As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘I can see clearly now’. This activity is designed to give students an insight into the subject of low energy light bulbs and their environmental effect in social areas and in household settings.
These resources contain a Scheme of Work and a supporting ppt lesson plan for the KS3 activity ‘The Monte Rosa Mountain Hut’. This activity is designed to give students an insight into the subject of unique and sustainable building designs and efforts taken to reduce energy loss. Students will learn how domestic houses can conserve energy and how heat moves throughout their homes.
These resources contain a series of student activities and a supporting PowerPoint lesson plan for the KS4 activity ‘Inspired Bus Company’. This activity is designed to give students an insight into the challenges faced by bus designers when designing contemporary buses for urban environments. Students are challenged to understand user needs and create innovative solutions whilst focusing on environmental and technical factors.
For more curriculum linked resources and early careers advice go to www.siemens.co.uk/education.
Siemens’ Build a Wind Turbine Activity sheet is designed in introduce KS2 students to wind turbines though a hands on task. Students are required to cut and build their own model wind turbine before exploring how modifications can make their turbine spin faster.
Find more curriculum linked resources at wwww.siemens.co.uk/education.
The Life without STEM Interactive Game and supporting teachers note resources have been developed to aid learning in KS2. The interative game uses five scenarios to provide teachers with a topical and engaging tool for exploring how ideas, developments and discoveries in STEM subjects have changed and improved the world we live in.
Learning Objectives:
To understand the uses and implications of science, today and for the future.
To investigate and analyse a range of existing products and understand how key events and individuals in design and technology have helped shape the world.
Find more curriculum linked Interactive Games at www.siemens.co.uk/education.
These resources contain a Scheme of Work, a Student Support Sheet and a supporting ppt lesson plan for the KS3 activity ‘Here Comes the Sun’. This activity is designed to give students an insight into the subject of energy generation, specifically photovoltaics and their aim of providing sustainable energy.
The ‘Totally in control’ activity explores the topic of systems and controls and is designed to complement the KS4 Science and Technology National Curriculum. The activity pack includes a scheme of work, student activity sheet and supporting PowerPoint.
Learning Objectives:
Identify how sequences of commands can be used to run equipment and how logic operation can respond to inputs and control outputs
Apply ideas about circuits and energy transducers to using inputs in systems and about forces to simple and complex situations
Understand features of a system in terms of input, process and output, how the design of a system responds to a detailed brief and how it can be modified a system to improve its performance.
Find more curriculum linked resources and early careers advice at www.siemens.co.uk/education.
Energy Island interactive game is designed for students to familiarize
themselves with the advantages and disadvantages of different sources of renewable energy. The supporting teachers notes and student worksheets for this interactive game are designed to complement the KS3 Science national curriculum. Students are required to design an energy system for Energy Island finding the balance between cost, pollution and efficiency.
Learning Objectives:
• Investigate how maths can model a system using data and logic.
• Apply ideas about energy transfer and sustainability to a novel context.
• Devise technical solutions, appreciate their impact on eco systems and communities and explore how they can be modified to respond to demands.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
These resources contain a student activity and a supporting ppt lesson plan for the KS4 activity ‘Green Power&’. This activity requires students to apply concepts of energy transfer and sustainability to understand and evaluate a system. Students will produce and modify designs to meet a design brief and will understand the features of a Greenpower Challenge Car.
Worksheet and information pack for KS3 Geography focused on cities and air pollution. Includes worksheets and activities on **Weather and Climate; Population; Urban Environments and Pollution; and Sustainable Growth and Technology. **
Also includes Teacher’s Notes.
Siemens Education’s activity ‘Girls in STEM’ was developed with support of the PSHE Association and aims to support teachers and parents of KS2 students to nurture their child’s careers ambitions.
The lessons are also designed to help address the gender imbalance and the drop-off in interest in STEM subjects and career choice in primary school through the PSHE curriculum.
Lesson content is aspirational and realistic, helping to raise pupils’ awareness of the wide range of opportunities available to them in their future careers, while drawing on real-life examples and case studies that reflect a range of skills and abilities.
Learning Objectives
To explore what is meant by ‘gender’.
To learn about the skills and attributes needed for the world of work.
To consider how positive role models may influence my life and possible future career choices (including STEM careers).
To explore personal aspirations and career choices
Find more curriculum linked resources at www.siemens.co.uk/education.
These resources contain student activities and a student support sheet for the KS2 activity ‘Words Along Wires’. This topic focuses on distance communications to get pupils thinking about how scientific ideas are used to develop solutions to challenges. Pupils will explore different methods of communication and compare them to identify strengths.
Energy Farm Interactive Game aims to introduce students to the challenges and opportunities of effectively managing a small-scale power system. Designed to complement the KS3 science curriculum, students are required to implement an energy system that meets the demand whilst minimising the cost and environmental impact.
Learning Objectives:
Different technologies can be used to provide energy for people and their work.
These different technologies have different pros and cons.
To set up a system to supply enough energy to meet demand whilst keeping costs down and minimising negative impact on the environment.
Find more curriculum linked Interactive Games at www.siemens.co.uk/education.
Formula for Thrills Interactive Game uses the context of a theme park to show how mathematics is used in the real world. The supporting teachers notes and activities for this Interactive Game are designed to complement the KS4 Mathematics and Physics National Curriculum.
Learning Objectives:
To understand the conservation of energy in a closed system.
To calculate the amount of gravitational potential energy and kinetic energy at various positions on a rollercoaster.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
These resources contain a student activity and a supporting ppt lesson plan for the KS4 activity ‘Ringing True&’. This activity is designed to give students an insight into the subject of train wheel bearings and the key features of the RailBAM process. Students will learn the cost implications of maintenance to a business as well as using technical skills to solve problems.
Designing the Future is a package of teaching resources designed to contextualise learning of computer-aided design (CAD) within current engineering practice. Using the Designing the Future Interactive and Siemens NX Student Edition students will find out how digital technologies are changing the way that products are manufactured and use some of those technologies themselves. The supporting teachers notes and student worksheets are designed to complement teaching of the KS3 Design & Technology programme of study and consists of three episodes of learning.
Learning Objectives:
To understand the product lifecycle of an everyday product.
To describe the common features of a CAD model.
To create basic model using Siemens NX Software.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
The Siemens Driverless Car classroom resources aim to supplement robotics education in computing, and design & technology lessons at KS3. By contextualising robotics as part of the future drive towards autonomous vehicles, this resource consists of a teacher’s guide, with notes to deliver lessons with or without your own robot vehicles, and three classroom activities used in conjunction with micro:bit programming.
Also available for download is a large-sized printable Auto City Map for the robo buggies to use. These activities can be used as a standalone activity or with the Siemens Self-Driving Challenge Interactive Game.
https://new.siemens.com/uk/en/company/education/students/interactives.html
In this lesson, pupils will:
Understand the future of robotics in the context of autonomous vehicles, learning how and why they work
Take part in coding activities to gain further experience in computing
KS3 Physics ‘Motion and Forces’ student and teacher resources. Learn about the forces, motion, aerodynamics and the four forces of flight with helpful explanations and activities, as well as a design a parachute activity. The teachers resource provides suggestions about how to build a lesson focused around the student worksheet.
The Ingenious Engineering Augmented Reality (AR) app was developed to complement the design and technology national curriculum requirements for students in KS3. Ingenious Engineering is a fun and engaging way for students to learn more about inventions and innovations in engineering. Using the app, look at the Ingenious Engineering poster or CT scanner t-shirt and discover a series of AR animations and explainations of Siemens technology. As students complete the supporting worksheets they can explore the impact of automation, digitalisation and electrification on individuals, society and the environment.
Download the Ingenious Engineering from the App Store or Google Play.
Learning Objectives:
To name examples of new technologies and explain their use
-To understand the impact of automation, digitalisation and electrification on everyday life innovation
To understand the impact of developments in design and technology on individuals, society and the
environment
Find more curriculum linked Interactive Games at www.siemens.co.uk/education.
This worksheet pack aimed at KS3 students, contains information and activities about bacteria, viruses and how smart building technology can stop them spreading.
There is also an interactive game which acompanies this resource https://smartbuildingsgame.co.uk/
And supporting Teacher’s notes are also included.