Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
A series of blank number lines for customising - suitable for any range of numbers in all Year Groups. Great for calculation, counting and finding patterns.
9 SATS style questions that require students to use their knowledge of BODMAS.
Questions in black are pulled from previous Arithmetic papers, while questions in blue have been created to mimic the style of the existing questions.
Great in the run up to KS2 SATS for practicing and testing students’ knowledge of the key concepts.
6 SATS style questions that require students to use their knowledge of Long Division.
All questions are from previous Arithmetic SATS papers, and there are three blank question boxes for you or your students to create new challenges.
Great in the run up to KS2 SATS for practicing and testing students’ knowledge of the key concepts.
Number Snake is a game that requires players to roll a dice to generate a number, spin a spinner to find out that number’s place value, and then identify that number in a 3-digit number on a Number Snake. The hardest game challenges students to create their own 3-digit numbers with numbers that they have rolled, whilst keeping them in size order.
This game pack contains:
Number Snake game differentiated 3 ways for varying levels of difficulty
A blank editable template that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable speech bubbles for working walls
Each game aims to hit the National Curriculum target: “I can talk about the values of digits in a 3-digit number”
Set of 3 target boards with questions that can be used as whole class starter activities, or for groups of students to work their way through to master Fractions, Decimals and Percentages and how they might relate to each other.
Questions ask students to order, convert, multiply, compare and divide the decimals, percentages and fractions that they are presented with.
Work your way through the three sheets to talk about equivalences too.
Some example questions:
Add as many decimals as you like to make 1
Order the decimals from smallest to largest
How many different ways can you make 1?
Would you prefer 20% of £75 or 75% of £20?
Jimmy scores 12 out of 20 on a test - what is this as a percentage?
Convert all percentages to decimals
Find the largest fraction on the board
Choose three random fractions and add them together
This eBook contains 10 curriculum compliant games to help your class master Place Value, as well as a printable set of grids going from 0 to 999 for students to use for reference. Print off the grids in A3 for ultimate effect!
This eBook covers National Curriculum objectives such as:
To find 10 or 100 more or less than a given number
To compare and order numbers up to 1,000
To read and write numbers up to 1,000 in numerals and words
To identify, represent and estimate numbers using different representations
To recognise the place value of each digit in a 3-digit number (H.T.O)
and more…
This eBook also contains extra resources for the games such as a question cards, score charts, digit cards and more,
Bundle of games and display posters covering Factors, Multiples and Primes.
Factor Fifty Game
Player use numbers up to 50 on a 1-50 grid and have to cover a chosen number with a counter. Once a number is covered, they must cover as many factors of that number as possible too. The winner has the most counters on the board at the end of the game!
Factor Challenge
Challenge students to find the factors of 10 consecutive numbers in a row - make this game easier or harder by changing the 10 consecutive numbers.
Factors, Multiples and Primes
A4 poster showing how Factors can be shown with arrays and Cuisenaire rods, and how to identify prime numbers in the same way. What does a number with lots of factors look like next to a prime number?
Factors
A4 poster showing the difference between a factor and a multiple with visual representations - can your class make their own colourful factors and multiples pictures?
This eBook contains 10 curriculum compliant games to help your class master Roman Numerals, as well as a printable Roman Numeral Numberline from 1 to 109 for students to use for reference. Print off the numberline in A3 for ultimate effect!
This eBook covers National Curriculum objectives such as:
To read numerals to 100 (I and C) and know that, over time, the numeral system changed to include the concept of 0 and place value
To read Roman Numerals to 1,000 (M) and recognise years written in Roman Numerals
This eBook also contains extra resources for the games such as a Roman Numeral Place Value chart, Numeral Cards, and Loop/Domino cards.
Ideal for revising Roman Numerals in the run up to Year 6/KS2 SATs.
When you purchase this KS1 Games to Develop Number and Place Value using 1-6 Dice e-book you’ll receive a PDF including 10 easy-to-play dice games, each of which has been designed to…
Develop Number and Place Value skills in line with the National Curriculum
Be a fun and interactive way of getting your class mastering key mathematical skills
Easy to use with clear instructions of how to play printed on every game
Usable by both teachers and teaching assistants, as well as by parents at home
Each game is pre-printed with clear instructions and a key National Curriculum objective that the game covers.
Objectives Covered include:
Pupils should be taught to count to and across 100, forwards and backwards, beginning with 0 or 1 or from any given number
Pupils should be taught to count, read and write numbers to 100 in numerals
Pupils should be taught to compare and order numbers from 0 up to 100
Pupils should be taught to use <, >, and = signs
Pupils should be taught to count in steps of 2, 3 and 5 from 0 and in tens from any number, forwards or backwards
and more!
Pack of Multiplication Games, including:
Hit the Target
Race to Arrays
Beat the Square, and
Multiplication League
These games cover key multiplication National Curriculum objectives in a fun and interactive way, and each game has clear instructions on how to play and what is needed printed on the sheet.
Hit the Target game also includes a blank template for complete customisation of the game, helping you to differentiate to meet the many needs and skills in your classroom.
This eBook of 10 teaching activities covers key National Curriculum objectives for EYFS and KS1 maths such as:
To count reliably with numbers from 1 to 20 and place them in order
To solve one-step problems involving multiplication and division by calculating the answer using concrete objects, pictoral representations, and arrays with the support of the teacher
To add and subtract one-digit and two-digit numbers to 20, including zero
To identify one more than and one less than a given number
To recognise the place value of each digit in a two-digit number (tens, ones)
and more…
Each activity is based on using the Card Beads that are included in every eBook and are ready for cutting out and using.
We’ve compiled 10 of our favourite games for tackling and mastering the Times Tables, as well as 10 blank template versions that you can use to tailor the games to the needs of your class and the varying level of abilities within it.
Every game is bright, colourful and linked to a National Curriculum objective in the form of an ‘I can’ statement. For example:
I can count on and back in steps of 10
I can count on and back in steps of 10 from any number
I can work out and recall the facts of the 2x table
I can work out and recall the facts of the 5x table
I can work out quick multiplication facts for the 2x, 5x and 10x tables
This e-book feature an introduction page that shows all games and their associated learning objective, so you can quickly identify which game matches your lesson objectives too.
When you purchase this KS1 Games to Master Multiplication e-book you’ll receive a PDF with 10 games and 10 templates for easy-to-play games, each of which has been designed to…
Help your children develop their multiplication skills and cover National Curriculum objectives
Be a fun and interactive way of getting young minds to master key mathematical skills
Easy to use with clear instructions of how to play printed on every game (apart from the blank templates, where you can make up your own instructions!)
Usable by both teachers and teaching assistants, as well as by parents at home
This 26-page eBook of Place Value games contains 3 curriculum compliant games, each differentiated 3 ways to meet the needs of students getting started, getting there, and becoming masters of the concept.
Plus, every game has Working Wall/Delving Deeper questions to accompany it that help students develop reasoning and mastery skills alongside their understanding of the subject.
Every Year 3 Games to Develop Place Value (with Editable Templates) eBook contains 7 completely editable PDF pages that allow you to customise the games, questions and working wall ‘speech bubbles’ to meet the varying needs of the students in your classroom.
When you purchase this Year 3 Games to Develop Place Value (with Editable Templates) eBook you will receive a 26-page PDF with…
3 curriculum compliant games, each differentiated 3 ways, plus a blank editable template version of each
Working Wall/Delving Deeper questions supplied for every game
Blank editable template versions of the questions sheets, and editable speech bubbles for working walls too
A bright and colourful design that’s bound to help students engage with Place Value and develop their key concept knowledge further
This eBook contains 7 editable PDF pages for complete customisation of the eBook to meet the varying needs of the students in your class.
Property Match is a game that requires players to match digit cards to their properties to win points.
This game pack contains:
Property Match game differentiated 3 ways for varying levels of difficulty
A blank editable template that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable speech bubbles for working walls
Each game aims to meet the National Curriculum target: “I can compare and order 3-digit numbers.”
Side to Side is a game that requires players to travel from one side of the game board to another by rolling a dice, recognising the number rolled in one of the other numbers on the board, and identifying its place value in a 3-digit number.
This game pack contains:
Side to Side game differentiated 3 ways for varying levels of difficulty
A blank editable template that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable speech bubbles for working walls
Each game also aims to hit the National Curriculum target: “I can compare and order 3-digit numbers.”
Fill Them In is a game that requires players to fill in missing numbers in a sequence that progresses in steps of 10 with games varying from 0 - 100 and 0 - 200 in steps of 10, and a more challenging game that requires students to count on in tens from a randomised starting number.
This game pack contains:
Fill Them In game differentiated 3 ways for varying levels of difficulty
Answers for Fill Them In games 1 and 2
Blank editable templates that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable speech bubbles for working walls
Each game aims to hit the National Curriculum target: “I can count on and back in steps of 10” and “I can count on and back in steps of 10 from any 1 digit number.”
Steps of 10 is a game that requires players to use a spinner (or pencil and paperclip) to select a number of moves they can make around the game board to try and land on numbers in turn. For example, to land on 10 first, 20 next, 30 the turn after that… Harder versions require students to work out the difference between multiples of 10 to work out a score.
This game pack contains:
Steps of 10 game differentiated 3 ways for varying levels of difficulty
A blank editable template that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable speech bubbles for working walls
Each game aims to hit the National Curriculum target: “I can count on and back in steps of 10 and find the difference between multiples of 10.”
100 Square is a game that requires players to use dice to create numbers, find numbers so many more than, and so many less than their rolled number and find their locations on the 100 squares to win points.
This game pack contains:
100 Square game differentiated 3 ways for varying levels of difficulty
A blank editable template that you can customise to make the game your own (editable in standard Adobe)
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank and editable delving deeper questions template and speech bubbles for working walls
Each game aims to hit the National Curriculum Target: “I can count on and back in steps of 10 from any number and say a number that is 10 more or 10 less.”
Cross it Off is a game that requires players to solve the equations that they land on and place a counter on the answer. This pack contains the game differentiated 3 ways for varying levels of difficulty, as well as a blank editable template that you can customise to make the game your own.
Each kit also includes:
Delving Deeper Questions to use alongside the games to develop a mastery approach
Blank template version of the delving deeper questions and speed bubbles for working walls - all editable in standard versions of Adobe
Each game aims to hit the National Curriculum Target: “I can work out the value of a letter or symbol in an equation.”
This 27-page eBook of Algebra Games contains 3 curriculum compliant games, each differentiated 3 ways to meet the needs of students getting started, getting there, and becoming masters of the concept.
Plus, every game has Working Wall/Delving Deeper questions to accompany it that help students develop reasoning and mastery skills alongside their understanding of the subject.
Every UKS2 Games to Develop Algebra (with Editable Templates) eBook contains 7 completely editable PDF pages that allow you to customise the games, questions, and working wall ‘speech bubbles’ to meet the varying needs of the students in your classroom.
What’s in the eBook?
‘Cross if Off’ game, differentiated 3 ways for varying levels of challenge
‘Shape Connections’ game, differentiated 3 ways for varying levels of challenge
‘Connect 3’ game, differentiated in 3 ways for varying levels of challenge
Working Wall & Delving Deeper questions for each of the three games
Answer Sheets (where available)
Interactive Template: Working Wall & Delving Deeper Questions
Interactive Template: Speech Bubble and Question Templates for use on Working Walls
Interactive Template: Editable ‘Cross it Off’ game template for complete customisation
Interactive Template: Editable ‘Shape Connections’ game template for complete customisation
Interactive Template: Editable ‘Connect 3’ game template for complete customisation