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Resources for KS3 and KS4 Computer Science.

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Resources for KS3 and KS4 Computer Science.
1.1 System Architecture Summary Sheet / Knowledge Organiser - CPU (with quick fire questions)
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1.1 System Architecture Summary Sheet / Knowledge Organiser - CPU (with quick fire questions)

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** System Architecture Summary Sheet (with quick fire questions)** A sheet that concisely summarises System Architecture (CPU). Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of 20 quick fire questions based on the summary sheet. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards. A useful aid the help with Exam question practice Includes: The purpose of the CPU Von Neumann Architecture Common CPU Components and their Function The Fetch - Decode - Execute Cycle Common Characteristics of the CPU and their Performance Embedded Systems
2.2 OCR J277 Programming Fundamentals Summary Sheet/ Knowledge Organiser (with quick fire questions)
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2.2 OCR J277 Programming Fundamentals Summary Sheet/ Knowledge Organiser (with quick fire questions)

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** OCR J277 2.2 Programming Fundamentals Summary Sheet / Knowledge Organiser (with quick fire questions)** GCSE Computer Science OCR J277 2.2 A sheet that concisely summarises system programming fundamentals Aimed at GCSE computer science but can be used at any keystage. Comes with a set of 24 quick fire questions based on the summary sheet. Complete with answers to all questions. Specific to OCR GCSE Computer Science J277 9-1 but applicable to other exam boards. A useful aid to help with exam question practice. Can be used as a revision guide, starters or plenaries. Topics summaries include: Variables Constants Operators Input Output Assignments Sequence Selection Iteration Algorithm Pseudo code Flowchart Boolean operators Logical operators Data types Integer Real / float Character / string ASCII Text files Open / read / close Records Database Access SQL Query Record Array / list Dictionary
ASCII and Extended ASCII Character Sets (Worksheet) (with simple python practical)
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ASCII and Extended ASCII Character Sets (Worksheet) (with simple python practical)

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The worksheet introduces ‘Character Sets’, including: ASCII Extended ASCII and Unicode The worksheet contains definitions, a practical showing pupils how to obtain special characters via the keyboard and a python coding task to output and display ASCII / Extended ASCII characters. There are also questions related to the worksheet practical. The worksheet is suitable for KS3 and GCSE KS4 Computer Science.
Drawing Using Python Turtle
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Drawing Using Python Turtle

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Drawing Using Python Turtle A collection of 25 short activities that introduces the python turtle library. About two lessons worth of activity, depending on the ability of the pupils. Answers can be written into the booklet. Clear instructions of what to code. Inputs and outputs are clearly shown. MS Word format so easily editable. All the python activities code are provided for each task allowing the teacher to quickly load, demonstrate and clarify each activity. I have checked these short code snippets on various python IDEs and versions. Please check that the code runs on your IDE / version before using with your classes. Access to each code snippet file is provided in the folder that accompanies this resource.
My Safety and Privacy Settings for Social Media Apps
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My Safety and Privacy Settings for Social Media Apps

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** Online safety and social media activity** Covers: online safety social media internet safety e safety Pupil activity sheet that can be used as a classroom activity or a homework task. KS3 or KS4 Focuses students on the privacy and online safety settings of social media applications. Involves discussion and research of the social media apps that pupils may use themselves. The document is in MS Word format and fully editable.
2.6 Data Representation Summary Sheet (with quick fire questions) Revision / Knowledge Organiser
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2.6 Data Representation Summary Sheet (with quick fire questions) Revision / Knowledge Organiser

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2.6 Data Representation Summary Sheet (with quick fire questions) Revision / Knowledge Organiser Three pages of A4 that concisely summarise the important information regarding data representation. Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of 33 quick fire questions based on the summary sheet that can be used as a quiz to aid interleaving , memorisation, recap and recall. Also included is an of activity sheet based on binary addition with a version including answers. Included is a keywords activity sheet based on binary-hex definitions for pupils to complete. There is also a document that pupils can use to create there own digital images using pixels to draw objects (spreadsheet based). There are also a collection of information sheets related to the topic. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards. Keywords Include in the Summary Sheet are: Bits Binary Digits Binary Denary Check Digit Binary Shift Hex Hexadecimal Character set ASCII Extended ASCII Unicode Image Graphics Bitmap Pixel Metadata Colour depth Resolution Megapixel Sound Analogue Sampling Sample size Bit rate Frequency Compression Lossy Lossless File types
Computing Keywords Sheets (pupils find the definitions)
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Computing Keywords Sheets (pupils find the definitions)

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A bundle of 11 computing keywords homework / class activity sheets that students have to find the definitions for and complete. Useful as homework activities or part of a classroom activities on specific computing topics. Useful for GCSE KS4 lessons, homework, starters plenaries, recall and interleaving. Data Types and Structures Input and Output (programming) Iteration Networks Programming Programming Languages Searching and Sorting Binary - Hexadecimal / Hex Binary Representation Hardware Computer Systems
Practical Binary Shift Activity -  Information and Practice
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Practical Binary Shift Activity - Information and Practice

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Binary Shift Information and Practice Activities This resource consists of a basic explanation of binary shifts (left and right) showing illustarted examples of how to perform the operations. There are also examples and activities to complete. The resource is linked to two videos that show how to perform the shift operations using 1 and 0’s. The practical activities are best performed by representing the 1 and 0’s on the printed sheet using plastic spoons, buttons, lollipop sticks with 1 and 0 written on them (or any other way to represent to 1 or the 0). The activity has deliberately been devised to be hands-on. Useful for KS3 and KS4 GCSE Computer Studies
Stakeholders Activity Sheet
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Stakeholders Activity Sheet

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Stakeholders Activity Sheet This worksheet fits into the GCSE computer studies unit on Ethical, Legal, Cultural and Environmental issues. The worksheet asks students to explain how the change in technology stated will affect various stakeholders and this is a basis for discussion and possible research on how technology effects peoples lives?
Binary Addition Worksheet with accompanying answers (Bits, Nibbles and Bytes)
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Binary Addition Worksheet with accompanying answers (Bits, Nibbles and Bytes)

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A worksheet activity adding binary numbers and conversions to denary. Starts with 4 bits (nibble) and moves on to 8 bits (byte) additions. There is also an accompanying answer sheet. The activity also has some general questions about binary for students to answer, which could be part of an extension or small research activity. KS3 Computer Science GCSE Computer Science
2.3 Robust Programs Summary Sheet (with quick fire questions) - GCSE Computer Studies Revision
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2.3 Robust Programs Summary Sheet (with quick fire questions) - GCSE Computer Studies Revision

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Robust Programs Summary Sheet (with quick fire questions) GCSE Computer Studies Revision A single A4 sheets that concisely summarises the important information regarding robust programs. Aimed specifically at GCSE computer studies but can be used at any keystage. Comes with a set of 20 quick fire questions based on the summary sheet. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards. The topic covers: Defensive design Input sanitisation Validation Planning for Contingences Authentication Maintainability Comments Indentation Sensible names Constants Functions Reasons for testing Iterative Testing Final / Terminal Testing Syntax Errors Logic Errors Testing
OCR GCSE Unit 1 Knowledge Organisers / Summary Sheets Booklet for GCSE Computer Studies (Revision)
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OCR GCSE Unit 1 Knowledge Organisers / Summary Sheets Booklet for GCSE Computer Studies (Revision)

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OCR GCSE Unit 1 Summary Sheets Booklet for GCSE Computer Studies (Revision) J276 GCSE Computer Studies Revision Paper based so can be added to revision packs. This booklet contains knowledge organisers / summary sheets for all unit 1 topics, 1 to 8 of the OCR GCSE Computer Science course. Each sheet for an individual topic contains the core information that pupils need to know. The pages are concise and colourful. Each topic has a page of quick fire questions that can be used as homework, starters or plenaries. The content is specific to OCR computer studies but can be used for other exam boards. If printed in A5 booklet format pupils with have an easily transported revision resource to hand. Useful for starters, plenaries, homeworks or classroom activities. 1.1 System Architecture 1.2 Memory. 1.3 Storage 1.4 Wired / Wireless Networks 1.5 System Security 1.6 System Security 1.7 System Software 1.8 Ethical, Legal, Cultural and Environmental issues
The Advantages and Disadvantages of Using the Internet
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The Advantages and Disadvantages of Using the Internet

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A lesson that discusses ‘The Advantages and Disadvantages of Using the Internet.’ Full lesson plan and activity sheet included. In MS word format so fully editable if required. Also includes PowerPoint presentation that can be used as the lesson activity, including challenge and extension tasks.
2.5 OCR J277 Programming Languages and IDEs Summary Sheet / Knowledge Org(with quick fire questions)
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2.5 OCR J277 Programming Languages and IDEs Summary Sheet / Knowledge Org(with quick fire questions)

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The resource includes a summary of the topic (knowledge organiser) All important points about the topic are summarised and contained over two pages for easy access and organisation. The quick fire questions can be use for interleaving the topic for recall and discussion and as homework, starters, plenaries or discussion points to aid revision etc. Revision Sheet / Knowledge Organiser Aimed specifically at GCSE computer science but can be used at any keystage. Comes with a set of 25 quick fire questions based on the summary sheet. Specific to OCR GCSE Computer Studies 9-1 but applicable to other exam boards. Keywords include: Translator Error Diagnostics Run-time environment Editor Low level languages Machine code Assembly language High level language Interpretor Assembler Compiler IDE (Integrated Development Environment) Comments Shell Editor IDLE Python Debugging
1.3 OCR J277 Computer Networks Summary Sheet / Knowledge Organiser (with quick fire questions)
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1.3 OCR J277 Computer Networks Summary Sheet / Knowledge Organiser (with quick fire questions)

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1.3 OCR J277 Computer Networks Summary Sheet / Knowledge Organiser (with quick fire questions) Computer Networks, Connections and Protocols Summary Sheet (OCR J277) Summary Sheet A sheet that concisely summarises Computer Networks, Connections and Protocols. Aimed specifically at GCSE computer science but can be used at any keystage. Relevant to the OCR specification J277 Comes with a set of 25 quick fire questions with answers based on the summary sheet to aid revision and retention. A useful topic summary to aid with exam question practice, homework, interleaving, starters and plenaries. Includes: Types of network Factors that affect the performance of networks The different roles of computers in a client-server and a peer-to-peer network. The hardware needed to connect stand-alone computers into a local Area Network. The internet as a worldwide collection of computer networks. Star and mesh technologies. Modes of connection. Encryption. IP addressing and MAC addressing. Standards Common protocols. The concept of layers.
Computer Science and ICT Projects for Homework / Independent Learning
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Computer Science and ICT Projects for Homework / Independent Learning

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Computer Science and ICT Projects for Homework / Independent Learning Engage and reward your pupils. Unplugged activities. This resources is aimed at your KS3 pupils studying computer science or ICT. Pupils enjoy completing small projects that earn them recognition and praise and these are embedded into the activities they will complete. The resource allows for your pupils to make choices about which activity they wish to complete. Independent learning and research are encouraged and all tasks can be completed at home as a project or homework, or at school as independent classroom learning activities. The activities are varied and will appeal to a wide variety of interests that will appeal to students. Activities will reduce teacher workload, by encouraging independent learning. Pupils will be excited and curious as they engage in activities that interest them. Many resources that are available do not include a ‘gameification’ element to encourage learning. This activity booklet allows the teacher to easily award a number of reward stamps for each activity, including: effort research quality resilience improvements. You may wish these rewards to be collated and summed in the included spreadsheet to keep running totals and encourage competition and progress. The resource contains: an editable activity booklet a certificate that can be adapted and printed for each activity your pupils complete. A spreadsheet to record pupils progress and rewards. This comprehensive resource will teach and encourage students the following: independent research into computing and ICT topics to use a variety of ICT resources to show their work to use their imagination to show their work in ways they are comfortable with, including non-ICT method (models, art drawings, paintings etc).
Everyday Algorithms Workbook (unplugged activities)
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Everyday Algorithms Workbook (unplugged activities)

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Everyday Algorithms Workbook (unplugged activities) Everyday Algorithms Workbook (unplugged activities) An excellent resource for teaching algorithms in the final half term of the year. A collection of nine everyday algorithms. Pupils write out the text based pseudo code and flowcharts for a series of everyday activities. Activities 1-5 show the pseudo code, pupils have to draw the flowcharts. Activities 6-9, pupils have to write the pseudo code and associated flowcharts. Document is in MS Word so fully editable and a teachers version is also included that show some suggested answers / responses. This resource can be used as an independent unit of work or as part of other units of work such as programming, computer science and computational thinking. It can also be used for classroom based activities, homework or project work for a full class or assigned to individual pupils. Mainly aimed at KS3 pupils Keywords: Computer Science Algorithms Pseudo code Sequence Iteration Decomposition Decisions Repetition
Input Process Output - A simple model to explain what input, process and output are.
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Input Process Output - A simple model to explain what input, process and output are.

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Input Process Output - A simple model to explain what input, process and output are. This is a simple presentation that clearly explains what input, process and output are. The model provides simple explanations to the links with data, information, input devices and output devices. Keywords include: data information input process output There is also a link to a Quizizz quiz based on the presentation: https://quizizz.com/admin/presentation/63e612364a102c001d3c1234?source=lesson_share
Program Errors and Resilience Algorithm
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Program Errors and Resilience Algorithm

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This flowchart shows the links between fixing errors and resilience and also that repeated practice leads on to mastery, the more programming is practiced, they better you will get! The flowchart algorithm can be used in classes as a discussion point and a display. The embedded graphic can be resized, printed, cut-out and stuck into exercise books as a reminder that making mistakes is OK, normal and part of the programming cycle.