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Water wheel construction
Calculating the angles and lengths of components in a water wheel
In this starter activity students will use a water wheel model to determine various angles and lengths.
This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within mathematics and engineering.
Activity: Calculating the angles and lengths of components in a water wheel
Students will review our presentation, which explains the structure of a water wheel. Students are tasked with calculating the central angle of the water wheeling by diving 360 degrees by the number of equally spaced spokes.
Learners must then find the size of a specified angle and two sides of a shape by identifying familiar shapes within our water wheel diagram (e.g., a type of triangle).
Students can approach this in more than one way, using either trigonometry or by sketching a scale drawing. After the lesson is complete, there can be a class discussion on the accuracy and usefulness of both methods.
Download our activity overview for an introductory lesson plan on calculating angles and lengths in a water wheel for free.
The engineering context
Mathematical modelling is often used in manufacturing, construction, and civil engineering, where mathematical shapes and principles are used by engineers to inform design specifications, architectural drawings, and design schematics.
Suggested learning outcomes
In this activity students will learn about the angle properties of a regular polygon and an isosceles triangle. Learners will use the knowledge of trigonometry to find the length of a side and also be able to draw a scale diagram of a triangle for the purposes of construction.
Download our activity sheet and other teaching resources
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs.
You can download our classroom lesson plan for free!
Please do share your highlights with us @IETeducation
Design a football pitch
Designing a football arena for the moon
In this activity learners will make use of the theme of football on the moon to design a future football stadium for playing the game on the moon. They will think about the main design considerations and requirements for the stadium. They will then learn how to draw a football pitch step by step and produce annotated sketches of their idea.
This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Design & Technology, Graphic Design and Engineering. This resource focusses on learners designing a stadium for playing football on the moon.
The teacher will introduce the theme of playing football on the moon, before introducing and discussing the design brief with learners. Learners will then have time to research and design their stadia for playing football on the moon.
This activity can be simplified (particularly for less able students) by providing partially completed arena designs for weaker learners to add to and improve and/or providing card or paper cut outs of different arena elements that they could assemble to produce a finished design.
As an extension learners can introduce vector illustration to their design or make a card scale model of the stadium and/or design a stadium for playing other sports on the moon, such as athletics, rugby, cricket or netball. How would the requirements of these differ from football?
This activity is designed to take between 50-70 minutes.
Tools/resources required
Pens or pencils
Coloured pencils
Rulers
Paper
Computer and internet for research
The engineering context
Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit, how will we develop the facilities to live happy, healthy and fulfilling lives?
Suggested learning outcomes
By the end of this free resource students will be able to understand the main considerations when designing sports stadia; design a stadium for playing football on the moon; and present design ideas as annotated sketches.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Engineering products
Look at the difference between smart and engineered materials
Our lesson plan on engineering products offers a focus on how materials have been specifically engineered to provide the necessary qualities and characteristics.
Learners will enjoy the challenge of investigating the differences between these two types of materials, understanding their properties, uses, and the process of their creation. It gives an opportunity for students to explore a range of engineered and smart materials, identifying why they are ‘fit for purpose’ and how they have been engineered to achieve their objectives.
This is one of a set of resources developed to support the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within science and design and technology (DT).
Activity: Investigating the difference between smart and engineered materials
In this activity, students will work in pairs to research a specific engineered material. They are tasked with creating a fact sheet or PowerPoint presentation that includes the following information about their chosen material: its chemical, physical and mechanical properties, what it looks like visually and at a molecular level, what it was designed to do, how it is made, what it is made from, what it is used for, and whether it has evolved from its original intended function.
These projects can be used as a wall display or be presented to the rest of the class, promoting an interactive and collaborative learning environment.
The engineering context
Smart and engineered materials form the foundation of many products and structures that we use daily. By understanding how they are made, what they are used for, and how they can be manipulated, children can gain a deeper understanding of key engineering principles.
Suggested learning outcomes
By the end of this activity, students will have a comprehensive understanding of how materials can be designed and made for specific characteristics and purposes. They will be able to identify the properties of materials required for a specific function and explore a range of engineered materials, understanding why and how they have been developed.
This activity will also enhance their research, presentation, and teamwork skills, making it a well-rounded educational experience.
Download our activity sheets for free!
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
You can download our step-by-step classroom lesson plan instructions as well as a handout worksheet.
Please do share your highlights with us @IETeducation.
Mission to Mars - DIY challenge day
A set of printable resources and guidance notes giving teachers and technicians the basic ingredients to run their very own IET Faraday® DIY Challenge Day. This cross-curricular activity day brings science, design and technology, engineering and maths (STEM) together in an engaging way.
The context of the challenge
Humans have been exploring the Earth for many years, travelling abroad for holidays, organising explorations to the top of mountains, to the poles of the Earth and to the bottom of oceans.
What happens when this spirit of expedition is turned to the skies?
Activity info and teachers’ notes
The Mission to Mars challenge is based on the IET Faraday® Challenge Day of the same name from our 2013/14 IET Faraday® Challenge Day season.
Students are the engineer specialists recruited by ‘Make it 2 Mars’ to establish a human settlement on the planet Mars by 2023. Students will design and construct a rocket which will transport supplies via Earth orbit to the astronauts on Mars, as well as building a system to transport their rocket to the launch site for testing.
Designed for six teams of six students (36 students in total) aged 12 – 13 years (year 8, and equivalent), the challenge encourages the development of students’ problem solving, team working and communication skills. This activity day can be tailored to the needs of your school and your students by adapting the PowerPoint presentation and the editable student booklet.
What’s included?
The complete set of downloadable materials includes:
Teachers pack
A list of the practical materials needed, presenters’ notes highlighting key areas and reinforcing key themes throughout the day, some handy hints on how to deliver the day . . . plus printable Faradays currency and student certificates.
Student booklet
Available as an editable MSWord document to allow the booklet to be adapted to meets the needs of your students and your school.
Introductory PowerPoint presentation
A step-by-step guide for your students throughout the day, with supporting notes for the delivery of the presentation, including links to the related film clips.
Download the free activity sheet below!
All online resources are free to download, and the student booklet and PowerPoint presentation are fully editable, so you can tailor them to your students’ and your schools’ needs.
If you are running one of our IET Faraday® DIY Challenge Day please do share your experience with us via our feedback form and case study template here. If you are unfamiliar with how to run a IET Faraday® DIY Challenge Day have a look at our 6 start-up videos here where we take you through the days, how they should run and what they entail.
And please do share your classroom learning highlights with us @IETeducation
Market research on colour and mood
Designing a questionnaire that informs product design
Engineers play a key role in our everyday lives, often in ways we may not realise. Take the Watt Nightclub in Rotterdam as an example - engineers have designed a system that turns the energy created by dancing into power for the lighting. Even the colour of the lights was a consideration.
In this activity, students will explore the relationship between colour and mood, and how it might impact the amount of electricity generated on a dance floor.
This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within maths, science and design and technology (DT).
Activity:
The activity begins with a class discussion on whether colour can scientifically affect mood.
Students will then learn about the role of questionnaires in research, including what makes a good questionnaire and what factors need to be considered when designing one. The class will watch the Dance Power film, which directly relates to this technology, and then split into groups to create their own questionnaires. These will be tested, evaluated, and refined before being conducted as homework.
Students will process and present their findings, considering the reliability and accuracy of their evidence. They’ll discuss their results and the effectiveness of questionnaires as a research tool.
The engineering context
Market research is essential for engineers working in product design, providing valuable insights into consumer needs and preferences, enabling them to create innovative products that meet market demand and improve user satisfaction.
Furthermore, by exploring how engineers can use colour to influence mood and hence energy production, students will gain an insight into the creativity and problem-solving involved in engineering.
Suggested learning outcomes
Through this activity, students will gain an understanding of the scientific method, specifically the design and implementation of a market research questionnaire. The class will develop the ability to generate scientific evidence to prove a hypothesis, in this case, the relationship between colour and mood. They will also consider what constitutes sufficient evidence for scientists to confirm a hypothesis.
Download our activity sheets for free!
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs.
Please do share your highlights with us @IETeducation.
Electromagnetic waves
Look at the type of electromagnetic radiation used in different imaging techniques
In this engaging activity students will look at the properties and applications of waves in general, and the electromagnetic spectrum in particular.
The use of different types of signals is hugely important in all areas of healthcare. Signal processing engineers are involved in everything from extracting information from the body’s own electrical and chemical signals to using wireless signals to allow search-and-rescue robot swarms to communicate with each other. From X-rays to MRI scans, student will gain a new appreciation for the science behind these common procedures.
This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within science and design and technology (DT).
Activity: Looking at the type of electromagnetic radiation used in different imaging techniques
Learners will try to work out the type of electromagnetic radiation used in different imaging techniques.
Students will be given a quiz handout with five statements related to a specific wavelength of electromagnetic radiation. They will discuss in mixed ability teams to determine the correct type of radiation for each statement. The quiz includes four rounds, with the possibility of extending the activity by adding properties for other areas of the spectrum such as infrared, ultraviolet, and more.
The engineering context
Many medical imaging technologies, such as X-rays, CT scans, and MRI, are based on principles of electromagnetic radiation. By looking at the practical applications of electromagnetic radiation, students will see first hand how engineers can make significant contributions to healthcare and other vital sectors.
Suggested learning outcomes
Students will deepen their understanding of the electromagnetic spectrum and its continuous range of wavelengths, frequencies, and associated properties. They will become aware of the practical applications of electromagnetic radiation in medicine, particularly through the use of scanners. This knowledge will not only enhance their scientific understanding but also foster critical thinking and cooperative learning skills.
Download our activity sheets for free!
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
You can download our classroom lesson plan and quizzes for free!
Please do share your highlights with us @IETeducation.
Humans vs. robots
Consider ethical and moral issues around new technology
This engaging activity allows students to consider the social, ethical and moral issues associated with the development of new technology. The activity offers strong opportunities for cross-curricular work with PSHE, PSE, PSD.
This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within science and design and technology (DT).
Activity: Consider ethical and moral issues around new technology
Students will be divided into groups and given a scenario: the creation of the world’s first entirely autonomous robot surgeon. Some groups, representing the engineers, scientists, and doctors who designed the robot, will argue for the continuation of the project. Other groups, representing patients’ groups and doctors’ unions, will argue against further development due to perceived risks. Using a newspaper article and worksheet as guides, students will formulate robust arguments for their assigned viewpoints. They’ll then pair up and debate the issue, striving to reach a mutually agreed way forward.
The engineering context
This activity demonstrates how engineers must grapple with not only the technical challenges of designing new technology but also its societal implications. It highlights the importance of considering varying viewpoints and ethical concerns when developing new technologies.
Suggested learning outcomes
Through this activity, students will gain a deep understanding of what remote surgery entails and the social, ethical, and moral implications of such technological advances. They’ll also learn to appreciate that different groups may have varying perspectives on scientific and technological progress. By engaging in structured debates, students will enhance their analytical skills, learn to articulate their viewpoints persuasively, and develop the ability to negotiate and compromise.
Download our activity sheet for free!
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download (including film clips!), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation
Spaghetti tower - strengthening structures
Making the tallest structure
The shape of a structure has a significant effect on its strength and its stiffness. A structure made from squares can be made significantly more rigid and less likely to collapse by adding reinforcement to form triangles. This principle is widely used in civil engineering when designing new bridges and buildings.
In this activity, pupils develop both their skills in using a glue gun and demonstrate their understanding of how structures can be reinforced, by making a structure from spaghetti.
In this activity, participants begin by predicting how a square structure would affect the properties of a building and for any suggestions as to how it could be made stronger. Then working in teams, pupils have 15 minutes to build a structure from spaghetti. This is a competition – the tallest structure wins.
The structure must be free-standing – that means nothing else can support it. Each team can only use 12 pieces of spaghetti – they can break some of it into smaller lengths if needed to reinforce the structure.
Once the fifteen minutes has passed, each team reviews the structures, comparing which is the tallest and identifying how each structure could have been made stronger or taller.
Activity info, teachers’ notes and curriculum links
This activity teaches transferable skills to the construction industry and beyond. This activity could be used in Key Stage 2 as a stand-alone activity, as a focused task to develop skills in the use of the glue gun, or as an introduction to a design and make project, such as the spaghetti bridges.
If the view of the teacher is that their pupils do not have sufficient maturity to use the glue guns, this activity could be carried out using spaghetti and marshmallows – an example of this is included in the additional websites.
Download the free resources!
All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation
Modelling pulley systems
Model and construct 3 simple pulley systems, designed to lift loads
Mechanical systems allow us to perform tasks that would otherwise be very difficult, such as pulley systems that lift objects that would otherwise be far too heavy to move. For example, cranes on building sites that move heavy materials.
This KS4 maths resource focuses on the use and application of pulley systems.
Activity info, teachers’ notes and curriculum links
An engaging activity in which students will model and construct three different examples of pulley systems designed to lift loads. It will build knowledge and understanding of how pulley systems work and their practical uses.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Download the free activity sheet!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation
The International Space Station poster
Primary classroom poster exploring the ISS.
Download the single poster or order the full set of posters for free from the IET Education website.
Table Tennis Server Challenge
IET Faraday® DIY Challenge Day
This engineering challenge for kids aims to create a device that consistently serves table tennis balls to a player so that they can practice their skills at the table tennis table. By creating this brilliant machine, a player can practice table tennis on their own while the machine serves back to them.
Activity introduction
The Faraday Challenge ‘Table Tennis Server’ has been designed for six teams of six students (36 students in total) aged 12 – 13 years (year 8, and equivalent).
Each team will be asked to assign: a team leader; an accountant; an assessment coordinator; two scientists; two mathematicians; two design and technologists; manufacturers and designers. Each team member will need to be assigned more than one role and feed into different aspects of the day.
You can adapt this set of resources for larger numbers of students if, for example, you wish to run the event for the whole year group. If this is the case, you will need to increase the number of team booklets and practical resources appropriately.
We have provided a set of printable resources and guidelines notes giving teachers and technicians the basic ingredients to run their very own Faraday Challenge Day. This cross-curricular activity day brings science, design and technology, engineering and maths (STEM) together in an engaging way.
The set of downloadable materials includes:
Teachers pack
A list of the practical materials needed, presenters’ notes highlighting key areas and reinforcing key themes throughout the day, some handy hints on how to deliver the day . . . plus printable Faradays currency and student certificates.
Student booklet
Available as an editable MSWord document to allow the booklet to be adapted to meets the needs of your students and your school.
Introductory PowerPoint presentation
A step-by-step guide for your students throughout the day, with supporting notes for the delivery of the presentation, including links to the related film clips.
The engineering context
Table tennis is a growing sport in the UK. Practice, as with most things, is the key to improving at the sport. The only problem is that it is hard to practice on your own. Being able to return service is often what provides the edge in terms of winning and losing.
Within this challenge, students will work in teams to design and make a prototype device that will serve tennis balls consistently across a table tennis table. The server must fit securely on the edge of the table and serve at least four balls accurately and precisely in the same position, and allow the ball to be returned.
Download the activity sheets for free!
All online resources (including film clips!) are free to download, and the student booklet and PowerPoint presentation are fully editable, so you can tailor them to your students’ and your schools’ needs.
For additional related videos, please visit the IET Education website.
Design a football robot referee
Designing a robot that can perform the duties of an assistant referee during a football game
In this activity learners will make use of the theme of football on the moon to design a robot that can perform the duties of an assistant referee during a game in the ‘Lunar League’. They will consider the challenges associated with playing football on the moon and the duties of an assistant referee. They will then produce a labelled sketch of their idea to meet a set of design criteria.
This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Design & Technology and Engineering. This resource focusses on learners designing a robot to act as an assistant referee during a game of football on the moon.
The teacher will introduce the theme of playing football on the moon and the challenges that would be faced when doing this, before explaining the task to learners and introducing the design brief. Learners will then have time to sketch their design ideas and report back to the class on their successes and failures and what they would do differently if they were to repeat the task.
As an extension learners can design a logo for the Lunar League that could be shown on the side of the robot assistant referee; produce a model and prototype of the design idea, using electronics to make it functional; and/or design a robot referee for the games of football to be played on the moon.
This activity is designed to take between 50-80 minutes.
The engineering context
Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit?
Engineers have a moral and ethical responsibility to ensure that their work is sustainable and that they do not negatively impact the environment. This includes the use of sustainable energy sources to power products.
Suggested learning outcomes
By the end of this free resource students will be able to understand the challenges associated with playing football on the moon; understand the roles and responsibilities of an assistant referee in a game of football; and be able to design a robot that can perform the duties of an assistant referee for a game of football on the moon.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Design a robot to draw lines on a pitch
Sketching an idea and writing a microcontroller program for the line painting robot to follow
This resource focusses on robotics engineering where learners design and write a program for a robot that could mark out the pitch lines for a game of football.
Students will produce a labelled sketch of their idea and write a microcontroller program for the electronic aspects of the robot.
This is one of a series of resources that are designed to allow learners to use the theme of sports to develop their knowledge and skills in Design & Technology and Engineering.
The teacher will introduce the theme of playing football on the moon and the challenges that would be faced when doing this, before explaining the robot design worksheet and task ahead to design and assemble their robot and then program it to complete the task assigned.
This activity is designed to take between 90-140 minutes.
Tools/resources required
Pens, pencils and coloured pencils
Crumble controller board and USB download cable
Three red crocodile clips and three black crocodile clips
Three AA batteries and battery pack
Two Crumble motors
Crumble software and computer hardware for programming
The engineering context
Electrical, electronic and control engineers need to have knowledge, understanding and skills associated with circuit design and assembly, and the programming of electronic control systems.
Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit?
Suggested learning outcomes
By the end of this free resource students will be able to understand the challenges of living and playing football on the moon; be able to produce a labelled sketch of a design for a moon based pitch marker robot and be able to write a program for the electronics of the orbit, so it can mark out the pitch.
All activity sheets and supporting resources to design a robot are free online to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
What is aerodynamics?
Understanding aerodynamics by making and testing an aerofoil
Aerofoils are designed to allow aircraft to fly. The design of these is crucial to minimise drag and increase lift.
The resource is designed to support teaching of key engineering concepts at both KS3 and KS4, including the new GCSE in Engineering. This resource focuses on understanding aerodynamics and making a simple aerofoil.
Students will learn about the terms lift, drag, and thrust and how these apply to aircraft. This engaging activity will build knowledge of aerodynamics theory and how this can be applied.
This could be used as a one-off main lesson activity, as an introductory lesson to a wider unit of work focusing on aerodynamics or as part of a scheme on aircraft design using all of the resources developed in association with Arconic. It could also be used to support our existing IET Faraday resources.
This activity can be completed as individuals or in small groups.
A small piece of paper (A5) would be suitable to make the aerofoil.
Air could be applied by blowing or using an electric fan on a low setting. The aerofoil could also be attached to the desk with a piece of spring during the testing to prevent it from moving backwards and so that flight can be more easily observed. This could be fed through the space inside the aerofoil, and taped to the desktop at both ends, allowing some slack so that it can raise/fly. Alternatively, a wood dowel could be inserted loosely through a hole made in the top and bottom of the aerofoil.
This activity will take approximately 50-60 minutes to complete.
Tools/resources required
Projector/Whiteboard
Small pieces of paper or thin card
Tape, e.g. masking tape
String
Suggested learning outcomes
By the end of this activity students will have an understanding of the terms lift, drag and thrust, they will have an understanding of how an aerofoil works and they will be able to make and test a simple aerofoil design.
Download the activity sheets for free!
All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
Balancing forces to design a boat
Balancing forces to design a boat
Using knowledge of forces in an engineering design context
The balancing forces to build a boat activity tasks participants to apply scientific and mathematical understanding of forces (resistance, buoyancy and thrust) and Newton’s 3 laws of motion, in an engineering and design context.
Relate speed to the streamlining in boat design and the shape of a boat’s hull. Consider the balanced and unbalanced forces the boat needs to withstand for maximum efficiency. This activity will demonstrate the principles of hydrodynamics, a similar set of principles to aerodynamics but involving water.
This activity is designed to be taught through science and design and technology simultaneously, as a cross-curricular project. However, it can also be tackled independently from each subject.
All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs.
Tools/resources required
Projector/whiteboard
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales.
Please do share your classroom learning highlights with us @IETeducation
Design a jetpack
Consider how a jetpack works and sketch an idea for a wearable jetpack
In this activity learners will make use of the theme of football on the moon to design a jetpack that can be worn by either the players or referee during a moon football game. They will look at jetpack design and the different parts of a jetpack. They will then sketch an idea for a wearable jetpack for use during the game.
This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Science, Design & Technology and Engineering. This resource focusses on learners looking at jetpack aviation to design a jetpack that the players or referee can use during a game of football on the moon.
The teacher will introduce the theme of playing football on the moon and the challenges that would be faced when doing this, before introducing and explaining how a jetpack works. Learners will then have time to go through the design brief and sketch their design ideas before reporting back to the class in an informal style or as part of a formal presentation.
This activity can be simplified (particularly for less able students) by providing sentence starters for annotations/labelling of sketches and/or providing templates for learners to draw around, such as images of the referee and players.
As an extension learners can make a life size model of the jetpack or design a spacesuit to be work by the players and/or referee.
This activity is designed to take between 50-80 minutes.
The engineering context
Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit?
Suggested learning outcomes
By the end of this free resource students will be able to design a wearable jetpack for a game of football on the Moon; know the different parts of a jetpack; and understand how jetpacks function and the technology needed to make them work.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Design an astronauts menu
Selecting and comparing foods for a spaceflight to the moon
In this activity learners will make use of the theme of travelling to the moon to design a menu that is suitable for astronauts. They will experiment with different types of food and test their suitability for space travel. They will then decide what food astronauts eat in space and create a menu that includes breakfast, lunch and dinner for space travellers, and considering ready to eat food packages… And don’t forget the salt and pepper!
The teacher will introduce the activity and the theme of lunar travel and exploration and finding out about food in space, before playing a video for students to watch. Teachers will then introduce the design brief and set students the task of designing an astronauts’ menu.
This activity can be simplified (particularly for less able students) by providing partially completed menu ideas to guide learners; providing premeasured ingredients to reduce the chance of errors when designing the menu; and/or providing foods that are suitable rather than asking learners to bring examples in from home.
As an extension students could design packaging for each of the food items in their menu and/or discuss ways of storing the packaged food on a spacecraft, so it is kept safe on the way to the moon.
This activity is designed to take between 55-80 minutes.
Tools/resources required
Pens and pencils
Zipper seal bags of all sizes
Aluminium foil
Plastic wrap
Recyclable storage containers
Plastic shopping bags
Masking tape
Markers
Portion sizes of food for tasting
The engineering context
Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we eat and prepare food, how will we develop the facilities to live happy, healthy and fulfilling lives?
Suggested learning outcomes
By the end of this free resource students will be able to understand the main considerations when designing a menu for astronauts; know the types of food that are suitable for space travel and be able to test and develop ideas for a menu for astronauts going to the moon.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Make a terrarium to grow grass on the moon
Grow grass in a terrarium to use on a football pitch on the Moon
In this activity learners will make use of the theme of football on the moon to make an experiment of terrarium, so that grass can be grown for a lunar football game.
This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Science, Design & Technology and Engineering. This resource focusses on making a closed terrarium with glass jars to show how grass could be grown on the moon, therefore overcoming some of the external temperature issues of growing grass in this environment.
The teacher will introduce the activity and the theme of travelling to the moon, before discussing the challenge with learners. Teachers can carry out demonstrations at stages throughout the lesson to show what is required and check that all learners understand and carry actions out in the correct order.
This activity can be simplified (particularly for less able students) by providing pre-measured amounts of materials and marked jars for learners to fill to.
As an extension students can discuss and experiment with the effects of rotating the jars. What would happen if this didn’t take place? Students could also have a go at identifying other plants that could be grown in the terrarium for use on the moon e.g. food plants.
This activity is designed to take between 35-65 minutes plus growing time and of course, caring for your terrarium.
Tools/resources required
Clean jam jar and lid
Activated charcoal
Stones
Soil
Grass seed
The engineering context
Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit? How will we grow plants, grass and food?
Suggested learning outcomes
By the end of this free resource students will be able to understand the concept of living organisms surviving on the Moon; set up an experiment to grow grass in a terrarium and be able to evaluate the findings of the experiment.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Explore electrical resistance
Testing the electrical resistivity of different materials
In this activity learners will make use of the theme of electrical resistance to experiment with an electronic circuit. They will learn how to use an electronic multimeter and will then apply their skills to test the electrical resistivity of various materials.
This activity could be used as a main lesson activity to teach about resistors and their use. It could also be used as part of a wider scheme of learning focussing on the selection of materials for different applications.
This is one of a series of resources developed in association with the National Grid ESO, to allow learners to use the theme of electronics to develop their knowledge and skills in Design & Technology and Science. This resource focusses on practical experiments investigating the resistance of different materials. National Grid ESO ensure that Great Britain has the essential energy it needs by ensuring supply meets demand every second of every day.
The teacher will explain what is meant by resistance and then explain the task to the learners through a series of practical hands-on activities. At the end of the session the teacher will get the learners back together to discuss their findings.
This activity can be simplified (particularly for less able students) by setting up the multimeter in advance to the correct range before handing to learners.
This activity is designed to take between 45-70 minutes.
Tools/resources required
Multimeters (digital or analogue)
Assorted resistors, including 33kΩ
Breadboards
Crocodile clips
Pencils and paper
Glass of water
Table salt
Selection of materials (for the extension activity)
The engineering context
Many components, such as integrated circuits, can be damaged by high current. An understanding of resistance allows electrical engineers to select resistors to protect these components, ensuring the effective and continued operation of the electronic devices.
Suggested learning outcomes
By the end of this free resource students will be able to choose materials based on their resistivity; understand the basics of resistance; and be able to use electronic devices to measure resistance.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
Make a flood barrier system
Design and make a circuit to detect an overflow from a river and raise a temporary barrier using Crumble
This is one of a series of resources produced in association with Fairfield Control Systems that are designed to allow learners to use the theme of waterways to develop their knowledge and skills in Design & Technology and Engineering. This resource focusses on designing and making a programmable electronic system to control a flood barrier.
This activity can be simplified (particularly for less able students) by providing a partially completed template for producing the systems block diagram; pre-download the example program onto the Crumble microcontroller boards; and/or provide a diagram to aid with system assembly.
As an extension students could design a mechanical system to convert the rotary motion from the motor to the movement of a barrier; update the program to take account of this mechanical movement (e.g. the time needed to move the barrier); and/or add light or sound outputs to the system to warn people when the barrier is moving.
This activity is designed to take between 70-110 minutes.
Tools/resources required
Crumble controller board and USB download cable
Three red crocodile clips and three black crocodile clips
Three AA batteries and battery pack
Crumble motor
Bowl of water for testing
To make a moisture sensor:
Copper tape
Card
Sticky tape
Scissors
The engineering context
The waterways (including their protection, maintenance and control) is an excellent context to explore opportunities that working in the engineering industry presents. For example, designing and making control systems that help the waterways to work more effectively.
Electrical, electronic and control engineers need to have knowledge, understanding and skills associated with circuit design and assembly, and the programming of electronic control systems.
Suggested learning outcomes
By the end of this free resource students will be able to design and make an electronic control system for a flood barrier; understand how block diagrams are used to represent systems; and be able to use programmable components to solve a real engineering problem.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.