Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com
email: carl@robbotresources.com
Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com
email: carl@robbotresources.com
This bundle includes all 6 Binary Ninja number conversion packs which includes over 6000 questions for your students! Each activity pack includes over 1000 questions split between four different challenge levels, allowing students of all abilities to learn how to convert binary, decimal and hexadecimal numbers!
Each activity pack contains four levels of differentiation:
Level 1: Eight activity sheets containing four sets of eight numbers each set within a progressive range.
Level 2: Eight activity sheets containing two sets of sixteen numbers both sets within a progressive range.
Level 3: Eight activity sheets containing thirty two numbers each page within a progressive range.
Level 4: Eight activity sheets containing thirty two random numbers within the range of 0 to 255.
Each pack includes 8 pages of 32 questions, converting the numbers 0 to 255 (a byte). Each challenge pack includes clear explanations on how to make conversions and calculation tables to support the given conversion techniques and make students feel confident in doing it themselves.
Each pack is provided as printable pdf so that students can complete them on paper. All answers are included on both pdf and ppt to allow for both teacher or self assessment.
Ideal to use as starter activities, plenaries or homework!
Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.
Taught through the use of Python, by the end of the full course (available to purchase as a bundle: https://www.tes.com/teaching-resource/resource-12961583), students will have a fully functioning Python Text Adventure!
Within the full course, students will learn the following skills:
Part 1: Introduction to text adventure gaming
Part 2: How to design a text adventure game
Part 3: Creating a prototype text adventure
Part 4: Programming techniques - Inputs, Outputs & Storage
Part 5: Programming techniques - Subroutines
Part 6: Programming techniques - Selection
Part 7: Programming techniques - Arrays
Part 8: Programming techniques - Iteration
Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art)
Part 10: Programming techniques - External file handling
Within Part 1, students are introduced to text adventure gaming, research existing games and gain understanding of what would make a good text adventure game.
**Create a Python Text Adventure || Part 7: Arrays
Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.**
Taught through the use of Python, by the end of the full course (available to purchase as a bundle: https://www.tes.com/teaching-resource/resource-12961583), students will have a fully functioning Python Text Adventure!
Within the full course, students will learn the following skills:
Part 1: Introduction to text adventure gaming
Part 2: How to design a text adventure game
Part 3: Creating a prototype text adventure
Part 4: Programming techniques - Inputs, Outputs & Storage
Part 5: Programming techniques - Subroutines
Part 6: Programming techniques - Selection
Part 7: Programming techniques - Arrays
Part 8: Programming techniques - Iteration
Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art)
Part 10: Programming techniques - External file handling
Within Part 7, students will learn how to use arrays to hold collectable itinerary items. Students will learn techniques which will allow a player to both collect and use items within their text adventure game.
Part 5 of a series of 7 introductory lessons on how to use Python through the use of the IDLE GUI.
Within Part 5 you will learn how to create, use and edit arrays (within python they are known as lists) through the use of a range of python functions.
Learn new programming skills through clearly presented explanations before applying your newly developed skills within a series of easy to follow tasks, explained through written explanations as well as flowcharts and/or pseudo code.
Each unit in this series is fully differentiated using Rob-Bot Resources’ unique Rookie, Pro and Beast leveling system; apply your new programming skills by completing the introductory Rookie tasks. Once you've got a grip of the basics, push yourself by completing the Pro exercises before finally testing your skills by completing the Beast scenarios.
Once you have completed the practice tasks it’s time to test your skills within the differentiated programming challenges!
All task and challenge coding solutions are also included.
Suitable for both KS3 and KS4 classes.
***Please leave a review :) ***
Part 3 of a series of 7 introductory lessons on how to use Python through the use of the IDLE GUI.
Within Part 3 you will learn how to add comments to your code to help explain what you have done... both as a reminder to yourself or to someone else who you want to share your code with!
Learn new programming skills through clearly presented explanations before applying your newly developed skills within a series of easy to follow tasks, explained through written explanations as well as flowcharts and/or pseudo code.
Each unit in this series is fully differentiated using Rob-Bot Resources’ unique Rookie, Pro and Beast leveling system; apply your new programming skills by completing the introductory Rookie tasks. Once you've got a grip of the basics, push yourself by completing the Pro exercises before finally testing your skills by completing the Beast scenarios.
Once you have completed the practice tasks it’s time to test your skills within the differentiated programming challenges!
All task and challenge coding solutions are also included.
Suitable for both KS3 and KS4 classes.
***Please leave a review :) ***
Part 7 of a series of 7 introductory lessons on how to use Python through the use of the IDLE GUI.
Within Part 7 you will learn how to improve the efficiency of your coding by writing loop functions. You will learn how to write two different types of loop sequences; While loops and For loops. This work builds upon and applies concepts learned within the previous work within the Rob-Bot Resources Introduction to Python Programming series.
Learn new programming skills through clearly presented explanations before applying your newly developed skills within a series of easy to follow tasks, explained through written explanations as well as flowcharts and/or pseudo code.
Each unit in this series is fully differentiated using Rob-Bot Resources’ unique Rookie, Pro and Beast leveling system; apply your new programming skills by completing the introductory Rookie tasks. Once you've got a grip of the basics, push yourself by completing the Pro exercises before finally testing your skills by completing the Beast scenarios.
Once you have completed the practice tasks it’s time to test your skills within the differentiated programming challenges!
All task and challenge coding solutions are also included.
Suitable for both KS3 and KS4 classes.
***Please leave a review :) ***
Part 2 of a series of 7 introductory lessons on how to use Python through the use of the IDLE GUI.
Within Part 2 you will build on the skills learned within part 1 and combine them with the use of variables. You will learn how to assign different types of data to them as well as how to output and edit them through using a series of common python functions.
Learn new programming skills through clearly presented explanations before applying your newly developed skills within a series of easy to follow tasks, explained through written explanations as well as flowcharts and/or pseudo code.
Each unit in this series is fully differentiated using Rob-Bot Resources’ unique Rookie, Pro & Beast leveling system; apply your new programming skills by completing the introductory Rookie tasks. Once you've got a grip of the basics, push yourself by completing the Pro exercises before finally testing your skills by completing the Beast scenarios.
Once you have completed the practice tasks it’s time to test your skills within the differentiated programming challenges!
All task and challenge coding solutions are also included.
Suitable for both KS3 and KS4 classes.
***Please leave a review :) ***
Can the student become the master of the keyboard? Enter Rob-bot’s dojo and find out!
Improve your student’s confidence and digital competence by learning keyboard short cuts when using office applications!
The document is designed to be a useful resource to be navigated through or as a series of posters that can be printed and displayed in order to support students when learning to type and use short cuts.
Within this unit of work, students will learn how to apply the concepts of computational thinking to a range of different problem solving puzzles. The resource is split into four sections;
1. Computational thinking puzzles - a range of different types of puzzles which encourage students to apply the concepts of computational thinking to solve them. Puzzles include mazes, word ladders and even a game of draughts (or checkers)!
2. Logic Gates - students will need to solve the logic gate puzzles to identify if the output is on (1) or off (0) dependent on the gate sequences. This also helps develop Boolean decision making through the use of AND, OR & NOT gates which produce a TRUE (1) or FALSE (0) output.
3. Flowchart puzzles - students need to work out the correct answers to the questions asked dependent on the input information and the flowchart conditions set. Flowcharts include the use of algebra variables which can help support mathematics students.
4. Pseudo code puzzles - students need to read through the pseudo code algorithms and demonstrate their understanding by answering the questions asked. Pseudo code sequences include the use of algebra variables which can help support mathematics students.
Each puzzle is given a score. Once complete students check their answers and work out their overall scores and place them in the grid provided. They then compare this with the overall levels to find their overall level: Rookie, Pro or Beast! This can then be used within assessment to see if students are performing at, below or above expected levels.
Pack includes a student PowerPoint resource to complete and answers for each puzzle.
***Please Leave a Review!***
Teach students how to create an interactive spreadsheet using my poster resources!
The two posters (which can be printed back to back) cover the creation of a table, use of drop down lists and combining them with the use of a lookup formula in order to create a user friendly spreadsheet.
How can you apply the concepts of computational thinking to Maths?
Mathematics is full of problem solving challenges which makes computational a vital skill to help improve your maths skills! Check out my poster for a range of ideas on how to apply the concepts of computational thinking to the subject of mathematics!
*Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that its application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit!
The following resources work in conjunction with KS3 Computer Science: Computer Systems Year 8. This knowledge organiser includes all the topics learned within this unit of work into one single page.
The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!
Download my poster which includes example task ideas on how to apply computational thinking problem solving skills to Drama. The poster includes a range of tasks and classroom ideas that use key computational thinking skills!
*Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit!
*
Update: High Resolution 2560x1440 in both PNG & JPEG
Please leave a review!!!
The following resources work in conjunction with KS3 Computer Science: Data Representation - Year 7. This knowledge organiser includes all the topics learned within this unit of work into one single page.
The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!
The following resources work in conjunction with Computational Thinking for KS3 and KS3 Computer Science: Algorithm Design - Year 7. This knowledge organiser includes all the topics learned within this unit of work into one single page.
The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!
The following resources work in conjunction with Computational Thinking for KS3 and KS3 Computer Science: Algorithm Design - Year 8. This knowledge organiser includes all the topics learned within this unit of work into one single page.
The revision sheet helps your students to prepare for the end of unit assessment while also developing independent learning skills!
This poster was created to accompany the KS3 computer systems work, however is also applicable for primary computing. I have identified the key components of a computer and presented them along with real life image examples of the internal components of a computer.
Please feel free to download and display on your classroom walls!
Download my poster which includes example task ideas on how to apply computational thinking problem solving skills to the humanities. Example tasks are included for History, Geography and PRE lessons.
Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit!
Update: High Resolution 2560x1440 in both PNG & JPEG
Please leave a review!!!
My popular Twitter poster is available to download here!
This poster helps to explain how the process of computational thinking can be used to help tackle a school project.
Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit!
I have provided both a PDF and JPEG version of the poster.
Please leave a review!!!