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Computing and Computer Science resources for GCSE, A-Level, and IB.

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Computing and Computer Science resources for GCSE, A-Level, and IB.
GCSE Computer Science crosswords (13 topics)
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GCSE Computer Science crosswords (13 topics)

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Crosswords for 13 GCSE Computer Science topics, plus 3 bonus ’Mega crosswords’ containing over 40 clues each. Answer keys included for all crosswords. Each crossword is a PDF that can be printed. Great for starters and plenaries. (Two samples are also available on TES for free). Pack contains the following crosswords (plus answers for each): Hardware Software Binary (answers in binary only) Binary inc negatives (answers in binary only) Binary and Hexadecimal Data representation CPU architecture Programming languages Networks The Internet Network security Algorithms Programming
GCSE Computer Science: Data lesson 2 (Hexadecimal)
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GCSE Computer Science: Data lesson 2 (Hexadecimal)

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Full lesson - Introduction to hexadecimal. This lesson recaps binary representation and then introduces hexadecimal. The lesson covers conversion between denary and hexadecimal, binary and hexadecimal, and vice versa. Includes starter, teacher’s PowerPoint, activities, and homework (with solutions). Fully editable resource.
GCSE Computer Science: Hardware lesson 5 (Primary storage)
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GCSE Computer Science: Hardware lesson 5 (Primary storage)

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Full lesson - primary storage devices including starter, teacher’s PowerPoint, and homework task. Following on from lesson 4, the main activity is the creation of a graphical summary sheet that shows the different types of storage and their relationship to each other. Fully editable resource.
GCSE Computer Science: Hardware complete unit
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GCSE Computer Science: Hardware complete unit

6 Resources
Six complete 1 hour lessons covering an introduction to computer hardware for GCSE pupils. The lessons cover: -The input-output-processing model -Basic processing -Input and output devices -Secondary storage -Primary storage -Cloud storage Each lesson has a starter, activities, teacher’s presentation, and homework. All resources fully editable. All worksheets and tasks have separate answers provided.
Computer Science keyword bingo game (Software)
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Computer Science keyword bingo game (Software)

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Keyword bingo game covering computer software. The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide. Includes a set of 25 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.
GCSE Computer Science: Taboo words game (185 terms, 6 topics)
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GCSE Computer Science: Taboo words game (185 terms, 6 topics)

6 Resources
Banned Words is similar to the games Taboo ™ or Forbidden Words ™. Students must get their teammates to guess key words by giving a definition without using certainly banned words. Great for improving language and explanation skills, and for ESL pupils. This game works well for starters and plenaries. This pack contains fully editable Banned Words PowerPoints for 6 Computer Science topics with almost 200 key terms, plus a separate game file with all topics combined. Two samples are also available on TES for free. This electronic version of the game saves printing and laminating cards. The presentation can be shown to a student on the teacher’s computer. When the presentation is run, key terms will be selected in a random order until each one has been used exactly once. Topics included: Hardware (42 terms) Software (19 terms) Data Representation (29 terms) Algorithms & Programming (38 terms) Networks & The Internet (44 terms) The Bigger Picture (13 terms) Each PowerPoint is fully editable so you can easily add your own terms. A blank template is included to create your own games based on your chosen topics. Notes: The random-slide function will ensure each slide is selected exactly once. For the random-slide functionality to work you must: Enable Macros when opening the presentation Click the blue arrows to change slide (not the cursor keys on the keyboard)
GCSE Computer Science: Taboo words game (Data representation)
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GCSE Computer Science: Taboo words game (Data representation)

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Banned Words is similar to the games Taboo ™ or Forbidden Words ™. Students must get their teammates to guess key words by giving a definition without using certainly banned words. Great for improving language and explanation skills, and for ESL pupils. This game works well for starters and plenaries. This fully editable Banned Words PowerPoint contains terms covering the Data Representation topic. You can also download this resource as part of a pack covering 185 terms and 6 topics (see below). This electronic version of the game saves printing and laminating cards. The presentation can be shown to a student on the teacher’s computer. When the presentation is run, key terms will be selected in a random order until each one has been used exactly once. A blank template is included to create your own games based on your chosen topics. Notes: The random-slide function will ensure each slide is selected exactly once. For the random-slide functionality to work you must: Enable Macros when opening the presentation Click the blue arrows to change slide (not the cursor keys on the keyboard)
GCSE Computer Science: Taboo words game (Algorithms & Programming)
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GCSE Computer Science: Taboo words game (Algorithms & Programming)

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Banned Words is similar to the games Taboo ™ or Forbidden Words ™. Students must get their teammates to guess key words by giving a definition without using certainly banned words. Great for improving language and explanation skills, and for ESL pupils. This game works well for starters and plenaries. This fully editable Banned Words PowerPoint contains 38 terms covering Algorithms and Programming. You can also download this resource as part of a pack covering 185 terms and 6 topics (see below). This electronic version of the game saves printing and laminating cards. The presentation can be shown to a student on the teacher’s computer. When the presentation is run, key terms will be selected in a random order until each one has been used exactly once. A blank template is included to create your own games based on your chosen topics. Notes: The random-slide function will ensure each slide is selected exactly once. For the random-slide functionality to work you must: Enable Macros when opening the presentation Click the blue arrows to change slide (not the cursor keys on the keyboard)
GCSE Computer Science: Hardware lesson 3 (Input & Output)
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GCSE Computer Science: Hardware lesson 3 (Input & Output)

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Full lesson - Input and Output (IO) devices. Following on from lesson 2, this lesson covers common input and output devices, including computer accessibility for disabled users. Includes teacher’s PowerPoint, activity, worksheet, and plenary. Homework worksheet is also included. Fully editable resource.
GCSE Computer Science: Puzzles & Games pack
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GCSE Computer Science: Puzzles & Games pack

15 Resources
Pack of GCSE Computer Science games and puzzles that make excellent lesson starters, plenaries, or standalone activities. Included: 12 ‘Clueless’ word searches covering 8 topics (with full answers) 6 Taboo word games (185 terms in total) 16 Crosswords covering 13 topics (with full answers)
GCSE Computer Science: Hardware lesson 6 (Cloud storage)
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GCSE Computer Science: Hardware lesson 6 (Cloud storage)

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Full lesson - end of basic hardware unit. Starter is a recap of previous hardware concepts. The main lesson activity covers the advantages and disadvantages of cloud storage. The final activity / homework activity is an assessment task. Pupils must select a suitable computer specification for each of five scenarios, designed to test their understanding from earlier in the unit. Guidance for assessment is given. Fully editable resource.
64 Python programming exercise ideas (Beginners to advanced)
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64 Python programming exercise ideas (Beginners to advanced)

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64 Python programming exercises ranging from “Hello World” style first programs to file reading and writing. Many tasks also have extension (“bonus”) sections to stretch pupils. Exercises are sorted into sections by the skills needed to complete them (conditionals, loops, arrays, etc). A good resource for homework, extension tasks, and independent learning. Fully editable resource, ready for printing or online use. Topics covered: Basic input and output Conditionals Loops (while and for) Strings Lists Subroutines and functions File reading and writing Some of the exercises in this document require sample code for students to edit: this code is provided in the download. The exercises in this resource can be completed in any programming language, but some of the phrasing in the questions is specific to Python. There is also a Java version of this resource available.
GCSE Computer Science: Networks full lesson 1
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GCSE Computer Science: Networks full lesson 1

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Full lesson - Introduction to computer networks. This lesson introduces the concept of networks, the key components of networks (clients, servers, routers, shared devices), and how these components are connected together. The lesson also covers Local Area Networks (LANs) and Personal Area Networks (PANs). Includes starter activity, teacher’s PowerPoint, activities, and homework. Fully editable resource.
Python / Java Programming Assessment 1 - Mini Project
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Python / Java Programming Assessment 1 - Mini Project

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This mini-programming project is designed to give students who are learning programming and software design a more realistic, larger scale project to apply their skills. This project can be completed by students with a knowledge of: Variables and data types If-else statements Loops The project includes a blank planning and testing sheet to help scaffold students’ ideas, plus a partially completed version of the same sheet for students needing more support. Extension tasks are also included for more advanced students. The project is written without reference to specific programming languages or features, so should be achievable in any popular language. All documents are in Word format and are fully editable. This project is also available in a bundle of 5 programming projects.
GCSE Computer Science: Networks full lesson 2
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GCSE Computer Science: Networks full lesson 2

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Full lesson - The Internet and WANs. This lesson builds on the previous introduction to networks and introduces the concept of WANs and the Internet backbone. It covers the implications that the Internet’s structure has for reliability and security. Includes starter activity, teacher’s PowerPoint, activities, and homework. Answers are provided for all activities and homework. Fully editable resource.
GCSE Computer Science crossword: Networks
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GCSE Computer Science crossword: Networks

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Crosswords for GCSE Computer Science topic Networks. Answer key included. Printable PDF. Great for starters and plenaries. A pack containing crosswords and answers for 13 Computer Science topics is available on TES: Hardware Software Binary (answers in binary only) Binary inc negatives (answers in binary only) Binary and Hexadecimal Data representation CPU architecture Programming languages Networks The Internet Network security Algorithms Programming
GCSE Computer Science crossword: Binary
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GCSE Computer Science crossword: Binary

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Crosswords for GCSE Computer Science topic ‘binary’, also suitable for years 8 and 9. Answer key included. Printable PDF. Great for starters and plenaries. A pack containing crosswords and answers for 13 Computer Science topics is available on TES: Hardware Software Binary (answers in binary only) Binary inc negatives (answers in binary only) Binary and Hexadecimal Data representation CPU architecture Programming languages Networks The Internet Network security Algorithms Programming
Data Representation: spot the mistakes starter / plenary activity (KS3 / GCSE Computer Science)
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Data Representation: spot the mistakes starter / plenary activity (KS3 / GCSE Computer Science)

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KS3 / GCSE Computer Science "Spot the mistakes" task for the topic Data Representation. Students must read a short piece of text and identify the mistakes. Handy to check understanding as a starter or plenary. Covers binary, hexadecimal, and text, image, and sound representation. One PowerPoint contains the three questions, each with the plain text, a slide highlighting the mistakes, and a slide showing the correct answers. This is useful for displaying on a projector. The second PowerPoint includes just the questions and is useful for students working independently with the resource on a VLE. Fully editable resource.