computing, art, and history. We are also running this as part of a competition, in order to encourage IT at home and where 4 children have the chance to win a Wacom drawing tablet!
Want a way to support your students learning about King Charles III and the coronation in a different way? (We do also have traditional colouring sheets and puzzles too!)
This FREE resource includes a set of activities to support students learning about King Charles III, his coronation and how technology is supporting these, with lots of additional activities covering curriculum subjects such as computing, D&T and RE!
King Charles III and Technology Powerpoint:
This is the perfect lesson/ assembly resource to help your students learn both about our new King but also how his coronation is linked to computing. It looks at the changes across history, the skills of computing and includes resources and clear instructions for a further 2 computing curriculum linked activities.
Design your own emblem lesson:
This computing lesson teaches students all about the King’s new coronation emblem and covers the curriculum objectives:
Computing: use software to design and create content that accomplish given goals.
D&T: use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups, generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design.
(RE: Understand how symbols are used to convey meaning)
Additional Resources:
5x Colouring sheets
Crossword
Wordsearch
This whole school assembly explores St. Valentine’s Day: what it is, the story behind it and how technology supports it. This simple and clear assembly ends with ideas for a continuation of Valentine’s Day back in the classroom with both KS1 and KS2 computing lesson ideas and links to resources.
An instruction sheet with the aim of coding a secret message. This is not an exact set of instructions so still provides an element of challenge and tinkering for the students. The resource is aimed at KS1, but depending on their confidence, could also be used for KS2.
Coding focuses:
Adding sprites
Creating sprites
Adding sounds
Recording sounds
Using ‘when’ blocks
This is an assembly honouring and exploring the achievements and advancements encouraged by Queen Elizabeth II during her reign. Full of videos and fun facts to make for an exciting assembly to discover more about her amazing reign!
This is an assembly/ lesson exploring how music is supported by technology. It is perfect for national music day but also covers elements of music history, jobs in the music tech industry, listening to, commenting on and appreciating music. The PowerPoint then moves onto individual in class tasks for both KS1/KS2, each with extension tasks.
Learning objectives:
To understand how music makes us feel
To learn how technology has impacted music
To use technology to create our own music
This whole school assembly explores World Environment Day: what it is, how technology supports beating plastic pollution and how children make a change. This informative assembly, covering geography curriculum links ends with ideas for a continuation of World Environment Day back in the classroom with computing curriculum inspired lesson ideas and links to resources.
Learning objectives:
To understand what World Environment Day is.
To learn how technology is used to support positive environmental changes
To learn ways to take action to reduce climate change and pollution.
Lesson Aims:
To identify that digital devices must have an input, process and output.
To recognise how digital devices can change the way we work.
To recognise the components of a network, how information can be passed between devices and the benefits of this.
An interactive and engaging lesson designed to cover the Yr3 objective for networks and IT. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities, so can also be extended to further sessions if the teacher wishes.
To access the online wordsearch, click here: https://thewordsearch.com/puzzle/5895686/year-3-connecting-computers/
Lesson Aims:
To recognise the Internet as a network of networks
To recognise why a network needs protecting
To recognise the difference between websites and webpages
To recognise the World Wide Web as part of the internet
Resource Information:
An interactive and engaging lesson designed to cover the Yr4 objective for networks and IT. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities, so can also be extended to further sessions if the teacher wishes.
Lesson Aims:
To identify what a system is
To apply skills to carry out basic and advanced searches using a search engine
To recognise how search engines work and how the companies generate income
Resource Information:
An interactive and engaging lesson designed to cover the Yr 5 objective for networks and IT. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities, so can also be extended to further sessions if the teacher wishes.
Lesson Aims:
To be able to describe how data transfer takes place
To recognise IP addresses and data packets
To recognise the different methods of online communication
To collaborate on a project with a peer/colleague
Resource Information:
An interactive and engaging lesson designed to cover the Yr 6 objective for networks and IT. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities, so can also be extended to further sessions if the teacher wishes.
Lesson Aims:
I can use AI to create images.
I can improve an image by editing it.
I can justify how and why I have edited images.
Resource Information:
An interactive and engaging lesson designed to cover the Yr 4 objective for creating media using IT. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities, so can also be extended to further sessions if the teacher wishes.
Lesson Aims:
I can discuss the features of a good website.
I can design and create my own website.
I recognise how HTML is used to build websites.
Resource Information:
An interactive and engaging lesson designed to cover the Yr 6 objective for creating media using IT. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities, so can also be extended to further sessions if the teacher wishes.
Lesson Aims (1):
I can understand and use key vocabulary relating to video editing.
I can identify and compare the technical features of videos.
I can identify and find features on digital recording devices.
Lesson Aims (2):
I can understand and use key vocabulary relating to video editing
I can plan my video, considering the different shots I will use.
I can film and edit my video.
Resource Information:
An interactive and engaging lesson designed to cover the Yr 5 objective for creating media using IT. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities, so can also be extended to further sessions if the teacher wishes.
This resource can be used as either an assembly or lesson input and explores the Summer Olympic Games, its history and the role technology plays to support it. This simple and clear assembly ends with ideas for a continuation of The Summer Olympics back in the classroom with both KS1 and KS2 computing lesson ideas and links to resources.
A lesson designed to help children understand and appreciate digital art, with a focus on digital painting. The lesson begins with a short video from artist Michael Noll, giving a short history on digital art. The children then get to play a guessing game to see if they can guess whether the artwork was created using paint or a computer. It then allows the children to study the work of famous artist Piet Mondrian, giving them the chance to create their own digital artwork, using paint. It ends by exploring career options within this sector, with useful videos from real-life digital artists, discussing their careers and the journeys they had getting there. This lesson covers multiple cross-curricular aims, including: Computing, Art, History and Careers. We advise for the lesson to be completed over an hour and a half, for example during an afternoon.
A lesson designed to help children understand and appreciate digital art, with a focus on photography. The lesson begins with an exploratory task, showing the children how to take a good photo. It then allows the children to study the work of two digital artists, giving them the chance to create their own digital artwork. It ends by exploring career options within this sector, with useful videos from real-life digital artists, discussing their careers and the journeys they had getting there. This lesson covers multiple cross-curricular aims, including: Computing, Art, History and Careers. We advise for the lesson to be completed over an hour and a half, for example during an afternoon.
Lesson Aims:
To recognise what technology is.
To recognise the basic uses of technology.
To recognise how to use technology safely.
An interactive and engaging lesson designed to cover the Yr1 objective for networks and IT. Designed by teachers, we understand that it is not always possible to squeeze in 6 lessons per unit and have therefore created a lesson to support teachers in covering curriculum aims through activities that span 1-2 lessons, but with additional activities, so can also be extended to further sessions if the teacher wishes.