LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
This telling the time puzzle is a fun way to test students ability to tell the time. Students match the image of an analogue clock, the time in words, digital and 24-hour time.
Included are variations of the follwing times: o’clock, half past, quarter past and to, 10 minute intervals and minute intervals.
It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle.
Although this product is made in colour, it prints perfectly well in black and white.
Available as part of Matching Activity Bundle One.
You may also like:
Elapsed Time Bingo
Telling the Time Flash Cards
Telling the Time Clip Cards
Time Wars Card Game With Clock Faces
This fraction, decimal and percentage matching puzzle is a fun way to test students ability convert between fractions, decimals and percentages. It contains 32 puzzles including all base fractions up to nine-tenths, and also includes a bonus ten-tenths to test understanding of a whole.
It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle.
Although this product is made in colour, it prints perfectly well in black and white. Each puzzle is the size of an A4 sheet. To use less paper, select the pages per sheet option, and the puzzles will be smaller, but still high quality.
Available as part of Matching Activity Bundle One.
You may also like:
Fractominoes 2 - Fraction, Decimal and Percentage Dominoes
Fraction, Decimal and Percentage Flash Cards
Fractions, Decimals and Percentage Clip Cards
Fractions, Decimal and Percentage Snap Card Game
This bingo game covers algebra substitution. Included are bingo cards for students to fill in from a list of given possible solutions and 72 question cards containing an expression and a value for x to substitute into the expression.
This game is an easily printed and prepared thanks to easy-cut guides. It comes with well-explained rules of play, and makes a great time filler for an entire class or a high quality game for one on one tuition.
This is included in the Bingo Bundle with 4 other activities at a discount price.
You may also like:
Algebra Task Cards
Algebra Rummy Card Game
Combining Like Terms Follow Me Cards
Algebra Patterns and Sequences
UPDATED for 2022:
Redesign of cards to make them easier to use
Updated Rules
A card game that provides a fun way to reinforce the knowledge of averages. The cards give students an interactive way to develop a deeper understanding of Mean, Median, Mode and Range data.
The cards in the pack are numbered from 0-12. There are 4 rounds to this game and 9 new cards are dealt out to each player each round. Players can choose whether to take their median, mean, mode or range score. However, they can only chose each one once. For example, if I have a range of 11 in the first round and choose that range, and in the next round I have a range of 12, I cannot choose the range for that round. This forces students to work out each average type at least once.
We highly recommend you allow students to use a calculator, as the random nature of the cards means divisions wont always be whole numbers. However, you can ask students to work it out manually as an extra challenge. You can also change the number of cards dealt out. For example, dealing 8 cards means students have to find the medium that appears between two cards.
Pack includes a set of 52 cards of numbers 0 to 12. Full rules of play are included, and the cards are printed with easy-cut guides to make preparation fast and simple.
This is included in Card Game Bundle 1
You may also like:
-Statistics Bingo
-Statistics Follow Me Cards
Our five GCSE maths grade 8/9 target packs on Algebra, Graphs, Number, Geometry and Statistics & Probability
Includes the following topics:
Algebra Rearranging Equations, Binomials, Algebraic Fractions, Algebraic Proof, Quadratics with x^2 coefficient greater than one, Quadratic and Geometric Sequences, Quadratic Inequalities, Simultaneous Equations involving Quadratics, Functions and Iterative Methods.
Number Recurring Fractions and Decimals, Surds, Indices, Bounds, Standard Form, Direct and Inverse Proportion, Compound Percentages, Percentage Change, Reverse Percentages.
Geometry Circle Theorems, Equations of a Circle, Congruence and Similarity, Arcs Sectors and Segments, Volume, Invariant Points, Englargement of Volume given Scale Factor, Sin and Cosine Rules, Exact Trigonometric Values, 3D Trigonometry, Vectors.
Graphs Coordinates, Equation of the Circle, Quadratic Graphs, Harder Graphs including Exponential and Cubic Graphs, Trigonometric Graphs, Transformations of Graphs, Gradients in Real Life Graphs, Velocity Time Graphs.
Statistic and Probability Combinations and Permutations, Stratified Sampling, Probability Problem Solving involving Algebra, Tree Diagrams, Conditional Probability, Venn Diagrams including Algebra and Set Notation, Histograms including Finding Averages and Probability from Histograms, Averages Problem Solving.
This is a set of Flash Cards on The Properties of Quadrilateral. The flash cards feature three kinds of data, shapes, names of shapes, and shape properties, and are printable/configurable in three different ways for your best use in learning the properties of quadrilaterals. When all cards are printed in all different ways, it makes a total of 54 flash cards.
Included are a UK including the word Trapezium and the US version including the word Trapezoid. Also included are the quadrilaterals square, rectangle, parallelogram, rhombus and kite.
The files are organised for best use with both Double-Sided and Single-Sided printers.
This is available in our Flash Card bundle, available here.
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Quadrilateral Match Card Game
3D Shapes Flash Cards
This card games encourages students to find missing angles in a triangles and straight lines. It helps players grasp the idea that angles in a triangle and on a straight line all add up to 180 degrees. By mixing these concepts together, with cards that also show two angles, it exercises the theory in a strong and varied way.
Players are dealt cards. A card is then turned over from the top of the deck. Players must choose, from their cards, a solution as close to the solution of the base card as possible. The closest player wins the cards played as points.
A full set of rules are included in the game, and the cards are printed with easy-cut guides to make preparation fast and simple.
This game is part of a Bundle at a discount price.
This factors 4-piece puzzle is a fun way to test students knowledge of factors, prime factors and types of number. Students match the number to it’s factors, prime factors and number types.
It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle.
Although this product is made in colour, it prints perfectly well in black and white. Each puzzle is the size of an A4 sheet. To use less paper, select the pages per sheet option, and the puzzles will be smaller, but still high quality.
See our other times tables matching activities or get the complete bundle here:
Two’s Five’s and Ten’s
Three’s Six’s and Nine’s
Four’s Eights and Eleven’s
Seven’s and Twelves
Bundle
UPDATED for 2022:
Redesign of cards to make them easier to use
Included Record Sheet
This game gets students to find the area of various shapes, including rectangles, triangles, compound shapes and parallelograms.
Players are dealt a set number of cards and are encouraged to find the area of the shapes on their cards. Some shapes such as the area of compound shapes require students to find missing sides by adding or subtracting known sides.
A base card is then turned over. Students all play a card from their hands which is closest in area to the base card. The player who was closest to the base cards wins all the cards played and puts them in a separate pile. These are their points. After a set number of rounds, the player with the most points wins.
Each group of cards are coloured so you can remove certain questions you have not taught yet, or to differentiate questions for your class.
-Rectangles are Green
-Triangles are Yellow
-Compound Shapes involving Rectangles are Red
-Parallelograms are Blue
-Compound Shapes involving Triangles are Grey.
Full rules of play and answer key for all cards are provided in the pack itself. The cards are also printed with easy-cut guides to make preparation fast and simple.
This is included in Card Game Bundle 1
You may also like:
-Geometry Task Cards
-Area Dominoes
Arithmetic bingo consists of questions such as adding negative numbers and multiplying a negative by a positive. Included are questions such as 2-10, -6x-6 and -6+26.
Contains bingo cards and 72 question cards that cover addition, subtraction, multiplication and division with negative and positive numbers. A bingo card is also included for students to in their numbers from a given list.
This game is an easily printed and prepared thanks to easy-cut guides. It comes with well-explained rules of play, and makes a great time filler for an entire class or a high quality game for one on one tuition.
This is included in the Bingo Bundle with 4 other activities at a discount price.
You amy also like:
Negative Integers Battle Card Game
128 printable fraction circles from half to twelfths and an additional sixteenths and twentieths, including all equivalent fractions (i.e. two quarters).
This pack contains a variety of worksheets that offer a range of activities on the topic of telling the time to the nearest five and single minutes. Activities include the drawing of hour and minute hands onto blank clocks from a written time, and vice versa, an exploration of the topic of AM and PM, and worksheets that explore conversion between 12 hour and 24 hour time. There are also time match-up activities in both ‘draw a line’ and ���cut-out’ versions. This pack primarily explores the concept of telling time relating to how it looks on a clock face, whether the student reads from a clock-face, or is required to draw the hands.
This pack is aimed at ALL learners who struggle with telling the time, but it also designed to meet UK National Curriculum Years 3 and 4.
Available as part of a Telling the Time Bundle at a discount price which includes extra blank worksheets
You may also like:
Telling the Time Flash Cards
Telling the Time Matching Activity
Telling the Time Clip Cards
Time Wars Card Game With Clock Faces
This pack contains 48 exam style question cards covering the curriculum for the top grades of the new (9-1) GCSE in algebra written for students aiming for grades 8 and 9.
Topics included are as follows:
*Rearranging Equations - 2 cards
*Expanding Binomials - 3 cards
*Algebraic Fractions - 4 cards
*Algebraic Proof - 5 cards
*Quadratic Equations including Completing the Square and Factorising where the x^2 coefficient is greater than one - 8 cards
*Sequences including Quadratic Sequences - 5 cards
*Geometric Sequences - 4 cards
*Quadratic Inequalities - 5 cards
*Simultaneous Equations involving Quadratics and the Circle Equation - 3 cards
*Functions - 4 cards
*Iterative Methods - 5 cards
The design of a card means you can use these in a variety of ways in your classroom; as a starter or a plenary, as extension work, as homework or as a revision tool. An answer key is included. As is a handy student answer sheet where students can pit their answers, allowing for the cards to be reused.
We also have available our grade 6/7 target algebra gcse cards.
This is available as part of a bundle with graphs, geometry, number and statistics, all aimed at grades 8/9.
This pack is filled with worksheet activities covering the topic of patterns and sequences. All worksheets are differentiated, offering supported worksheets, as well as worksheets which challenge the most able students. Answer sheets are included.
Gaps In The Sequence asks students to find the missing numbers of sequences (some linear, some following patterns such as doubling each number) and to state the term to term rule.
The Fencing In and Dinner Table Conundrum worksheets introduce the idea of geometric patterns which grow at a linear rate, giving a visual representation on linear sequences. For the more able students, this worksheet asks them to find the nth term of the given patterns.
Fishing for Sequences asks students to find numbers which appear in a given sequence. The first differentiation covers only term to term rules. The middle differentiation includes nth term examples. The most challenging differentiation asks students to state with algebraic reasoning, why a given number is not in a sequence. This checks for a true understanding of sequences.
The fifth worksheet is all about the nth term, with a more challenging worksheet that pushes students to think about such sequences as square numbers, and fraction sequences. The sixth worksheet continues the nth term exploration, starting with students identifying whether a given sequences is linear, and stating whether a given number is in a sequence.
The seventh worksheet, Function Machines, asks students to find the given rule for some numbers. And finally, worksheet eight offers a unique challenge for uniquely able students. This worksheet introduces students to the proper mathematical notation for linear sequences, including the formula for finding any term in a sequence.
You may also like:
Algebra Task Cards
Solving Linear Equations Follow Me Cards
Understanding and Manipulating Algebra Worksheets
This equivalent fractions matching puzzle is a fun way to test students ability to recognise equivalent fractions. It contains 18 puzzles including all base fractions up to four- fths, each with equivalents both in image and number form.
It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle.
Although this product is made in colour, it prints perfectly well in black and white. Each puzzle is the size of an A4 sheet. To use less paper, select the pages per sheet option, and the puzzles will be smaller, but still high quality.
Available as part of Matching Activity Bundle One.
You may also like:
Fraction Web Board Game
Fractominoes - Fraction Dominoes
Fraction Solitaire Card Game
Fraction Clip Cards
Fraction of Amount Clip Cards
Cut Out Visual Aids - Fraction and Numbers
These 30 follow me cards are a great way to revise mean, median and mode. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder.
Some ideas for how to use follow me cards:
-Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table.
-Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the first students to connect their cards can be given the remaining cards.
- Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
You may also like:
Mean, Median and Mode Bingo
Mean Wars Averages Card Game
UPDATED for 2022:
Redesign of cards to make them easier to use
This card game is a fantastic way to test adding and subtracting with negative numbers. The competitive nature of this game allows students to become confident in the addition and subtraction of negative numbers while also being fun and competitive.
Players are dealt a certain number of cards. A base card is then turned over, and players choose a card from their hand which is closest in value to the given card. Play continues for a set number of rounds, and the player with the most points at the end wins.
This pack includes 54 cards with negative integer questions. Included in the pack is an answer key for all cards and gameplay rules. The cards are also printed with easy-cut guides to make preparation fast and simple.
This is included in Card Game Bundle 1
You may also like:
-Calculation Switch
-Negative Switch
-Negative Numbers Bingo
This pack contains a set of 8 questions on the subject of Algebra free of charge to give you a sample of our task cards. The questions in this pack are unique to our main task card algebra pack, which can be purchased here.
The questions include simple real life situations, nth term questions and sequences, working with simple algebraic equations, and geometry related questions. The cards introduce the idea that algebra has a function in the real world, providing a strong base for the continued learning of Algebra.
Each question is differentiated in 4 ways across 4 cards. The easiest are the Red Questions and then the Yellow. The Green cards offer a little more challenge by asking additional questions, and finally the Challenge cards are designed to push the most able.
*4 Levels of Differentiation
*Red, Yellow, Green & Challenge
Get your free poster describing what prime numbers are and the difference between them and composite numbers.
You may also like:
Prime Factors Follow Me Cards