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Propeller Education

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Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.

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Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
Counting in Tens: 100 Square Game (Differentiated)
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Counting in Tens: 100 Square Game (Differentiated)

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100 Square is a game that requires players to use dice to create numbers, find numbers so many more than, and so many less than their rolled number and find their locations on the 100 squares to win points. This game pack contains: 100 Square game differentiated 3 ways for varying levels of difficulty A blank editable template that you can customise to make the game your own (editable in standard Adobe) Delving Deeper Questions to use alongside the games to develop a mastery approach Blank and editable delving deeper questions template and speech bubbles for working walls Each game aims to hit the National Curriculum Target: “I can count on and back in steps of 10 from any number and say a number that is 10 more or 10 less.”
Counting in Tens: Steps of 10 (Differentiated)
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Counting in Tens: Steps of 10 (Differentiated)

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Steps of 10 is a game that requires players to use a spinner (or pencil and paperclip) to select a number of moves they can make around the game board to try and land on numbers in turn. For example, to land on 10 first, 20 next, 30 the turn after that… Harder versions require students to work out the difference between multiples of 10 to work out a score. This game pack contains: Steps of 10 game differentiated 3 ways for varying levels of difficulty A blank editable template that you can customise to make the game your own (editable in standard Adobe) Delving Deeper Questions to use alongside the games to develop a mastery approach Blank and editable speech bubbles for working walls Each game aims to hit the National Curriculum target: “I can count on and back in steps of 10 and find the difference between multiples of 10.”
Counting in Tens: Fill Them In (Differentiated)
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Counting in Tens: Fill Them In (Differentiated)

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Fill Them In is a game that requires players to fill in missing numbers in a sequence that progresses in steps of 10 with games varying from 0 - 100 and 0 - 200 in steps of 10, and a more challenging game that requires students to count on in tens from a randomised starting number. This game pack contains: Fill Them In game differentiated 3 ways for varying levels of difficulty Answers for Fill Them In games 1 and 2 Blank editable templates that you can customise to make the game your own (editable in standard Adobe) Delving Deeper Questions to use alongside the games to develop a mastery approach Blank and editable speech bubbles for working walls Each game aims to hit the National Curriculum target: “I can count on and back in steps of 10” and “I can count on and back in steps of 10 from any 1 digit number.”
Place Value: Number Snake Game (Differentiated)
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Place Value: Number Snake Game (Differentiated)

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Number Snake is a game that requires players to roll a dice to generate a number, spin a spinner to find out that number’s place value, and then identify that number in a 3-digit number on a Number Snake. The hardest game challenges students to create their own 3-digit numbers with numbers that they have rolled, whilst keeping them in size order. This game pack contains: Number Snake game differentiated 3 ways for varying levels of difficulty A blank editable template that you can customise to make the game your own (editable in standard Adobe) Delving Deeper Questions to use alongside the games to develop a mastery approach Blank and editable speech bubbles for working walls Each game aims to hit the National Curriculum target: “I can talk about the values of digits in a 3-digit number”
Place Value: Side to Side Game (Differentiated)
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Place Value: Side to Side Game (Differentiated)

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Side to Side is a game that requires players to travel from one side of the game board to another by rolling a dice, recognising the number rolled in one of the other numbers on the board, and identifying its place value in a 3-digit number. This game pack contains: Side to Side game differentiated 3 ways for varying levels of difficulty A blank editable template that you can customise to make the game your own (editable in standard Adobe) Delving Deeper Questions to use alongside the games to develop a mastery approach Blank and editable speech bubbles for working walls Each game also aims to hit the National Curriculum target: “I can compare and order 3-digit numbers.”
Place Value: Property Match Game (Differentiated)
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Place Value: Property Match Game (Differentiated)

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Property Match is a game that requires players to match digit cards to their properties to win points. This game pack contains: Property Match game differentiated 3 ways for varying levels of difficulty A blank editable template that you can customise to make the game your own (editable in standard Adobe) Delving Deeper Questions to use alongside the games to develop a mastery approach Blank and editable speech bubbles for working walls Each game aims to meet the National Curriculum target: “I can compare and order 3-digit numbers.”
Year 3 Games to Develop Place Value eBook
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Year 3 Games to Develop Place Value eBook

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This 26-page eBook of Place Value games contains 3 curriculum compliant games, each differentiated 3 ways to meet the needs of students getting started, getting there, and becoming masters of the concept. Plus, every game has Working Wall/Delving Deeper questions to accompany it that help students develop reasoning and mastery skills alongside their understanding of the subject. Every Year 3 Games to Develop Place Value (with Editable Templates) eBook contains 7 completely editable PDF pages that allow you to customise the games, questions and working wall ‘speech bubbles’ to meet the varying needs of the students in your classroom. When you purchase this Year 3 Games to Develop Place Value (with Editable Templates) eBook you will receive a 26-page PDF with… 3 curriculum compliant games, each differentiated 3 ways, plus a blank editable template version of each Working Wall/Delving Deeper questions supplied for every game Blank editable template versions of the questions sheets, and editable speech bubbles for working walls too A bright and colourful design that’s bound to help students engage with Place Value and develop their key concept knowledge further This eBook contains 7 editable PDF pages for complete customisation of the eBook to meet the varying needs of the students in your class.
KS1 Games to Master Multiplication eBook
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KS1 Games to Master Multiplication eBook

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We’ve compiled 10 of our favourite games for tackling and mastering the Times Tables, as well as 10 blank template versions that you can use to tailor the games to the needs of your class and the varying level of abilities within it. Every game is bright, colourful and linked to a National Curriculum objective in the form of an ‘I can’ statement. For example: I can count on and back in steps of 10 I can count on and back in steps of 10 from any number I can work out and recall the facts of the 2x table I can work out and recall the facts of the 5x table I can work out quick multiplication facts for the 2x, 5x and 10x tables This e-book feature an introduction page that shows all games and their associated learning objective, so you can quickly identify which game matches your lesson objectives too. When you purchase this KS1 Games to Master Multiplication e-book you’ll receive a PDF with 10 games and 10 templates for easy-to-play games, each of which has been designed to… Help your children develop their multiplication skills and cover National Curriculum objectives Be a fun and interactive way of getting young minds to master key mathematical skills Easy to use with clear instructions of how to play printed on every game (apart from the blank templates, where you can make up your own instructions!) Usable by both teachers and teaching assistants, as well as by parents at home
10 Maths Activities with Card Beads
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10 Maths Activities with Card Beads

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This eBook of 10 teaching activities covers key National Curriculum objectives for EYFS and KS1 maths such as: To count reliably with numbers from 1 to 20 and place them in order To solve one-step problems involving multiplication and division by calculating the answer using concrete objects, pictoral representations, and arrays with the support of the teacher To add and subtract one-digit and two-digit numbers to 20, including zero To identify one more than and one less than a given number To recognise the place value of each digit in a two-digit number (tens, ones) and more… Each activity is based on using the Card Beads that are included in every eBook and are ready for cutting out and using.
Pack of Multiplication Games for KS1 & 2
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Pack of Multiplication Games for KS1 & 2

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Pack of Multiplication Games, including: Hit the Target Race to Arrays Beat the Square, and Multiplication League These games cover key multiplication National Curriculum objectives in a fun and interactive way, and each game has clear instructions on how to play and what is needed printed on the sheet. Hit the Target game also includes a blank template for complete customisation of the game, helping you to differentiate to meet the many needs and skills in your classroom.
KS1 Games for Number & Place Value
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KS1 Games for Number & Place Value

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When you purchase this KS1 Games to Develop Number and Place Value using 1-6 Dice e-book you’ll receive a PDF including 10 easy-to-play dice games, each of which has been designed to… Develop Number and Place Value skills in line with the National Curriculum Be a fun and interactive way of getting your class mastering key mathematical skills Easy to use with clear instructions of how to play printed on every game Usable by both teachers and teaching assistants, as well as by parents at home Each game is pre-printed with clear instructions and a key National Curriculum objective that the game covers. Objectives Covered include: Pupils should be taught to count to and across 100, forwards and backwards, beginning with 0 or 1 or from any given number Pupils should be taught to count, read and write numbers to 100 in numerals Pupils should be taught to compare and order numbers from 0 up to 100 Pupils should be taught to use <, >, and = signs Pupils should be taught to count in steps of 2, 3 and 5 from 0 and in tens from any number, forwards or backwards and more!
10 Games to Master Roman Numerals
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10 Games to Master Roman Numerals

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This eBook contains 10 curriculum compliant games to help your class master Roman Numerals, as well as a printable Roman Numeral Numberline from 1 to 109 for students to use for reference. Print off the numberline in A3 for ultimate effect! This eBook covers National Curriculum objectives such as: To read numerals to 100 (I and C) and know that, over time, the numeral system changed to include the concept of 0 and place value To read Roman Numerals to 1,000 (M) and recognise years written in Roman Numerals This eBook also contains extra resources for the games such as a Roman Numeral Place Value chart, Numeral Cards, and Loop/Domino cards. Ideal for revising Roman Numerals in the run up to Year 6/KS2 SATs.
KS2 Games to Master Multiplication eBook
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KS2 Games to Master Multiplication eBook

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We’ve compiled 10 of our favourite games for tackling and mastering the Times Tables, as well as 10 blank template versions that you can use to tailor the games to the needs of your class and the varying level of abilities within it. Every game is bright, colourful and linked to a National Curriculum objective in the form of an ‘I can’ statement. For example: I can recall facts for the 3x table I can recall facts for the 4x table I can recall facts for the 8x table I can recall facts for the 6x table I can recall facts for the 9x table I can recall facts for the 11x table I can recall my times table facts up to 12 x 12 I can find common multiples of two numbers I can multiply numbers up to 12 x 12 This e-book features an introduction page that shows all games and their associated learning objective, so you can quickly identify which game matches your lesson objectives too. When you purchase this KS2 Games to Master Multiplication e-book you’ll receive a PDF with 10 games and 10 templates for easy-to-play games, each of which has been designed to… Help your children develop their multiplication skills and cover National Curriculum objectives Be a fun and interactive way of getting young minds to master key mathematical skills Easy to use with clear instructions of how to play printed on every game (apart from the blank templates, where you can make up your own instructions!) Usable by both teachers and teaching assistants, as well as by parents at home
KS1 Games for Addition and Subtraction
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KS1 Games for Addition and Subtraction

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When you purchase this KS1 Games to Develop Addition and Subtraction using 1-6 Dice e-book you’ll receive a PDF including 10 easy-to-play dice games. Each game has been designed to… Develop Addition and Subtraction skills in line with the National Curriculum Be a fun and interactive way of getting your class mastering key mathematical skills Easy to use with clear instructions of how to play printed on every game Usable by both teachers and teaching assistants, as well as by parents at home Each game has been matched to a key National Curriculum objective to help you navigate the games and decide which ones will be best to meet your lesson plans. Objectives covered include: Pupils should be taught to show that addition of two numbers can be done in any order and subtraction of one number cannot Pupils should be able to recall and use addition and subtraction facts to 20 fluently Pupils should be taught to represent and use number bonds and related subtraction facts within 20 Pupils should be taught to read, write and interpret mathematical statements involving addition, subtraction and equals signs
10 Maths Activities with Cup Cakes
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10 Maths Activities with Cup Cakes

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This eBook of 10 teaching activities covers key National Curriculum objectives for KS1 maths such as: To solve one-step problems involving multiplication and division by calculating the answer using concrete objects, pictorial representations and arrays with the support of the teacher To interpret and construct simple pictograms, tally charts, block diagrams and simple tables To identify and represent numbers using objects and pictorial representations and use the language of: equal to, more than, less than (fewer), most, least To recognise and create repeating patterns with objects and shapes To recognise, find, and name a half as one of two equal parts of an object, shape or quantity and more… Each activity is based on using ‘Cup Cakes’, of which there are colourful templates of inside every eBook, including ones with blank squares for prices. Better yet, use real cupcakes for a sweet treat!
KS1 Games for Place Value & Calculation
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KS1 Games for Place Value & Calculation

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Help your KS1 children develop their knowledge of Place Value and Calculation using Counters with these fun games. Each game is printed with easy-to-read and follow instructions, and meets key relevant National Curriculum objectives. Objectives covered include: Pupils should be taught to represent and use numbers bonds and related subtraction facts within 20 Pupils should be taught to add and subtract one-digit and two-digit numbers to 20, including zero Pupils should be taught to solve problems involving multiplication and division, using materials, arrays, repeated addition, mental methods, and multiplication and division facts, including problems in contexts Pupils should be taught to solve problems with addition and subtraction by applying their increasing knowledge of mental and written methods and more!
Year 1 Games to Develop Counting in Tens eBook
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Year 1 Games to Develop Counting in Tens eBook

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This 32-page eBook of Counting in Tens Games contains 3 curriculum compliant games, each differentiated 3 ways to meet the needs of students getting started, getting there, and becoming masters of the concept. Plus, every game has Working Wall/Delving Deeper questions to accompany it that help students develop reasoning and mastery skills alongside their understanding of the subject. Every Year 1 Games to Develop Counting in Tens (with Editable Templates) eBook contains 7 completely editable PDF pages that allow you to customise the games, questions and working wall ‘speech bubbles’ to meet the varying needs of the students in your classroom. When you purchase this Year 1 Games to Develop Counting in Tens (with Editable Templates) eBook you will receive a 32-page PDF with… 3 curriculum compliant games, each differentiated 3 ways, plus a blank editable template version of each Working Wall/Delving Deeper questions supplied for every game Blank editable template versions of the questions sheets, and editable speech bubbles for working walls too A bright and colourful design that’s bound to help students engage with Counting to Ten and develop their key concept knowledge further This eBook contains 7 editable PDF pages for complete customisation of the eBook to meet the varying needs of the students in your class.
10 Maths Activities with 'Busy Boats'
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10 Maths Activities with 'Busy Boats'

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This eBook of 10 teaching activities covers key National Curriculum objectives for KS1 maths such as: To identify one more an done less than a given number To add and subtract one-digit and two-digit numbers to 20, including zero To represent and use number bonds and related subtraction facts within 20 To identify and represent numbers using objects and pictoral representations and use the language of: equal to, more than, less than (fewer), most, least To recognise the place value of each digit in a two-digit number (tens, ones) and more… Each activity is based on using ‘Busy Boats’ which are included in every eBook. Busy Boats is a boat template for cutting out that can be folded in half and have the ‘people inserts’ slotted inside to peep out of the peep holes. The templates also include a set of digit cards that be put into the peep holes too.
10 Games to Master Place Value to 1,000
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10 Games to Master Place Value to 1,000

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This eBook contains 10 curriculum compliant games to help your class master Place Value, as well as a printable set of grids going from 0 to 999 for students to use for reference. Print off the grids in A3 for ultimate effect! This eBook covers National Curriculum objectives such as: To find 10 or 100 more or less than a given number To compare and order numbers up to 1,000 To read and write numbers up to 1,000 in numerals and words To identify, represent and estimate numbers using different representations To recognise the place value of each digit in a 3-digit number (H.T.O) and more… This eBook also contains extra resources for the games such as a question cards, score charts, digit cards and more,
Real Life Ten-Frames
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Real Life Ten-Frames

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Set of 7 different real life ten-frames including astronauts in a rocket, children on a bus, sheep in a pen, pirates on a ship… Great for EYFS and KS1 mathematics. Use for addition, subtraction, number…