Free Educational Resources from Mr. Noureddine Tadjerout
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I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.
I am a versatile professional with a diverse skill set and a strong background in education and technology. As an accomplished Author, Teacher Trainer, Examiner, and certified Apple Teacher and VEX Robotics. I have honed my expertise in Computer Science and Mathematics education. Additionally, I hold the role of Curriculum Development Specialist, focusing on Computer Science, Engineering, and Microsoft Office. I am passionate about creating educational resources and assisting fellow educators.
Student Project -Chapter 7: Ethics and Ownership:
You are going to search on:
• ethics
• the responsibilities of the computer professional
• copyright
• software licensing
• artificial intelligence.
Please make sure you practice geometric shapes below using python programming (turtle graphics) and make sure you learn the name of each geometric shape.
Please click the link below to start your practical tasks
https://trinket.io/
Show understanding of the need for input, output, primary memory and secondary (including removable) storage.Describe the principal operations of hardware devices Show understanding of the use of buffersExplain the differences between Random Access Memory (RAM) and Read Only Memory (ROM)Explain the differences between Static RAM (SRAM) and Dynamic RAM (DRAM)Explain the difference between Programmable ROM (PROM), Erasable Programmable ROM (EPROM) and Electrically Erasable Programmable ROM (EEPROM)Show an understanding of monitoring and control systems
Candidates should be able to:Use the following logic gate symbols:
Understand and define the functions of: NOT, AND, OR, NAND, NOR and XOR (EOR) gatesConstruct a logic circuitConstruct a truth tableConstruct a logic expression
Revision for the IGCSE (CIE) computer science paper 22 May/June 2022 (part A and B) with pseudocode solution for part A
Attached revision paper 2 for Part A and B
Part A: Attached Pseudocode Solutuon for task 1/2/3 please help yourself
Part B: Database , validation, data type and Selection and Repetition,
Database:
Trace Table
Data Type and Selection or Repetition
Validation
Pseudocode algorithm
App Inventor is a free, cloud-based service that allows you to make your own mobile apps using a blocks-based programming language. You access App Inventor using a web browser (Chrome, Firefox, Safari). With these beginner-friendly tutorials, you will learn the basics of programming apps for Android and iOS phones and tablets. you can use it for year 7 and 8
Please click the link below to use the tutorial
https://appinventor.mit.edu/explore/ai2/tutorials
Click the link below to start Beginner Tutorials
https://appinventor.mit.edu/explore/ai2/beginner-videos
Create a PowerPoint and a poster including the three parts above including the PC or laptop with the latest technology used on them such as hardware component (for example maximum storage devices HDD, CPU, RAM, Motherboard, ….etc), why some of the PCs or laptops are more expensive than others, what makes them so expensive in term of what ?
What are the main Components of a Computer System?
Gives and Example of Input and Output devises
Gives an example of an Operating Systems
After you create a PowerPoint and a poster, you should present and explain at the front of the class your project
4.1 Central Processing Unit (CPU) Architecture:
Show understanding of the basic Von Neumann model for a computer system and the stored program concept
Show understanding of the purpose and role of registers, including the difference between general
purpose and special purpose registers.
Special purpose registers including:
• Program Counter (PC)
• Memory Data Register (MDR)
• Memory Address Register (MAR)
• The Accumulator (ACC) • Index Register (IX)
• Current Instruction Register (CIR)
• Status Register
Show understanding of the purpose and roles of the Arithmetic and Logic Unit (ALU), Control Unit (CU) and system clock, Immediate Access Store (IAS)
Show understanding of how data are transferred between various components of the computer system using the address bus, data bus and control bus
4.2: Assembly Language:
Show understanding of the relationship between assembly language and machine code.
Describe the different stages of the assembly process for a two-pass assembler
Trace a given simple assembly language program
Show understanding that a set of instructions are grouped
Including the following groups:
Data movement
Input and output of data
Arithmetic operations
Unconditional and conditional instructions
Compare instructions
Show understanding of the different modes of addressing
Including Immediate, direct, indirect, indexed, relative
4.3: Bit manipulation:
Show understanding of and perform binary shifts
logical, arithmetic and cyclic
Left shift, right shift
Show understanding of how bit manipulation can be used to monitor / control a device
Carry out bit manipulation operations
Test and set a bit (using bit masking)
Electrical Fundamentals Level I course will provide a basic knowledge of the fundamentals of electricity and electrical engineering. The course contains such subjects as: Electron theory, static electricity and conduction, generation and sources of electricity. It also includes engineering mathematics, and power. In order to facilitate this, students will be engaged in a multitude of practical tasks which will reinforce the classroom based theory work. In addition, a variety of electrical laws are studied and applied to the various aircraft systems to calculate power, voltage, resistance and current.
Furthermore, an aviation workshop is used to conduct most lessons. The workshop environment and equipment provides the opportunity and necessary foundation for students to become involved in authentic activities and equipment used in the aviation field. Assessment takes place ‘on the job’, or ‘off the job’ or can be a combination of both. Where assessment occurs off the job, an appropriate simulation is used where the range of conditions reflect realistic workplace situations. Competency will be demonstrated by students working either alone or as part of a team and the assessment environment helps to further reinforce the typical aviation workplace and is an ideal start to a career in aviation.
The learner will be able to:
• Discuss the sources of DC Voltage.
• Recognize the Effects of an Electric Current and Resistance Technology
• Investigate Kirchoff’s Current and voltage laws and perform resistance network measurements.
• Recognize the very important effects and uses of magnetism and electromagnetism in electrical field.
• Recognize the basic constructions and applications of a Capacitor
• Discuss the types of lighting technologies used on aircraft.
This course adopts a step-by-step, project-based approach to teach students level 2 Java programming and concepts and skills for creating simple compute programs using java programming language. Java’s unique architecture enables programmers to develop a single application that can run across multiple platforms reliably seamlessly. In this hands-on course, students gain extensive experience with Java and its object-oriented features. Students will be able to explore and use classes, use methods and develop syntax to create windows components and change appearance of the components also Students learn to create robust console and GUI applications.
Students will enable students understand the creativity needed to program using basic programming skills using Hopscotch app. They will plan, design, code and test different computer games. Throughout the course, students will use a selected number of professional apps and a lot of hands on activities.
Charts are visual representations of numerical data. Charts features such as columns, bars, lines or pie slices make it easy to understand or compare value
Show understanding that every computer system is made up of sub-systems, which in turn are made up of further sub-systems
Use top-down design, structure diagrams, flowcharts, pseudocode, library routines and sub-routines
Work out the purpose of a given algorithm
Explain standard methods of solution
Suggest and apply suitable test data
Understand the need for validation and verification checks to be made on input data (validation could include range checks, length checks, type checks and check digits)
Use trace tables to find the value of variables at each step in an algorithm
Identify errors in given algorithms and suggest ways of removing these errors
Produce an algorithm for a given problem (either in the form of pseudocode or flowchart)
Comment on the effectiveness of a given solution