2 weeks of planning and activities for writing a letter based on the book, ‘The Day the Crayons Quit’. This planning includes an ActivInspire Flipchart and a less interactive PowerPoint version of the resource.
It includes two SPAG lessons on sentence types and contractions, modelled examples and checklist for pupils to self-assess against. Inspired by the book, pupils will write as an object from the classroom (gluestick, ruler, pencil sharpener etc.) and explain the problems they have and asking if the class can help fix those problems! Includes a day for cold write and a day for ‘celebration writing’ or final edit written up neatly.
Unit of Work for Where the Wild Things - lesson by lesson for 4 weeks includes modelled examples, worksheets, ideas for differentiation and support. Suitable for Year 2 class - Talk for Writing approach with the innovation of creating own kind of wild thing for final re-write of the story. Includes ActivInspire flipchart and powerpoint versions of the presentations.
ActivInspire Flipchart for a year 3/4 class inspired by the River Poem by Valerie Bloom. Includes features of poetry, personification, rhyme and rhythm. There are also website links to support sensory activities - finding powerful verbs and adjectives to inspire their own stanzas. The flipchart contains examples of my classes final pieces of poetry for inspiration.
10 starter activities on the ActivInspire interactive whiteboard using place value, missing number problems, fractions and scales. There are great conversation starters and ways to get the class switched on for the day!
Perfect activity for any children learning their times tables. All you need is two players, a dice and two counters. Choose which times tables they want to use and when they roll the dice, they multiply the dice number by their times table. If the answer is in the first row of their side of the pitch they can move into it. If not, it’s the other players turn. First player to get their counter across each row to their partners goal and then rolls an even number, wins!!
A week of planning and ActivInspire flipchart full of resources for a Persuasive letter asking Lord Farquaard for Shrek’s swamp back. Focusses on having reasons and backing them up with evidence - some from the film and others made up using fairy-tales that we know.
Over a weeks worth of lesson material from a flipchart including links to audio inspiration and a documentary on the Amazon River. ActivInspire flipchart with modelled examples and activities. This journal has a sensory and descriptive focus with more typical chronological journal features including opinions, time adverbials and structure.
Now includes a Powerpoint Version
This week of lesson plans comes with examples of ‘what a good one looks like.’ It comes with ideas on how to support the class with teacher and teaching assistant and clear success criteria for the lessons.
This ActivInspire flipchart and Antonym worksheet is suitable for Year 5/6. It includes some of Hilaire Belloc’s cautionary tales and looks at their features and how to create one of their own. Enough work for a few lessons if time is spent performing poetry, working in groups to distinguish similar features of the different poems and writing their own poem either using ideas identified in this flipchart or with their own ideas.
Suitable for Year 2+ The activity is one sheet per child and has their own grid and their partner’s. They must fill out their own grid first with a few battleships. Then take turns with a partner to guess each other’s coordinates. When guessing their partner’s, they can put a circle in the coordinate that is a miss and a cross in the coordinate that is a hit.
A fun multiplication grid game/ starter activity testing your pupils speed and fluency in times tables. Can they beat you to complete the grid first? Can they beat a special guest to your class? Editable resource so you can change the numbers, why not use fractions or decimals?
Please rate this resource and let me know of any improvements I should make!
6 lessons of invasion game activities including warm up games and ideas for plenary discussions (tactics, team work etc). It could work for Year 2 / 3 groups.
These games are great to start with simple rules. Let them play a round or two first because discussing ways to be more successful at catching or not being caught etc. Then introduce the idea of working in teams for planning tactics and communicating.
Includes: Lesson Plan, worksheet to support learning, and a script of interesting facts to go with the ActivInspire flipchart that you can buy in the bundle. Suitable for a Science/Geography lesson,
Lesson about what Democracy means, Learn the names of the political parties in the UK. Find out which random laws are true or false! Show your class my modelled example of a new political party which the laws I’d put into place. Then show them the success criteria to make their own political party which can be voted on at the end of the lesson. Who is ready to be Prime Minister?