An experienced Primary & Secondary Maths teacher. Enjoying promoting and sharing my resources on TES. I embed problem solving, Maths Mastery and Magenta Principles into my lessons. I love fun and interactive elements which help engagement as long as challenge and assessment is built into this. Please do leave reviews if you find my resources useful. Thank you.
An experienced Primary & Secondary Maths teacher. Enjoying promoting and sharing my resources on TES. I embed problem solving, Maths Mastery and Magenta Principles into my lessons. I love fun and interactive elements which help engagement as long as challenge and assessment is built into this. Please do leave reviews if you find my resources useful. Thank you.
This is pretty simple (hence it's free) as all it is 4 worksheets for the students to use...
Give each pair worksheet 1. Each player in turn rolls the dice, records the score and then adds up their running total.
Once you've got a winner then let them play game two where it is done with two dice... and so on
All the worksheet does is provide a template for them to write into.
You could adapt it by using dice with more than six sides - go look in you Maths Resource cupboard and see what's in there! ... I found some 10, 12 and 20 sided dice.
Fun exercise for many age ranges. Will provide a good amount of discussion and is a nice next step after estimating and experimental probabilities.
Originally I used this as one short activity in a "Circus" of many activities which students go around the room playing on. (More of my Circus Activities are uploaded on my TES resources elsewhere).
There are several versions of the task here which you can adapt for your learners. The basic idea is that you give a sheet of card with a grid printed onto it. Players roll coins on to the card and if the coins land so that the side sides of the coin are not touching the sides they win. One idea is you give them a variety of size grids (e.g. grid A and grid B) where the coins do or don't fit in easily.
I prepare a set of game boards (A & B) for each pair of students and give them a money bag with 7 plastic toy coins in (1p, 2p, 5p, 10p, 20p, 50p, £1). You could use real money or even £2 coins if you have them.
2p is a large coin but isn't worth much so its makes it hard to win, but if you only win your stake back then you don't win much.
£2 is a large coin and is worth lots so its makes it hard to win, but if you only win your stake back then you win loads.
If you are doing this as a 10 minute circus activity then keep it simple. If you are doing it as a more extended piece of work then use the updated task sheet which asks the students to work out how to make the most money. Higher students will need encouragement to keep the game rules simple. Lower students will need encouragement to keep it really simple. You may choose to give them a reduced version of the problem.
You can see that I then for the next lesson typed their suggestions into a worksheet which they then started the next lesson by answering the worksheet. I think there is a lot of potential here to really develop the idea of how to test the games... e.g. they need to try 100 goes with each size coin, etc.
The activity certainly gets them discussing whether games are 'attractive' to play and so will bring in more money. The students usually feel that a high prize will make people want to play - even if the game is difficult to win. You could easily extend this activity into GCSE level maths to work out the profits possible.
Fun exercise for many age ranges. Will provide a good amount of discussion and is a nice next step after calculating probabilities to then progressing on to dependent events.
Originally I used this as one short activity in a "Circus" of many activities which students go around the room playing on. (More of my Circus Activities are uploaded on my resources elsewhere)
Print out the resources enough for each group (I split the class into pairs) but put the Tree Diagram on A3 for tables of 4 to complete.
Each group needs a picture of a bowl on A4 and a selection of fruit (I printed out 9 pieces of fruit per A4 using "Windows Photo Printing"). Ideally laminate these for durability. Try to get the fruit on equal size cards so that they can be turned face down and chosen at random.
First give them all the task sheet - you could always laminate these so that they use dry wipe markers so that they could play it twice. The task is pick a piece of fruit at random and then record it in the table and then calculate the probability of getting what's left.
This is usually enough of an activity to do in a "Circus" however its a good intro for tree diagrams hence the work on tree diagrams as well.
Note that the SMART Notebook has the fruit images already added in the attachments as a gallery file. The SMART Notebook file has a variety of different size tree diagrams - you could choose which students to give the smaller (easier to complete) to.
I've included a few tree diagram templates for your use.
Really fun exercise for many age ranges. Originally I used this as one activity in a "Circus" of many activities which students go around the room playing on. (More of my Circus Activities are uploaded on my resources elsewhere)
Print out the resources enough for each group (I split the class into pairs).
Make up a bag of coloured counters for each pair. I used headphone bags from the music room, but any non see through draw string bag will do.
I used "Multilink" coloured cubes. For ease I gave every pair the same number and colour of cubes in their bags - they each had 1 pink, 3 yellow and six blue cubes. You could easily vary the cubes in each bag.
Have a whole class discussion before you start about what they think will be in the bags (you show them a couple of trials). Reinforce that they will spoil the "game" if they look in the bag (if anyone does look they need to be dealt with quickly in case they share the solution around the room). Then let them play and as time goes on discuss with all the tables about what they think is in the bag. At some point bring it to an end and then get them to start working out an estimate of the probabilities.
Meanwhile collect in everyone's results and display on the Excel spreadsheet on your projection screen. Have a discussion about what's in the bag.
They will be able to make quite a good guess about how many cubes are in the bag and should be able to come up with the ratios of each colour. It's quite fun at the early stages when some tables don't pull out a particular colour which everyone else has.
There are two versions of the tally table. You can decide whether to let them know what colours are possibly in or not tell them.. it may then be possible for one colour which they have to never appear in their trial.
The spreadsheet has got the results from my lesson however like all the files they all can easily be adapted for your own learners.
Enjoy
41 files - loads of resources to use for learning all the properties and classifications of the different quadrilaterals.
I've quickly uploaded these from my jumbled folders! Open each file and you will see what it is. Often the worksheet answers are coloured in white font so are hidden for printing. Unhide the text to get the answer sheet.
I've searched my hard drive for all Word docs made by me with the term "Keyword" Here theya re. I've opened them all and there's some really useful stuff in there - hopefully most are obvious from their file name but you will also find some gems in there as well.
What I've started doing recently is always putting the keywords for that lesson on an A3 poster so that if the children want to use them they can look up to get the spellings right.
Hope you find these useful ....I have found them to be.
Sixty Four files. You'll need to do a little work in choosing what you need but the basic idea is you set up a circus of probability investigations which the students move around and attempt in small groups. Each activity is designed to illustrate a particular concept.
It's a lot of fun - I've used it many times but it's all a bit jumbled here. However it wouldn't take long to pick out what you need. Use the file "Each Task" to get what the activities are and then build it up from there.
It's a great lesson to use if you want to have the students doing and investigating - particularly good for observations.
I've thrown in a load of misc. Probability resources . Enjoy
If you want to run a school playing card club then it helps if you have the rules for different games ready for the children. I've copied these off the web but they are presented in a easy A4 format. Also I've adapted the rules to be understandable by children. Hence it's actually been quite a lot of work.
Enjoy
You are on a sinking ship and you have to choose three people from the list of 10 people to save. You initially are told their key descriptor e.g. "Ex Heroin Addict" so many students will choose not to take this person. Later you find out that he/she is a survival expert as well so choices will change.
I've used this with several Y8 classes and several Y7 classes. You need to think carefully about the titles of the people to make them appropriate to your classes. You can easily change the resources.
Get the students in small groups all huddled around one sheet of A3 which you've printed the table onto. After you give them another fact about a person get them to write down on the table sheet who they want to save.
Last time I did this I kept a record myself on an Excel Spreadsheet which meant we could keep the class trends on the IWB.
I've enjoyed using this so much as the classes really get into it - even last lesson on a Friday. I've been thinking that I could use it again (after ammending the roles) with a group (even if they've already had it) if Mr Ofsted arrived on a day when PHSE was timetabled!
There's also a dilemmas Senteo SMART Response thrown in which is good for discussions.
Developed and used successfully with a Y8 class once I had built up a good relationship with them.
Adapt and modify to suit your classes. There's enough in here for much older students - possibly up to Y11 but I wouldn't go much younger than that - however you know your classes.
The "Relationships LESSON PRESENTATION" gives the kind of structure for everything. The titles do give away what you will get in the bundle.
I'm not going to describe everything else as once you open them they are all obvious how you can use them.
The key resource here is the "MyDetailedSolvingEquationsHS Update 2016" which is 33 worked examples of solving equations from 2x = 4 up to 3x + 4 = 2(x-3). It's presented as two sheets of A5 and can be stuck into the pupil exercise books as a reference. It's really good and many classes have found it useful.
Everything else included in the bundle is similar worksheets which you can have a look at and I'm sure you will be able to adapt or use as they are.