Welcome to Mr W's Teaching Emporium.
I love to create learning games, quizzes, pupil-led activities and creative lessons to make a child's learning journey enjoyable and memorable. After all, we're only at school once!
Check out my YouTube channel for more FREE resources!
Welcome to Mr W's Teaching Emporium.
I love to create learning games, quizzes, pupil-led activities and creative lessons to make a child's learning journey enjoyable and memorable. After all, we're only at school once!
Check out my YouTube channel for more FREE resources!
Quizmaster is a really useful tool that has historically been used to support children who find English challenging in Years 7 and 8 but has also been used to provide a fun revision activity for Years 5 and 6.
Included in the pack:
Game Cards - print double sided, trim the cards to size, stick the sheets together and laminate. Once done, you’ll have a resource that you can use year after year. The question categories are: Spelling, Punctuation and Technique.
Game Board - An A3 Quizmaster Game Board. Again, laminate and use it year after year.
Cut-out game counters
You will need a dice (physical or online) to play this game.
‘Greetings. Welcome to Bell Hollow Hospital…’ You have been tasked with repairing a damaged energy cell at the heart of an abandoned hospital with a terrifying past. As you progress through the levels, gather evidence to help solve the mystery behind the deadly disease known as ‘the Reaping.’ Answer questions on the evidence you find, describe the setting in your evidence log and crack the code to gain access to the facility.
A resource that took weeks to make, ‘Escape’ is a PowerPoint-based ‘horror’ video game complete with sound effects and music, moving elements and on-screen controls. The children play along in their activity booklet which contains everything you need: an ongoing comprehension, writing task and exam strategy puzzle. Everything you need is right here.
SATs/11+ English can be a bit of a slog for many children. This video game is designed to combat that impression and make it a lot more engaging.
This printable activity booklet is designed for a whole-school approach to revision and will provide your class or school with twenty-one multi-subject-friendly revision activities. Not only that, the booklet also contains advice, guidance and an empty revision timetable that can be filled however you choose. Although mainly aimed at secondary-school children, this booklet will also work for Years 5 and 6.
Simply download and print. Job done!
A simple start and stop spinner to decide which reading method you will use in a particular lesson. Simply click the button to start the spinner and click it to stop the spinner. Complete with a moving background and sound effects.
We all know and love the ITV game show, The Chase, and now you can bring this into the classroom to support your efforts in teaching information retrieval in comprehensions.
Formatted to look like the original show, this pack comes with six comprehension extracts, a PowerPoint containing multiple choice questions and individual ‘chase’ boards (to determine the prizes).
The Comprehension texts provided:
Little House in the Big Woods
Goodnight, Mr Tom
Stig of the Dump
The Secret Garden
The Borrowers
Tuck Everlasting
This is a hugely popular activity that children often request. Best suited to teaching SATs, Independent 11+ or to support children in their transition into Year 7.
Yes, one whole year!
Designed for digital displays, these futuristic-looking MP4 files can be looped on your school’s information displays, embedded in your lesson PowerPoints or simply played on your interactive whiteboard.
Covering Comprehension, Creative Writing, Vocabulary, Punctuation, Spelling and Syntax, this version of Trivial Pursuit is designed for revising SATs/11+ English, spread out over 280+ questions!
This pack includes:
Question cards
Steal cards to keep children engaged
Game counters
An A3 Trivial Pursuit game board
Printable rules
Six comprehension extracts
Create your own question cards by printing in colour, trim the paper down, stick the two sides of the question card together, laminate them, trim them again and you’ve got a reusable resource to use every year!
Designed for English essays and Creative Writing, these automated writing criteria operate in Excel and, using a simple colour-flag tick box system, each will total up the score out of 40 for you. When you have finished marking, simply add it to your print queue and go on to your next piece of work. It will be down to the children to give themselves a WWW and EBI comment based on the colour flags they have received for this particular work.
You could even make a copy of each tab to return to later! Both criteria are fully editable and have been proven to save time.
The premise of this third and final part of the ‘Escape’ video game series is to provide the children with a creative opportunity to write the ‘final chapter.’
A dramatic title screen reveals a simple fjordic timelapse video and the instruction to write the next section of the story. Once the children finish, they use the ‘automated marking rubric’ to identify which are the key areas they need to improve.
Prepare for seven rounds of competitive in-class fun thanks to this PowerPoint-based English game show. Designed to look like a TV show, the game covers seven rounds of questions in preparation for SATS or 11+ English exams.
Topics covered:
Comprehension (including small printable text extract)
Creative Writing
Spelling (x2 dictation rounds using an AI voice)
Vocabulary
Punctuation
Sentence Structure
To begin, split your class into four teams with four hot-seats at the front of the room. The class all play along in their books and will take it in turns to sit in their team’s hot seat at the front of the room.
There are three lifelines and a steal button for each team and, thanks to some macro coding, you can use the coloured-controls at the foot of the PowerPoint screen to record all scores. Don’t forget to click ‘enable content’ when you first load the file to enable this feature!
Complete with moving backgrounds, TV hosts, sound effects and interactive clickable buttons, this game has been a huge hit with my Year 6s and I hope it can be for yours too!
After Escape comes Escape II: The Masked One.
Children in Year 6 were begging for the installment of the ‘Escape’ video game series after they completed the first. This time, this interactive PowerPoint-based ‘video game’ sees the wife of Agent CSL0109 deployed in the Arctic North, seeking information on the whereabouts of Dr E. Cooper and the elusive ‘L.’ The only problem is, she is not alone… the Masked One is hunting her!
As with the first game, children play along in their activity booklets, completing comprehension questions designed to test the key comprehension skills. The whole game takes about an hour to play and is full of interactive on-screen controls, cinematic cuts and dramatic music.
Most significantly, adopting a ‘one mark per minute rule’ provides the children with 30 minutes to complete the comprehension in their groups and the game-screen reveals the whereabouts of ‘the Masked One.’ If the screen is active for more than 30 minutes, it is Game Over but, if all children launch their escape pod in time, the whole class will be airlifted to safety in an epic final scene.
This resource series has proven incredibly popular with every Year 6 group. Even now, they are begging for more.
NOTE: This game is Part 2 of a three-part series!
This three-part ‘horror’ video game series has been incredibly popular with Year 6. Months in the making, this is a must-have for any study of Comprehension, Exam Strategy and Creative Writing.
This is a lesson with a difference. This Creative Writing lesson, ‘Swansong,’ is accompanied by a movie to provide a backstory and inspiration for the children as they begin to write on a topic that has been featured all too regularly in our news feed in recent years.
By purchasing this pack, you get:
A lesson PowerPoint (fully animated, timed and ready to use). This also includes the aforementioned movie.
A success criteria for self and peer assessment.
Six images to provide additional inspiration for your pupils to use.
This lesson can be used across a variety of year groups but is recommended for classes between Year 6 and Year 10.
Welcome to 'The Shadow of Duality: The Revision Revision Board Game for The Strange Case of Dr Jekyll and Mr Hyde.
This group revision board game is an entertaining way to revisit Robert Louis Stevenson’s The Strange Case of Dr Jekyll and Mr Hyde for GCSE English Literature. Groups of 4-6 players will face seven different categories of question cards and choice of pathways across the board, each presenting different outcomes and dilemmas along the way (aimed at replicating not only the duality of man but also the impact of individual choice and reputation).
The seven categories of questions are:
Plot (recapping the plot and its development)
Character (exploring key characters’ personalities and traits)
Themes (examining the key themes and their impact)
Quotes (identifying key quotes and their speakers)
Challenge (timed challenges to test your knowledge under pressure)
Virtues (exploring virtuous aspects like the actions of Dr Jekyll)
Vices (examining sinful or vicious aspects like the persona of Mr Hyde)
Not only are there questions to answer, the choice to pursue Virtues and Vices questions bring individual choices. Virtues questions provide an opportunity to aid others whilst Vices questions provide an opportunity to place the self first, much like Dr Jekyll’s pursuit of the egotistical desire to be recognised in the field of Science.
By purchasing this game, you will receive:
x1 printable two-page A3 game board
x7 printable decks of 24 question and answer cards (168 questions in total)
x6 printable Jekyll-and-Hyde-themed game counters
x1 printable A4 game instructions (folded)
Please Note: Players will require a six-sided dice and access to a timer to play (NOT included).
In order to play the game, simply print and laminate the game boards, card decks, game counters and instructions. Be sure to print the game cards double-sided! Plus, by laminating, you can reuse the resource in the future!
Replay the game as many times as you wish or even send the question cards home as additional revision if you so wish.
Do your students have what it takes to uncover The Shadow of Duality?
Welcome to ‘The Beast Within’: The Lord of the Flies Revision Game for GCSE English Literature.
Designed for group revision, the aim of the game is to be the first to reach ‘The Beast Within’ by answering relevant questions on William Golding’s Lord of the Flies. Groups of 4-6 players will face six categories of questions:
Events: Testing knowledge of the plot and the development of key themes and concepts.
Quotations: Testing knowledge of key quotations from the novel.
Symbols: Testing knowledge of key symbols and symbolism in the novel.
Themes: Testing understanding of the impact and development of key themes.
Analysis: Testing ability to analyse key concepts, themes, and ideas, similar to GCSE English Literature exams.
Beast: The ultimate test of knowledge, including advanced ideas such as Darwinism, Freudian Theory, and Biblical Symbolism. This is to encourage knowledge that will aid the pursuit of GCSE Grades 8-9.
By purchasing this game, you will receive:
x1 Printable A3 Game Board
x6 Printable Decks of Question Cards (24 cards - 144 questions in total, all with answers included)
x6 Printable Lord of the Flies themed game counters
x1 Printable A4 Game Instructions leaflet (folded)
In order to play the game, simply print the instructions, game board, tokens and question cards according to their specified paper size (ensuring that question cards are printed double-sided to be able to identify their categories on the reverse) and, for additional durability, laminate them for future use before cutting them out using a paper trimmer. The game also requires the use of a six-sided dice (either physical or virtual).
Replay the game as many times as you like with your students and you could even send the questions home as additional revision material should you so wish!
Do your students have what it takes to uncover The Beast Within?
This bundle gives you a platform to teach and revise SATs/11+ skills whilst removing the boredom factor, all for significantly less than what you would pay if buying the resources separately! Put some fun in SATs/11+ English.
What you get:
Escape - an immersive horror PowerPoint video game with play along activity booklet and mark scheme. (RRP £7.99)
The Ultimate 11+ English Game Show (SATS/11+) - a fully interactive, seven-round PowerPoint TV show for SATS/11+ English preparation. (RRP £4.99)
Interactive TV quiz show - an animated and formatted PowerPoint TV quiz show style template ready for you to add your questions and answer options to. (RRP £1)
The Chase: SATs/11+ Comprehensions - a PowerPoint version of the beloved ITV game show, The Chase, all based on a pack of six comprehension texts. (FREE)
Quizmaster - a board game to revise spelling, writer’s techniques and punctuation. (FREE)
Trivial Pursuit for 11+ English (SATs/11+) - an English version of the popular board game. (FREE)
Dive into the spirit of Charles Dickens’ classic novella with this engaging GCSE English Literature revision board game, designed to make exam preparation interactive and fun! Tailored for groups of 4-6 players, this game will not only add competition and enjoyment to a self-running group activity, it will, if laminated, provide you with a resource that you can use year-on-year with your classes and revision groups…
…AND IT’S COMPLETELY FREE!
The instruction booklet details how to play so simply print the A4 booklet double-sided, fold it on the dotted line and your students will be able return to the instructions again if they need help or clarification. If you’d like to see how the game works, please check out the instruction booklet preview.
By downloading this resource, you will gain access to:
x1 A3 three-piece game board.
x6 question & answer cards (to be printed double-sided):
* x30 Plot, Character, Theme, Quotes and Context cards (x150 questions in total)
* x20 Spirit’s Challenge cards
x6 themed game counters
x1 instruction booklet
Game preparation:
You will need to print the game board, cards, counters and instruction booklet according to their specified paper size in the file name (laminating the board, cards and counters if you plan on using it again). IMPORTANT: Print the question cards double-sided so that each question ‘card’ is backed. This also makes trimming much quicker!
You will need a six-sided dice and one minute timer to play this game. This can be virtual or physical.