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Computing, Business and IT Buddy

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.

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With a few decades of experience teaching Computer Science, Business and IT, this shop has a variety of resources for KS3 Computing as well as the KS4 GCSE Computer Science, GCSE Business, BTEC Business and BTEC TA DIT. More resources coming in the near future.
GCSE Computer Science 9-1 Data Representation - Number 4
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GCSE Computer Science 9-1 Data Representation - Number 4

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Binary Addition This resource uses a spreadsheet to teach binary addition, and then encourages students to do a double-check to ensure that their answer is correct. By teaching via spreadsheet first, they will get into the habit of adding the 1s and 0s correctly, so that when doing it written, their mind knows the process to follow. Student worksheet and teacher solution included.
Data Representation - Converting Numbers Bundle
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Data Representation - Converting Numbers Bundle

5 Resources
I have developed a simpler method for converting numbers: Binary to denary (and vice versa) Binary to hexadecimal (and vice versa) Denary to Hexadecimal via Binary (and vice versa) By teaching via spreadsheet, it will hopefully enable students to master the conversion process quicker. The workbook follows on the from the spreadsheets - now students know the process, they can work through calculations manually.
KS3 Computer Science: Scratch Learning Game
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KS3 Computer Science: Scratch Learning Game

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Scratch - Secondary Perspective. Following on from practice learning game provided by teacher, students will now develop games in order to demonstrate programming skills. A good way of introducing terms that they will use when exploring Python later in the year. Iteration Selection Lists User input Output Broadcast (aka. function in Python)
Scratch for Secondary
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Scratch for Secondary

3 Resources
Introducing programming concepts in Scratch so as to make a logical transition from visual-based programming to text-based programming.
Year 7 Computing Induction Activity
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Year 7 Computing Induction Activity

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Introduce students to Year 7 Computing with Kodu. Develop/assess mouse control. Develop/Assess programming skills. Develop/Assess creativity. Bring competition into the class from the outset. A simple challenge to see where the students are at the start of Key Stage 3, and to show them the Computing is fun.