Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
Take learning further. Propeller makes meeting National Curriculum objectives easy and provides teachers with fun and engaging learning activities for Primary Schools. Use our TES store to explore our bank of free and affordable downloads, from e-Books to worksheets to units of work.
Three negative/positive number lines showing from -1 to 1, broken down into tenths. Minus numbers are marked in pink, and positive numbers in purple, with 0 in green.
A4 sheet showing Thousands, Hundreds, Tens and Ones on a Roman Numeral Place Value Chart from 1 up to 1 thousand to 9 up to 9 thousand.
This brightly coloured resource is ideal for laminating and distributing between tables for reference or for putting on display.
Brightly coloured Gattegno Chart showing examples of Place Value. Great for laminating as a long-term resource to refer back to in a variety of activities.
Set of 7 different real life ten-frames including astronauts in a rocket, children on a bus, sheep in a pen, pirates on a ship… Great for EYFS and KS1 mathematics. Use for addition, subtraction, number…
This eBook of 10 teaching activities covers key National Curriculum objectives for KS1 maths such as:
To identify one more an done less than a given number
To add and subtract one-digit and two-digit numbers to 20, including zero
To represent and use number bonds and related subtraction facts within 20
To identify and represent numbers using objects and pictoral representations and use the language of: equal to, more than, less than (fewer), most, least
To recognise the place value of each digit in a two-digit number (tens, ones)
and more…
Each activity is based on using ‘Busy Boats’ which are included in every eBook. Busy Boats is a boat template for cutting out that can be folded in half and have the ‘people inserts’ slotted inside to peep out of the peep holes. The templates also include a set of digit cards that be put into the peep holes too.
This 32-page eBook of Counting in Tens Games contains 3 curriculum compliant games, each differentiated 3 ways to meet the needs of students getting started, getting there, and becoming masters of the concept.
Plus, every game has Working Wall/Delving Deeper questions to accompany it that help students develop reasoning and mastery skills alongside their understanding of the subject.
Every Year 1 Games to Develop Counting in Tens (with Editable Templates) eBook contains 7 completely editable PDF pages that allow you to customise the games, questions and working wall ‘speech bubbles’ to meet the varying needs of the students in your classroom.
When you purchase this Year 1 Games to Develop Counting in Tens (with Editable Templates) eBook you will receive a 32-page PDF with…
3 curriculum compliant games, each differentiated 3 ways, plus a blank editable template version of each
Working Wall/Delving Deeper questions supplied for every game
Blank editable template versions of the questions sheets, and editable speech bubbles for working walls too
A bright and colourful design that’s bound to help students engage with Counting to Ten and develop their key concept knowledge further
This eBook contains 7 editable PDF pages for complete customisation of the eBook to meet the varying needs of the students in your class.
Help your KS1 children develop their knowledge of Place Value and Calculation using Counters with these fun games.
Each game is printed with easy-to-read and follow instructions, and meets key relevant National Curriculum objectives.
Objectives covered include:
Pupils should be taught to represent and use numbers bonds and related subtraction facts within 20
Pupils should be taught to add and subtract one-digit and two-digit numbers to 20, including zero
Pupils should be taught to solve problems involving multiplication and division, using materials, arrays, repeated addition, mental methods, and multiplication and division facts, including problems in contexts
Pupils should be taught to solve problems with addition and subtraction by applying their increasing knowledge of mental and written methods
and more!
This eBook of 10 teaching activities covers key National Curriculum objectives for KS1 maths such as:
To solve one-step problems involving multiplication and division by calculating the answer using concrete objects, pictorial representations and arrays with the support of the teacher
To interpret and construct simple pictograms, tally charts, block diagrams and simple tables
To identify and represent numbers using objects and pictorial representations and use the language of: equal to, more than, less than (fewer), most, least
To recognise and create repeating patterns with objects and shapes
To recognise, find, and name a half as one of two equal parts of an object, shape or quantity
and more…
Each activity is based on using ‘Cup Cakes’, of which there are colourful templates of inside every eBook, including ones with blank squares for prices. Better yet, use real cupcakes for a sweet treat!
Colourful picture cards to accompany the Letters and Sounds Phonics programme in Phase 2, Sets 1 - 5. Each set of cards is colour coded to match the set, too, with Set 1 in Orange, Set 2 in Green, Set 3 in Blue, Set 4 in Pink, and Set 5 in Purple. Each set is also in a separate PDF so you can save it to use as and when you need it.
Cut the cards up for each individual student, or cut up and laminate to keep as a long-term classroom resource.
Great for using alongside our Phonics Rhyme Cards, available here.
When you purchase this KS1 Games to Develop Addition and Subtraction using 1-6 Dice e-book you’ll receive a PDF including 10 easy-to-play dice games.
Each game has been designed to…
Develop Addition and Subtraction skills in line with the National Curriculum
Be a fun and interactive way of getting your class mastering key mathematical skills
Easy to use with clear instructions of how to play printed on every game
Usable by both teachers and teaching assistants, as well as by parents at home
Each game has been matched to a key National Curriculum objective to help you navigate the games and decide which ones will be best to meet your lesson plans.
Objectives covered include:
Pupils should be taught to show that addition of two numbers can be done in any order and subtraction of one number cannot
Pupils should be able to recall and use addition and subtraction facts to 20 fluently
Pupils should be taught to represent and use number bonds and related subtraction facts within 20
Pupils should be taught to read, write and interpret mathematical statements involving addition, subtraction and equals signs
Colourful loop cards to accompany the Letters and Sounds Phonics programme in Phase 2, Sets 1 - 5. Each set of cards is colour coded to match the set, too, with Set 1 in Orange, Set 2 in Green, Set 3 in Blue, Set 4 in Pink, and Set 5 in Purple. Each set is also in a separate PDF so you can save it to use as and when you need it.
Get the whole class involved and have students take one card each and line up in order, or challenge children to match all the images and pictures without talking.
Suitable for laminating for long-term use.
When you purchase this Spanish Spinner Games: Greetings, Colours and Numbers e-book you’ll receive a PDF including 12 easy-to-play German spinner games, each of which has been designed to…
Cover key language National Curriculum objectives and to get your class talking Spanish in no time
Be a fun and interactive way of getting your class involved with learning languages
Easy to use with clear instructions of how to play printed on every game
Each spinner game is printed with a key National Curriculum objective for Modern Foreign Languages so you know exactly what you’re covering and learning when the students are playing.
Don’t have any spinners to use? That’s okay, you can make your own with a pencil and paperclip!
We’ve compiled 10 of our favourite games for tackling and mastering the Times Tables, as well as 10 blank template versions that you can use to tailor the games to the needs of your class and the varying level of abilities within it.
Every game is bright, colourful and linked to a National Curriculum objective in the form of an ‘I can’ statement. For example:
I can recall facts for the 3x table
I can recall facts for the 4x table
I can recall facts for the 8x table
I can recall facts for the 6x table
I can recall facts for the 9x table
I can recall facts for the 11x table
I can recall my times table facts up to 12 x 12
I can find common multiples of two numbers
I can multiply numbers up to 12 x 12
This e-book features an introduction page that shows all games and their associated learning objective, so you can quickly identify which game matches your lesson objectives too.
When you purchase this KS2 Games to Master Multiplication e-book you’ll receive a PDF with 10 games and 10 templates for easy-to-play games, each of which has been designed to…
Help your children develop their multiplication skills and cover National Curriculum objectives
Be a fun and interactive way of getting young minds to master key mathematical skills
Easy to use with clear instructions of how to play printed on every game (apart from the blank templates, where you can make up your own instructions!)
Usable by both teachers and teaching assistants, as well as by parents at home
This eBook contains 10 curriculum compliant games to help your class master Roman Numerals, as well as a printable Roman Numeral Numberline from 1 to 109 for students to use for reference. Print off the numberline in A3 for ultimate effect!
This eBook covers National Curriculum objectives such as:
To read numerals to 100 (I and C) and know that, over time, the numeral system changed to include the concept of 0 and place value
To read Roman Numerals to 1,000 (M) and recognise years written in Roman Numerals
This eBook also contains extra resources for the games such as a Roman Numeral Place Value chart, Numeral Cards, and Loop/Domino cards.
Ideal for revising Roman Numerals in the run up to Year 6/KS2 SATs.
Colourful rhyme cards to accompany the Letters and Sounds Phonics programme in Phase 2, Sets 1 - 5. Each set of cards is colour coded to match the set, too, with Set 1 in Orange, Set 2 in Green, Set 3 in Blue, Set 4 in Pink, and Set 5 in Purple. Each set is also in a separate PDF so you can save it to use as and when you need it.
Cut the cards up for each individual student, or cut up and laminate to keep as a long-term classroom resource.
Great for using alongside our Phonics Picture Cards, available here.
When you purchase this KS1 Games to Develop Number and Place Value using 1-6 Dice e-book you’ll receive a PDF including 10 easy-to-play dice games, each of which has been designed to…
Develop Number and Place Value skills in line with the National Curriculum
Be a fun and interactive way of getting your class mastering key mathematical skills
Easy to use with clear instructions of how to play printed on every game
Usable by both teachers and teaching assistants, as well as by parents at home
Each game is pre-printed with clear instructions and a key National Curriculum objective that the game covers.
Objectives Covered include:
Pupils should be taught to count to and across 100, forwards and backwards, beginning with 0 or 1 or from any given number
Pupils should be taught to count, read and write numbers to 100 in numerals
Pupils should be taught to compare and order numbers from 0 up to 100
Pupils should be taught to use <, >, and = signs
Pupils should be taught to count in steps of 2, 3 and 5 from 0 and in tens from any number, forwards or backwards
and more!
Pack of Multiplication Games, including:
Hit the Target
Race to Arrays
Beat the Square, and
Multiplication League
These games cover key multiplication National Curriculum objectives in a fun and interactive way, and each game has clear instructions on how to play and what is needed printed on the sheet.
Hit the Target game also includes a blank template for complete customisation of the game, helping you to differentiate to meet the many needs and skills in your classroom.
This eBook of 10 teaching activities covers key National Curriculum objectives for EYFS and KS1 maths such as:
To count reliably with numbers from 1 to 20 and place them in order
To solve one-step problems involving multiplication and division by calculating the answer using concrete objects, pictoral representations, and arrays with the support of the teacher
To add and subtract one-digit and two-digit numbers to 20, including zero
To identify one more than and one less than a given number
To recognise the place value of each digit in a two-digit number (tens, ones)
and more…
Each activity is based on using the Card Beads that are included in every eBook and are ready for cutting out and using.
We’ve compiled 10 of our favourite games for tackling and mastering the Times Tables, as well as 10 blank template versions that you can use to tailor the games to the needs of your class and the varying level of abilities within it.
Every game is bright, colourful and linked to a National Curriculum objective in the form of an ‘I can’ statement. For example:
I can count on and back in steps of 10
I can count on and back in steps of 10 from any number
I can work out and recall the facts of the 2x table
I can work out and recall the facts of the 5x table
I can work out quick multiplication facts for the 2x, 5x and 10x tables
This e-book feature an introduction page that shows all games and their associated learning objective, so you can quickly identify which game matches your lesson objectives too.
When you purchase this KS1 Games to Master Multiplication e-book you’ll receive a PDF with 10 games and 10 templates for easy-to-play games, each of which has been designed to…
Help your children develop their multiplication skills and cover National Curriculum objectives
Be a fun and interactive way of getting young minds to master key mathematical skills
Easy to use with clear instructions of how to play printed on every game (apart from the blank templates, where you can make up your own instructions!)
Usable by both teachers and teaching assistants, as well as by parents at home
This 26-page eBook of Place Value games contains 3 curriculum compliant games, each differentiated 3 ways to meet the needs of students getting started, getting there, and becoming masters of the concept.
Plus, every game has Working Wall/Delving Deeper questions to accompany it that help students develop reasoning and mastery skills alongside their understanding of the subject.
Every Year 3 Games to Develop Place Value (with Editable Templates) eBook contains 7 completely editable PDF pages that allow you to customise the games, questions and working wall ‘speech bubbles’ to meet the varying needs of the students in your classroom.
When you purchase this Year 3 Games to Develop Place Value (with Editable Templates) eBook you will receive a 26-page PDF with…
3 curriculum compliant games, each differentiated 3 ways, plus a blank editable template version of each
Working Wall/Delving Deeper questions supplied for every game
Blank editable template versions of the questions sheets, and editable speech bubbles for working walls too
A bright and colourful design that’s bound to help students engage with Place Value and develop their key concept knowledge further
This eBook contains 7 editable PDF pages for complete customisation of the eBook to meet the varying needs of the students in your class.