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Computing
Year 2 Computing - Programming - Robot Algorithms - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how to create algorithms and programs for floor robots. It contains comprehensive sections on:
-Overview;
-Using Floor Robots;
-Algorithms and Programs;
-Designing Algorithms;
-Chunking and Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing - Programming - Moving a Robot - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how program floor robots, including using basic algorithms to create routes. It contains comprehensive sections on:
-Overview;
-Robots and Floor Robots;
-Buttons and Programs;
-Directions;
-Routes and Algorithms;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing - Programming - Quizzes in Scratch - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to using repetition and loop operator blocks in Scratch. It contains comprehensive sections on:
-Overview;
-Basics of Scratch;
-Selection and Conditions;
-Asking Questions;
-Algorithms, Trialling and Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing - Programming - Repetition in Scratch - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to using repetition and loop operator blocks in Scratch. It contains comprehensive sections on:
-Overview;
-Basics of Scratch;
-Repetition and Loops Blocks;
-Event Managing and Efficiency;
-Algorithms, Trialling and Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 1 Computing - Programming - Animations in Scratch Jr - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 1 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to use the features of Scratch Jr, including using blocks and sprites to create basic animations. It contains comprehensive sections on:
-Overview;
-Basics of Scratch Jr;
-Sequencing;
-Algorithms and Programming;
-Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 1 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 6 Computing - Creating Media - 3D Modelling - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on creating 3D Modelling. It contains comprehensive sections on:
-Overview;
-Basics of 3D Modelling;
-More Advanced Techniques;
-Creating Holes;
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Computer Systems and Networks (Lower KS2) - Lessons 5 and 6!
This resource pack contains two engaging lessons developing children’s understanding of computers and information technology. They were designed as the final two lessons in a 6-lesson scheme on computer systems and networks - aimed at children in lower key stage 2 (the bundle including all of the lessons is available on this platform).
The two lessons included are:
1.Connecting Computers
Learning Objective:
-Understanding how digital devices are connected.
Success Criteria:
-I can list some of the devices in computer networks;
-I understand what their jobs are in the network;
-I can explain what would happen if one part of the network of were taken away.
2.The Internet
Learning Objective:
-Understanding what the internet is and identifying some of its uses.
Success Criteria:
-I can define what the internet is.
-I understand the job of a router.
-I can use the internet to find out required information.
The learning is guided by a clear and comprehensive PowerPoint presentation (28 slides in total) and all of the worksheets/ templates needed for the activities.
In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
Computer Systems and Networks (Lower KS2) - Lessons 3 and 4!
This resource pack contains two engaging lessons developing children’s understanding of computers and information technology. They were designed as the third and fourth lessons in a 6-lesson scheme on computer systems and networks (aimed at children in lower key stage 2).
The two lessons included are:
1.Computers and I.T. in the World Around Us
Learning Objective:
-Understanding how information technology is used in the world around us.
Success Criteria:
-I can list some examples of IT in the home;
-I can understand how IT makes some jobs easier or better;
-I can explain some advantages and disadvantages of using computers for writing tasks.
2.Connecting Computers
Learning Objective:
-Understanding how and why computers are connected.
Success Criteria:
-I know what the words ‘connection’ and ‘network’ mean.
-I understand why connections and networks are useful.
-I can explain the role of a network switch.
The learning is guided by a clear and comprehensive PowerPoint presentation (30 slides in total) and all of the worksheets/ templates needed for the activities.
In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
Year 6 Computing - Programming - Variables in Games - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how to create and apply variables in programming. They use Scratch in order to explore this within games. It contains comprehensive sections on:
-Overview;
-Basic Variables;
-More Complex Variables;
-Sequencing and Algorithms;
-Trialling and Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing - Programming - Repetition in Shapes - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to how to use the basic functions of MS Logo, including how to program shapes and patterns. It contains comprehensive sections on:
-Overview;
-The Basics of MS Logo;
-Programming Patterns;
-Sequencing and Algorithms;
-Trialling and Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 2 Computing - Programming - Quizzes in Scratch Jr - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 2 children, teachers and parents covering knowledge relating to ‘Programming’ as a part of their computing learning.
The organiser has a particular focus on introducing children to use the features of Scratch Jr, including using blocks and sprites to create basic quizzes. It contains comprehensive sections on:
-Overview;
-Basics of Scratch Jr;
-Quizzes in Scratch Jr;
-Algorithms and Programming;
-Debugging;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 2 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 6 Computing - Creating Media - Web Page Creation - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on creating vector drawings. It contains comprehensive sections on:
-Overview;
-Features of Good Websites;
-Creating a Webpage;
-Making Effective Webpages;
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing - Creating Media - Vector Drawing - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning.
The organiser has a particular focus on creating vector drawings. It contains comprehensive sections on:
-Overview;
-Creating Simple Vector Drawings;
-More Complex Vector Drawings;
-Advanced Tips;
-Key Vocabulary
The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing Systems and Networks Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Computing Systems and Networks’ as a part of their computing learning.
The organiser has a particular focus on the internet and the World Wide Web. It contains comprehensive sections on:
-Overview;
-Networks and the Internet;
-The World Wide Web;
-Websites and Webpages;
-Ownership and Reliability;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 5 Computing - Data and Information - Flat-File Databases - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 5 children, teachers and parents covering knowledge relating to ‘Data and Information’ as a part of their computing learning.
The organiser has a particular focus on introducing children to using databases, including using databases to search for, sort and filter information. It contains comprehensive sections on:
-Overview;
-Types of Databases;
-Using a Computer Database;
-Presenting Data;
-Using Databases;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 5 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 6 Computing Systems and Networks Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Computing Systems and Networks’ as a part of their computing learning.
The organiser has a particular focus on internet search engines and communication. It contains comprehensive sections on:
-Overview;
-Search Engines;
-Selecting Search Results;
-Ranking Search Results;
-Online Communication;
-Key Vocabulary.
The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Tim Berners-Lee and the World Wide Web - KS2 Computing Lesson!
This engaging and informative lesson enables children to find out all about the invention of the world wide web. They also explore information about the inventor of the web: Tim Berners-Lee.
The lesson follows a comprehensive and colourful PowerPoint presentation, which guides children through:
-Defining the internet and the world wide web, and understanding that the two are not the same thing;
-Learning what the world wide web is made up of;
-Researching to find out information about Tim Berners Lee, using a helpful research template;
-Creating an information document about the world wide web and Tim Berners-Lee.
This resource pack includes the PowerPoint lesson, the research template worksheet and some images for children to enhance their information document.
Pointless - Template to Create Your Own Games!
Template for you to create your own Pointless games - whatever subject or topic you are teaching!
Based on the popular game show 'Pointless', this resource is perfect for use as a starter activity, plenary, or revision tool. Editable, so that you can change to any other topic or change the questions/answers. Containing almost 30 slides of sound clips, engaging visuals, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning.
There are several built-in rounds of questions to build students' understanding in your topics, including:
- Identifying terms from definitions
- Anagrams of key terms round
- Recalling the highest level knowledge.
The nature of the game ensures that this resource can challenge students of all levels.
NOTE: You can buy this resource alone, or in a bundle of 8 Pointless games, for only £1 more!
Alan Turing - Knowledge Organiser!
This clear, detailed and visually-appealing resource offers a complete reference point for children learning about the mathematician and code-breaker Alan Turing. It contains comprehensive sections entitled:
Overview;
Key Details and Events;
Important Vocabulary;
Alan Turing Timeline;
Answers to the Important Questions;
Top Ten Facts.
The resource is designed to be printed onto either A3 or A4, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Lower KS2 Online Safety Knowledge Retrieval Activities Pack!
This resource offers a wide range of knowledge retrieval activities for those learning about Online Safety at Lower Key Stage 2.
The depth and breadth of knowledge covered is aligned with the ‘Education for a Connected World’ framework.
There are a wide range of interesting and thought-provoking activities (24 slides in total) which help children to secure all of the important information from the unit. Research-approved activities include:
-Quick Fire Questions;
-Picture Stimulus;
-Retrieval Grid;
-Fill in the Blank;
-Vocabulary Busters;
-Fact Dump;
-Rank 5;
-Anagrams;
These resources have been tried and tested in the classroom and have proven successful in helping children to consolidate key information within this unit.