Hero image

3k+Uploads

2113k+Views

2384k+Downloads

Pointless - Template to Create Your Own Games!
TandLGuruTandLGuru

Pointless - Template to Create Your Own Games!

(0)
Template for you to create your own Pointless games - whatever subject or topic you are teaching! Based on the popular game show 'Pointless', this resource is perfect for use as a starter activity, plenary, or revision tool. Editable, so that you can change to any other topic or change the questions/answers. Containing almost 30 slides of sound clips, engaging visuals, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several built-in rounds of questions to build students' understanding in your topics, including: - Identifying terms from definitions - Anagrams of key terms round - Recalling the highest level knowledge. The nature of the game ensures that this resource can challenge students of all levels. NOTE: You can buy this resource alone, or in a bundle of 8 Pointless games, for only £1 more!
Year 6 Online Safety Knowledge Organiser!
TandLGuruTandLGuru

Year 6 Online Safety Knowledge Organiser!

(1)
This clear, detailed and visually-appealing resource offers a complete reference point for children in year 6 (and their teachers and parents) to support their learning about online safety. The organiser aligns with each of the ‘Education for a Connected World’ strands: -Self-Image and Identity; -Online Relationships; -Online Reputation; -Online Bullying; -Managing Online Information; -Health, Wellbeing and Lifestyle; -Privacy and Security; -Copyright and Ownership. A section at the bottom of the page lists the key vocabulary relating to online safety that children should be able to define and exemplify at this stage. The resource is bright and engaging, utilising images, acronyms and diagrams to support understanding of key concepts. The resource is designed to be printed onto either A4 or A3, and is provided as both a PDF (to protect formatting) and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Year 6 Computing - Programming - Using Micro:bits - Knowledge Organiser!
TandLGuruTandLGuru

Year 6 Computing - Programming - Using Micro:bits - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to code micro:bit devices. It contains comprehensive sections on: -Overview; -Basics of Micro:bits; -Using Micro:bit Software; -Transferring to Micro:bit; -Sensing Inputs; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing - Programming - Selection in Physical Computing - Knowledge Organiser!
TandLGuruTandLGuru

Year 5 Computing - Programming - Selection in Physical Computing - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning. The organiser has a particular focus on introducing children to how to use the basic functions of Crumble microcontrollers, including how to use software to program commands for multiple output devices (e.g. LEDs and motors). It contains comprehensive sections on: -Overview; -Microcontrollers, LEDs and Motors; -Programming Commands; -Sequencing and Algorithms; -Trialling and Debugging; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Upper KS2 Computing Huge Knowledge Organisers Bundle!
TandLGuruTandLGuru

Upper KS2 Computing Huge Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at upper KS2. Included are organisers based on: -Year 5: Computing Systems and Networks -Year 5: Creating Media - Vector Drawing -Year 5: Creating Media - Video Editing -Year 5: Data and Information - Flat-File Databases -Year 5: Programming - Selection in Physical Computing -Year 5: Programming - Quizzes in Scratch -Year 6: Computing Systems and Networks -Year 6: Creating Media - Web Page Creation -Year 6: Creating Media - 3-D Modelling -Year 6: Data and Information - Spreadsheets -Year 6: Programming - Variables in Games -Year 6: Programming - Using Micro:bits The content is fully aligned with the age-related expectations for upper KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
EYFS Learning in Computing  - Knowledge Organiser!
TandLGuruTandLGuru

EYFS Learning in Computing - Knowledge Organiser!

(2)
This clear, detailed and visually-appealing resource helps to detail and categorise the foundation Computing learning that takes place in the EYFS stage. It is an important resource for EYFS teachers and parents, but also Computing subject leaders, to aid them in the development of a clearly-mapped and well-sequenced Computing curriculum across the school. This organiser groups the Computing-related learning into the relevant EYFS areas of learning - for Computing, this is mainly the ‘Technology’ element of the ‘Understanding the World’ learning area. A small section on ‘Online Safety’ is also included. The resource is designed to be printed onto A3 or A4, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Subject Foundations in EYFS - Knowledge Organisers Bundle!
TandLGuruTandLGuru

Subject Foundations in EYFS - Knowledge Organisers Bundle!

13 Resources
These clear, detailed and visually-appealing resources help to detail and categorise the EYFS foundation learning in each of the primary curriculum subject areas It is an important resource for EYFS teachers and parents, but also subject leaders, to aid them in the development of a clearly-mapped and well-sequenced subject curriculum across the school. This organiser groups the subject-related learning into the relevant EYFS areas of learning (e.g. Understanding the World, Expressive Arts and Design, Communication and Language, etc.) The resources are designed to be printed onto A3, and are provided as both PDF and Word documents (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Online Safety Complete Primary Knowledge Organisers Bundle!
TandLGuruTandLGuru

Online Safety Complete Primary Knowledge Organisers Bundle!

7 Resources
These clear, detailed and visually-appealing knowledge organisers offer a complete reference point for children across the primary phase (and their teachers and parents) to support their learning about online safety. The seven organisers are progressive from EYFS right through to Year 6 and align with each of the ‘Education for a Connected World’ strands: -Self-Image and Identity; -Online Relationships; -Online Reputation; -Online Bullying; -Managing Online Information; -Health, Wellbeing and Lifestyle; -Privacy and Security; -Copyright and Ownership. A section at the bottom of each organiser lists the key vocabulary relating to online safety that children should be able to define and exemplify at this stage. The resources are bright and engaging, utilising images, acronyms and diagrams to support understanding of key concepts. The organisers are designed to be printed onto either A4 or A3, and are provided as both PDFs (to protect formatting) and Word versions (so that you can edit if you want to). All images used are licensed for commercial use.
Year 6 Computing - Creating Media - 3D Modelling - Knowledge Organiser!
TandLGuruTandLGuru

Year 6 Computing - Creating Media - 3D Modelling - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating 3D Modelling. It contains comprehensive sections on: -Overview; -Basics of 3D Modelling; -More Advanced Techniques; -Creating Holes; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 6 Computing  - Creating Media - Web Page Creation - Knowledge Organiser!
TandLGuruTandLGuru

Year 6 Computing - Creating Media - Web Page Creation - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating vector drawings. It contains comprehensive sections on: -Overview; -Features of Good Websites; -Creating a Webpage; -Making Effective Webpages; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing Systems and Networks Knowledge Organiser!
TandLGuruTandLGuru

Year 4 Computing Systems and Networks Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Computing Systems and Networks’ as a part of their computing learning. The organiser has a particular focus on the internet and the World Wide Web. It contains comprehensive sections on: -Overview; -Networks and the Internet; -The World Wide Web; -Websites and Webpages; -Ownership and Reliability; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Online Safety Knowledge Retrieval Activities Primary Bundle!
TandLGuruTandLGuru

Online Safety Knowledge Retrieval Activities Primary Bundle!

4 Resources
This resource offers a wide range of knowledge retrieval activities focusing on Online Safety throughout the entirety of the primary phase. There are 4 resource packs in total: -EYFS -KS1 -Lower KS2 -Upper KS2 The depth and breadth of knowledge covered is aligned with the ‘Education for a Connected World’ framework. There are a wide range of interesting and thought-provoking activities (24 slides in each of the KS1, Lower KS2 and Upper KS2 packs and 17 in the EYFS pack) which help children to secure all of the important information from the unit. Research-approved activities include: -Quick Fire Questions; -Picture Stimulus; -Retrieval Grid; -Fill in the Blank; -Vocabulary Busters; -Fact Dump; -Rank 5; -Anagrams; These resources have been tried and tested in the classroom and have proven successful in helping children to consolidate key information within this unit.
Computer Systems and Networks (Lower KS2) -  Lessons 1 and 2!
TandLGuruTandLGuru

Computer Systems and Networks (Lower KS2) - Lessons 1 and 2!

(0)
This resource pack contains two engaging lessons introducing the concepts of computers and information technology. They were designed as the first two lessons in a 6-lesson scheme on computer systems and networks (aimed at children in lower key stage 2). The two lessons included are: Computers and their Benefits -Learning Objective: Understanding the features of computers, and why they are useful. -Success Criteria: -I can list some examples of computers; -I can identify the input, process and output for a type of computer; -I can explain some advantages and disadvantages of using computers for tasks. 2.Information Technology -Learning Objective: Understanding information technology and how it benefits our daily lives. -Success Criteria: -I know the difference between a ‘computer’ and information technology; -I can identify examples of information technology in the school; -I can design my own information technology device. The learning is guided by a clear and comprehensive PowerPoint presentation (28 slides in total) and all of the worksheets/ templates needed for the activities. In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
Computer Systems and Networks (Lower KS2) - Lessons 5 and 6!
TandLGuruTandLGuru

Computer Systems and Networks (Lower KS2) - Lessons 5 and 6!

(0)
This resource pack contains two engaging lessons developing children’s understanding of computers and information technology. They were designed as the final two lessons in a 6-lesson scheme on computer systems and networks - aimed at children in lower key stage 2 (the bundle including all of the lessons is available on this platform). The two lessons included are: 1.Connecting Computers Learning Objective: -Understanding how digital devices are connected. Success Criteria: -I can list some of the devices in computer networks; -I understand what their jobs are in the network; -I can explain what would happen if one part of the network of were taken away. 2.The Internet Learning Objective: -Understanding what the internet is and identifying some of its uses. Success Criteria: -I can define what the internet is. -I understand the job of a router. -I can use the internet to find out required information. The learning is guided by a clear and comprehensive PowerPoint presentation (28 slides in total) and all of the worksheets/ templates needed for the activities. In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
KS1 Online Safety - Knowledge Retrieval Activities Pack!
TandLGuruTandLGuru

KS1 Online Safety - Knowledge Retrieval Activities Pack!

(0)
This resource offers a wide range of knowledge retrieval activities for those learning about Online Safety at Key Stage 1. The depth and breadth of knowledge covered is aligned with the ‘Education for a Connected World’ framework. There are a wide range of interesting and thought-provoking activities (24 slides in total) which help children to secure all of the important information from the unit. Research-approved activities include: -Quick Fire Questions; -Picture Stimulus; -Retrieval Grid; -Fill in the Blank; -Vocabulary Busters; -Fact Dump; -Rank 5; -Anagrams; These resources have been tried and tested in the classroom and have proven successful in helping children to consolidate key information within this unit.
Year 5 Computing - Creating Media - Video Editing - Knowledge Organiser!
TandLGuruTandLGuru

Year 5 Computing - Creating Media - Video Editing - Knowledge Organiser!

(0)
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on using video editing tools. It contains comprehensive sections on: -Overview; -Features of Videos; -Recording Videos; -Editing Videos; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
KS1 Huge Computing Knowledge Organisers Bundle!
TandLGuruTandLGuru

KS1 Huge Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at KS1. Included are organisers based on: -Year 1: Computing Systems and Networks -Year 1: Creating Media - Digital Painting -Year 1: Creating Media - Digital Writing -Year 1: Data and Information - Grouping Data -Year 1: Programming - Moving a Robot -Year 1: Programming - Animations in Scratch Jr -Year 2: Computing Systems and Networks -Year 2: Creating Media - Digital Photography -Year 2: Creating Media - Making Music -Year 2: Data and Information - Pictograms -Year 2: Programming - Quizzes in Scratch Jr -Year 2: Programming - Robot Algorithms The content is fully aligned with the age-related expectations for KS1 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Lower KS2 Computing Knowledge Organisers Bundle!
TandLGuruTandLGuru

Lower KS2 Computing Knowledge Organisers Bundle!

12 Resources
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at lower KS2. Included are organisers based on: -Year 3: Computing Systems and Networks - Digital Devices -Year 3: Creating Media - Animations -Year 3: Creating Media - Desktop Publishing -Year 3: Programming - Events and Actions in Scratch -Year 3: Programming - Sequencing in Scratch -Year3: Data and Information - Data Logging -Year 4: Computing Systems and Networks - The Internet -Year 4: Creating Media - Audio Editing -Year 4: Creating Media - Desktop Publishing -Year 4: Programming - Repetition in Scratch -Year 4: Programming - Repetition in Shapes -Year 4: Data and Information - Data Logging The content is fully aligned with the age-related expectations for lower KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
EYFS Online Safety Knowledge Retrieval Pack!
TandLGuruTandLGuru

EYFS Online Safety Knowledge Retrieval Pack!

(0)
This resource offers a wide range of knowledge retrieval activities for EYFS children learning about Online Safety. The depth and breadth of knowledge covered is aligned with the ‘Education for a Connected World’ framework. There are a wide range of interesting and thought-provoking activities (17 slides in total) which help children to secure all of the important information from the unit. Research-approved activities include: -Quick Fire Questions; -Picture Stimulus; -Fill in the Blank; -Vocabulary Busters; -Fact Dump; -Rank 5; These resources have been tried and tested in the classroom and have proven successful in helping children to consolidate key information within this learning area.
Digital Devices - Input, Process, Output Worksheet
TandLGuruTandLGuru

Digital Devices - Input, Process, Output Worksheet

(2)
A worksheet for computing lessons, that enables children to demonstrate an understanding of the input, process, output features of various digital devices. Provided in both PDF (to protect formatting) and Word (in case you wish to edit). Enjoy!