Practical lesson on low level languages, focusing on assembly language. The bulk of the lesson is practical programming exercises using the Little Man Computer (LMC). By comparing their existing knowledge of a high level language with these assembly language programming tasks, pupils should be able to grasp the differences between the two types of programming language. The plenary reinforces these differences.
Includes a worked example, 6 differentiated assembly language program activities, an instruction set help sheet, a short lesson plenary, and a longer version that can be used as homework (both with answers). Fully editable resource.
Collection of 6 binary themed classroom posters (plus variations). Perfect for GCSE Computer Science and IB Computer Science classroom displays. Collection includes:
2 posters for calculating the binary value of denary numbers
2 posters for calculating the denary value of binary numbers
2 posters for matching binary to denary (or vice versa)
Posters are fully editable Word documents and each includes a version with a black background and a version with a white background (to save ink). A3 sized, but obviously can be printed smaller.
Six complete 1 hour lessons covering an introduction to computer hardware for GCSE pupils. The lessons cover:
-The input-output-processing model
-Basic processing
-Input and output devices
-Secondary storage
-Primary storage
-Cloud storage
Each lesson has a starter, activities, teacher’s presentation, and homework. All resources fully editable. All worksheets and tasks have separate answers provided.
End of unit Computer Science test covering binary, hexadecimal, number conversion, and binary arithmetic. Editable. 25 mark test. Answers included. Suitable for year 9, GCSE, and above.
Keyword bingo game covering Algorithms & Programming. The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide.
Includes a set of 50 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.
Keyword bingo game covering data representation. The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide.
Includes a set of 30 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.
Keyword bingo game covering Communication & the Internet. The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide.
Includes a set of 50 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.
Keyword bingo game covering computer software. The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide.
Includes a set of 25 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.
Computer Science keyword bingo game (CPU & Programming Languages)
Keyword bingo game covering the CPU & Programming Languages. The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide.
Includes a set of 40 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.
Keyword bingo game covering all topics on the GCSE Computer Science syllabus. Great for lesson starters, plenaries, and revision.
The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide.
Each topic includes at least 20 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.
Full lesson - Introduction to Hardware for GCSE Computer Science. Covers input, output, and storage devices. Includes teacher’s PowerPoint with starter, activities, and plenary. Homework worksheet (with separate answer sheet) included. Fully editable resource.
GCSE Computer Science word search without clues, covering the Algorithms topic. Word searches without a list of key words force pupils to think harder about the topic and the related technical terms. These are useful as starters to test prior learning, as plenaries, or activities to revisit over a series of lessons for evidence of progress.
GCSE Computer Science word searches without clues, covering the Data representation topic. Word searches without a list of key words force pupils to think harder about the topic and the related technical terms. These are useful as starters to test prior learning, as plenaries, or activities to revisit over a series of lessons for evidence of progress.
GCSE Computer Science word searches without clues, covering the Hardware topic. Word searches without a list of key words force pupils to think harder about the topic and the related technical terms. These are useful as starters to test prior learning, as plenaries, or activities to revisit over a series of lessons for evidence of progress.
Pack of “clueless” Computer Science word searches covering 8 GCSE Computer Science topics.
Word searches without a list of key words force pupils to think harder about the topic and the related technical terms. These are useful as starters to test prior learning, as plenaries, or activities to revisit over a series of lessons to assess evidence of progress.
This pack contains 12 word searches, with answers for each one. The following topics are covered:
Hardware (2)
Software
Data representation (2)
Algorithms
The CPU
Networks & The Internet
Programming languages
Programming (2)
GCSE Computer Science word search without clues, covering the Programming languages topic. Word searches without a list of key words force pupils to think harder about the topic and the related technical terms. These are useful as starters to test prior learning, as plenaries, or activities to revisit over a series of lessons for evidence of progress.
GCSE Computer Science word searches without clues, covering the Internet & Networks topics. Word searches without a list of key words force pupils to think harder about the topic and the related technical terms. These are useful as starters to test prior learning, as plenaries, or activities to revisit over a series of lessons for evidence of progress.
GCSE Computer Science word search without clues, covering the Programming languages topic. Word searches without a list of key words force pupils to think harder about the topic and the related technical terms. These are useful as starters to test prior learning, as plenaries, or activities to revisit over a series of lessons for evidence of progress.
GCSE Computer Science word searches without clues, covering the Programming topic. Word searches without a list of key words force pupils to think harder about the topic and the related technical terms. These are useful as starters to test prior learning, as plenaries, or activities to revisit over a series of lessons for evidence of progress.
Banned Words is similar to the games Taboo ™ or Forbidden Words ™. Students must get their teammates to guess key words by giving a definition without using certainly banned words. Great for improving language and explanation skills, and for ESL pupils. This game works well for starters and plenaries.
This fully editable Banned Words PowerPoint contains terms covering the Networks & the Internet topic. You can also download this resource as part of a pack covering 185 terms and 6 topics (see below).
This electronic version of the game saves printing and laminating cards. The presentation can be shown to a student on the teacher’s computer. When the presentation is run, key terms will be selected in a random order until each one has been used exactly once.
A blank template is included to create your own games based on your chosen topics.
Notes:
The random-slide function will ensure each slide is selected exactly once. For the random-slide functionality to work you must:
Enable Macros when opening the presentation
Click the blue arrows to change slide (not the cursor keys on the keyboard)