Humankind is facing urgent global environmental
challenges. The technology industry is striving to
deliver innovative solutions that both prioritise and
target the health of planet earth and its inhabitants.
In this series of STEM learning activities, Cisco
draws on its inspirational Global Problem Solver
Challenge winners to offer students an opportunity
to learn how computer technology is improving
human (lesson 1), environmental (lesson 2), and
animal health (lesson 3). Each of Cisco’s lessons
offers a series of short activities before launching
into a group challenge designed to empower and
inspire each and every student to responsibly
and positively contribute to the Fourth Industrial
Revolution.
In this series of STEM learning activities, Cisco
draws on its inspirational Global Problem Solver
Challenge winners to offer students an opportunity
to learn how computer technology is improving
human (lesson 1), environmental (lesson 2), and
animal health (lesson 3). Each of Cisco’s lessons
offers a series of short activities before launching
into a group challenge designed to empower and
inspire each and every student to responsibly
and positively contribute to the Fourth Industrial
Revolution.
In this series of STEM learning activities, Cisco
draws on its inspirational Global Problem Solver
Challenge winners to offer students an opportunity
to learn how computer technology is improving
human (lesson 1), environmental (lesson 2), and
animal health (lesson 3). Each of Cisco’s lessons
offers a series of short activities before launching
into a group challenge designed to empower and
inspire each and every student to responsibly
and positively contribute to the Fourth Industrial
Revolution
Cisco have developed a new series of free 1 hour STEM lessons suited for Years 7-9, as part of their Cisco Pathways programme. Centred on the theme of Artificial Intelligence (AI), Extended Reality (XR) and Internet of Things (IoT). The lessons include a mix of interactive activities and share insight into the world of STEM careers. This is lesson plan 3 of 3 in the series.
This collection of resources includes 3x teacher guides, including lesson overviews, activity guides and accompanying worksheets and 3x PPT presentations.
The resources are free to download. They have been designed for use with Years 7-9. They align with a range of subjects, including computer science, physics, technology, law, and engineering.
Cisco have developed a new series of free 1 hour STEM lessons suited for Years 7-9, as part of their Cisco Pathways programme. Centred on the theme of Artificial Intelligence (AI), Extended Reality (XR) and Internet of Things (IoT). The lessons include a mix of interactive activities and share insight into the world of STEM careers. This is lesson plan 2 of 3 in the series.
This collection of resources includes 3x teacher guides, including lesson overviews, activity guides and accompanying worksheets and 3x PPT presentations.
The resources are free to download. They have been designed for use with Years 7-9. They align with a range of subjects, including computer science, physics, technology, law, and engineering.
Cisco have developed a new series of free 1 hour STEM lessons suited for Years 7-9, as part of their Cisco Pathways programme. Centred on the theme of Artificial Intelligence (AI), Extended Reality (XR) and Internet of Things (IoT). The lessons include a mix of interactive activities and share insight into the world of STEM careers. This is lesson plan 1 of 3 in the series.
This collection of resources includes 3x teacher guides, including lesson overviews, activity guides and accompanying worksheets and 3x PPT presentations.
The resources are free to download. They have been designed for use with Years 7-9. They align with a range of subjects, including computer science, physics, technology, law, and engineering.
Cisco have developed a new series of free 1 hour STEM lessons suited for Years 7-9, as part of their Cisco Pathways programme. Centred on the theme of driverless cars, the lessons include a mix of interactive activities and share insight into the world of STEM careers.
This collection of resources includes 3x teacher guides, including lesson overviews, activity guides and accompanying worksheets and 3x PPT presentations.
The resources are free to download. They have been designed for use with Years 7-9. They align with a range of subjects, including computer science, physics, technology, law, and engineering.
TATA Consultancy Services (TCS) have developed a self-led, digital work experience pack based on their award winning ‘Digital Explorers’ programme. Following the success of last years live virtual work experience week, TCS have made the programme readily available for students to complete in their own time, at their own pace.
What does it include?
An exciting and challenging self-led virtual work experience pack
A self-led digital project to design an app, set by TCS employees
Access to daily activities and videos, which break the project down step by step
Pre-recorded webinars; Q&A sessions with TCS employees
Video talks with various STEM experts
Accompanying worksheets
Develop key workplace skills (problem solving, project management)
Year groups aimed at
Year 12 students interested in IT, computing, digital, technology, business, or project management. Also suited to Years 10, 11 and 13 students.
Students can complete this in their own time, at their own pace. It does not have to be completed over 1 consecutive week – students might tap into this resource once a week for a month for example. Altogether it should take around 1 week to complete.
Science Resource
The Internet of Things (IoT) is already impacting on fire safety in areas such as fire prevention, detection and suppression, and firefighter safety. Connectivity of devices allows for integration into other smart systems too, utilities management the potential for saving lives is huge.
Programme code runs on individual devices and as cloud applications, with data sent to and from machines and humans alike. These introductory activities explore the design of algorithms that span the internet of things, and consider the hardware components that comprise it.
No previous programming experience is required, and no equipment is necessary – although students may wish to extend their investigations through tinkering or prototyping using low-cost computing devices.