Students receive a sealed box that contains a chance card. Opening the box represents taking a genetic test.
Students work in research groups to explore the issues surrounding genetic testing to help them make an informed choice about whether or not to open their box at the end of the activity.
Can exercise make you happy? Punk Science experiment on living volunteers to explore the brain chemicals that keep us healthy.
LEARNING OUTCOME
Encourage discussion and questioning around contemporary science topics.
Classroom discussion is a great way for students to explore the science that relates to their lives.
This pdf and the films on the web link give ideas for different discussion formats that will really help you structure a lesson.
All the formats are designed to encourage participation and help students feel comfortable expressing their opinions
Total Darkness is a web-based game which can be played for free on any browser: https://totaldarkness.sciencemuseum.org.uk
Total Darkness uses digital storytelling to help children recognise how the skills they have and use everyday are useful to STEM.
When developing the game, we undertook a huge amount of research to make sure it was based on SMG’s approach towards informal science learning – what we call science capital. Science capital is all about helping people see that science is a subject beyond the classroom, part of everyday life and something everyone can be part of and do.
Learning outcomes:
Recognise using scientific skills like asking questions, team work, finding and using evidence, communication, creative problem solving, curiosity
Understand the relevance and usefulness of science skills in our everyday lives
Make a personal connection with a science experience
Maths is used to collect and interpret data about individuals and populations to better understand health and disease. The objects in this image bank showcase ways of using maths to understand bodies and diseases.