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Computer Science Resources

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I am a Computer Science and ICT Teacher in East London. I am Head of Computer Science, ICT and Business Studies. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase. If you download any of my resources, for free or paid, I would really appreciate a positive review, to build my shop further. Thank you.

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I am a Computer Science and ICT Teacher in East London. I am Head of Computer Science, ICT and Business Studies. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase. If you download any of my resources, for free or paid, I would really appreciate a positive review, to build my shop further. Thank you.
Computer Science: Programming in Python [L3]
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Computer Science: Programming in Python [L3]

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This Computer Science Scheme of Work is Lesson 3 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on text-based programming skills using Python, so is ideally suited for Year 8 students who have completed basic programming in Scratch, Kodu or Flowol. This is lesson 3 of the 6 lesson course. Lesson 3 covers: Looking at the various mathematical operators that are used in programming Understanding how to combine variables and numbers Performing simple calculations on variables that contain numbers Looking at different data types and how they affect variables Using the int function to inform variables what data they contain Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Using Interactive and Script Mode Understanding what a Syntax Errors Using the print Function to output text Being able to create and use variables Using the input Function with user input Understanding about the different data types Using Mathematical Operators Using the int Function Understanding what Selection Statements are Using Comparison Operators with code Understanding what Python Modules are Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Python programs that are part of the varying challenges and tasks are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
Computer Science: Programming in Python [L4]
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Computer Science: Programming in Python [L4]

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This Computer Science Scheme of Work is Lesson 4 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on text-based programming skills using Python, so is ideally suited for Year 8 students who have completed basic programming in Scratch, Kodu or Flowol. This is lesson 4 of the 6 lesson course. Lesson 4 covers: Understanding the concept of a selection (if) statement Using comparison operators to compare variables to values Creating a program (differentiated) using a selection statement Looking at code annotation to demonstrate understanding of programming concepts Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Using Interactive and Script Mode Understanding what a Syntax Errors Using the print Function to output text Being able to create and use variables Using the input Function with user input Understanding about the different data types Using Mathematical Operators Using the int Function Understanding what Selection Statements are Using Comparison Operators with code Understanding what Python Modules are Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Python programs that are part of the varying challenges and tasks are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
Computer Science: Programming in Python [L2]
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Computer Science: Programming in Python [L2]

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This Computer Science Scheme of Work is Lesson 2 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on text-based programming skills using Python, so is ideally suited for Year 8 students who have completed basic programming in Scratch, Kodu or Flowol. This is lesson 2 of the 6 lesson course. Lesson 2 covers: Understanding what variables are and how they are used in Python programming Looking at the rules for naming variables and why it is important to follow them Creating a program in script mode using variables Using the input function Understanding how to annotate code and demonstrate programming knowledge Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Using Interactive and Script Mode Understanding what a Syntax Errors Using the print Function to output text Being able to create and use variables Using the input Function with user input Understanding about the different data types Using Mathematical Operators Using the int Function Understanding what Selection Statements are Using Comparison Operators with code Understanding what Python Modules are Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Python programs that are part of the varying challenges and tasks are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
Computer Science: Programming in Python [L5]
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Computer Science: Programming in Python [L5]

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This Computer Science Scheme of Work is Lesson 5 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on text-based programming skills using Python, so is ideally suited for Year 8 students who have completed basic programming in Scratch, Kodu or Flowol. This is lesson 5 of the 6 lesson course. Lesson 5 covers: Using if statements when creating a maths quiz Using variables in a quiz to “count” a score Understanding what modules are and how they’re used in Python programming Using the time module to “delay” code executing Lesson 5 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Using Interactive and Script Mode Understanding what a Syntax Errors Using the print Function to output text Being able to create and use variables Using the input Function with user input Understanding about the different data types Using Mathematical Operators Using the int Function Understanding what Selection Statements are Using Comparison Operators with code Understanding what Python Modules are Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Python programs that are part of the varying challenges and tasks are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
OCR Creative iMedia R081: Pre-Production L7 to 10
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OCR Creative iMedia R081: Pre-Production L7 to 10

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OCR Creative iMedia: R081 Pre-Production Skills Lesson 7 to 10 This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills. It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements. This is lesson 7 to 10 of the 10 lesson course. This resource covers introduces the students to a four lesson project, which involves them creating pre-production materials for a given scenario. This Lesson is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Understanding moodboards Looking at mind maps (spider diagrams) Creating and understanding storyboards Focusing on camera angles Looking at different camera shots and focus Learning about scripts Four lesson project The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
Complete Computer Science KS3 SOW:  Intro to Communications
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Complete Computer Science KS3 SOW: Intro to Communications

5 Resources
This bundle comprises the entire 5 week SOW for Introduction to Communications. By purchasing this bundle, you will be saving 33%! I would appreciate all feedback on my work with your purchase, so I can further build my shop. Thank you.
Computer Science: Programming in Kodu [L3]
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Computer Science: Programming in Kodu [L3]

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This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Kodu, a 3D games maker which is free to download from Microsoft, so is ideally suited for Year 8 students. This is lesson 3 of the 7 lesson course. Lesson 3 covers: Looking at the importance of creating code for automated movement Following instructions to create three automated movement techniques; randomly wander, when see and follow path Adding automated movement into the lesson 2 game to make it more advanced Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: An introduction to Kodu Looking at the user interface and understanding the various control buttons Creating a unique “world” using the UI Understanding how to program “Kodu” to move in the “world” Creating a sequence of instructions to allow Kodu to move, eat and win Looking at the importance of creating code for automated movement Following instructions to create three automated movement techniques; randomly wander, when see and follow path Adding more advanced features, such as countdown timer, bonus coin and game levels Understanding how to create a unique game using all previous learning and understanding Following a PLC to guide the students with adding as many different game features as possible with their unique game Each lesson begins with objectives and outcomes being introduced to the students. Many of the tasks include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft Publisher. The linked worksheets are also provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Programming in Kodu [L5,6,7]
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Computer Science: Programming in Kodu [L5,6,7]

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This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Kodu, a 3D games maker which is free to download from Microsoft, so is ideally suited for Year 8 students. This is lesson 5, 6 and 7 of the 7 lesson course. These lessons have been merged as they all focus on the same objective; the student creating their own 3D computer game using Kodu using the skills they have gained during the previous 4 weeks. By giving them three lessons to create a unique game, they have sufficient time to explore the software and further develop their learning. These lessons allow the students to follow a PLC to guide them with adding as many different game features as possible with their unique game. The bundled lesson 5, 6 and 7 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: An introduction to Kodu Looking at the user interface and understanding the various control buttons Creating a unique “world” using the UI Understanding how to program “Kodu” to move in the “world” Creating a sequence of instructions to allow Kodu to move, eat and win Looking at the importance of creating code for automated movement Following instructions to create three automated movement techniques; randomly wander, when see and follow path Adding more advanced features, such as countdown timer, bonus coin and game levels Understanding how to create a unique game using all previous learning and understanding Following a PLC to guide the students with adding as many different game features as possible with their unique game Each lesson begins with objectives and outcomes being introduced to the students. Many of the tasks include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft Publisher. The linked worksheets are also provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Programming in Kodu [L4]
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Computer Science: Programming in Kodu [L4]

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This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Kodu, a 3D games maker which is free to download from Microsoft, so is ideally suited for Year 8 students. This is lesson 4 of the 7 lesson course. Lesson 4 covers: Adding more advanced features, such as countdown timer, bonus coin and game levels Looking independently at other features that could be added to Kodu to make the game more advanced Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: An introduction to Kodu Looking at the user interface and understanding the various control buttons Creating a unique “world” using the UI Understanding how to program “Kodu” to move in the “world” Creating a sequence of instructions to allow Kodu to move, eat and win Looking at the importance of creating code for automated movement Following instructions to create three automated movement techniques; randomly wander, when see and follow path Adding more advanced features, such as countdown timer, bonus coin and game levels Understanding how to create a unique game using all previous learning and understanding Following a PLC to guide the students with adding as many different game features as possible with their unique game Each lesson begins with objectives and outcomes being introduced to the students. Many of the tasks include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft Publisher. The linked worksheets are also provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Intro to Communications [L3]
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Computer Science: Intro to Communications [L3]

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This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on introducing computing communications, such as the internet, the world wide web, computer networks, etc, so is ideally suited for Year 8 students. This is lesson 3 of the 5 lesson course. Lesson 3 covers: Looking at the cabling system that spans the world Understanding the term bandwidth Comparing upload and download speeds Looking at how fibre optic replaced copper cabling Analysing what buffering is, why it happens and why it is so annoying Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: What the internet is Introducing the World Wide Web (www) Looking at Computer Networks Discussing advantages and disadvantages of computer networks Understand Wired and Wireless devices Looking at computer hardware that is required to create a network Analysing how devices communicate in a home Looking at the cabling system that spans the world Understanding the term bandwidth Comparing upload and download speeds Looking at how fibre optic replaced copper cabling Analysing what buffering is, why it happens and why it is so annoying Understanding the term topology Comparing standalone to networked computers Looking at LAN and WAN Studying Bus, Ring and Star topologies Analysing a client server and peer-to-peer network Looking at the advantages and disadvantages of each system Understanding about cloud computing Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
OCR Creative iMedia R081: Pre-Production L2
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OCR Creative iMedia R081: Pre-Production L2

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OCR Creative iMedia: R081 Pre-Production Skills Lesson 2 This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills. It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements. This is lesson 2 of the 10 lesson course. Lesson 2 covers an introduction to mind maps (spider diagrams). The lesson includes examples, an explanation and then a task that the students must complete. Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Understanding moodboards Looking at mind maps (spider diagrams) Creating and understanding storyboards Focusing on camera angles Looking at different camera shots and focus Learning about scripts Four lesson project The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
OCR Creative iMedia R081: Pre-Production L3
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OCR Creative iMedia R081: Pre-Production L3

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OCR Creative iMedia: R081 Pre-Production Skills Lesson 3 This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills. It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements. This is lesson 3 of the 10 lesson course. Lesson 3 covers an introduction to storyboards. The lesson includes examples, an explanation and then a task that the students must complete. Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Understanding moodboards Looking at mind maps (spider diagrams) Creating and understanding storyboards Focusing on camera angles Looking at different camera shots and focus Learning about scripts Four lesson project The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
ICT: Photoshop and Flash [L4]
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ICT: Photoshop and Flash [L4]

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This ICT Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on graphical manipulation and animation using Adobe Photoshop and Flash so is ideally suited for Year 8 students, although no prior knowledge is required as this SOW provides detailed step-by-step instructions on all the tasks. This is lesson 4 of the 6 lesson course. Lesson 4 covers: Understanding what animation is Looking at Flash layers and how locking and hiding them helps Understanding how to create basic shapes in Flash Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Understanding pixels, resolution and pixilation Looking at aspect ratio and the importance of maintaining it Learning about Photoshop layers and how they are used to create complex images Looking at the Magic wand tool Understanding brightness, contrast, hue, saturation and colour balance Mini project: Creating a unique image using all the skills from the previous lessons Understanding what animation is Looking at Flash layers and how locking and hiding them helps Understanding how to create basic shapes in Flash Analysing the different tweening techniques and understanding what they are Understanding what backdrops are Each lesson begins with objectives and outcomes being introduced to the students. All tasks, whether in Photoshop or Flash, include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves. Extension resources are available throughout the lessons to support the more capable student. Worksheets (including differentiated tasks) are included, along with two homework’s which are linked to the SOW. There is room for two assessments during the SOW. However, these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However, if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Photoshop and Flash files that are part of the varying challenges and tasks (as well as the demonstrations) are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
ICT: Photoshop and Flash [L3]
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ICT: Photoshop and Flash [L3]

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This ICT Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on graphical manipulation and animation using Adobe Photoshop and Flash so is ideally suited for Year 8 students, although no prior knowledge is required as this SOW provides detailed step-by-step instructions on all the tasks. This is lesson 3 of the 6 lesson course. Lesson 3 covers: Mini project: Creating a unique image using all the skills from the previous lessons Students will be provided with a number of individual photos, and an “end goal” example. They must use their prior understanding and the step-by-step guides to create t Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Understanding pixels, resolution and pixilation Looking at aspect ratio and the importance of maintaining it Learning about Photoshop layers and how they are used to create complex images Looking at the Magic wand tool Understanding brightness, contrast, hue, saturation and colour balance Mini project: Creating a unique image using all the skills from the previous lessons Understanding what animation is Looking at Flash layers and how locking and hidng them helps Understanding how to create basic shapes in Flash Analysing the different tweening techniques and understanding what they are Understanding what backdrops are Each lesson begins with objectives and outcomes being introduced to the students. All tasks, whether in Photoshop or Flash, include detailed step-by-step instructions. Teachers can demonstrate the process themselves and then allow the students to use the step-by-step guides to complete the challenges themselves. Extension resources are available throughout the lessons to support the more capable student. Worksheets (including differentiated tasks) are included, along with two homework’s which are linked to the SOW. There is room for two assessments during the SOW. However, these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However, if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Photoshop and Flash files that are part of the varying challenges and tasks (as well as the demonstrations) are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
OCR Creative iMedia R081: Pre-Production L5
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OCR Creative iMedia R081: Pre-Production L5

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OCR Creative iMedia: R081 Pre-Production Skills Lesson 5 This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills. It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements. This is lesson 5 of the 10 lesson course. Lesson 5 covers an introduction to camera shots and focus used in movies, TV etc and continues on from lesson 4. The lesson includes examples, videos, an explanation of each shot and then a task that the students must complete. Lesson 5 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Understanding moodboards Looking at mind maps (spider diagrams) Creating and understanding storyboards Focusing on camera angles Looking at different camera shots and focus Learning about scripts Four lesson project The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
OCR Creative iMedia R081: Pre-Production L6
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OCR Creative iMedia R081: Pre-Production L6

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OCR Creative iMedia: R081 Pre-Production Skills Lesson 6 This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills. It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements. This is lesson 6 of the 10 lesson course. Lesson 6 covers an introduction to production scripts. The lesson includes examples, videos, an explanation and then a task that the students must complete. Lesson 6 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW! The skills this Scheme of Work covers include: Understanding moodboards Looking at mind maps (spider diagrams) Creating and understanding storyboards Focusing on camera angles Looking at different camera shots and focus Learning about scripts Four lesson project The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students. I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
Computer Science: Staying Safe Online [L6]
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Computer Science: Staying Safe Online [L6]

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This Computer Science Scheme of Work is Lesson 6 of a 10 week project for KS3 students (who have 1 lesson a week). It focuses on staying safe online, online dangers and viruses, social engineering, etc, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students. This is lesson 6 of the 10 lesson course. The objectives for Lesson 6 are: Understand what a Flash card is, and the benefits of creating them. State what revision is and why we do it. Describe the many categories and topics of learning from the previous lessons. The purpose of this lesson is to prepare students for the Staying Safe Online Assessment, by teaching them revision techniques and giving them time to hone their skills and improve their knowledge. The skills this entire Scheme of Work covers include: Online Stranger Danger Cyberbullying Personal Data Social Networking Malware Viruses, Worms Trojan Horses, Spyware Social Engineering Blagging, Phishing Pharming, Shouldering Worksheets (including differentiated tasks) are included, along with three homeworks which are linked to the SOW. There are two assessments during the SOW. The assessments include a mark scheme, feedback lesson and a printable feedback sheet. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Algorithms & Flowcharts [L1]
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Computer Science: Algorithms & Flowcharts [L1]

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This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Flowol, so is ideally suited for Year 8 students. This is lesson 1 of the 6 lesson course. Lesson 1 covers: Understanding what instructions and sequences are Understanding how to order a sequence of instructions in a particular way Looking at how some sequences can be programmed in one way only, and others can be solved in different ways Understanding the basic flowchart symbols (Start/Stop, Delay, Output, directional arrows) Creating basic flowcharts in Flowol Programming a Zebra Crossing and Crossing Patrol Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package. The skills this Scheme of Work covers include: Understanding what instructions and sequences are Understanding the basic flowchart symbols (Start/Stop, Delay, Output, directional arrows) Creating basic flowcharts in Flowol Programming a Zebra Crossing and Crossing Patrol Understanding the correct sequence of traffic lights Programming Traffic Lights Understanding the Decision Symbol Using the Decision symbol in the Pelican Crossing Learning about Sensors and how they’re linked to decision Programming an Automatic Greenhouse (based on sensors) Understanding Variables and Subroutines Programming a Car park using Subroutines and Variables Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Flowol programs that are part of the varying challenges are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Introduction to Excel [L1]
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Computer Science: Introduction to Excel [L1]

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This Computer Science Scheme of Work is Lesson 1 of a 8 week project for KS3 students (who have 1 lesson a week). It focuses on spreadsheet skills, using Microsoft Excel. It is is ideally suited for Year 8/9 students, although would be a good resource for higher level Year 7 students. This is lesson 1 of the 8 lesson course. The objectives for Lesson 1 are: Understand what Microsoft Excel is. Understand the difference between columns and rows. Understand what a cell is. Understand how to alter (edit) the appearance of cells. Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package. The skills this entire Scheme of Work covers include: Excel Basics Columns Rows Cells Printing Excel formulas Creating formulas Using operators Excel if statement Using drag and drop Understanding selection Conditional Formatting Data Validation Drop down boxes VLOOKUPS Advanced Financial Model Mail Merge Worksheets (including differentiated tasks) are included, along with three homeworks which are linked to the SOW. There is an assessment during the SOW. The assessment includes a mark scheme, feedback lesson and a printable feedback sheet. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word and of coruse Microsoft Excel. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Computer Science: Staying Safe Online [L2]
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Computer Science: Staying Safe Online [L2]

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This Computer Science Scheme of Work is Lesson 2 of a 10 week project for KS3 students (who have 1 lesson a week). It focuses on staying safe online, online dangers and viruses, social engineering, etc, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students. This is lesson 2 of the 10 lesson course. The objectives for Lesson 2 are: Identify what is meant by the term “personal data”. Understand how to keep safe whilst using social networking websites. Analyse the risks of posting personal data online. Lesson 2 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package. The skills this entire Scheme of Work covers include: Online Stranger Danger Cyberbullying Personal Data Social Networking Malware Viruses, Worms Trojan Horses, Spyware Social Engineering Blagging, Phishing Pharming, Shouldering Worksheets (including differentiated tasks) are included, along with three homeworks which are linked to the SOW. There are two assessments during the SOW. The assessments include a mark scheme, feedback lesson and a printable feedback sheet. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students.