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Edulito

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I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing. Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.

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I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing. Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.
KS3 Computing National Curriculum Assessment Criteria
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KS3 Computing National Curriculum Assessment Criteria

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The assessment criteria shown below have been developed to provide a broader range of assessment opportunities for students of all abilities. Each national curriculum statement has been broken down into three distinct levels from bronze (A) to silver (B) to gold ©. Individual student performance can be recorded, providing a map of progress across the whole curriculum. Students can use this mapping to independently identify how they are progressing and this data can also be shared with parents.
GCSE ICT Topic Tests (Edexcel)
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GCSE ICT Topic Tests (Edexcel)

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This 35 page photocopiable resource has been produced to ensure that your students are able to successfully complete the Living in a Digital World component of the Edexcel ICT GCSE. These tests are designed to provide a stimulating, engaging and effective way of assessing the progress of your students. This set of topic tests provides complete coverage of Unit 1 and includes 5 standalone tests.
KS3 Computing Baseline Test
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KS3 Computing Baseline Test

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This resource has been produced to determine a baseline for Year 7 students starting secondary school. The test is designed for Year 7 students who have been taught computing in primary school. As well as the baseline test, you are also provided with a comprehensive marking scheme for the test. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
Learn Coding Concepts using Python
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Learn Coding Concepts using Python

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This photocopiable resource has been produced to provide 7 to 14 year old students with exciting and engaging opportunities to learn coding concepts using the Python programming language. There are enough activities for 4 to 5 lessons. Including: Algorithms Sequences Iteration (Repetition) Selection Variables The resource covers the programming aspect of the computing national curriculum. use two or more programming languages, at least one of which is textual, to solve a variety of computational problems make appropriate use of data structures [for example, lists, tables or arrays] design and develop modular programs that use procedures or functions.
4 FREE Games to Code Using Scratch - Game Pack 2 - Prof Cody Teaches Kids to Code
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4 FREE Games to Code Using Scratch - Game Pack 2 - Prof Cody Teaches Kids to Code

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This photocopiable resource (48 pages) has been produced to provide Kids with exciting and engaging opportunities to learn coding concepts using Scratch 3.0 in a series of 4 fun standalone projects. The projects are: Game 1 - Alien Invasion - You learn how to using cloning to create a group of alien spaceships. The player has their own spaceship that moves and fires a laser. Game 2 – Catch that Car - Two cars are on the track and one car has to catch the other car. Game 3 – Pac-Man Style Game - This is a basic pac-man style game using a maze, ghosts and coins that need to be collected. Game 4 - Platform Game- You create a platform game with three levels. You must jump on the platforms to catch the crystals. Each project takes about two hours to complete and all of them include a series of challenges. Also included in the pack is a page linking you to all the online Scratch templates and .sb3 versions for download.
Scratch Games - Underwater Adventure
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Scratch Games - Underwater Adventure

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This resource has been produced to teach 8 - 13 year olds about programming concepts by creating fun games using the visual programming language Scratch 3.0. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students knowledge of the core programming concepts. In this game students create Scratch code where a starfish must splodge a fast moving jellyfish. Students learn about sequences, selection using IF, variables and the use of iteration (Conditional and Count Controlled loops).
Python Video Tutorials #7 - The Use of Iteration
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Python Video Tutorials #7 - The Use of Iteration

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In this lesson you learn about the use of repeat or iteration in programming. This is done using Loops, including For Loops and While Loops. The lesson uses various practical examples of for and while loops and how they can be used for password programs and menu systems. Python and the Python Logo are trademarks or registered trade marks of the Python Software Foundation.
4 FREE Games to Code Using Scratch - Game Pack 1 - Prof Cody Teaches Kids to Code
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4 FREE Games to Code Using Scratch - Game Pack 1 - Prof Cody Teaches Kids to Code

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This photocopiable resource (33 pages) has been produced to provide 7 - 13 year old students with exciting and engaging opportunities to learn coding concepts using Scratch 3.0 in a series of 4 fun standalone projects. The projects are: Game 1 -Pop that Balloon- Students create a balloon game. They must burst the balloons to score points. Game 2 – Pong - Students create the traditional one player game of Pong. Game 3 – Hungry Frog - The frog has to catch the butterflies to score points and must avoid the ladybirds. Game 4 - Catch the Birdy - The Scratch cat is being chased by an angry dog. The cat must catch the birds that are flying by whilst at the same time avoid the dog. Each project takes about an hour to complete and all of them include a series of challenges.
Learn Coding Concepts using Scratch 3.0
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Learn Coding Concepts using Scratch 3.0

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This photocopiable resource has been produced to provide 7 to 13 year old students with exciting and engaging opportunities to learn coding concepts using Scratch. There are enough activities for 4 to 5 lessons. This has been updated to work with Scratch 3.0. Students have the opportunity to complete written activities and complete practical activities. Topics covered include: Algorithms Sequences Iteration (Repetition) Selection Variables
Python Games - Noughts and Crosses (TicTac Toe)
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Python Games - Noughts and Crosses (TicTac Toe)

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This resource has been produced to teach 8 - 16 year olds about programming concepts by creating fun games using the text-based programming language Python. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students knowledge of the core programming concepts. In this game students make a noughts and crosses game (tic tac toe) using Python. Students learn about sequences, selection using IF, variables and the use of iteration (Conditional and Count Controlled loops), 1D and 2D arrays.
Python Video Tutorial #1 An Introduction to Python
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Python Video Tutorial #1 An Introduction to Python

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This is the first lesson in a series teaching Python Programming. It really starts at the very beginning. It’s designed to be used by children and adults with no experience of programming. Python and the Python Logo are trademarks or registered trade marks of the Python Software Foundation.
Python Video Tutorials #9 - Using 2D Arrays (Lists)
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Python Video Tutorials #9 - Using 2D Arrays (Lists)

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In this lesson you learn about 2D Arrays or as they are called in Python - 2D Lists. You will learn how to create a list, append a new item to a list, search for an item in a 2D list and displaying a 2D list as a table. Python and the Python Logo are trademarks or registered trade marks of the Python Software Foundation.
Python Video Tutorials #8 - The Use of Lists
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Python Video Tutorials #8 - The Use of Lists

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This lesson provides an introduction to the use of arrays in Python - These are called lists. The lesson goes through a range of techniques for manipulating and managing simple lists. The next lesson will cover 2D Arrays (2D Lists). Python and the Python Logo are trademarks or registered trade marks of the Python Software Foundation.
Python Video Tutorials #6 - The Use of Sequence and Selection
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Python Video Tutorials #6 - The Use of Sequence and Selection

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In this lesson you are introduced to two programming concepts - Sequence and Selection. You will learn how to use IF statements, IF then ELSE statements, IF and ELSE-IF statements and Nested IF. Python and the Python Logo are trademarks or registered trade marks of the Python Software Foundation.
Python Video Tutorials #4 - The Use of String Manipulation
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Python Video Tutorials #4 - The Use of String Manipulation

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This lesson introduces string manipulation and explains how it is used in Python. It includes changing the case of a text string to upper case or lower case; finding the length of a string and how to use formatting to output a table of data. Python and the Python Logo are trademarks or registered trade marks of the Python Software Foundation.
Python Video Tutorials #10 - File Handling Operations
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Python Video Tutorials #10 - File Handling Operations

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When using Python you often need to save data to an external, such as a notepad file or a spreadsheet. You also need to be able to transfer data from an external to a Python program. This lesson teaches you how to handle files, including how to handle data stored in lists. Python and the Python Logo are trademarks or registered trade marks of the Python Software Foundation.