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Structural engineering starter
IETEducationIETEducation

Structural engineering starter

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In this activity students will investigate the design of roofs in terms of purpose and structure. This activities accompanies our Structural engineering and How to design a spaghetti roof structure resources as part of a series of activities that explores structural engineering. The lesson has been designed to either reinforce or extend basic knowledge of structures to students by providing a real-life context. It is not intended to form an introduction to structures. This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (D&T) and engineering. Activity: Looking at the style and purpose of different roofs This activity will introduce students to basic structural concepts by looking at the familiar context of roofs. Students will start by viewing our Structural engineering starter presentation to discuss the purpose and different styles of roofs. They will next consider how their own roof might be structured. They will then be introduced to key terms relating to structural engineering such as tension, compression, structs and ties to give them context for subsequent engineering activities. By working through our presentation, students will be asked to identify which structural members are in tension and compression. Download our activity overview for a starter lesson plan on structural engineering for free! The engineering context Ingenious structural engineering has been responsible for many impressive roofs such as the O2 Arena, Stanstead Airport or Beijing National Stadium. Understanding roofs can be a gateway to appreciating the ingenuity behind larger structures like bridges, skyscrapers, and other structures that form our built environment. Suggested learning outcomes At the end of this lesson students will be able to identify the key features of a structural component. They’ll also know how to identify the various pressures a structural element can undergo. They will be able to apply their knowledge of structures to a given problem in order to design an effective solution. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs. You can download our classroom lesson plan for free! Please do share your highlights with us @IETeducation.
How to design a spaghetti roof structure
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How to design a spaghetti roof structure

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In this hands-on activity students are challenged with designing and engineering a spaghetti roof structure. It should follow our Structural engineering starter and Structural engineering as part of a series of activities that explores structural engineering. The lesson has been designed to either reinforce or extend a leaner’s basic knowledge of structures by providing a real-life context. It is not intended to form an introduction to structures. This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (D&T) and engineering. Activity: Designing and engineering a spaghetti roof structure In this fun activity, students will explore structural engineering principles by designing and building a strong, lightweight roof structure using spaghetti. The challenge comes from having to use the smallest amount of spaghetti and glue possible to keep the structure light and strong. One their spaghetti roof is built, students must identify which areas are in tension and which are in compression so that they decide which parts of their structure need strengthening. Download our activity overview for a detailed lesson plan on structural engineering and how to design a roof structure for free! The engineering context Virtually every building needs a roof. Sometime the function of the room can be simple, it just needs to be strong and light so that it doesn’t fall down. Other times, more ergonomic considerations need to be taken into consideration such as weatherproofing, aesthetics, acoustics, insulation and fire resistance. Civil engineers must also be able to identify areas of tension and compression in existing structures, such as older buildings or in buildings that are having renovation work done, in order to be able to make recommendations for that will strengthen and support the existing structure. Suggested learning outcomes This lesson will teach students how to identify the key features of a structural component. They’ll learn how to identify the various pressures that a structural element can undergo and also be able to apply their knowledge to create solutions to given problems. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs. You can download our classroom lesson plan for free! Please do share your highlights with us @IETeducation.
Marketing a product
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Marketing a product

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Promoting a product to a particular target user group This marketing lesson revolves around designing, branding, and marketing a new Nintendo Wii product. Students will be tasked with promoting a product to a particular user group, honing in on teamwork, creativity, and entrepreneurial skills. Make your pitch’ will provide students with an opportunity to explore and understand their chosen user group in detail through the analysis of a series of audio pitches. This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (DT). Activity: Promoting a product to a particular target user group The activity consists of defining what a pitch is and analysing three radio adverts (pitches) attached in the Audio Radio Pitch (Presentation). The class will identify the unique selling point of the product, the specific user group targeted, and whether they believe the advert is successful, giving reasons for their opinion. Before proceeding to slide 3 of presentation, students will be asked, “What makes an effective pitch?” They will compile a list based on their evaluations of the three radio audio clips. Slide 2 will then be shown for comparison. The engineering context From designing a new video game console or inventing an innovative piece of tech, this activity will show students how understanding user needs and preferences is crucial in creating products that people want to buy. This lesson will also highlight the importance of effective communication in the form of product pitches. Suggested learning outcomes By the end of this lesson, students should be able to explain why it is crucial to understand what a user wants when designing and marketing a product. They should also be able to define what a ‘pitch’ is and design a ‘pitch’ aimed at a specific user group or client. This understanding will empower them not only to create effective marketing strategies but also to appreciate the importance of user-focused design in product development. Download our activity sheet for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs. Please do share your highlights with us @IETeducation.
Water aqueduct shapes
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Water aqueduct shapes

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Calculate the cross-sectional areas of different aqueducts to determine which is most effective In this STEM activity students will investigate different aqueduct shapes to determine which is the most efficient design. This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within mathematics and engineering. Activity: Calculating the cross-sectional areas of different aqueducts In this lesson, students must calculate the cross-sectional area of various aqueducts to determine which one is most effective in terms of least water lost via evaporation. Using our Aqueduct presentation, learners will be introduced to the engineering behind aqueducts by estimating the volume of water follow through the aqueduct in one second. Students will then calculate the cross-sectional areas of various aqueduct shapes, including rectangles and trapezoids. To do this, learners must apply their understanding trigonometry to find the missing side lengths. Alternatively, students can use this GeoGebra file to calculate the area of the trapezium. Download our activity overview for an introductory lesson plan on trigonometry for free! The engineering context Aqueducts are constructed to carry water across gaps such as valleys or ravines. In modern engineering, the term aqueduct is used for any system of pipes, ditches, canals, tunnels, and other structures used for this purpose. Aqueducts can be used to enable water to be transported to areas where it is in short supply. Suggested learning outcomes In this activity students will apply their knowledge of mathematics such as calculating the area of a rectangle and trapezium or the volume of a cuboid. They will also be able to specifically apply their knowledge of trigonometry. Finally, they’ll learn how to plot graphs using a table of values. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs. You can download our classroom lesson plan for free!
Water wheel construction
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Water wheel construction

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Calculating the angles and lengths of components in a water wheel In this starter activity students will use a water wheel model to determine various angles and lengths. This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within mathematics and engineering. Activity: Calculating the angles and lengths of components in a water wheel Students will review our presentation, which explains the structure of a water wheel. Students are tasked with calculating the central angle of the water wheeling by diving 360 degrees by the number of equally spaced spokes. Learners must then find the size of a specified angle and two sides of a shape by identifying familiar shapes within our water wheel diagram (e.g., a type of triangle). Students can approach this in more than one way, using either trigonometry or by sketching a scale drawing. After the lesson is complete, there can be a class discussion on the accuracy and usefulness of both methods. Download our activity overview for an introductory lesson plan on calculating angles and lengths in a water wheel for free. The engineering context Mathematical modelling is often used in manufacturing, construction, and civil engineering, where mathematical shapes and principles are used by engineers to inform design specifications, architectural drawings, and design schematics. Suggested learning outcomes In this activity students will learn about the angle properties of a regular polygon and an isosceles triangle. Learners will use the knowledge of trigonometry to find the length of a side and also be able to draw a scale diagram of a triangle for the purposes of construction. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs. You can download our classroom lesson plan for free! Please do share your highlights with us @IETeducation
Wearable antennas
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Wearable antennas

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Learning about how wireless technology can used for personal health care In this activity students will discover how wireless electronic systems can be used to improve health care. This topic investigates the driving technology behind body centric communications. Students will explore current health applications of wireless health care devices and learn about the possibilities for the future as well as the ethical issues surrounding these advancements. This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (DT) and science. Activity: Learning about how wireless technology can used for personal health care Students will firstly work through our Pacemaker case study, where they must explain why someone with a pacemaker needs to be cautious around certain sources of radiofrequency energy. They will then draw a labelled diagram of a heart, pacemaker, and connecting wire (BCA), with annotations explaining how the pacemaker helps with heart problems. Students will then review our Body Centric Antenna (BCA) case study where a BCA increases the speed at which data can be made available to health professionals. After reading the case study, students must produce then a short leaflet that explains the potential health benefits of BCAs. Download our activity overview for an introductory lesson plan on wearable healthcare technology for free! The engineering context Body centric communications have abundant applications in personal healthcare, smart homes, personal entertainment, identification systems, space exploration and the military. Suggested learning outcomes By the end of this activity students will understand that an electronic decision-making system consists of an input, a processor, and an output. They will also know that changes in physical factors will result in an energy transfer in a transducer (i.e., a transducer can be used as a sensor). Finally, they will be introduced to some of the social uses of electronic systems in health care. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs. You can download our classroom lesson plan for free! Please do share your highlights with us @IETeducation
What is a program?
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What is a program?

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Understand the importance of clear instructions when developing a program In this starter activity, students are introduced to what is meant by a program through our fun maze route activity. For the purposes of this activity a program is a set of step-by-step instructions that must be followed. Learners will therefore be asked to create a set of instructions that will solve a problem. This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (DT). Activity: Understanding the importance of clear instructions when developing a program In this activity students will complete a practical activity that will help them to understand what programme is. Learners will get into pairs and, with one person having to navigate their (blindfolded) partner through a simple maze by giving them verbal instructions. After this activity, there will be a class discussion on the importance of clear and concise instructions. Students will then reflect on what a programmable system is (i.e., a set of instructions) and discuss how this links to the activity that they’ve just completed. Download our activity overview for an introductory lesson on programmes for free! The engineering context Programming is an essential skill in the 21st century world. From mobile phones and tablet computers to large passenger aircrafts, our everyday lives are shaped by systems that have been programmed. These systems keep us safe, get us to work/school or allow us to communicate with our friends and family. Suggested learning outcomes By the end of this lesson students will learn that a program is simply a set of step-by-step instructions. They will also understand the importance clear instructions when developing a program. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs. You can download our classroom lesson plan for free! Please do share your highlights with us @IETeducation
Transportation problems
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Transportation problems

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Solving transportation issues around the world In this activity students will use what they know about community transport systems to suggest possible solutions to existing transportation problems. This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (D&T) and engineering. Activity: Solving transportation issues around the world Students will watch our short film on transportation planning, which will be the basis for a class discussion on the potential issues that come with holding major events in cities such as the Olympic Games. Students will then work in teams to review a scenario from our Solving the transport problem worksheet, which includes various transport planning scenarios. Each team will choose a problem to solve and then present their solution to the class. Finally, students will examine the negative consequences that inevitably come with improving community transport, considering environmental and social factors. Download our activity overview for an introductory lesson plan on transportation issues for free! The engineering context Engineers must often solve transportation problems that can arise in big cities. Whether it’s designing traffic flow for megacities, building accessible infrastructure for rural areas, or integrating sustainable fuels, transportation planning equips engineers to tackle hazards, congestion, isolation, and inefficiency. Suggested learning outcomes This activity teaches students how to use community transport to solve social and environmental problems. It will also teach them how to explain the rationale behind these decisions. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs. You can download our classroom lesson plan for free! Please do share your highlights with us @IETeducation
Making a pinhole camera
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Making a pinhole camera

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With our history of design KS2 lesson plan teaching resource, learners will make a pinhole camera inspired by the early photography of the Victorian era. Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by making a pinhole camera based on early Victorian photography technology. In this classroom project learners will learn about early camera obscuras developed during the Victorian era. They will then make their own pinhole camera from a small shoebox, based on this early technology. Finally, they will test their camera and observe how it works. This teaching resource activity could be used as a main lesson activity to teach learners basic marking out and model making skills. It could also be used as part of a wider scheme of learning focussing on the history of design, technology and engineering, alongside other Victorian-themed IET resources. We’ve created this teaching resource design activity to support the delivery of key topics within science, history, design & technology (D&T) and engineering. Activity: Make a pinhole camera inspired by the early photography of the Victorian era Learners will discuss the origins of cameras and photography in Britain and the United Kingdom including the fact that in Victorian times many women took up taking photos as a hobby. Learns will then make their own pinhole camera and test it by going into a dark room, turning on a lamp and pointing the camera towards it. Tools/supplies needed: Cardboard box or shoebox Wax paper Parcel tape Craft knife Scissors Pin to make the pinhole Pencil and ruler Follow our step-by-step guide to make a pinhole camera The Engineering Context Understanding about the history of engineering and design helps engineers to learn from past successes and mistakes. For example, learning about early photography us to understand the science behind these ideas and how this can be used and developed to make better products in future. Suggested learning outcomes This resource combines Science, Design and Technology, Maths and Engineering with History, with the aim that the learners will know what is meant by the Victorian era and the dates it covered, be able to make and test a pinhole camera and be able to explain how the pinhole camera works. Download our activity sheet and other teaching resources for free! All classroom activity sheets and supporting teaching resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Please do share your highlights with us @IETeducation.
Light bulb experiment
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Light bulb experiment

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With our science and design and technology KS2 lesson plan teaching resource, learners will perform an experiment to learn how filament light bulbs and basic electricity works. Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by looking at the key events that defined the Victorian era, and how they have influenced engineering developments and society today. In this classroom activity learners will learn about the Victorian era and the changes to how people lived and worked during this time. They will learn about how Thomas Edison invented the first practical light bulb before building a simple light bulb circuit to investigate how it works. This teaching resource activity could be used as a main lesson activity to teach learners about the influence of historical events on engineering and society as a whole. It could also be used as part of a wider scheme of learning focusing on the history of design, technology and engineering, alongside other Victorian themed IET resources. We’ve created this teaching resource design activity to support the delivery of key topics within science, history, design & technology (D&T) and engineering. Activity: Learn about how filament light bulbs and basic electricity works Learners will discuss what the Victorian era was, when it occurred and why it was such an important period of time. They will learn about Thomas Edison’s light bulb and then build a bulb circuit and prove that it works. Tools/supplies needed: AA battery and holder 1.5 V lamp and holder Red crocodile clip Black crocodile clip Pens and pencils Lined paper The Engineering Context Understanding about the history of engineering and design helps engineers to learn from past successes and mistakes. For example, learning about electric lighting helps us to understand the science behind these ideas and how this can be used and developed to make better products in future. Suggested learning outcomes This resource combines Science, Design and Technology and Engineering with History, with the aim that the learners will be able to make a simple light bulb circuit and understand how a simple light bulb circuit works. Download our activity sheet and other teaching resources All classroom activity sheets and supporting teaching resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Please do share your highlights with us @IETeducation.
Make a Victorian timeline
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Make a Victorian timeline

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With our history of design and technology and engineering KS2 lesson plan teaching resource, learners produce a timeline of key events that took place during the Victorian era. Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by looking at the key events that defined the Victorian era, and how they have influenced engineering developments and society today. In this classroom activity learners will learn about the Victorian era and the changes to how people lived and worked during this time. They will then produce a timeline of key events that occurred from when Queen Victoria was born to when she died. For example, the opening of the London Underground and the development of the first national police force. This teaching resource activity could be used as a main lesson activity to teach learners about the influence of historical events on engineering and society as a whole. It could also be used as part of a wider scheme of learning focussing on the history of design, technology and engineering, alongside other Victorian themed IET resources. We’ve created this teaching resource design activity to support the delivery of key topics within history of design, design & technology (D&T) and engineering. Activity: Producing a timeline of key events that took place during the Victorian era Learners will discuss what the Victorian era was, when it occurred and why it was such an important period of time. They will then go onto producing a timeline of key events that occurred during the Victorian era, adding pictures to make the timeline more engaging to look at. Tools/supplies needed: Pens and pencils Ruler The Engineering Context Understanding about the history of engineering and design helps engineers to learn from past successes and mistakes. For example, learning about early photography or electric lighting helps us to understand the science behind these ideas and how this can be used and developed to make better products in future. Suggested learning outcomes This resource combines Design and Technology and Engineering with History, with the aim that the learners will be able to produce a timeline of key events that occurred during the Victorian era and understand how the Victorian era shaped engineering and society today. Download our activity sheet and other teaching resources All classroom activity sheets and supporting teaching resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Please do share your highlights with us @IETeducation
Victorian engineering research
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Victorian engineering research

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Inspired by the theme of the Victorians, this activity supports the teaching of design and technology in context by investigating the key inventions made during the Victorian era, and how they have influenced engineering today. In this classroom activity learners will learn about the Victorian era and the changes to how people lived and worked. They will then discuss how technology and engineering moved forward during the Victorian era, before researching at least one engineering invention made during that time. They will then present their findings to the class. This teaching resource activity could be used as a main lesson activity to teach learners about the impact of Victorian inventions on modern engineering and society as a whole. It could also be used as part of a wider scheme of learning focussing on the history of design, technology and engineering, alongside other Victorian themed IET resources. We’ve created this teaching resource design activity to support the delivery of key topics within science, history, design & technology (D&T) and engineering. Activity: Using the internet to research engineering inventions that were made during the Victorian era. Learners will discuss what the Victorian era was, when it occurred and why it was such an important period of time. They will then go on to use the internet to research one engineering invention that was made during the Victorian era and produce a short presentation about it which they should make to the class. Tools/supplies needed: Computers with internet and presentation software Whiteboard projector or interactive whiteboard The Engineering Context Understanding about the history of engineering and design helps engineers to learn from past successes and mistakes. For example, learning about early photography or electric lighting helps us to understand the science behind these ideas and how this can be used and developed to make better products in future. Suggested learning outcomes This resource combines Design and Technology and Engineering with History, Literacy and Computing/ICT with the aim that the learners will be able to research engineering inventions that were made during the Victorian era and understand the impact of Victorian inventions on engineering and society today. Download our activity sheet and other teaching resources All classroom activity sheets and supporting teaching resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Please do share your highlights with us @IETeducation
Make a paper house
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Make a paper house

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In this activity learners will design, make and assemble a fold out pop-up structure that shows a self-contained, four room dwelling. This activity could be used as a main lesson activity to teach learners about the design of folding structures using graphic materials; alternatively, it could be used as an introduction to designing for a client, where the learners could be given a target group such as wheelchair users or a young family. This could also be used as one of several activities within a wider scheme of learning focussing on structures and Design for Living. Resources required: Scissors Paper or Card Glue Rulers Pens, coloured pencils or paint Paperclips Optional: three pre-made rooms Optional: a pre-made assembled example Download our activity sheet and other related resources for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. You can download our step-by-step instructions below as either a classroom lesson plan or PowerPoint presentation. Please do share your highlights with us @IETeducation.
Volcano Science experiment
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Volcano Science experiment

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In this fun STEM activity, learners will make an erupting volcano science experiment using sodium bicarbonate and vinegar. This activity can be used as a main lesson activity to teach learners about chemical reactions, which are processes that change one or more substances into different substances. This science experiment can also explain foams, which are liquids or solids containing gas bubbles. Activity: Erupting volcano experiment This activity is one of a set of free STEM resources designed to help learners use seasonal themes to support the delivery of key topics in Design and Technology, Science, and Mathematics (STEM). This resource is part of a group for the Summer and can be used in school or at home. It involves making a model of an erupting volcano using baking soda and vinegar. When sodium bicarbonate and vinegar are mixed, they react to produce carbon dioxide gas. This gas is what causes the foaming mixture and the eventual dissolution of the solid. The new liquid solution that is produced is relatively safe, but it is important to avoid getting it in your eyes or on your clothes. Safety glasses should be worn if required by the school’s risk assessment. The lava produced can be disposed of by washing it down the sink with plenty of water. How long will this activity take to complete? This activity will take about 40-65 minutes to complete. Teachers can download the activity sheet below for a detailed lesson plan. Those completing the activity at home can download the family activity for a step-by-step guide on making an erupting volcano at home. The engineering context Engineers use chemical reactions to solve a variety of problems. For example, rocket engineers mix fuel and oxidiser to create a reaction that produces thrust, propelling the rocket into space. Suggested learning outcomes By the end of this activity, students will be able to make an erupting volcano using bicarbonate and vinegar, and they will understand that a reaction is when one or more substances are changed to a different substance. Download the free activity sheet for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Build a balloon race car
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Build a balloon race car

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In this fun activity for KS2, students will make balloon race cars from plastic construction blocks, such as LEGO®. Using balloons to power their vehicles, they will measure their speed over a set distance. This activity can be used as a main lesson activity to introduce students to the forces that cause movement or pneumatics. Activity: Build a LEGO balloon race car This resource is part of a set designed to help learners develop their knowledge and skills in Design & Technology, Engineering, Science, and Mathematics (STEM) using summer themes. This resource can be used in school or at home and involves building balloon-powered cars from plastic construction blocks. When making their balloon race car, students can be encouraged to use as many wheels as they want (3, 4, 6, or 8 have all been used effectively). They can also add any additional features they want for creativity, but keep in mind that these may slow the vehicle down. This activity could be carried out individually; however, the speed measurement should ideally be carried out in pairs or small groups. How long will this activity take to complete? This activity will take about 40-60 minutes to complete. The engineering context Space rockets and jet engines use the force of gas expelled from the vehicle to move it. This is called thrust. The faster the gas is expelled, the greater the thrust, and the faster the vehicle will move. Calculating the speed is important for almost all powered vehicles, from family cars to Formula 1 racers to space rockets. The speed of a vehicle determines how much thrust is required to move it and how long it will take to reach its destination. Suggested learning outcomes By the end of this activity, students will be able to build a moving car using plastic construction blocks, they will be able to accurately measure the time taken by an activity, and they will have learned a simple way to calculate speed. Download the free activity sheet for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Make a tie dye blanket
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Make a tie dye blanket

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In this hands-on design and technology project for KS3, students will unleash their creativity and artistic flair as they tie-dye picnic blankets. Through the fascinating art of tie-dyeing, they will explore colour combinations, patterns, and techniques, making their picnic blankets functional and uniquely stylish. Activity: Make a tie dye picnic blanket This activity is part of a series of free STEM resources created to enable students to enhance their understanding and proficiency in Design and Technology, Engineering, Science, and Mathematics, all while incorporating summer-related themes. This particular resource is perfect for the summer season and can be undertaken within a school setting or from the comfort of one’s home. Learners will produce samples for a picnic blanket using different tie-dyeing techniques to add visual interest. They will then produce a full-sized version using their favourite technique or design. This activity could be used as a main lesson to teach learners about dyeing techniques within textiles or as part of a wider scheme of learning covering manufacturing processes and finishing techniques. How long will this activity take to complete? This activity will take approximately 70-100 minutes to complete. Download the activity sheet below for a step-by-step guide on how to tie-dye a blanket that can be used during summer picnics! What materials will you need? Squeezy bottles; Fabric dye; Elastic bands/string; Plastic gloves; washing up bowl; Salt, if required. The engineering context Our clothing comes in a diverse array of colours to avoid monotony. Engineers and designers employ various finishing techniques on a wide range of materials, including textiles. Suggested learning outcomes By the end of this activity, students will be able to understand what is meant by tie-dyeing and its applications, they will be able to produce samples for picnic blankets using different tie-dyeing techniques, and they will be able to produce a full-size picnic blanket using tie-dyeing. Download the free activity sheet below! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
How to make a zip line
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How to make a zip line

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Designing and making a zip line for a toy This is a project to build a model of a zip Line. It could be carried out in pairs but will work for individuals. It requires some space to complete successfully but can be executed both indoors and outdoors. This activity could be used as a main lesson activity to teach learners about the effect of gravity on a body falling in a controlled manner, friction or the practical application of trigonometry. Resources required: String or thin rope, 10m should be enough A ‘passenger’ for the zip line Paper clips or stiff wire Sticky tape A stopwatch or a stopwatch App on a phone A ruler or tape measure A protractor Some paper and a pen to take notes Download the activity sheets for free! And please do share your classroom learning highlights with us @IETeducation
How to make a Leonardo da Vinci bridge
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How to make a Leonardo da Vinci bridge

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In this engaging design and technology project for KS2, students will build a model of the Leonardo da Vinci bridge where the parts are not joined together… This activity will teach learners about the use of simple construction techniques as they assemble a working, load-bearing bridge. The bridge can then be tested to destruction, which can help learners understand the forces that act on bridges and how to design them to be strong and stable. This activity can be used as a main lesson activity or as one of several activities within a wider scheme of learning about structures and Design for Living. It can be adapted to different age groups and abilities and can be used to teach a variety of concepts, such as forces, structures, and materials. Activity: How to make a Leonardo da Vinci bridge This resource is part of a set designed to help learners use seasonal themes to support the delivery of key topics in Design and Technology and Engineering. This resource is part of a group for the Summer and can be used in school or at home. It involves building a load-bearing bridge structure made up of simple members without any joining methods. This activity is aimed at the high end of Key Stage 2 and should be carried out in pairs or small groups, as a minimum of two pairs of hands are needed, along with some dexterity. How long will this activity take to complete? This activity will take about 60-90 minutes to complete. Teachers can download the activity sheet below for a detailed lesson plan. Parents can download the family activity for a step-by-step guide on how to help their children build a Leonardo Da Vinci bridge at home. The engineering context Using scale models is a development tool used in many areas of Engineering. Suggested learning outcomes By the end of this activity, students will understand how forces can act on parts of a structure to make it stand without extra support or joining methods, and they will look at the engineering work of Leonardo da Vinci. Download the free activity sheet below! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations: England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Making invisible ink
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Making invisible ink

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**In this engaging activity learners will have fun with science by making invisible ink from lemon juice mixed with water. ** Learners will then have the opportunity to write secret messages to their friends. Finally, they will use heat to reveal the messages. This is one of a set of free STEM resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within Mathematics and Design and Technology. This resource can be carried out either in school or at home. This activity could be used as a main lesson activity, to teach learners about how substances can change colour when heated. How long will this activity take? This activity will take approximately 40-60 minutes to complete. Tools/resources required Lemons of bottle of lemon juice Water Small bowls Cotton buds/paint brushes White paper Hairdryer or lamp The engineering context Engineers are able to use colour changing chemicals to show that something is present. For example, bioengineers working with soil use litmus paper to see if the soil is acidic. Blue litmus paper turns red when it is placed in acidic soil. Materials engineers have created smart materials that can change their properties – for example, thermochromic pigment is used in food packaging to change colour when the food is heated to the correct temperature. Suggested learning outcomes By the end of this activity students will know that some substances change colour when heated, they will be able to make invisible ink from lemon juice and they will be able to write secret messages. Download the free Making invisible ink activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Build a popsicle stick catapult
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Build a popsicle stick catapult

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Develop an understanding of levers and build a popsicle stick catapult from craft sticks with this free STEM lesson plan. This is an exciting and engaging way to learn about physics and engineering. With the right materials, build a simple yet effective catapult capable of launching chocolate eggs up into the air! This lesson plan is perfect for KS3 students and can be used as a fun one-off main activity to introduce levers. This is one of a set of resources designed to allow learners to use Easter themes to develop their knowledge and skills in Design & Technology, Mathematics and Science. This resource involves making a simple catapult which works as a lever to propel a chocolate or mini egg. This activity will take approximately 50 – 70 minutes to complete. Also included is a fun crossword using words from the activity to promote sticking learning. Tools/resources required Craft sticks (at least 7 per learner) Small elastic bands (at least 7 per learner, plus spares) A teaspoon (metal or plastic) Chocolate mini eggs (or similar) For the extension activity: Pencils (or similar, such as dowel rods) Elastic bands The engineering context Levers are one of the simplest machines and are used in many applications. These include pliers, scissors, brake pedals and wheels and axles. The principles of levers are also used in many applications when designing sports equipment, such as cricket bats, golf clubs and hockey sticks. Suggested learning outcomes After completing this Easter themed engineering resource students will be able to describe the three classes of lever and they will be able to make a structure. Download the free Build a popsicle stick catapult activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation