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Year 3 Animals including Humans Knowledge Organiser!
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Year 3 Animals including Humans Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Animals including Humans’, as a part of their science learning. It contains comprehensive sections on: Overview and ‘what you should already know’ (from their prior learning); Types of Nutrition; Amounts of Nutrition; Animal Nourishment; Skeletons and Muscular System; Key Vocabulary (underlined). The content is fully aligned with the NC expectations for Year 3 children relating to ‘Animals including Humans:’ -identify that animals, including humans, need the right types and amount of nutrition, and that they cannot make their own food; they get nutrition from what they eat -identify that humans and some other animals have skeletons and muscles for support, protection and movement. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 3 Plants Knowledge Organiser!
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Year 3 Plants Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 3 children, teachers and parents covering knowledge relating to ‘Plants’, as a part of their science learning. It contains comprehensive sections on: What you should already know (from earlier learning); Functions of Plant Parts; The Role of Flowers (including pollination); Plant Requirements for Life; Water Transport in Plants; Key Vocabulary. The content is fully aligned with the NC expectations for Year 3 children relating to ‘Plants’: -identify and describe the functions of different parts of flowering plants: roots, stem/trunk, leaves and flowers -explore the requirements of plants for life and growth (air, light, water, nutrients from soil, and room to grow) and how they vary from plant to plant -investigate the way in which water is transported within plants -explore the part that flowers play in the life cycle of flowering plants, including pollination, seed formation and seed dispersal. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Computer Systems and Networks (Lower KS2) -  Lessons 1 and 2!
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Computer Systems and Networks (Lower KS2) - Lessons 1 and 2!

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This resource pack contains two engaging lessons introducing the concepts of computers and information technology. They were designed as the first two lessons in a 6-lesson scheme on computer systems and networks (aimed at children in lower key stage 2). The two lessons included are: Computers and their Benefits -Learning Objective: Understanding the features of computers, and why they are useful. -Success Criteria: -I can list some examples of computers; -I can identify the input, process and output for a type of computer; -I can explain some advantages and disadvantages of using computers for tasks. 2.Information Technology -Learning Objective: Understanding information technology and how it benefits our daily lives. -Success Criteria: -I know the difference between a ‘computer’ and information technology; -I can identify examples of information technology in the school; -I can design my own information technology device. The learning is guided by a clear and comprehensive PowerPoint presentation (28 slides in total) and all of the worksheets/ templates needed for the activities. In the past, I have used these lessons with children between Years 2 and 4 - the key learning is aligned with curriculum expectations for computing. All images are licensed for commercial use.
Year 6 Computing - Creating Media - 3D Modelling - Knowledge Organiser!
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Year 6 Computing - Creating Media - 3D Modelling - Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 children, teachers and parents covering knowledge relating to ‘Creating Media’ as a part of their computing learning. The organiser has a particular focus on creating 3D Modelling. It contains comprehensive sections on: -Overview; -Basics of 3D Modelling; -More Advanced Techniques; -Creating Holes; -Key Vocabulary The content is fully aligned with the age-related expectations for Year 6 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Year 4 Computing Systems and Networks Knowledge Organiser!
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Year 4 Computing Systems and Networks Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 4 children, teachers and parents covering knowledge relating to ‘Computing Systems and Networks’ as a part of their computing learning. The organiser has a particular focus on the internet and the World Wide Web. It contains comprehensive sections on: -Overview; -Networks and the Internet; -The World Wide Web; -Websites and Webpages; -Ownership and Reliability; -Key Vocabulary. The content is fully aligned with the age-related expectations for Year 4 children in computing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Pointless - Persuasive Writing Edition
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Pointless - Persuasive Writing Edition

(4)
Based on the popular game show ‘Pointless’, this resource is perfect for use as a starter activity, plenary, or revision tool. Editable, so that you can change to any other topic or change questions. Containing almost 30 slides of sound clips, engaging visuals, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build learning of Persuasive Writing: 1. Emotive Language 2. Definitions of Persuasive Devices 3. Adding and Contrasting Connectives 4. Remembering Persuasive Devices The nature of the game ensures that this resource can challenge students of all levels. A blank template is now included, so that you can create your own Pointless games!
Holy Thursday - Songs of Experience - Knowledge Organiser!
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Holy Thursday - Songs of Experience - Knowledge Organiser!

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This detailed and visually-appealing resource offers a complete reference point for students learning or revising William Blake’s poem ‘Holy Thursday’ (from the Songs of Experience collection). It contains comprehensive sections on: Context; Line-by-Line Analysis; Poetic Devices/ Language Devices; Themes; Form/Structure; Poems for Comparison; The Poet’s Influences. Key words and ideas are underlined for easy reference. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Norman Foster Knowledge Organiser!
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Norman Foster Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for students learning about the architect Norman Foster, as a part of their art and design study. It contains comprehensive sections on: -Biography of the Artist; -Styles and Techniques; -Foster Timeline; -Significant Works; -Key Vocabulary; -How do I design like Foster? This resource can be adapted for all ages, but was originally designed for KS2 and KS3 children. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Writing Explanations - Upper KS2 Knowledge Organiser!
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Writing Explanations - Upper KS2 Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for year 5 and 6 children when writing explanations. The organiser is also perfect for teachers, parents and English subject leaders - aiding their planning and supporting of children’s knowledge development for this writing text type. The organiser has a particular focus on the content, language and structural features required to write effective explanations at upper KS2. It contains distinct sections covering: -An Overview of Explanations; -Content: Title and Opening Statement, Main Body, Closing Statement; -Language:Vocabulary Choices, Tone, Tense, Conjunctions, Cause and Effect Techniques, Adverbs, Conjunctions, Punctuation Checklist and Word Mat; -Structure - Paragraphs, Whole Text Cohesion, Images and other tips; -Key Vocabulary The content is fully aligned with the age-related expectations for upper KS2 children in writing. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Renaissance Paintings - Art Knowledge Organiser!
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Renaissance Paintings - Art Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for students learning about Renaissance paintings art as a part of their art and design study. It contains comprehensive sections on: -Overview; -Styles and Techniques; -Significant Artists (Leonardo da Vinci, Hans Holbein, Michelangelo); -Creative Ideas and Examples; -Key Vocabulary; -Timeline of Local Painters. This resource can be adapted for all ages, but was originally designed for KS2 children. The resource is designed to be printed onto A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).
Macbeth: The Demise of Macbeth - Ambition, Power, and Fate
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Macbeth: The Demise of Macbeth - Ambition, Power, and Fate

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This lesson aims to improve students’ understanding of the key themes throughout William Shakespeare’s ‘Macbeth:’ ambition, power, and fate. In particular, students learn how the combination of these three ideas contribute to Macbeth’s eventual downfall, whilst drawing on their analytical reading skills to understand how the themes interweave with the plot throughout the play. The lesson utilises a range of tasks, that require students to be visual and interactive learners. It follows this learning journey: - Defining the key terms ‘fate’ and ‘free will’, and establishing their relevance within the play; - Reading and interpreting Act 5 Scene 8, and establishing how Macbeth’s death was set in motion long before the battlefield; - Mapping Macbeth’s demise, from his early success as a brave and respected warrior, to his death as a tyrant king; - Understanding and analysing how the key themes of ambition, power, and his belief in fate contributed to his downfall; - Peer/self evaluating the learning in the lesson. Included in this resource pack are: - A well-presented, thorough, and informative, whole-lesson PowerPoint presentation; - Resources for the reading and interpreting activity - full scene transcript with space for notes; - A template and instructions for the ‘Mood Mapping’ task; - A template to help scaffold the main task, complete with P.E.E instructions; - A comprehensive teacher guidance form/lesson plan to assist delivery. All images in this resource are licensed for commercial use, and are cited on the final slide of the lesson presentation.
Rooftoppers - Katherine Rundell - Chapters 4-6!
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Rooftoppers - Katherine Rundell - Chapters 4-6!

(1)
This engaging and thought-provoking triple-lesson resource aids students in developing a secure understanding of the chapters 4 to 6 of Katherine Rundell’s 'Rooftoppers.’ The comprehensive and colourful PowerPoint presentation enables students to understand the text through: -Making predictions; -Retrieving information; -Explaining key ideas. The sessions include a range of retrieval, vocabulary, inference, explanation and deeper thinking activities. A clear, colourful and comprehensive PowerPoint presentation guides students through the learning. The lesson also includes an answer key for the retrieval questions, and model answer ideas for the more detailed responses. There’s a lot here (20 slides in total) so I would recommend breaking into two or even three separate lessons. The lessons are suitable for students in either upper KS2 or lower KS3, depending upon the individual context of the school and students. I originally used them with year 5 and 6 children.
Rooftoppers - Katherine Rundell - Chapters 13-15!
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Rooftoppers - Katherine Rundell - Chapters 13-15!

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This engaging and thought-provoking triple-lesson resource aids students in developing a secure understanding of the chapters 13 to 15 of Katherine Rundell’s 'Rooftoppers.’ The comprehensive and colourful PowerPoint presentation enables students to understand the text through: -Retrieving information; -Inferring and explaining; -Sequencing events from the text. The sessions include a range of retrieval, vocabulary, inference, explanation and deeper thinking activities. A clear, colourful and comprehensive PowerPoint presentation guides students through the learning. The lesson also includes an answer key for the retrieval questions, and model answer ideas for the more detailed responses, in addition to a template for the ‘deeper thinking’ character analysis profile task (provided in both Word and PDF). There’s a lot here (21 slides in total) so I would recommend breaking into two or even three separate lessons. The lessons are suitable for students in either upper KS2 or lower KS3, depending upon the individual context of the school and students. I originally used them with year 5 and 6 children.
The Tempest - Prospero!
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The Tempest - Prospero!

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This engaging and informative lesson enables students to develop a detailed understanding of the leading protagonist in William Shakespeare’s The Tempest: Prospero. In particular, students make precise interpretations regarding Prospero’s characterisation and involvement in key plot events, before demonstrating a clear perception of his mannerisms, emotions and motivations through progressively more difficult learning activities. The lesson follows a step-by-step learning journey, in which students learn through: Understanding the roles that betrayal and loyalty play in driving Prospero’s actions; Reading and comprehending key Propsero quotations, using these to infer and interpret key elements of his characterisation; Using textual exploration to discover how Prospero is developed over the course of the play; Completing a range of activities based on Bloom’s Taxonomy to demonstrate understanding of Prospero’s character; Showing empathy for and understanding of Prospero’s character, through a fun hot-seating activity; Self-assessing their learning throughout the lesson; Included is: Whole lesson PowerPoint - colourful and comprehensive; Quotation Stations Log; Prospero Key Quotes; Extracts from Later Scenes (freely available online); Prospero Bloom’s Taxonomy Activities Worksheet; Comprehensive lesson plan. Resources are provided in PDF (to maintain formatting) and Word (so that they are easily editable - they can be found in the zipfile) The lesson contains opportunities for group learning, speaking and listening, peer assessment, and whole class discussion. I originally used these resources with year 10 and 11 classes, however colleagues have used them for between year 9 and year 13 with some adaptations. All images are licensed for commercial use, and image rights are listed on the last page of the presentation.
Animal Farm Pointless Game! (and blank template to create your own games!)
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Animal Farm Pointless Game! (and blank template to create your own games!)

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Based on the popular game show ‘Pointless’, this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I’ve also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips, interesting tasks, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in ‘Animal Farm.’ Round 1. The characters in Animal Farm Round 2. Quotations from the text Round 3. Settings and Objects Round 4. Themes in Animal Farm The nature of this game ensures that the resource can challenge students of all levels. A blank template has also been added, so that you can create your own games!
To Kill A Mockingbird Pointless Game!
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To Kill A Mockingbird Pointless Game!

(2)
Based on the popular game show ‘Pointless’, this resource is perfect for use as a whole lesson resource, enrichment option, or revision tool. Editable, so that you can change to any other topic or change questions. (I’ve also added a blank template so that you can make your own games from scratch). Containing almost 30 slides of sound clips and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build or revisit knowledge of characters, plot, and themes in ‘To Kill A Mockingbird.’ Round 1. The characters in To Kill A Mockingbird Round 2. Quotations from the text Round 3. Settings and Objects Round 4. Themes in To Kill A Mockingbird The nature of this game ensures that the resource can challenge students of all levels. A blank template has also been added, so that you can create your own games!
Thirteen - Caleb Femi - Knowledge Organiser/ Revision Mat!
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Thirteen - Caleb Femi - Knowledge Organiser/ Revision Mat!

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This detailed and visually-appealing resource offers a complete reference point for students learning or revising Caleb Femi’s poem 'Thirteen.’ It contains comprehensive sections on: -Context; -Line-by-Line Analysis; -Poetic Devices/ Language Devices; -Themes; -Form/Structure; -Poems for Comparison; -Links to Further Reading. The organiser is perfect for those studying the ‘Worlds and Lives’ anthology. Key words and ideas are underlined for easy reference. The resource is designed to be printed onto either A4 or A3, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use.
Pointless - Maths - Shape, Space, and Measure
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Pointless - Maths - Shape, Space, and Measure

(1)
Based on the popular game show 'Pointless', this resource is perfect for use as a starter activity, plenary, or revision tool. Editable, so that you can change to any other topic or change the questions/answers. Containing sound clips, engaging visuals, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning. There are several full rounds of questions to build students' understanding of shape, space, and measure, including: - Naming varied 2D Shapes (triangles and quadrilaterals) - Defining and understanding angles; - Unscrambling the names of units of measure; - Thinking about how many 3D shapes they can name. The nature of the game ensures that this resource can challenge students of all levels. NOTE: You can buy this resource alone, or in a bundle of 8 Pointless games, for only £1 more!
Pupil Progress Performance Grids
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Pupil Progress Performance Grids

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For use alongside data captures and discussions about pupil progress, this succinct performance grid enables observers to gauge and categorise department and individual teacher approaches to pupil progress data, using OFSTED guidance. The first page of the document provides descriptors of 'outstanding', 'good', 'requires improvement' and 'inadequate' feedback within appropriately considered focus areas, for example: Rate of Progress, Accuracy, Noticing Trends and Plotting Interventions, etc. Schools that already employ this tool often opt to highlight the descriptors on this page as they complete the scrutiny, thus creating a bigger picture of the strengths and areas for improvement observed. This can also be a helpful aid in arriving at an overall judgement, should your school opt to arrive at one. The second page allows observers to further pinpoint and describe the 'www' (what went well) and 'ebi' (even better if) aspects of the feedback, to aid teacher/department in improving their practice.
Y6 Statistics - Maths Knowledge Organiser!
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Y6 Statistics - Maths Knowledge Organiser!

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This clear, detailed and visually-appealing resource offers a complete reference point for Year 6 teachers, parents and children when covering ‘Statistics’ in mathematics. The content is organised into the following sections: -Overview: Learning areas covered, key definitions, why this learning is important; -Tables and Timetables; -Line Graphs; -Pie Charts; -The Mean Average; -Key Vocabulary. The resource is designed to be printed onto either A3 or A4, and is provided as both a PDF and a Word version (so that you can edit if you want to). All images used are licensed for commercial use and are cited on a separate document (included).