Welcome to Mr W's Teaching Emporium.
I love to create learning games, quizzes, pupil-led activities and creative lessons to make a child's learning journey enjoyable and memorable. After all, we're only at school once!
Check out my YouTube channel for more FREE resources!
Welcome to Mr W's Teaching Emporium.
I love to create learning games, quizzes, pupil-led activities and creative lessons to make a child's learning journey enjoyable and memorable. After all, we're only at school once!
Check out my YouTube channel for more FREE resources!
Dive into the spirit of Charles Dickens’ classic novella with this engaging GCSE English Literature revision board game, designed to make exam preparation interactive and fun! Tailored for groups of 4-6 players, this game will not only add competition and enjoyment to a self-running group activity, it will, if laminated, provide you with a resource that you can use year-on-year with your classes and revision groups…
…AND IT’S COMPLETELY FREE!
The instruction booklet details how to play so simply print the A4 booklet double-sided, fold it on the dotted line and your students will be able return to the instructions again if they need help or clarification. If you’d like to see how the game works, please check out the instruction booklet preview.
By downloading this resource, you will gain access to:
x1 A3 three-piece game board.
x6 question & answer cards (to be printed double-sided):
* x30 Plot, Character, Theme, Quotes and Context cards (x150 questions in total)
* x20 Spirit’s Challenge cards
x6 themed game counters
x1 instruction booklet
Game preparation:
You will need to print the game board, cards, counters and instruction booklet according to their specified paper size in the file name (laminating the board, cards and counters if you plan on using it again). IMPORTANT: Print the question cards double-sided so that each question ‘card’ is backed. This also makes trimming much quicker!
You will need a six-sided dice and one minute timer to play this game. This can be virtual or physical.
Quizmaster is a really useful tool that has historically been used to support children who find English challenging in Years 7 and 8 but has also been used to provide a fun revision activity for Years 5 and 6.
Included in the pack:
Game Cards - print double sided, trim the cards to size, stick the sheets together and laminate. Once done, you’ll have a resource that you can use year after year. The question categories are: Spelling, Punctuation and Technique.
Game Board - An A3 Quizmaster Game Board. Again, laminate and use it year after year.
Cut-out game counters
You will need a dice (physical or online) to play this game.
This fully animated two-minute PowerPoint lap timer can be used in a variety of settings. Click the Start button and a chime will sound. The first number will then illuminate and the arrow will move for two-minutes onto the next number. In the background, a coloured circle will indicate how much of that particular go is left. At the end of the timer, an automatic video will display a green tick.
This has been used in English lessons to time shared reading but it can be used in most if not all subjects.
We all know and love the ITV game show, The Chase, and now you can bring this into the classroom to support your efforts in teaching information retrieval in comprehensions.
Formatted to look like the original show, this pack comes with six comprehension extracts, a PowerPoint containing multiple choice questions and individual ‘chase’ boards (to determine the prizes).
The Comprehension texts provided:
Little House in the Big Woods
Goodnight, Mr Tom
Stig of the Dump
The Secret Garden
The Borrowers
Tuck Everlasting
This is a hugely popular activity that children often request. Best suited to teaching SATs, Independent 11+ or to support children in their transition into Year 7.
Available for free, this Black History Month ‘TV gameshow’ is designed for four contestants (pre-arranged or volunteers) to participate in a Black History quiz in front of an assembly audience. Containing twelve questions on a broad range of Black History topics, it concludes with a powerful quotation from James Baldwin to really drive home the thought.
Covering Comprehension, Creative Writing, Vocabulary, Punctuation, Spelling and Syntax, this version of Trivial Pursuit is designed for revising SATs/11+ English, spread out over 280+ questions!
This pack includes:
Question cards
Steal cards to keep children engaged
Game counters
An A3 Trivial Pursuit game board
Printable rules
Six comprehension extracts
Create your own question cards by printing in colour, trim the paper down, stick the two sides of the question card together, laminate them, trim them again and you’ve got a reusable resource to use every year!
Yes, one whole year!
Designed for digital displays, these futuristic-looking MP4 files can be looped on your school’s information displays, embedded in your lesson PowerPoints or simply played on your interactive whiteboard.
This printable activity booklet is designed for a whole-school approach to revision and will provide your class or school with twenty-one multi-subject-friendly revision activities. Not only that, the booklet also contains advice, guidance and an empty revision timetable that can be filled however you choose. Although mainly aimed at secondary-school children, this booklet will also work for Years 5 and 6.
Simply download and print. Job done!
A simple start and stop spinner to decide which reading method you will use in a particular lesson. Simply click the button to start the spinner and click it to stop the spinner. Complete with a moving background and sound effects.
The Behaviour Matrix is a simple yet effective way to manage behaviour in your classroom.
Simply enter each pupil’s name into the designated spaces for your class and display the PowerPoint on your Interactive Whiteboard. Once you do, an epic title screen will appear, accompanied by a cinematic sound effect, signalling to the class that the ‘Matrix’ is now active.
The behaviour screen will automatically appear (no need to advance the PowerPoint manually). You can update a pupil’s status at any time by pressing the button to the right for rewards or to the left for sanctions. Pupils can move in both directions during a single lesson which has been shown to promote individual responsibility. With sanctions and rewards clearly labelled across the top of the screen, pupils will easily see their current status; note that the labels are editable and can be customised to align with your school’s behaviour system.
Every time a sanction or reward is given, a corresponding cinematic sound effect will play. This means that during independent tasks, pupils will be alerted by sound if they are being rewarded for their work or sanctioned for poor behaviour.
Additionally, with a clickable traffic light system at the bottom of the screen, you can indicate whether pupils are allowed to talk or not. Clicking the amber button in the centre will initiate an epic 3-second countdown, signalling that conversations must stop within that time. Use the status buttons effectively once the lights turn ‘red’ and the corresponding sound effect plays to reinforce expectations. To allow talking again, simply click the ‘green’ light to deactivate the red light, play the ‘green’ sound effect and illuminate the green light.
There are 38 pupils spaces in the template provided. Simply delete any superfluous names and status boxes for your classes. Tip: Save a different matrix for each class and pin the PowerPoints on your ‘open menu’ to enable swift access for each class you teach.
This system really works and is highly regarded by pupils in my own classes!
‘Greetings. Welcome to Bell Hollow Hospital…’ You have been tasked with repairing a damaged energy cell at the heart of an abandoned hospital with a terrifying past. As you progress through the levels, gather evidence to help solve the mystery behind the deadly disease known as ‘the Reaping.’ Answer questions on the evidence you find, describe the setting in your evidence log and crack the code to gain access to the facility.
A resource that took weeks to make, ‘Escape’ is a PowerPoint-based ‘horror’ video game complete with sound effects and music, moving elements and on-screen controls. The children play along in their activity booklet which contains everything you need: an ongoing comprehension, writing task and exam strategy puzzle. Everything you need is right here.
SATs/11+ English can be a bit of a slog for many children. This video game is designed to combat that impression and make it a lot more engaging.
Prepare for seven rounds of competitive in-class fun thanks to this PowerPoint-based English game show. Designed to look like a TV show, the game covers seven rounds of questions in preparation for SATS or 11+ English exams.
Topics covered:
Comprehension (including small printable text extract)
Creative Writing
Spelling (x2 dictation rounds using an AI voice)
Vocabulary
Punctuation
Sentence Structure
To begin, split your class into four teams with four hot-seats at the front of the room. The class all play along in their books and will take it in turns to sit in their team’s hot seat at the front of the room.
There are three lifelines and a steal button for each team and, thanks to some macro coding, you can use the coloured-controls at the foot of the PowerPoint screen to record all scores. Don’t forget to click ‘enable content’ when you first load the file to enable this feature!
Complete with moving backgrounds, TV hosts, sound effects and interactive clickable buttons, this game has been a huge hit with my Year 6s and I hope it can be for yours too!
This is a lesson with a difference. This Creative Writing lesson, ‘Swansong,’ is accompanied by a movie to provide a backstory and inspiration for the children as they begin to write on a topic that has been featured all too regularly in our news feed in recent years.
By purchasing this pack, you get:
A lesson PowerPoint (fully animated, timed and ready to use). This also includes the aforementioned movie.
A success criteria for self and peer assessment.
Six images to provide additional inspiration for your pupils to use.
This lesson can be used across a variety of year groups but is recommended for classes between Year 6 and Year 10.
The premise of this third and final part of the ‘Escape’ video game series is to provide the children with a creative opportunity to write the ‘final chapter.’
A dramatic title screen reveals a simple fjordic timelapse video and the instruction to write the next section of the story. Once the children finish, they use the ‘automated marking rubric’ to identify which are the key areas they need to improve.
After Escape comes Escape II: The Masked One.
Children in Year 6 were begging for the installment of the ‘Escape’ video game series after they completed the first. This time, this interactive PowerPoint-based ‘video game’ sees the wife of Agent CSL0109 deployed in the Arctic North, seeking information on the whereabouts of Dr E. Cooper and the elusive ‘L.’ The only problem is, she is not alone… the Masked One is hunting her!
As with the first game, children play along in their activity booklets, completing comprehension questions designed to test the key comprehension skills. The whole game takes about an hour to play and is full of interactive on-screen controls, cinematic cuts and dramatic music.
Most significantly, adopting a ‘one mark per minute rule’ provides the children with 30 minutes to complete the comprehension in their groups and the game-screen reveals the whereabouts of ‘the Masked One.’ If the screen is active for more than 30 minutes, it is Game Over but, if all children launch their escape pod in time, the whole class will be airlifted to safety in an epic final scene.
This resource series has proven incredibly popular with every Year 6 group. Even now, they are begging for more.
NOTE: This game is Part 2 of a three-part series!
This PowerPoint based rewards board is designed to reward positive behaviour, placing additional focus on collective class responsibility. It is fully animated with moving backgrounds, sound effects and nine editable boxes to showcase your clear expectations.
It follows my own school’s behaviour rewards system (House Point and Commendation) but you can change it to your own tiered system. You can also change any of the behaviours to suit your own expectations.
To use:
Present the PowerPoint on your projector or IWB.
Use the plus and minus buttons on each behaviour expectation to place the corresponding number in the Rewards Panel at the bottom of the screen. E.g. the ‘Kindness’ plus button will add the ‘1’ and the ‘Kindness’ minus button will remove it.
Once boxes 1-4 are filled in, the class are rewarded with a House Point. Once all boxes (1-6) are filled in, the class are rewarded with a Commendation.
The red boxes are for poor behaviour and clicking the plus signs on any of the red boxes will freeze boxes 4 and 6 (thus preventing the class from receiving their reward); this MUST be a temporary measure to encourage positive behaviour from those who have not met expectations yet. Use any of the red minus buttons to remove the ‘Frozen’ icons.
By encouraging collective responsibility from the class, it places the responsibility for good behaviour on all children. Publicly celebrating good behaviour and using individual children’s behaviour to dictate the outcome has frequently encouraged results. For this to to work fully, it is vital that you demonstrate that you are more interested in rewarding the positive!
Citizen, welcome to the TimeMaster’s Guild.
‘TimeMaster: 2023 Edition’ is a video-game-style PowerPoint designed to quench that thirst for games during Tutor Time or Golden Time. Classes begin by selecting their character, Hydra or Firefly, before being immersed in space-age animated graphics, fully interactive games and bass-hungry Cyberpunk music… This will seriously light up your classroom!
The game includes:
A general knowledge quiz
A minesweeper challenge
An anagram solver challenge
A sharpshooter challenge
Does your class have what it takes to become a TimeMaster?
Mornings can sometimes be a little hectic for varying reasons so getting important information to our classes can be a little challenging at times but, with this digital classroom noticeboard, the children can read the day’s important information at their leisure.
Simply change ‘Your Teacher’ to your own name, add the day’s notices, choose someone in your class to be crowned ‘Yesterday’s Class Hero’ and you’re good to go - the date updates itself so no annoying admin!
These A3 Autism Awareness posters come in printable PDF format. Covering each of the key needs of people with Autism, they can be displayed simultaneously or rotated so there is a different focus each week.
By purchasing this resource, you receive two different versions of the poster pack:
Teacher’s Pack - for display in your classroom or around school.
Staff Pack - for use by SENCOs or for Staff Room display.
Welcome to the Feedback Hub!
Fully customisable for whichever subject you teach, this is an incredibly speedy way to mark your pupil’s work. Begin by loading in the names of your pupils into the ‘Class List & Data’ tab, type in your criteria and begin marking.
What the ‘Feedback Hub’ does is it reads the scores you load into the ‘Class List & Data’ table and, at the touch of a button, presents you with a score breakdown, a WWW and an EBI target, all in a clearly presented printable criteria for you to return with the child’s work. All names and scores are loaded from a drop-down menu in the pupil name selector. NO NEED TO WRITE ANY COMMENTS YOURSELF!
By saving one of these for each of your classes, you only need to make a copy for each piece of work and you will have a pre-named, automatically-dated criteria whenever you need it. This will save you hours!