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Programmer's Paradise

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(based on 24 reviews)

Computer Science resources for KS3-4, with a focus on programming. Programming resources include Scratch, Microbit, Small Basic and Visual Basic for now, with other languages potentially in the future, such as C#. I have worked with the AQA specification throughout my teaching career and so these resources will be suitable for anyone teaching the new AQA spec. Please review any resources, suggestions are welcome for improvements etc.

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Computer Science resources for KS3-4, with a focus on programming. Programming resources include Scratch, Microbit, Small Basic and Visual Basic for now, with other languages potentially in the future, such as C#. I have worked with the AQA specification throughout my teaching career and so these resources will be suitable for anyone teaching the new AQA spec. Please review any resources, suggestions are welcome for improvements etc.
KS2 / KS3 Rock paper scissors tutorial - subroutines
MrHawes8MrHawes8

KS2 / KS3 Rock paper scissors tutorial - subroutines

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This lesson is for students who have completed the introductory unit of Scratch, or have other experience in Scratch or other programming languages. The lesson focuses on creating a game using subroutines, and includes a presentation which introduces the task, the complete code for demonstration purposes and starter code for the students. There is also a tutorial for the students to complete the creation of the game following the demonstration.
Scratch UltraBundle - 3 Units
MrHawes8MrHawes8

Scratch UltraBundle - 3 Units

18 Resources
This bundle includes the Scratch beginner’s bundle, intermediate bundle and expert bundle all in one. I have used this for Years 5-7, using one unit each year as they move up the school. This could be used for other year groups as they encounter and improve with Scratch. Each unit should take 6-8 lessons, which is why I have spread them out over three year groups. In total there are 18 different resources bundled together here.
AQA Pseudocode Exam Style Question and Powerpoint 5
MrHawes8MrHawes8

AQA Pseudocode Exam Style Question and Powerpoint 5

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This is the fifth in a series of pseudocode lessons (based on AQA pseudocode) that have helped my GCSE classes improve their long answer pseudocode technique. The lessons built up towards working with 2D arrays etc in time for the exams. Included is the exam-style question, mark scheme and the powerpoint used to help deliver a lesson building up towards answering the longer pseudocode question. The powerpoint includes information about pseudocode as well as some warm up pseudocode questions. Some of the powerpoints include theory as well, for example arrays or string handling if necessary to answer the longer pseudocode question.
AQA Pseudocode Exam Style Question and Powerpoint 4
MrHawes8MrHawes8

AQA Pseudocode Exam Style Question and Powerpoint 4

(0)
This is the fourth in a series of pseudocode lessons (based on AQA pseudocode) that have helped my GCSE classes improve their long answer pseudocode technique. The lessons built up towards working with 2D arrays etc in time for the exams. Included is the exam-style question, mark scheme and the powerpoint used to help deliver a lesson building up towards answering the longer pseudocode question. The powerpoint includes information about pseudocode as well as some warm up pseudocode questions. Some of the powerpoints include theory as well, for example arrays or string handling if necessary to answer the longer pseudocode question.
AQA Pseudocode Exam Style Question and Powerpoint 2
MrHawes8MrHawes8

AQA Pseudocode Exam Style Question and Powerpoint 2

(0)
This is the second in a series of pseudocode lessons (based on AQA pseudocode) that have helped my GCSE classes improve their long answer pseudocode technique. The lessons built up towards working with 2D arrays etc in time for the exams. Included is the exam-style question, mark scheme and the powerpoint used to help deliver a lesson building up towards answering the longer pseudocode question. The powerpoint includes information about pseudocode as well as some warm up pseudocode questions. Some of the powerpoints include theory as well, for example arrays or string handling if necessary to answer the longer pseudocode question.
KS2 / KS3 Scratch Introduction Bundle
MrHawes8MrHawes8

KS2 / KS3 Scratch Introduction Bundle

6 Resources
The resources in this bundle should cover 7 lessons, and result in students creating 4 different programs. The associated content covers algorithms, sequencing, selection and iteration, and the assessment at the end also includes debugging and showing an understanding of code.
KS2 Introduction to Scratch Assessment
MrHawes8MrHawes8

KS2 Introduction to Scratch Assessment

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This assessment is based around lessons completed using Scratch, and includes questions on algorithms, sequencing, selection, iteration, and debugging and understanding code. There are 13 questions in total, with 17 marks available.
KS2 Scratch Controlling sprites drawing program
MrHawes8MrHawes8

KS2 Scratch Controlling sprites drawing program

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Included in this resource is a short PowerPoint presentation which includes a quick starter and introduces the idea of using Scratch to create an Etch-a-sketch type drawing program. I usually then show them the finished program, and then give them instructions on creating the sprite, and moving it with the arrow keys. After that, they begin to work on their own programs and use the tutorial if they are stuck or need a hint. If there is time at the end, they can have a drawing competition using their newly created programs!
KS2 / KS3 Scratch chatbot lesson
MrHawes8MrHawes8

KS2 / KS3 Scratch chatbot lesson

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This resource is for students who have already completed an introductory unit of Scratch, or are older students who might be more familiar with programming. They will create a program on Scratch using sequencing and selection.
KS2 / KS3 Scratch Falling Fruit Game
MrHawes8MrHawes8

KS2 / KS3 Scratch Falling Fruit Game

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This lesson is based around using indefinite iteration in Scratch, through creating a game where the player catches randomly falling objects. This resource includes the full game code, a presentation to introduce indefinite iteration, and a tutorial for students to create the game.
KS2 Scratch sequencing lesson materials
MrHawes8MrHawes8

KS2 Scratch sequencing lesson materials

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Included in this resource is a tutorial for programming a joke animation on Scratch, as well as a sample program. I usually begin by showing the finished program, then give them some step-by-step instructions. When it is their turn to program, the tutorial is made available to give them any help they need and remind them of what needs to be added to their program next.
Microbit DIRT Reflection lesson
MrHawes8MrHawes8

Microbit DIRT Reflection lesson

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Included is a DIRT lesson following a microbit unit of work. Includes a fake Kahoot leaderboard to display top scores, and questions used to reinforce knowledge of the topic.
GCSE Brute Force Malware Programming Lesson
MrHawes8MrHawes8

GCSE Brute Force Malware Programming Lesson

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A programming lesson designed to help the students improve their programming skills, as well as learning about brute force attacks. The lesson begins with a research task and ends with a step-by-step activity to create a program that will guess a password that the user has entered. Included is the PowerPoint presentation, programming instructions for students, and the final code in a text file for the teacher.
GCSE Bitmap Image File Size Calculator Programming Lesson
MrHawes8MrHawes8

GCSE Bitmap Image File Size Calculator Programming Lesson

(0)
This lesson is based around programming skills and knowledge, as the students work through the worksheet (on the computers is best a they can copy and paste code snippets into the other document). Once they have answered the questions on the worksheet they should also have the Bitmap Calculator Code document containing the code snippets required to create the program. Then they can go onto Visual Basic to write the program, and test it to see if it is working correctly. There are also a couple of extension tasks at the bottom of the worksheet. I have also included the final code that I used to demonstrate the program working at the start of the lesson, and the PowerPoint which I used to outline the task and give them instructions on how to complete the tasks.
Storage KS3 Lesson
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Storage KS3 Lesson

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This resource contains a PowerPoint presentation to introduce different types of storage, another containing questions for the main activity (each will need to be printed for each team), and information sheets for the students to research the answers to the questions. It is best to keep these on the computer, rather than print them for each student. For the main activity, students team up in 3s, and take the first question from the teacher. They use the information sheets to find out the answer, write it down and then bring it up to check with the teacher. If correct, they hand back the first question and take the second. If incorrect, they go back to find the correct answer. The winning team is the first to answer all 10 questions. Questions and answers are also included in a text file for easy access for the teacher. This is the eighth lesson in the topic 'How a Computer Works'.
How a Computer Works Revision Lesson KS3
MrHawes8MrHawes8

How a Computer Works Revision Lesson KS3

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This is the tenth and final lesson in the 'How a Computer Works' topic, and includes a worksheet, online quizzes and games for students to play to revise everything from the previous lessons.
Hardware Components Lesson KS3
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Hardware Components Lesson KS3

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This PowerPoint can be used to show students the components that go inside a computer. I used a laptop disassembly to go along with this, but have left in slides including images of the different components so it can be used without. Following this the students go online to look at important features of each component, and how they work to make the computer as a whole work. This is the second lesson in the 'How a Computer Works' topic.
Microbit Iteration Lesson 2
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Microbit Iteration Lesson 2

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This resource is a PowerPoint presentation that helps to reinforce definite vs. indefinite iteration, and also includes instructions for creating a game for the microbit. Complete code blocks shown in the PowerPoint.
Small Basic Iteration programming lesson
MrHawes8MrHawes8

Small Basic Iteration programming lesson

(1)
Included is a presentation on iteration using Small Basic. Includes some theory and programming tasks, including all of the code required, instruction sheets and code snippets useful for helping students who might otherwise struggle with programming. I have used this with multiple mixed ability Year 8 classes, who have all managed some success with programming. Also included at the end of the presentation is a link to a Kahoot quiz written specifically for this lesson. One of the early tasks involves changing the background colour of the graphics window. Be aware that if students play around with the timing then it could potentially affect students with epilepsy. I made sure that none of my students would be affected before planning this lesson.
Microbit Click Wars Lesson - flowchart included
MrHawes8MrHawes8

Microbit Click Wars Lesson - flowchart included

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This lesson includes the PowerPoint needed to have the students create a game called Click Wars, and the flowchart card sort activity alongside it. Also included is the instruction sheet for the students to work from, and a Word document containing the coded solutions.