Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
9 SATS style questions that require students to use their knowledge of Multiplication, Division and Place Value.
Questions in black are pulled from previous Arithmetic papers, while questions in blue have been created to mimic the style of the existing questions.
Great in the run up to KS2 SATS for practicing and testing students’ knowledge of the key concepts.
9 SATS style questions that require students to use their knowledge of Multiplication and Division with 10, 100 and 1,000.
Questions in black are pulled from previous Arithmetic papers, while questions in blue have been created to mimic the style of the existing questions.
Great in the run up to KS2 SATS for practicing and testing students’ knowledge of the key concepts.
6 SATS style questions that require students to use their knowledge of Long Division.
All questions are from previous Arithmetic SATS papers, and there are three blank question boxes for you or your students to create new challenges.
Great in the run up to KS2 SATS for practicing and testing students’ knowledge of the key concepts.
9 SATS style questions that require students to use their knowledge of Times Tables and Division.
All questions have been pulled from previous Arithmetic papers to mimic the exact style of the exams.
Great in the run up to KS2 SATS for practicing and testing students’ knowledge of the key concepts.
9 SATS style questions that require students to use their knowledge of BODMAS.
Questions in black are pulled from previous Arithmetic papers, while questions in blue have been created to mimic the style of the existing questions.
Great in the run up to KS2 SATS for practicing and testing students’ knowledge of the key concepts.
When you purchase this KS1 Games to Develop Number and Place Value using 1-6 Dice e-book you’ll receive a PDF including 10 easy-to-play dice games, each of which has been designed to…
Develop Number and Place Value skills in line with the National Curriculum
Be a fun and interactive way of getting your class mastering key mathematical skills
Easy to use with clear instructions of how to play printed on every game
Usable by both teachers and teaching assistants, as well as by parents at home
Each game is pre-printed with clear instructions and a key National Curriculum objective that the game covers.
Objectives Covered include:
Pupils should be taught to count to and across 100, forwards and backwards, beginning with 0 or 1 or from any given number
Pupils should be taught to count, read and write numbers to 100 in numerals
Pupils should be taught to compare and order numbers from 0 up to 100
Pupils should be taught to use <, >, and = signs
Pupils should be taught to count in steps of 2, 3 and 5 from 0 and in tens from any number, forwards or backwards
and more!
When you purchase this KS1 Games to Develop Addition and Subtraction using 1-6 Dice e-book you’ll receive a PDF including 10 easy-to-play dice games.
Each game has been designed to…
Develop Addition and Subtraction skills in line with the National Curriculum
Be a fun and interactive way of getting your class mastering key mathematical skills
Easy to use with clear instructions of how to play printed on every game
Usable by both teachers and teaching assistants, as well as by parents at home
Each game has been matched to a key National Curriculum objective to help you navigate the games and decide which ones will be best to meet your lesson plans.
Objectives covered include:
Pupils should be taught to show that addition of two numbers can be done in any order and subtraction of one number cannot
Pupils should be able to recall and use addition and subtraction facts to 20 fluently
Pupils should be taught to represent and use number bonds and related subtraction facts within 20
Pupils should be taught to read, write and interpret mathematical statements involving addition, subtraction and equals signs
Help your KS1 children develop their knowledge of Place Value and Calculation using Counters with these fun games.
Each game is printed with easy-to-read and follow instructions, and meets key relevant National Curriculum objectives.
Objectives covered include:
Pupils should be taught to represent and use numbers bonds and related subtraction facts within 20
Pupils should be taught to add and subtract one-digit and two-digit numbers to 20, including zero
Pupils should be taught to solve problems involving multiplication and division, using materials, arrays, repeated addition, mental methods, and multiplication and division facts, including problems in contexts
Pupils should be taught to solve problems with addition and subtraction by applying their increasing knowledge of mental and written methods
and more!
We’ve compiled 10 of our favourite games for tackling and mastering the Times Tables, as well as 10 blank template versions that you can use to tailor the games to the needs of your class and the varying level of abilities within it.
Every game is bright, colourful and linked to a National Curriculum objective in the form of an ‘I can’ statement. For example:
I can recall facts for the 3x table
I can recall facts for the 4x table
I can recall facts for the 8x table
I can recall facts for the 6x table
I can recall facts for the 9x table
I can recall facts for the 11x table
I can recall my times table facts up to 12 x 12
I can find common multiples of two numbers
I can multiply numbers up to 12 x 12
This e-book features an introduction page that shows all games and their associated learning objective, so you can quickly identify which game matches your lesson objectives too.
When you purchase this KS2 Games to Master Multiplication e-book you’ll receive a PDF with 10 games and 10 templates for easy-to-play games, each of which has been designed to…
Help your children develop their multiplication skills and cover National Curriculum objectives
Be a fun and interactive way of getting young minds to master key mathematical skills
Easy to use with clear instructions of how to play printed on every game (apart from the blank templates, where you can make up your own instructions!)
Usable by both teachers and teaching assistants, as well as by parents at home
We’ve compiled 10 of our favourite games for tackling and mastering the Times Tables, as well as 10 blank template versions that you can use to tailor the games to the needs of your class and the varying level of abilities within it.
Every game is bright, colourful and linked to a National Curriculum objective in the form of an ‘I can’ statement. For example:
I can count on and back in steps of 10
I can count on and back in steps of 10 from any number
I can work out and recall the facts of the 2x table
I can work out and recall the facts of the 5x table
I can work out quick multiplication facts for the 2x, 5x and 10x tables
This e-book feature an introduction page that shows all games and their associated learning objective, so you can quickly identify which game matches your lesson objectives too.
When you purchase this KS1 Games to Master Multiplication e-book you’ll receive a PDF with 10 games and 10 templates for easy-to-play games, each of which has been designed to…
Help your children develop their multiplication skills and cover National Curriculum objectives
Be a fun and interactive way of getting young minds to master key mathematical skills
Easy to use with clear instructions of how to play printed on every game (apart from the blank templates, where you can make up your own instructions!)
Usable by both teachers and teaching assistants, as well as by parents at home
Set of Loop Cards from 2x to 12x for cutting out and using. Leave children to work out the answers, make it a timed trial, or use them as a lesson starter or plenary after a multiplication topic.
These loop cards are brightly coloured and can be laminated for longevity.
Get students thinking about multiplication and numbers in a different way. Each Multiplication Mastery Board asks students to show a calculation and then…
Record it as a repeated addition
Show in equal groups
Create the array
Tell a story about it
Each Multiplication Board is colourful and is great for using to make a Mastery Bank for the different Times Tables.
Can students find the target number? This pack includes a 2x table grid and a series of questions for students to answer, and see if they can find the answer on the target board.
This pack also includes a blank, interactive PDF Target Board that you can type your own numbers into, and then have students either answer your questions, or come up with their own once they’ve seen the chosen numbers.
Why not use the interactive PDF infront of the class and have students have a say on what numbers to use.
Get the brains of your students whirring with these Mastery focused Mutliplication Questions. This pack contains 3 posters covering the times tables from 1x1 to 12x12 asking:
Always, Sometimes or Never?
What do you notice?
What is the Same? What is Different?
Can students make their own posters using A3 paper and coloured pens to show off their times tables knowledge?
Can they make a poster of things that are always the same, sometimes the same, or never the same?
Use these posters as brain teasers, warm ups, or inspiration for a creative maths lesson.
Bundle of games and display posters covering Factors, Multiples and Primes.
Factor Fifty Game
Player use numbers up to 50 on a 1-50 grid and have to cover a chosen number with a counter. Once a number is covered, they must cover as many factors of that number as possible too. The winner has the most counters on the board at the end of the game!
Factor Challenge
Challenge students to find the factors of 10 consecutive numbers in a row - make this game easier or harder by changing the 10 consecutive numbers.
Factors, Multiples and Primes
A4 poster showing how Factors can be shown with arrays and Cuisenaire rods, and how to identify prime numbers in the same way. What does a number with lots of factors look like next to a prime number?
Factors
A4 poster showing the difference between a factor and a multiple with visual representations - can your class make their own colourful factors and multiples pictures?
Challenge your class to make their own skyline, full of tall buildings and tower blocks, and turn each building into an array with the windows. This A4 lesson prompt will help you think about which questions to ask and how to structure the activities.
For example…
Which number has an odd number of arrays?
Which number has even?
Which number has the most amount of arrays to be made?
Can you colour code all of your arrays?
A4 poster of example ‘real life’ arrays, including water bottles for 4 x 6, donuts for 3 x 4 and legos for 2 x 6 and many more.
Use this poster as a starting point for getting students to find their own ‘real life’ arrays in the classroom, outside, or at home.
Pack of Multiplication Games, including:
Hit the Target
Race to Arrays
Beat the Square, and
Multiplication League
These games cover key multiplication National Curriculum objectives in a fun and interactive way, and each game has clear instructions on how to play and what is needed printed on the sheet.
Hit the Target game also includes a blank template for complete customisation of the game, helping you to differentiate to meet the many needs and skills in your classroom.
An A3 poster of Models and Images showing real life examples of the 2 x table. Great for classroom displays, or for using as inspiration to get students to make their own ‘real life example’ posters of other times tables.
Pack of 6 posters showing the National Curriculum objectives for Multiplication in Years 1 - 6. Great for sharing with students and parents, or for keeping to tick off each objective as it is covered in lessons.