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Free Educational Resources from Mr. Noureddine Tadjerout

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I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.

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I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.
Online E-Safety for year 7 and 8
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Online E-Safety for year 7 and 8

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You need to create a PowerPoint about online E-Safety and describe the online danger that can damage your devices and your health There are others who use the internet for illegal and unsavoury purposes. There are several dangers that we might come across when online: Make you sure to open the E-Safety-1 PowerPoint presentation first before you attempt E-Safety-2 PowerPoint Presentation Attached an example for you to follow on e safety 1 and 2 and how to prevent from malware/phishing and cyber bullying
MIT App Inventor  for year 7 and 8 to make mobile apps using a blocks-based programming language
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MIT App Inventor for year 7 and 8 to make mobile apps using a blocks-based programming language

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App Inventor is a free, cloud-based service that allows you to make your own mobile apps using a blocks-based programming language. You access App Inventor using a web browser (Chrome, Firefox, Safari). With these beginner-friendly tutorials, you will learn the basics of programming apps for Android and iOS phones and tablets. you can use it for year 7 and 8 Please click the link below to use the tutorial https://appinventor.mit.edu/explore/ai2/tutorials Click the link below to start Beginner Tutorials https://appinventor.mit.edu/explore/ai2/beginner-videos
Basic and intermediate step by step  Database Structured Query Language (SQL) tutorial
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Basic and intermediate step by step Database Structured Query Language (SQL) tutorial

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DatabaseStructured Query Language (SQL) What is SQL? SQL stands for Structured Query Language SQL lets you access and manipulate databases What Can SQL do? SQL can execute queries against a database SQL can retrieve data from a database SQL can insert records in a database SQL can update records in a database SQL can delete records from a database SQL can create new databases SQL can create new tables in a database SQL can create stored procedures in a database SQL can create views in a database SQL can set permissions on tables, procedures, and views Using SQL in Your Web Site To build a web site that shows data from a database, you will need: An RDBMS database program (i.e. MS Access, SQL Server, MySQL) To use a server-side scripting language, like PHP or ASP To use SQL to get the data you want To use HTML / CSS to style the page **What is RDBMS? ** RDBMS stands for Relational Database Management System. RDBMS is the basis for SQL, and for all modern database systems such as MS SQL Server, IBM DB2, Oracle, MySQL, and Microsoft Access. The data in RDBMS is stored in database objects called tables. A table is a collection of related data entries and it consists of columns and rows.
AS/A level Computer Science - Chapter 12 – Software Development
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AS/A level Computer Science - Chapter 12 – Software Development

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Learning Objectives: 12.1 Program Development Life cycle Show understanding of the purpose of a development life cycle Show understanding of the need for different development life cycles depending on the program being developed (Including, waterfall, iterative, rapid application development (RAD) Describe the principles, benefits and drawbacks of each type of life cycle Show understanding of the analysis, design, coding, testing and maintenance stages in the program development life cycle. 12.2 Program Design Use a structure chart to decompose a problem into sub-tasks and express the parameters passed between the various modules / procedures / functions which are part of the algorithm design Describe the purpose of a structure chart Construct a structure chart for a given problem Derive equivalent pseudocode from a structure chart. Show understanding of the purpose of state-transition diagrams to document an algorithm. 12.3 Program Testing and maintenance Show understanding of ways of exposing and avoiding faults in programs. Locate and identify the different types of errors: syntax errors logic errors run-time errors Correct identified errors Show understanding of the methods of testing available and select appropriate data for a given method (Including dry run, walkthrough, white-box, black-box, integration, alpha, beta, acceptance, stub) Show understanding of the need for a test strategy and test plan and their likely contents. Choose appropriate test data for a test plan (Including normal, abnormal and extreme/boundary) Show understanding of the need for continuing maintenance of a system and the differences between each type of maintenance (Including perfective, adaptive, corrective) Analyze an existing program and make amendments to enhance functionality
IGCSE (CIE) Solution for Pre-Release Material Computer Science Paper 22 May/June 2022 (Part A and B)
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IGCSE (CIE) Solution for Pre-Release Material Computer Science Paper 22 May/June 2022 (Part A and B)

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Revision for the IGCSE (CIE) computer science paper 22 May/June 2022 (part A and B) with pseudocode solution for part A Attached revision paper 2 for Part A and B Part A: Attached Pseudocode Solutuon for task 1/2/3 please help yourself Part B: Database , validation, data type and Selection and Repetition, Database: Trace Table Data Type and Selection or Repetition Validation Pseudocode algorithm
Blockly programming  for Year 6 and 7
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Blockly programming for Year 6 and 7

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Blockly programming for Year 6 and 7 Blockly is a client-side library for the programming language JavaScript for creating block-based visual programming languages and editors. A project of Google, it is free and open-source software released under the Apache License 2.0. It typically runs in a web browser, and visually resembles the language Scratch. https://blockly.games/
AS/A level - Computer Science  - Chapter 11 – Programming
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AS/A level - Computer Science - Chapter 11 – Programming

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11.1 Programming Basics 11.2 Constructs 11.3 Structured Programming 11.1 Programming Basics Implement and write pseudocode from a given design presented as either a program flowchart or structured English Write pseudocode statements for: • the declaration of variables and constants • the assignment of values to variables and constants • expressions involving any of the arithmetic or logical operators input from the keyboard and boutput to the console. Use built-in functions and library routines Any functions not given in the pseudocode guide will be provided String manipulation functions will always be given 11.2 Constructs Use pseudocode to write: • an ‘IF’ statement including the ‘ELSE’ clause and nested IF statements • a ‘CASE’ structure • a ‘count-controlled’ loop: • a ‘post-condition’ loop • a ‘pre-condition’ loop Justify why one loop structure may be better suited to solve a problem than the others **11.3 Structured Programming ** Define and use a procedure Explain where in the construction of an algorithm it would be appropriate to use a procedure. Use parameters: A procedure may have none, one or more parameters and A parameter can be passed by reference or by value. Define and use a function Explain where in the construction of an algorithm it is appropriate to use a function. A function is used in an expression, e.g. the return value replaces the call. Use the terminology associated with procedures and functions: including Procedure / function header, procedure / function interface, parameter, argument, return value Write efficient pseudocode
Computer Science for Year 10 and 11- paper 2-  Pseudocode and flowcharts
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Computer Science for Year 10 and 11- paper 2- Pseudocode and flowcharts

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•Understand and use pseudocode for assignment, using ← •understand and use pseudocode, using the following conditional statements: IF … THEN … ELSE … ENDIF CASE … OF … OTHERWISE … ENDCASE •U nderstand and use pseudocode, using the following loop structures: FOR … TO … NEXT REPEAT … UNTIL WHILE DO … ENDWHILE •U nderstand and use pseudocode, using the following commands and statements: INPUT and OUTPUT (e.g. READ and PRINT) totalling (e.g. Sum ← Sum + counting (e.g. Count ← Count + •U nderstand and use standard flowchart symbols to represent the above statements, Key Objectives in this unite 2- Pseudocode and flowcharts are to revise: Pseudocode: Assignment Loop structures Input and output Standard actions Flowcharts: Symbols
Year 6/7 and 8 - Lesson 1/2/3_Programming using Python (Turtle Graphics)
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Year 6/7 and 8 - Lesson 1/2/3_Programming using Python (Turtle Graphics)

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Lesson Objectives: Lesson 1 All of you will… Draw simple shapes using the turtle Understand the use of different commands such as move forward, backward, left, right Most of you will… Use computational thinking skills to look for repeating patterns and include them in your programming Lesson 2 Understand the motion commands with Python turtle module Understand the use of Variables and how to assign them values. Understand the use of different commands such as PenUp/PenDown, goto, forward, backward, left, right and t.begin_fill() & t.end_fill(), t.goto(x,y), t.setposition(x,y), t.pensize(value), t.setheading(value), t.color(‘green’) Lesson 3 What you’re aiming for in this lesson is to: familiarize yourself with the various code statements play with the code and learn how to change and adapt it. For example, if you have the code for a small red square, you should be able to change it to make a big yellow square. be able to use the code we have developed for various shapes to create a picture.