As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
This activity is designed to introduce students to the technology behind wind turbines, identify the design considerations of a wind turbine and consider the views of various stakeholders. This activity pack contains a scheme of work, a student support sheet, a supporting PowerPoint and a simple cut-and-stick “Build a Wind Turbine” activity, all designed to complement the KS3 Science National Curriculum.
Learning Objectives:
Gathering, displaying and using data to support conclusions relating to energy efficiency and arguments about noise pollution.
Applying ideas about energy transfer and pollution to explore arguments about the use of wind farms and evaluate environmental impact.
Using ideas to inform discussions about overall power supply systems and judging impact of design on environment and communities.
Identifying and testing possible solutions to problems by altering key parameters to arrive at optimum design.
Find more curriculum linked resources, and early careers advice at www.siemens.co.uk/education.
Siemens Education’s KS4 Sustainability Activity introduces students to the definition of sustainability, the pillars of sustainability and the mega trends. This activity is designed to give students an insight into sustainability and what it means for a multi-national organization such as Siemens.
Find more curriculum linked resourse at www.siemens.co.uk/education.
Energy Island interactive game is designed for students to familiarize
themselves with the advantages and disadvantages of different sources of renewable energy. The supporting teachers notes and student worksheets for this interactive game are designed to complement the KS4 Science national curriculum. Students are required to design an energy system for Energy Island finding the balance between cost, pollution and efficiency.
Learning Objectives:
• Investigate how maths can model a system using data and logic.
• Apply ideas about energy transfer and sustainability to a novel context.
• Devise technical solutions, appreciate their impact on eco systems and communities and explore how they can be modified to respond to demands.
Find more curriculum linked Interactive Games on www.siemens.co.uk/education.