Challenge your higher-ability students to complete these difficult Python programming tasks. Example solutions are included, written using skills which students will be familiar with and no need to install any additional libraries.
Music Quiz
Create and store music titles and artists in a CSV file, choose one at random, remove most of the characters, and ask the player to enter the correct title and artist.
Play Your Cards Right
Based on the classic game show. A card is randomly chosen and the player must guess whether the next card has a higher or lower value. You get nothing for a pair!
Word Clock
Output the current time as a sentence. E.g., 22:53 is “Seven minutes to eleven”.
Binary Converter
Ask the user to enter a denary integer and convert it to binary.
Book Maker
Download a free book and write a program which counts the number of characters; calculates the number of words and pages; adds page numbers; and a search function. And you get a free classic book!
Ten programming challenges to help students practice their problem-solving and Python skills and prepare for their Computer Science GCSE.
Students use their existing programming knowledge to plan each challenge in the booklet before testing it on their computer. This “writing-before-typing” approach helps to develop the crucial skills needed to gain maximum marks in the algorithm section of their exam.
The booklet is supplied ready to be printed and stapled to make a 16-page booklet (uses four duplex-printed A4 sheets), and as single pages for individual printing or uploading to your VLE.
A full set of example code is provided for teachers, written in a way which is appropriate for the GCSE students to fully understand.
This is a great way for students to practice their coding skills. Download today.
Download the binary bingo card, then use the free bingo-caller website* to randomly generate numbers to call out.
How to use: each student choses four numbers between 0 and 15 and writes them onto the bingo card. The teacher loads the website onto a screen or SMART Board. A random binary number is chosen and displayed. Students convert the binary number into denary. The first student to get all four numbers shouts "BINGO!" and wins.
Called numbers are listed at the bottom of the screen, and can be clicked for conversion to denary.
A great plenary activity for KS3 and KS4 students which reinforces binary to denary conversion. Have fun :)
* The website URL is stated at the bottom of the downloadable PDF.
Design and code a Python game with 10 step-by-step worksheets. Use Pygame and Pygame Zero to create a cheese-collecting, cat-avoiding, fast-paced game!
Introduces students to:
Python graphics
Sprites
Tile maps
Keyboard events
Gameplay ideas
This is an ideal project for extra-curricular clubs. All images, sample code, and teacher support information is included.
I hope your students have as much fun making this game as mine did.
Introduce Adobe Illustrator CC to your KS4 iMedia and KS3 Computing students. Easy-to-deliver, with all example files included too. Introduces:
An overview of bitmap vs vector graphics
Benefits of vector graphics
Creating simple shapes
Creating bezier curvers
Adding text to a path
Included files:
PowerPoint lesson
9 x Example Adobe Illustrator files
To improve support for schools running older versions of Adobe software, supplied example files are compatible with Adobe Illustrator CS6 and all versions of Illustrator CC.
Combining Careers Week and AQA GCSE Business Studies Unit 4 revision, this double-lesson gives students the opportunity to apply their learning to a real-world scenario.
Mr Thompson is a highly qualified but disillusioned Physics teacher. Students will research alternative careers based on his interests and qualifications. They will also apply their knowledge of Maslow’s Hierarchy of Needs, financial and non-financial motivators, recruitment, and training to recommend ways to reinvigorate Mr Thompson’s enthusiasm and help the school to retain him.
The PowerPoint also includes exam-style questions and answers, and the lesson plan includes suggestions to begin student discussion.
This unit is ideal for students who have completed Unit 4 (Human Resources) and ties-in well with Careers Week. Students will need access to the internet to research careers.
My students thoroughly enjoyed this lesson. I hope yours will too.
Introduce Python 3 to your students using Turtle and Edublocks 4 (a free online drag-and-drop Python editor). Students program Turtle to draw a Christmas card. Their code can be downloaded and opened using IDLE or any other Python IDE.
Includes:
PowerPoint to get students started
Printable worksheet with step-by-step instructions to complete the project and challenge activities
Completed file which can be imported into Edublocks
Python files which can be opened using IDLE
Teachers’ instruction sheet
This is an ideal end-of-term standalone lesson ready for Christmas. I hope you and your students enjoy it.
** For use with the end of module tests in my J277 OCR 1.1 - 1.6 SoW Bundle **
If you do not have the bundle, or any of the individual units of work, please download it from my TES Shop.
Save hours of analysing test data with this complete question-by-question analysis pack.
Easy to set up
Enter student marks into the spreadsheet
Percentages and approximate grade are automatically calculated
Colour-coded columns allow at-a-glance analysis of which questions students performed well on
A Word mail-merge generates a “What went well” and “Even better if” list for each student which can then be used to provide individual feedback and help to fill knowledge gaps
Personalised reports can be printed or emailed directly to students
Step-by-step instructions included.
** For use with the end of module tests in my J277 OCR 2.1 - 2.5 SoW Bundle **
If you do not have the bundle or any of the individual units of work, please download them from my TES Shop.
Save hours of analysing test data with this complete question-by-question analysis pack.
Easy to set up
Enter student marks into the spreadsheet
Percentages and approximate grades are automatically calculated
Colour-coded columns allow at-a-glance analysis of which questions students performed well on
A Word mail-merge generates a “What went well” and “Even better if” list for each student which can then be used to provide individual feedback and help to fill knowledge gaps
Personalised reports can be printed or emailed directly to students
Step-by-step instructions included.
Create quiz questions and answers in a spreadsheet, export to a CSV file, and write a Python program to use the CSV files for a multiple-choice quiz. Printable student instructions; stretch / challenge tasks; and example files for teachers, this makes a great revision or end-of-unit activity! Students can re-visit the CSV file and add more questions as the year progresses.
Teaches:
CSV (comma-separated value) files
Python file-handling; two-dimensional lists; variables; iteration
Stretch / challenge activities:
Add a scoring system
Accept upper and lower case inputs
Fix a ‘bug’ where the same question may appear multiple times
Add a graphic interface
Files included:
Printable PDF worksheet (copy and paste is restricted so students must type their code
Sample CSV file with six questions and answers
Python file of the completed activity
Python file containing stretch / challenge solutions (except the GUI)
This is a great one or two lesson activity – ideal for a spare lesson at the end of term. Download for free.
** For use with the end of module tests in my J808 LO1 - LO7 SoW Bundle **
If you do not have the bundle, download it from my TES Shop.
Save hours of analysing test data with this complete question-by-question analysis pack.
Easy to set up
Enter student marks into the spreadsheet
Percentages and approximate grade are automatically calculated
Colour-coded columns allow at-a-glance analysis of which questions students performed well on
A Word mail-merge generates a “What went well” and “Even better if” list for each student which can then be used to provide individual feedback and help to fill knowledge gaps
Personalised reports can be printed or emailed directly to students
Step-by-step instructions included.
April 2021 update: Grade boundaries have been updated. Grades are now stored in a single table rather than multiple nested IF statements. This will make it easier for you to verify and edit grade boundaries and apply them to all test data.
Introduce your students to HTML using a drag and drop interface. Designed to be intuitive and colourful, students drag Lego-like ‘tag’ blocks onto the board to build up their page. Works on both mouse-based computers and touch-screen tablets.
This resource includes “Tutorial 1” and “Teacher’s Notes”, both as printable PDFs.
Tutorial 1 is an introduction to the Weggo! interface and a quick “Hello world” lesson. The Teacher’s Notes provide an overview of Weggo’s usage, system compatibility, limitations and pointers for each of the five tutorials.
Please be aware that Weggo! is ‘beta’ software, and some bugs will be present.
Weggo! is a free-to-use website with no adverts or logins.
I hope you and your students enjoy using Weggo!
Use the IMG tag to add images to your Weggo! HTML page. Images can be hot linked from other online resources, or a small amount of clipart images are supplied. Support for ALT text is included to promote accessibility and search engine-friendly authoring.
Please be aware that Weggo! is ‘beta’ software, and some bugs will be present.
Weggo! is a free-to-use website with no adverts or logins.
I hope you and your students enjoy using Weggo!
Add links to other web pages using the <a> tag. Links can be added to headline, paragraph, and list item tags.
Please be aware that Weggo! is ‘beta’ software, and some bugs will be present.
Weggo! is a free-to-use website with no adverts or logins.
I hope you and your students enjoy using Weggo!
Create HTML ordered (numbered) and unordered (bullet-point) lists using Weggo’s unique drag-and-drop editor.
The printable PDF shows step-by-step instructions of how to create simple lists.
Please be aware that Weggo! is ‘beta’ software, and some bugs will be present.
Weggo! is a free-to-use website with no adverts or logins.
I hope you and your students enjoy using Weggo!
The second tutorial for the Weggo! HTML Editor introduces more text tags such as headlines and paragraphs, which students use to begin adding more content to their web page.
Please be aware that Weggo! is ‘beta’ software, and some bugs will be present.
Weggo! is a free-to-use website with no adverts or logins.
I hope you and your students enjoy using Weggo!
A complete KS3 scheme of work, including how computers process and store binary, conversion to denary, binary addition, bitmaps, vector graphics, and sound.
Full of activities, discussions, and games especially written for years 7 to 9, and with all answers provided, this is an ideal introduction to key concepts to prepare and inspire your students for Key Stage 4.
Lesson 1: Binary to denary conversion + worksheet
Lesson 2: Denary to binary conversion + worksheet
Lesson 3: Binary addition and terminology + worksheet
Lesson 4: Character sets + worksheet
Lesson 5: Bits and pixels (bitmap and vector graphics) + worksheet
Lesson 6: Bits and sounds + worksheet
A fun scheme of work for students, easy-to-deliver for teachers. My students thoroughly enjoyed it, I’m sure yours will too.
Download today.
Ten string manipulation programming challenges to help students practice their Python and problem-solving skills and prepare for their Computer Science GCSE.
Students use their existing programming knowledge to plan each challenge in the booklet before testing it on their computer. This “writing-before-typing” approach helps to develop the crucial skills needed to gain maximum marks in the algorithms section of their exam.
The booklet is supplied ready to be printed and stapled to make a 16-page booklet (uses four duplex-printed A4 sheets), and as single pages for individual printing or uploading to your VLE.
A full set of example code is provided for teachers, written in a way which is appropriate for the GCSE students to fully understand.
This is a great way for students to practice their coding skills. Download today.
Ten list programming challenges to help students practice their Python and problem-solving skills and prepare for their Computer Science GCSE.
Students use their existing programming knowledge to plan each challenge in the booklet before testing it on their computer. This “writing-before-typing” approach helps to develop the crucial skills needed to gain maximum marks in the algorithms section of their exam.
The booklet is supplied ready to be printed and stapled to make a 16-page booklet (uses four duplex-printed A4 sheets), and as single pages for individual printing or uploading to your VLE.
A full set of example code is provided for teachers, written in a way which is appropriate for GCSE students to fully understand.
This is a great way for students to practice their coding skills. Download today.
AQA GCSE Business Studies Revision Questions – four sets of revision questions and answers of core concepts. These one-to-six-mark questions are designed to test the recall of key terms and identify knowledge gaps. Fully editable and printable, they are an ideal resource for students who have completed the specification and will soon be sitting their exams.
Question Bank 1: 10 questions.
Question Bank 2: 10 questions.
Question Bank 3: 6 questions based on the business decisions made by Apple when creating and launching the Vision Pro VR headset.
Question Bank 4: 7 questions about an expanding vehicle repair workshop.
My students found these questions helpful to refresh their core knowledge, helping them to build up to higher-mark questions. Full mark schemes are included.
A great resource for students, less planning for teachers. Download today.