In this lesson pupils will learn about AI and Machine learning.
They will then have a task to complete via Teachable Machine, where they will train a machine to recognise images.
Lesson is perfect for year 4, 5 ot 6 pupils to get them started.
The lesson has been inspired by:
https://medium.com/@warronbebster/teachable-machine-tutorial-bananameter-4bfffa765866
Note: All lesson video resources are included. I created the original document in Google Slides so things have changed a little when converted to Powerpoint. You may nee to add the videos yourself to get them working smoothly (all videos included in this resource).
5 Scratch Lessons created for KS2 pupils.
These Scratch Lessons contain Powerpoints to deliver the lessons, a planning guide for each lesson as well as helpful resources, tutorials to develop the children’s knowledge and understanding of coding through Scratch.
The resources use links and projects from raspberry pi and scratch 3.0.
All resources are easily amendable for your own use.
These lessons help develop pupil’s confidence with Scratch and continue on from Module 1.
22 Files Including:
Lesson Plans
Lesson Outlines
Downloadble Link
Challenge 1: Create Animations That Talk
Challenge 2: Lost in Space
Challenge 3: Beat The Goalie
Challenge 4: Archery
Challenge 5: Paint Box
Extra Projects
This lesson is a step by step guide of how to create a Snail using the Lego Wedo 2 Kits.
This lesson is taught to our year 3’s but could be used in other year groups especially to get them started with Lego Wedo 2
The best way to access these resources is by using the Google Drive link.
Note: If you download the Powerpoint if the videos do not load you may need to add them manually (all videos are included in the resource pack
8 Basic Scratch Lessons created for KS2 pupils.
These Scratch Lessons contain Powerpoints to deliver the lessons, a planning guide for each lesson as well as helpful resources, tutorials to develop the children’s knowledge and understanding of coding through Scratch.
The resources use links and projects from raspberry pi and scratch 3.0.
All resources are easily amendable for your own use.
These lessons help develop pupil’s confidence with Scratch.
42 Files Including:
Lesson Plans
Lesson Outlines
Basic Blocks
Challenge 1: Getting Started
Challenge 2: Scratch Effects
Challenge 3: Animate Your Name
Challenge 4: Make Music
Challenge 5: Tech Toys
Challenge 6: Synchronised Swimming
Challenge 7: Rock Band
Extra: Challenge 8 - Flower Generator
Lesson resource teaching pupils how to create a Season’s Timelapse in iMovie.
I taught this to a year 3 class.
Resources:
1 Powerpoint
3 x step by step videos
Example video
The last video shows how to save to our ‘Documents’ but you can ignore that part if you upload your videos differently.
This lesson is a step by step guide of how to create a Cooling Fan using the Lego Wedo 2 Kits.
This lesson is taught to our year 3’s but could be used in other year groups especially to get them started with Lego Wedo 2
The best way to access these resources is by using the Google Drive link.
Note when downloading the Powerpoint: if the videos do not load you may need to add them manually (all videos are included in the resource pack
4 Scratch Lessons created for KS2 pupils.
These Scratch Lessons contain Powerpoints to deliver the lessons, a planning guide for each lesson as well as helpful resources, tutorials to develop the children’s knowledge and understanding of coding through Scratch.
The resources use links and projects from raspberry pi and scratch 3.0.
All resources are easily amendable for your own use.
These lessons help develop pupil’s confidence with Scratch and continue on from Module 2.
27 Files Including:
Lesson Plans
Lesson Outlines
Downloadable Link
Challenge 1: Talking Tales
Challenge 2: ChatBot
Challenge 3: Brain Game
Challenge 4: Boat Race
Extra Projects
3 Scratch Challenges created for KS2 pupils.
These Scratch Lessons contain Powerpoints to deliver the lessons, a planning guide for each lesson as well as helpful resources, tutorials to develop the children’s knowledge and understanding of coding through Scratch.
The resources use links and projects from raspberry pi and scratch 3.0.
All resources are easily amendable for your own use.
These lessons help develop pupil’s confidence with Scratch and continue on from Module 3.
38 Files Including:
Lesson Plans
Lesson Outlines
Downloadable Link
Challenge 1: Create a Story
Challenge 2: Create Your Own World
Challenge 3: Flappy Parrot
Extra Projects
8 SuperMario themed Kodu Lessons created for KS2 pupils.
These Kodu Lessons contain Powerpoints to deliver the lessons, a planning guide for each lesson as well as helpful resources, tutorial videos and Kodu Worlds to develop the children’s knowledge and understanding of Kodu.
All are easily amendable for your own use.
These lessons help develop pupil’s confidence with Kodu and follow on from the Module 3 Lessons.
Files including:
SuperMario Student Handbook
MarioKart Student Handbook
Lesson Plans
Completed World Examples
Super Mario World: Lessons 1 - 4
Mario Kart: Lessons 5 - 8
Helpful Kodu Videos
Kodu Help Guides
8 Kodu Lessons created for KS2 pupils.
These Kodu Lessons contain Powerpoints to deliver the lessons, a planning guide for each lesson as well as helpful resources, tutorial videos and Kodu Worlds to develop the children’s knowledge and understanding of Kodu.
All are easily amendable for your own use.
These lessons help develop pupils confidence with the basics of Kodu.
Files Including:
Lesson 1: Creating your own World
Lesson 2: Adding Objects
Lesson 3: Interacting with Kodu
Lesson 4: Emotions
Lesson 5: Paths
Lesson 6: Scoring Points
Lesson 7 and 8: Creating your own game
Helpful Kodu Videos
Kodu Help Guides
Lesson Plans
Downloadable Link File
8 Kodu Lessons created for KS2 pupils.
These Kodu Lessons contain Powerpoints to deliver the lessons, a planning guide for each lesson as well as helpful resources, tutorial videos and Kodu Worlds to develop the children’s knowledge and understanding of Kodu.
All are easily amendable for your own use.
These lessons help develop pupils confidence with the basics of Kodu and follow on from the Module 2 Lessons.
Files Including:
Lesson 1: Creating your own World
Lesson 2: Creating and Programming Kodu
Lesson 3: Winning the Game
Lesson 4: Adding Background Sounds and Music
Lesson 5: Creating a Race Game
Lesson 6: Completing a Race Game
Lesson 7 and 8: Creating your own Racing game
Helpful Kodu Videos
Kodu Help Guides
Extra: Fish Panic Game
Lesson Plans
Downloadable Link File
6 Kodu Lessons created for KS2 pupils.
These Kodu Lessons contain Powerpoints to deliver the lessons, a planning guide for each lesson as well as helpful resources, tutorial videos and Kodu Worlds to develop the children’s knowledge and understanding of Kodu.
All are easily amendable for your own use.
These lessons help develop pupils confidence with the basics of Kodu and follow on from the Module 3 Lessons.
Files including:
Student Handbook
Lesson Plans
Completed World Examples
Lesson 1: Flashy Fishbot
Lesson 2: Fishbot Tutorial
Lesson 3: Boku’s Amazing Race
Lesson 4: Air Delivery
Lesson 5: Game Design
Lesson 6: Kodu Game Creation
Helpful Kodu Videos
Kodu Help Guides