Stakeholders Activity Sheet
This worksheet fits into the GCSE computer studies unit on Ethical, Legal, Cultural and Environmental issues.
The worksheet asks students to explain how the change in technology stated will affect various stakeholders and this is a basis for discussion and possible research on how technology effects peoples lives?
Computer Science and ICT Projects for Homework / Independent Learning
Engage and reward your pupils.
Unplugged activities.
This resources is aimed at your KS3 pupils studying computer science or ICT. Pupils enjoy completing small projects that earn them recognition and praise and these are embedded into the activities they will complete.
The resource allows for your pupils to make choices about which activity they wish to complete.
Independent learning and research are encouraged and all tasks can be completed at home as a project or homework, or at school as independent classroom learning activities.
The activities are varied and will appeal to a wide variety of interests that will appeal to students.
Activities will reduce teacher workload, by encouraging independent learning.
Pupils will be excited and curious as they engage in activities that interest them.
Many resources that are available do not include a ‘gameification’ element to encourage learning. This activity booklet allows the teacher to easily award a number of reward stamps for each activity, including:
effort
research
quality
resilience
improvements.
You may wish these rewards to be collated and summed in the included spreadsheet to keep running totals and encourage competition and progress.
The resource contains:
an editable activity booklet
a certificate that can be adapted and printed for each activity your pupils complete.
A spreadsheet to record pupils progress and rewards.
This comprehensive resource will teach and encourage students the following:
independent research into computing and ICT topics
to use a variety of ICT resources to show their work
to use their imagination to show their work in ways they are comfortable with, including non-ICT method (models, art drawings, paintings etc).
Drawing Using Python Turtle
A collection of 25 short activities that introduces the python turtle library.
About two lessons worth of activity, depending on the ability of the pupils.
Answers can be written into the booklet.
Clear instructions of what to code.
Inputs and outputs are clearly shown.
MS Word format so easily editable.
All the python activities code are provided for each task allowing the teacher to quickly load, demonstrate and clarify each activity.
I have checked these short code snippets on various python IDEs and versions. Please check that the code runs on your IDE / version before using with your classes. Access to each code snippet file is provided in the folder that accompanies this resource.
*** GCSE Computer Science Keyword Wordsearch Puzzles:* **
Including all the solutions in a separate booklet
GCSE Computer Science OCR J277
A collation of 17 indiviual wordsearch puzzles of GCSE Computer Science keywords.
Each page relates to a topic in the OCR J277 specification but can be used for any GCSE exam board.
Each page contains a wordsearch puzzle for the keywords in that topic.
Pupils are also asked to pick three keywords and find the definitions of those words.
The resource can be printed as individual sheets or a booklet that can be then used throughout the course for homework, classroom activities, starters or plenaries.
Allows pupils to work individually and independently.
GCSE Computer Science
KS3 Computer Science
Homework
Starters
Plenaries
A worksheet activity adding binary numbers and conversions to denary.
Starts with 4 bits (nibble) and moves on to 8 bits (byte) additions. There is also an accompanying answer sheet. The activity also has some general questions about binary for students to answer, which could be part of an extension or small research activity.
KS3 Computer Science
GCSE Computer Science
Robust Programs Summary Sheet (with quick fire questions)
GCSE Computer Studies Revision
A single A4 sheets that concisely summarises the important information regarding robust programs.
Aimed specifically at GCSE computer studies but can be used at any keystage.
Comes with a set of 20 quick fire questions based on the summary sheet.
Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards.
The topic covers:
Defensive design
Input sanitisation
Validation
Planning for Contingences
Authentication
Maintainability
Comments
Indentation
Sensible names
Constants
Functions
Reasons for testing
Iterative Testing
Final / Terminal Testing
Syntax Errors
Logic Errors
Testing
1.6 OCR J277 Ethical Legal Cultural Environmental Impacy Summary Sheet / Knowledge Organiser (with quickfire questions)
A total of 13 pages of concise information and questions, all in one place
OCR GCSE Computer Science Revision helpsheet - 1.6 Ethical, legal, cultural and environmental issues.
A set of resources that can also be set for Christmas homework or revision
A resource to aid students with the revision of unit 1.6 Ethical, legal, cultural and environmental issues of the OCR GCSE J277 Computer Science specification.
The resource can be used for end of unit mini tests or for full revision of the topic in preparation for the exam.
The document contains:
Three pages of core / essential notes
25 quick fire question to aid revision, recall, interleaving, retention, starters and plenaries.
**Includes **
Impacts of digital technology on wider society including:
Ethical issues
Legal issues
Cultural issues
Environmental issues
Privacy issues
Legislation relevant to Computer Science:
The Data Protection Act 2018
Computer Misuse Act 1990
Copyright Designs and Patents Act 1988
Software licences (i.e. open source and proprietary
Also includes six supplementary pages outlining stakeholders in various contexts and ethical responsibilities of recycling digital technology etc.
Everyday Algorithms Workbook (unplugged activities)
Everyday Algorithms Workbook (unplugged activities)
An excellent resource for teaching algorithms in the final half term of the year.
A collection of nine everyday algorithms.
Pupils write out the text based pseudo code and flowcharts for a series of everyday activities.
Activities 1-5 show the pseudo code, pupils have to draw the flowcharts.
Activities 6-9, pupils have to write the pseudo code and associated flowcharts.
Document is in MS Word so fully editable and a teachers version is also included that show some suggested answers / responses.
This resource can be used as an independent unit of work or as part of other units of work such as programming, computer science and computational thinking. It can also be used for classroom based activities, homework or project work for a full class or assigned to individual pupils.
Mainly aimed at KS3 pupils
Keywords:
Computer Science
Algorithms
Pseudo code
Sequence
Iteration
Decomposition
Decisions
Repetition
Ethical, Legal, Environmental and Cultural Issues in Computing
-A whole lesson resource relating to the Ethical, Legal, Environmental and Cultural Issues relating to technology and computing.
-can be used for Christmas homework or revision
There is a sheet with information about the issues and a page of lesson activities.
The resources contain active links to on-line material.
The resource can be used by itself or to lead on to further discussion about the associated issues.
Can be used as a classroom activity or homework
Also provided is a sheet with examplar answers.
Useful for revision and practice questions.
Encourages debate and discussion
** Online safety and social media activity**
Covers:
online safety
social media
internet safety
e safety
Pupil activity sheet that can be used as a classroom activity or a homework task.
KS3 or KS4
Focuses students on the privacy and online safety settings of social media applications.
Involves discussion and research of the social media apps that pupils may use themselves.
The document is in MS Word format and fully editable.
A lesson that discusses ‘The Advantages and Disadvantages of Using the Internet.’
Full lesson plan and activity sheet included.
In MS word format so fully editable if required.
Also includes PowerPoint presentation that can be used as the lesson activity, including challenge and extension tasks.
2.1 OCR J277 Algorithms Summary Sheet with quickfire questions
A sheet that concisely summarises the computational thinking and the main types of algorithms use for sorting and searching.
Aimed specifically at GCSE computer science but can be used at any keystage.
Comes with a set of 20 quick fire questions based on the summary sheet.
Complete with answers to all questions.
The topics covered on the sheet are:
Computational thinking principles
Abstraction
Decomposition
Algorithmic thinking
Designing, creating and refining algorithms:
Identifying the inputs, processes and outputs for a problem
Structure diagrams
Create, interpret, correct, complete and refine algorithms
Identify common problems
Trace tables
Flowchart symbols
Searching and sorting algorithms:
Binary search
Linear search
Bubble sort
Merge sort
Insertion sort
The resource includes a summary of the topic (knowledge organiser)
All important points about the topic are summarised and contained over two pages for easy access and organisation.
The quick fire questions can be use for interleaving the topic for recall and discussion and as homework, starters, plenaries or discussion points to aid revision etc.
Revision Sheet / Knowledge Organiser
Aimed specifically at GCSE computer science but can be used at any keystage.
Comes with a set of 25 quick fire questions based on the summary sheet.
Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards.
Keywords include:
Translator
Error Diagnostics
Run-time environment
Editor
Low level languages
Machine code
Assembly language
High level language
Interpretor
Assembler
Compiler
IDE (Integrated Development Environment)
Comments
Shell
Editor
IDLE
Python
Debugging
OCR J277 Knowlege Organisers / Summary Sheets for each topic.
Topics 2.1 - 2.5 inclusive in this discounted bundle.
Excellent resources for revision, interleaving, recall.
Quick fire questions for starters / plenaries.
A bundle of 11 computing keywords homework / class activity sheets that students have to find the definitions for and complete.
Useful as homework activities or part of a classroom activities on specific computing topics. Useful for GCSE KS4 lessons, homework, starters plenaries, recall and interleaving.
Data Types and Structures
Input and Output (programming)
Iteration
Networks
Programming
Programming Languages
Searching and Sorting
Binary - Hexadecimal / Hex
Binary Representation
Hardware
Computer Systems
This activity sheet allows students to practice exam questions. They will be given a question to answer or pick their own
question to answer from an exam paper, revision book or any other appropriate revision resource and answer the question on the sheet. Once the question has been answered the students can self or peer mark the answer by looking up the answer on a mark scheme or revision source.
Students can discuss with peers the answer and exam technique and correct any mistakes made.
The activity sheet allows four questions to be answered on each side (print on both sides to save paper).
The marking of the answers can be set as a peer or self assessment task or worked through with the teacher.
A booklet listing about 300 computing words based around GCSE requirements. When printed as a handy A5 booklet, is easily transported by pupils. Also very useful in KS3.
Can be used in the classroom as a ready, unplugged resource to help pupils find definitions of computing words. Also useful for homework tasks.
Available in word and PDF format.
Computer Science Crossword (KS3 KS4)
This resource is a computer science crossword.
Suitable for KS3 and GCSE KS4 pupils.
Can be used as a starter, plenary or homework.
The second page contains the answers for the teacher viewing.
KS3
KS4
GCSE
Computer Science
This resource is a computer science crossword.
Suitable for KS3 and GCSE KS4 pupils.
Can be used as a starter, plenary or homework etc.
The second page contains the answers for the teacher viewing.
KS3
KS4
GCSE
Computer Science Keywords in the puzzle are:
Memory
Firmware
RAM
Memory
Magnetic
ROM
HDD
Volatile
Secondary
Cache
Flash
Embedded
BIOS
SSD
This lesson activity is based around the Facebook / Cambridge Analytica data privacy data breach of 2018.
The resource consists of a worksheet that can be used to initiate discussion and to complete activities based around these discussions.
Page 2 has a lesson plan attached.
The resource is in word format so can be easily edited to your own requirements.
The lesson activity introduces the topics of
Cyber security
Ethical issues and
Digital Literacy.
The resource is is suitable for GCSE Computer Science and KS3 Computer Science.