Hero image

Design Technology & Engineering Resources

Average Rating4.09
(based on 29 reviews)

Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.

142Uploads

98k+Views

49k+Downloads

Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
UCD Theory IB DP DT Topic 7
DesignandEngineeringDesignandEngineering

UCD Theory IB DP DT Topic 7

4 Resources
In this series of lessons, students gain an understanding into the topic 7 (User Centered Design) theory content of the IB DP Design and Technology course. Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments. Lessons cover the entirety of what students need to learn for Topic 7 and can be taught in any order. 7.1, 7.2 UCD. 7.3 Strategies for User Research. 7.4 Strategies for User-Centered Design (UCD). 7.5 Beyond Usability - Designing for Pleasure and Emotion. Lessons should ideally be taught in order. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects.
Human Factors and Ergonomics Theory IB DP DT Topic 1
DesignandEngineeringDesignandEngineering

Human Factors and Ergonomics Theory IB DP DT Topic 1

4 Resources
In this series of lessons, students gain an understanding into the topic 1 (Human Factors and Ergonomics) theory content of the IB DP Design and Technology course. Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments. Lessons cover the entirety of what students need to learn for Topic 9 Innovation and Markets and can be taught in any order. 1.1a Ergonomics and Anthropometrics. 1.1a Improving Ergonomics. 1.1b Psychological Factors Collection Methods and Processing Systems. 1.1c Comfort Fatigue and Biomechanics. Lessons can be taught in any order. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects. ↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
Micro House Architecture Unit
DesignandEngineeringDesignandEngineering

Micro House Architecture Unit

(0)
Statement of Enquiry: We must think of affordable, sustainable and innovative solutions to adapt to the needs of growing urban populations. In this outstanding, creative scheme of work, students are given a brief to design and make a scale model of a micro-house, the size of a shipping container to help solve the housing crisis in dense-urban areas. Included is a unit plan which outlines all lessons and activities. With practical, written and theory work closely related to the IB philosophy and 4 Design objective strands. Project applies a practical understanding of factual, conceptual and debatable questions. The scheme is a full term (12 - 20 week) project though could be condensed or even further extended if necessary. Students can work within the full digital project portfolio provided or in sketchbooks. Components can be laser cut or by hand so the scheme is adaptable for different school set-ups. Final model has been made out of foamcore but other materials could be substituted e.g. cardboard, acrylic or MDF. IB Unit plan included. Student and teacher examples included. – Lessons include in order: ♦ Introduction to the problem. What is a housing crisis? ♦ Data. Factors and trends. What has led to this crisis? ♦ User Research. Why design around the needs of a user? ♦ Product Analysis. How do we really understand a product? ♦Technical drawing (Orthographic) ♦CAD- SketchUp (Sketch). How can we prototype without any materials? ♦Optional CAD & CAM- 2D Design & Laser Cutting ♦Ergonomics & Anthropometrics Theory ♦Final prototyping ♦Criteria D Summative Contextual Assessment Task - How could we market and sell our design (estate agent task)? This unit/project is designed for a term (12-14 weeks) though can be extended or condensed by modifying the design process and portfolio accordingly. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Phone Stand Design Unit
DesignandEngineeringDesignandEngineering

Phone Stand Design Unit

(0)
Statement of Enquiry: Designers find opportunities from markets and trends to influence the form and function of successful products. In this outstanding, creative scheme of work, students are given a brief to design a phone stand that benefits a particular user, retailer (client) and charity. Students research peoples interests (surveys, user persona) and apply this research to influence and justify the form and function of their own product. They make and evaluate various prototypes of their product whilst evidencing the design process throughout. Unit plan outlining lessons and activities is included. Lessons include: The brief: what are we designing and who for? User research: How do we design with and not for users? Product analysis: How can we really understand a product? Summarising our research: Writing a design specification. Sketching: How do designers generate ideas? CAD (Sketchup): How can we prototype without the use of materials? Paper prototyping: What form will our product take? Card prototyping: Why make something more than once? Plastics theory: Are plastics fantastic? Laser cutting (optional): How can automation help with manufacturing? User testing: Why and how do we test products? Client evaluation: How will we market and sell our product? Project applies a practical understanding of factual, conceptual and debatable questions. The scheme is a full term (12 - 20 week) project though could be condensed or even further extended if necessary. Students can work within the full digital project portfolio provided or in sketchbooks. CAD work can be completed using Sketchup (free, cloud-based program). Laser cutting is optional as product can be prototyped by hand using digital or physical processes. Student and teacher examples included. This unit/project is designed for a term (12-14 weeks) though can be extended or condensed by modifying the design process and portfolio accordingly. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Introduction to Architecture Leading Architects Project
DesignandEngineeringDesignandEngineering

Introduction to Architecture Leading Architects Project

6 Resources
Pupils love being creative with this project which introduces them to some of the worlds leading architects as well as approaching real-world challenges. Lessons are differentiated with strong cross-curricular (literacy) links, whilst requiring very little resources (only paper). Also Included is homework, with student/teacher examples. Students are introduced to architecture, the following architects together with principles of architectural design: ♦ Daniel Libeskind & Form (Signify) ♦ Frank Ghery & Form (Creative Strategies ) ♦ Zaha Hadid & Natural Forms ♦ Le Corbusier & De Stijl/Urban Planning – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Graphic Design Project L2 Typography Commercialisation
DesignandEngineeringDesignandEngineering

Graphic Design Project L2 Typography Commercialisation

(0)
One of a series of Graphics Personification lessons, where students are introduced to graphic design, typography and advertising. In this second lesson, students are introduced to graphic design and typography through various questioning activities and videos. They are introduced to the illustrator (Paul Thurlby) and shown how he personifies type for commercial gain; through products and advertising. This then leads to students creating their own artist research page, demonstrating an understanding of the key words learnt; in a visual way. Also included is an instructional video to aid with delivery of content. If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
Graphic Design Project L4 Typography Commercialisation
DesignandEngineeringDesignandEngineering

Graphic Design Project L4 Typography Commercialisation

(0)
One of a series of Graphics Personification lessons, where students are introduced to graphic design and typography to create a piece of ‘positive advertising’. Also included is an instructional video to aid with delivery of content. In this fourth lesson, students are tasked with personifying type to form the text for a piece of ‘positive advertising’. This is in response to an industry style, client brief by the NHS for their ‘Change 4 Life’ campaign. This lesson could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
Graphic Design Project L5 Typography Commercialisation
DesignandEngineeringDesignandEngineering

Graphic Design Project L5 Typography Commercialisation

(0)
One of a series of Graphics Personification lessons, where students are introduced to graphic design and typography to create pieces of advertising. Also included is an instructional video to aid with delivery of content. In this fifth lesson, students are tasked with designing a promotional piggy bank. This is in response to an industry style, client brief by Halifax encouraging people save with them. This lesson could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
Technological Push Market Pull Design Technology Theory
DesignandEngineeringDesignandEngineering

Technological Push Market Pull Design Technology Theory

(0)
This product design (design and technology) lesson introduces students to market pull and technology push as well as planned obsolescence, in line with assessment criteria for design technology specification criteria. Lesson consists of a starter, class discussion, relatable examples, videos (contextulisation), main activity and a homework design activity (consolidation activity). If you enjoyed this lesson, please see other product design theory lessons in my shop, that are all linked to Design Technology theory exam assessment criteria.
Sustainable Energy Theory
DesignandEngineeringDesignandEngineering

Sustainable Energy Theory

(0)
In this lesson, students are introduced to fossil fuels and their impact on the environment through global warming in line with GCSE assessment criteria for Design and Technology. The lesson consists of videos, class discussions, a writing task and finally a design task. Starter activity Preparatory theory task Class discussion/questioning and videos Design (consolidation) Task If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into the importance of sustainability and applied practical Science in Product Design.
Product Analysis ACCESS FM Dragons Den
DesignandEngineeringDesignandEngineering

Product Analysis ACCESS FM Dragons Den

(0)
In this creative, though theoretical lesson, students are introduced to/or consolidate their knowledge of Access FM. Students are given a series of Ikea lamps (though this could be easily changed to other products), which they must analyse using the ACCESS FM criteria. Students then consolidate their analysis into a short presentation through group-work, in a ‘dragons den style’ format. Introduction to ACCESS FM Preparatory Task Consolidation Task Presentation Peer assessment (vote) If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and model making (prototyping).
Idea Generation Sustainability and Target Market
DesignandEngineeringDesignandEngineering

Idea Generation Sustainability and Target Market

(0)
Pupils’ love getting creative with this hands-on project. Students are tasked with up-cycling a waste Coca-cola bottle to create a new product for a particular target market. In this lesson, students are introduced to the benefits of up-cycling in relation to impact on the environment/sustainability. They then draw their own semantic mind-map to come up with product ideas of their own (creative strategy) for a certain target market. They then apply one or more of their ideas as an initial sketch. Resources have clear success criteria and peer assessment. Lesson plan is also included for further clarity. Introduction (learning question) ♦ Class discussion ♦ Semantic mind-map task ♦ Sketching.annotation Task ♦ Peer assessment ♦ Plenary/review ♦ Optional extension tasks (rapid-prototyping, dragons den style critique) Activities should be spread over 90/120 minutes. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Remote Graphic Design Lesson Pack
DesignandEngineeringDesignandEngineering

Remote Graphic Design Lesson Pack

6 Resources
This is a collection of KS3 graphic design lessons that do not require the use of specialist equipment or computers. Allowing the work to be set remotely or to be taught in non-specialist classrooms. A series of Graphic design lessons, where students are introduced to graphic design, typography and advertising. Projects include: Brand Yourself Students design their own logo to brand themselves. Typography Students learn about personification in advertising and design their own typography and then posters in the style of the illustrator; Paul Thurlby. Typography Project: 1 Students are introduced to graphic design, personification and anthropomorphism through various questioning activities and a Pixar based exercise. Students learn how brands use personifciation effectively in advertising (M & M’s and Kellogg’s) before creating their own Pixa research page, demonstrating an understanding of the key words learnt; in a visual way. 2 In this second lesson, students are introduced to graphic design and typography through various questioning activities and videos. They are introduced to the illustrator (Paul Thurlby) and shown how he personifies type for commercial gain; through products and advertising. This then leads to students creating their own artist research page, demonstrating an understanding of the key words learnt; in a visual way. 3 In this third lesson, students are tasked with personifying a letter, so that collectively the class can create a personified typeface. This typeface will then be used in later lessons to form the text for a piece of ‘positive advertising’. 4 In this fourth lesson, students are tasked with personifying type to form the text for a piece of ‘positive advertising’. This is in response to an industry style, client brief by the NHS for their ‘Change 4 Life’ campaign. This lesson could be extended over several lessons. 5 In this fifth lesson, students are tasked with designing a promotional piggy bank. This is in response to an industry style, client brief by Halifax encouraging people save with them. This lesson could be extended over several lessons. This scheme was designed for KS3 but could also be used with KS4 students. Logo Design Project: 1 Students are introduced to logo design, their importance/significance, colour psychology, and the design process as a whole. Student then begin to sketch out their initial ideas for their own logo. Lesson consists of starter> class discussions> colour psychology (sorting) task> main task> plenary. 2 Students peer feedback on each others initial ideas and then continue to develop the design for their own logo. Lesson consists of starter> class discussions> peer feedback> main task> plenary. If you enjoyed this lesson, please see the other lessons of my ‘Brand Yourself’ graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
Biomimicry Espresso Cup Design Project
DesignandEngineeringDesignandEngineering

Biomimicry Espresso Cup Design Project

2 Resources
**Pupils’ love being creative with this hands-on project where they ‘Design a series of contemporary interlocking (or complimenting) espresso cups based on biomimicry’. ** Lessons are differentiated with strong cross-curricular (Literacy, Science) links, whilst requiring very little resources; only paper and desired material (I have used Fimo clay but another material could be used instead, such as cardboard). Also Included are differentiated resources and student/teacher examples. L1 Students are introduced to biomimicry, ergonomics and the project brief. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their initial ideas, which they must then justify, through annotation (clear success criteria). L2 In this second lesson, students recap biomimicry, and learn about the ACCESS FM system in product design and it’s importance in the design process. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their final idea (isometrically), which they must then justify, through an ACCESS FM specification (clear success criteria). Lessons consists of ♦ starter ♦ class discussions ♦ main task ♦ peer assessment ♦ plenary ♦ Independent study (homework). Lesson is a double but could be extended over several lessons. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering L1 Students are introduced to biomimicry, ergonomics and the project brief; ‘Design a series of contemporary interlocking (or complimenting) espresso cups based on biomimicry’. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their initial ideas, which they must then justify, through annotation (clear success criteria). L2 In this second lesson, students recap biomimicry, and learn about the ACCESS FM system in product design and it’s importance in the design process. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their final idea (isometrically), which they must then justify, through an ACCESS FM specification (clear success criteria). Lessons consists of ♦ starter ♦ class discussions ♦ main task ♦ peer assessment ♦ plenary ♦ Independent study (homework). Lesson is a double but could be extended over several lessons. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Make Your Own Bio Plastics Workshops
DesignandEngineeringDesignandEngineering

Make Your Own Bio Plastics Workshops

(0)
Children or adults alike, love getting hands-on with this creative, fascinating exercise which can be run as a workshop and/or a lesson! Lesson covers plastic and sustainability theory which makes for several debatable topics: ♦ How are polymers produced/Where do they come from? ♦ What are the positives and negatives in production and logistics? ♦ What is the larger impact on the environment? The second part of the lesson students have the opportunity to Make their own Bio Plastics from a range of easily obtainable materials. This is a task that can be extended with the use of different moulds and additives to create a range of products and finishes. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. – ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Speculative Art Design Project KS4 KS5
DesignandEngineeringDesignandEngineering

Speculative Art Design Project KS4 KS5

(0)
In this conceptual project, students are given a brief and apply their learning through the design and presentation of an artifact. Students love the challenge of speculating on the future and forming their concepts around a narrative. There have been some fascinating outcomes as students relish the creative freedom. Speculative design is designing from a critical, political and/or ethical perspective in the form of an artifact from the near or distant future. There are several reasons why we might use speculative design: To question and critique. Raise awareness. Start conversations. Provoke, amuse or annoy. The word ‘artifact’ is deliberate as the outcomes does not need to be a physical product. The outcome can be in the form of any 2D, 3D or digital ‘artifact(s)’. For example it could be a guide, a map, packaging etc. Trying to make the future artifact as believable as possible through storytelling. Project structure: What is speculative design? Mind-map tasks Case study Imagining the world in 2067 in regards to society, housing, resources, economy, politics, technology, health and environment Critique Sessions Prototyping of artifact Final presentation The project can help students develop their rapid prototyping, storytelling, critiquing and presenting skills. It has been delivered to both college and university students.
Supply Chain and Product Life Cycle Theory
DesignandEngineeringDesignandEngineering

Supply Chain and Product Life Cycle Theory

(0)
Where does my stuff really come from? In this lesson, students gain an understanding into global supply chains and the life cycle of products, to work out the impact of products on people and the environment. The lesson includes real world examples that students can relate to, such as the iphone and trainers by Adidas. The lesson culminates in a task where students research and complete a life cycle analysis of a given product and material, for example cotton, as part of a pair of levi’s. There is a second task where students make improvements to the design and processing of their product to reduce its impact on the environment. Included are modelling examples, videos and student worksheets. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. – ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Scales of Production and Automation Theory
DesignandEngineeringDesignandEngineering

Scales of Production and Automation Theory

(0)
**Will robots take my job? In this lesson, students gain an understanding of scales of production and how different products are made. The lesson also focuses on computer-aided manufacturing and how automation will significantly change the world of production from 3D printed cupcakes to entire buildings!** The lesson includes real-world examples that students can relate to, such as Coca-cola, Dyson, and Colgate. The lesson culminates in a task where students consolidate and apply the key theory that they have learnt with an included worksheet. Included are modeling examples, videos, and student worksheets. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects. – ↠This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Graphic Design Project L1 Typography Commercialisation
DesignandEngineeringDesignandEngineering

Graphic Design Project L1 Typography Commercialisation

(0)
One of a series of Graphics Personification lessons, where students are introduced to graphic design, typography and advertising. In this first lesson, students are introduced to graphic design, personification and anthropomorphism through various questioning activities and a Pixar video. Finally they are shown how both are used effectively in advertising (M & M’s and Kellogg’s) before creating their own Pixar research page, demonstrating an understanding of the key words learnt; in a visual way. Also included is an instructional video to aid with delivery of content. If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
Debugging
DesignandEngineeringDesignandEngineering

Debugging

(0)
What is debugging and how can I fix errors? This lesson acts as a short introduction to what debugging is and explains the principles of identifying and fixing errors found in code, applied in a practical and fun way. ♦ Introduction to ‘Debugging’ and the additional keywords: error and fix. ♦ Practical activity where students draw their own coding problem and arranging printed ‘blocks’ in order to challenge one-another and practice debugging before moving and applying on the computer. ♦ Practical coding activity to debug the basics of a program. This is the first introductory lesson of a unit/project that introduces students to the exciting world of coding! In the project, students will design and code their own educational game for primary year students. The full scheme will be uploaded in March 2023 when it is fully complete. If you enjoyed this project/scheme of work please leave a review and visit my shop where there is a range of creative and engaging design and engineering projects. – ↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.