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Pax Novel Study + STEAM BUNDLE
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Pax Novel Study + STEAM BUNDLE

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This updated resource is designed to be used during Reading Workshop and is to be used with Pax by Sara Pennypacker. It bundles Pax Novel Study with a STEAM pack about designing and making a marionette. ABOUT THE NOVEL: From bestselling and award-winning author Sara Pennypacker comes a beautifully wrought, utterly compelling novel about the powerful relationship between a boy and his fox. Pax is destined to become a classic, beloved for generations to come. Pax and Peter have been inseparable ever since Peter rescued him as a kit. But one day, the unimaginable happens: Peter’s dad enlists in the military and makes him return the fox to the wild. At his grandfather’s house, three hundred miles away from home, Peter knows he isn’t where he should be—with Pax. He strikes out on his own despite the encroaching war, spurred by love, loyalty, and grief, to be reunited with his fox. Meanwhile Pax, steadfastly waiting for his boy, embarks on adventures and discoveries of his own. . . . ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (baseball, foxes, marionettes, coyotes), and STEAM enrichment activity where children investigate, design, make, and evaluate their own marionette according to Key Stage 2 Design Technology and Art and Design objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
The Secret Life of Daisy Fitzjohn Novel Study + STEAM BUNDLE
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The Secret Life of Daisy Fitzjohn Novel Study + STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with The Secret Life of Daisy Fitzjohn (also known as Brightwood) by Tania Unsworth. It bundles The Secret Life of Daisy Fitzjohn (Brightwood) Novel Study with two STEAM packs about designing and making memory boxes, including building on the poem The Magic Box by Kit Wright. ABOUT THE NOVEL: Daisy Fitzjohn knows there are two worlds: the outside world and the world of Brightwood Hall, her home—and the only place she’s ever been. Daisy and her mother have everything they need within its magnificent, crumbling walls. But, when Daisy’s mother leaves unexpectedly one morning, a strange visitor arrives on the estate, claiming to be a distant cousin, James Gritting. As the days tick by and Daisy’s mother doesn’t return, Gritting becomes more and more menacing. He wants Brightwood for himself, and he will do anything to get it—unless Daisy, with only her imaginary companions to help her, can stop him. ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (yachts, topiaries, the Amazon, poisonous berries), and STEAM enrichment activities where children design, make, and evaluate their own memory boxes, including building on the poem The Magic Box by Kit Wright according to Key Stage 2 Design Technology objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
The Book of Dust (Vol. 1) Novel Study + STEAM BUNDLE
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The Book of Dust (Vol. 1) Novel Study + STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with The Book of Dust (Vol. 1) by Philip Pullman. It bundles The Book of Dust Novel Study with a STEAM pack about designing and making a book. ABOUT THE NOVEL: Malcolm Polstead is the kind of boy who notices everything but is not much noticed himself. And so perhaps it was inevitable that he would become a spy… Malcolm’s parents run an inn called the Trout, on the banks of the river Thames, and all of Oxford passes through its doors. Malcolm and his daemon, Asta, routinely overhear news and gossip, and the occasional scandal, but during a winter of unceasing rain, Malcolm catches wind of something new: intrigue. He finds a secret message inquiring about a dangerous substance called Dust—and the spy it was intended for finds him. When she asks Malcolm to keep his eyes open, he sees suspicious characters everywhere: the explorer Lord Asriel, clearly on the run; enforcement agents from the Magisterium; a gyptian named Coram with warnings just for Malcolm; and a beautiful woman with an evil monkey for a daemon. All are asking about the same thing: a girl—just a baby—named Lyra. Lyra is the kind of person who draws people in like magnets. And Malcolm will brave any danger, and make shocking sacrifices, to bring her safely through the storm. ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Background information on the novel (about the setting, about daemons), Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (daemons, spies, Aurora, priory), and a STEAM enrichment activity where children investigate, design, make, and evaluate their own books according to Key Stage 2 Design Technology objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
Flora and Ulysses Novel Study + STEAM BUNDLE
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Flora and Ulysses Novel Study + STEAM BUNDLE

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This 190-page resource is designed to be used during Reading Workshop and is to be used with Flora and Ulysses by Kate DiCamillo. It bundles Flora & Ulysses Novel Study with a STEAM pack about designing and making donuts. *Updated for deeper learning opportunities in the literature pack. ABOUT THE NOVEL: Holy unanticipated occurrences! From #1 New York Times best-selling author Kate DiCamillo comes a laugh-out-loud story filled with eccentric, endearing characters — a novel interspersed with comic-style graphic sequences and full-page illustrations, all rendered in black and white by K. G. Campbell. ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (parakeets, donuts, comics, squirrels, acrobatics), and STEAM enrichment activities where children investigate, design, make, and evaluate their own donuts according to Key Stage 2 Design Technology objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
A Skinful of Shadows Novel Study + STEAM BUNDLE
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A Skinful of Shadows Novel Study + STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with A Skinful of Shadows by Frances Hardinge. It bundles A Skinful of Shadows Novel Study with a STEAM pack about designing and making a horror movie trailer using light and shadow. Updated for deeper learning with additional tasks for character analysis, literary motifs, themes, and extracts from the text. ABOUT THE NOVEL: A Skinful of Shadows is a dark YA historical fantasy set in the early part of the English Civil War. Makepeace is an illegitimate daughter of the aristocratic Fellmotte family, and as such, she shares their unique hereditary gift: the capacity to be possessed by ghosts. Reluctant to accept her appointed destiny as vessel for a coterie of her ancestors, she escapes. As she flees the pursuing Fellmottes across war-torn England, she accumulates a motley crew of her own allies, including outcasts, misfits, criminals, and one extremely angry dead bear. ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Background information on the historical context (English Civil War), Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (Puritans, King Charles, Lambeth Palace, Traitor’s Gate, witchcraft), and a STEAM enrichment activity where children investigate, design, make, and evaluate their own books according to Key Stage 2 Design Technology and Science objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. You might also like: <a title=“Francis Hardinge Novel Study BUNDLE (The Lie Tree & A Skinful of Shadows)” href=“https://www.tes.com/teaching-resource/francis-hardinge-novel-study-bundle-the-lie-tree-and-a-skinful-of-shadows-11853358”>Francis Hardinge Novel Study BUNDLE (The Lie Tree & A Skinful of Shadows)</a>
Lights, Camera, Action!: Cinema and Shadow
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Lights, Camera, Action!: Cinema and Shadow

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*Updated with new graphics This resource has been planned for a 6-week Half-Term. It connects the curriculums for Design Technology, Science, Art, English, and History. Children investigate light and how it travels while also studying the eye and the history of cinema, with a focus on special effects. A zip file with PDF units and links to digital files for editing and sharing on Google Classroom and Seesaw is available with download.
Iron Hearted Violet Novel Study + STEAM BUNDLE
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Iron Hearted Violet Novel Study + STEAM BUNDLE

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This 198-page resource is designed to be used during Reading Workshop and is to be used with Iron Hearted Violet by Kelly Barnhill. It bundles Iron Hearted Violet Novel Study with STEAM packs about researching and creating an anatomical model of a heart and creating a dragon eye using art skills focusing on shade and tone. ABOUT THE NOVEL: Newbery Medal winner Kelly Barnhill spins a wondrously different kind of fairy-tale: In most fairy tales, princesses are beautiful, dragons are terrifying, and stories are harmless. But this isn’t most fairy tales… Princess Violet is plain, reckless, and quite possibly too clever for her own good. Particularly when it comes to telling stories. One day she and her best friend, Demetrius, stumble upon a hidden room and find a peculiar book. Aforbiddenbook. It tells a story of an evil being, called the Nybbas, imprisoned in their world. The story cannot be true–not really. But then the whispers start. Violet and Demetrius, along with an ancient, scarred dragon-the last dragon in existence, in fact-may hold the key to the Nybbas’s triumph or its demise. It all depends on how they tell the story. After all, stories make their own rules. Iron Hearted Violet is a story about the power of stories, our belief in them, and how one enchanted tale changed the course of an entire kingdom. ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (Storytellers, Dragon, Archery, Insect Strength, The Heart), and and STEAM enrichment activities where children investigate, design, make, and evaluate an anatomical heart and dragon eye according to Key Stage 2 Design Technology and Art and Design objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. You might also like: Iron Hearted Violet Novel Study
Beyond the Bright Sea Novel Study + STEAM BUNDLE
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Beyond the Bright Sea Novel Study + STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with Beyond the Bright Sea by Lauren Wolk. It bundles Beyond the Bright Sea Novel Study with a STEAM pack where children create the foods mentioned in the novel. Updated to include additional activities for the literature portion of the novel study ABOUT THE NOVEL: The moving story of an orphan, determined to know her own history, who discovers the true meaning of family. Twelve-year-old Crow has lived her entire life on a tiny, isolated piece of the starkly beautiful Elizabeth Islands in Massachusetts. Abandoned and set adrift in a small boat when she was just hours old, Crow’s only companions are Osh, the man who rescued and raised her, and Miss Maggie, their fierce and affectionate neighbor across the sandbar. Crow has always been curious about the world around her, but it isn’t until the night a mysterious fire appears across the water that the unspoken question of her own history forms in her heart. Soon, an unstoppable chain of events is triggered, leading Crow down a path of discovery and danger. Vivid and heart-wrenching, Lauren Wolk’s Beyond the Bright Sea is a gorgeously crafted and tensely paced tale that explores questions of identity, belonging, and the true meaning of family. ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes:** Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities** (includes character studies and plot studies), **Creative Writing Tasks, Non-Fiction Tasks **related to content of the novel (tides, crows, Captain Kidd, starfish, dolphins, clams, leprosy, nor’easter), and a STEAM Extension with food technology (vegetable soup, rabbit stew, breads (plain, molasses, cornbread), butter (plain, apple), beef jerky, clam chowder, gingersnaps, mussels, tea biscuits, lobster cakes, spice cake, flapjacks). Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
The Witch's Boy Novel Study + STEAM BUNDLE
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The Witch's Boy Novel Study + STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with The Witch’s Boy by Kelly Barnhill. It bundles The Witch’s Boy Novel Study with a STEAM packs about designing and making a catapult and creating a clay pot with which to hold magic. ABOUT THE NOVEL: When Ned and his identical twin brother tumble from their raft into a raging river, only Ned survives. Villagers are convinced the wrong boy lived. Across the forest that borders Ned’s village, Áine, the daughter of the Bandit King, is haunted by her mother’s last words: “The wrong boy will save your life, and you will save his.” When the Bandit King comes to steal the magic Ned’s mother, a witch, is meant to protect, Áine and Ned meet. Can they trust each other long enough to cross a dangerous enchanted forest and stop the war about to boil over between their two kingdoms? **ABOUT THE RESOURCE: **This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (stuttering, witch, goat, wolves, lynx, falcon, gallows), and STEAM enrichment activities where children investigate, design, make, and evaluate their own catapults and clay pots according to Key Stage 2 Design Technology and Art and Design objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
The Entirely True Story of the Unbelievable Fib Novel Study + Viking STEAM BUNDLE
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The Entirely True Story of the Unbelievable Fib Novel Study + Viking STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with The Entirely True Story of the Unbelievable Fib Novel Study. It bundles the novel study with two STEAM packs related to Vikings: Vikings: Design a T-Shirt & Explanation Text and Vikings: Battle Modifications with littleBits. ABOUT THE NOVEL: “What is the Unbelievable FIB?” That’s the question eleven-year-old Prudence Potts discovers on a baffling card no one else in Middleton–except ABE, a new kid at school with a knack for solving riddles–seems to see. Then a mysterious man asks for ABE and Pru’s help investigating mythical beings infiltrating the town, and that’s just the first of many things Pru finds hard to believe. Soon Pru and ABE discover another world beneath their quiet town, where Viking gods lurk just out of sight. And when the pair find themselves locked in a battle against a dangerously clever enemy, they must race to secure the Eye of Odin, source of all knowledge–and the key to stopping a war that could destroy both human and immortal realms. ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (Thor, Loki, Odin, runes, Vikings), and STEAM enrichment activities where children design Viking battle modifications with littleBits and design a tshirt using Viking symbols. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
Mission to Mars Unit Plan
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Mission to Mars Unit Plan

6 Resources
This resource has been designed as a study of the history of space travel and the robotics used. Children will consider what needs to be accomplished to make like on Mars sustainable. There are also opportunities for narrative and non-fiction writing. Included learning outcomes: Design a mission badge (e-textiles) Timeline of the space program/space shuttles Evaluation of primary and secondary sources related to space missions Study of ecosystems to bring to Mars Design a Mars rover (littleBits) Narrative writing related to a Mission to Mars
The Girl Who Drank the Moon Novel Study + STEAM BUNDLE
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The Girl Who Drank the Moon Novel Study + STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with The Girl Who Drank the Moon by Kelly Barnhill. It bundles The Girl Who Drank the Moon Novel Study with STEAM packs about designing and making a machine with littleBits; creating your own paper; and making a flip book of Fyrian’s growth. ABOUT THE NOVEL: Every year, the people of the Protectorate leave a baby as an offering to the witch who lives in the forest. They hope this sacrifice will keep her from terrorizing their town. But the witch in the Forest, Xan, is kind. She shares her home with a wise Swamp Monster and a Perfectly Tiny Dragon. Xan rescues the children and delivers them to welcoming families on the other side of the forest, nourishing the babies with starlight on the journey. One year, Xan accidentally feeds a baby moonlight instead of starlight, filling the ordinary child with extraordinary magic. Xan decides she must raise this girl, whom she calls Luna, as her own. As Luna’s thirteenth birthday approaches, her magic begins to emerge–with dangerous consequences. Meanwhile, a young man from the Protectorate is determined to free his people by killing the witch. Deadly birds with uncertain intentions flock nearby. A volcano, quiet for centuries, rumbles just beneath the earth’s surface. And the woman with the Tiger’s heart is on the prowl . . . The Newbery Medal winner from the author of the highly acclaimed novel The Witch’s Boy Novel Study. ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (bog, dragon, geyser, nebula, botany, moon, swallow), and STEAM enrichment activities where children investigate, design, make, and evaluate their own littleBits machines, paper, and flip books according to Key Stage 2 Design Technology, Science, and Art and Design objectives. **Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. **
Castaway Topic Unit Plan (5 Weeks)
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Castaway Topic Unit Plan (5 Weeks)

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This resource has been designed to be done alongside Kensuke’s Kingdom by Michael Morpurgo, but can also be done independently of the novel study. Children will design survival inventions to withstand the environment of a remote island after a shipwreck before studying the organisms on the island by creating a field guide. There are also opportunities for narrative and non-fiction writing. Included Outcomes (also sold separately and in paired bundles): Evaluate a survival invention Explanation text of a survival invention Create a field guide for island organisms Information text about an island organism Narrative writing about being stranded **Link also included to digital file for editing and sharing on learning platforms such as Google Classroom and Seesaw.
The Mostly True Story of Jack + STEAM BUNDLE
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The Mostly True Story of Jack + STEAM BUNDLE

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This resource is designed to be used during Reading Workshop and is to be used with The Mostly True Story of Jack by Kelly Barnhill. It bundles The Mostly True Story of Jack Novel Study with STEAM packs about designing and making a book and a science investigation about corn. ABOUT THE NOVEL: Enter a world where magic bubbles just below the surface. . . . When Jack is sent to Hazelwood, Iowa, to live with his strange aunt and uncle, he expects a summer of boredom. Little does he know that the people of Hazelwood have been waiting for him for quite a long time. When he arrives, he begins to make actual friends for the first time in his life-but the town bully beats him up and the richest man in town begins to plot Jack’s imminent, and hopefully painful, demise. It’s up to Jack to figure out why suddenly everyone cares so much about him. Back home he was practically… invisible. The Mostly True Story of Jack is a stunning debut novel about things broken, things put back together, and finding a place to belong. The Newbery Medal winner from the author of the highly acclaimed novel The Witch’s Boy Novel Study. ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (scars, parrot, San Francisco, Iowa, corn, grain elevator, bioluminescence, seeds), and STEAM enrichment activities where children investigate, design, make, and evaluate their own books and design their own science investigation about corn and seeds with variables according to Key Stage 2 Design Technology, Science, and Art and Design objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download. You might also like: The Mostly True Story of Jack Novel Study
Ancient Kingdom of Benin Unit Plan
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Ancient Kingdom of Benin Unit Plan

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This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) related to the Ancient Kingdom of Benin. Children will first learn about the art that has made the study of the kingdom significant, as well as the removal of the art by the British forces in 1897 when they annexed the kingdom by force. Children will have to think critically about the art and who has rights to it, before writing a persuasive text that either argues that the British Museum should be able to retain the art, or that the government of Nigeria should be able to have the art back. Sequence of Sessions: - About and location of Ancient Benin - Different examples of art from Ancient Benin - Use timeline to show changes in Benin trading before and after meeting different merchants from Europe - Understand the events of the annexation of the Kingdom of Benin and its art - Use formal language to plan a persuasive writing piece - Incorporate formal language into writing frame for or against returning the art A digital file for editing and sharing on Google Classroom and Seesaw is available by following the link provided with download.
Hidden Worlds Thematic Unit
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Hidden Worlds Thematic Unit

4 Resources
This 119-page bundle includes four different resources where students will focus on hidden worlds: Research and write a report about a hidden world (creative non-fiction) Design a Go Fund Me pitch for their audience to fund a trip to a hidden world, including a presentation that includes ethos, pathos, logos (persuasive writing) Creative writing that uses a portal key and changes in tense (narrative writing) STEAM project where children use circuit stickers to highlight the portal of their hidden world The pack includes different graphic organizers, resources for lower ability pupils, as well as lesson plans and rubrics. All learning outcomes are aligned with the 2014 National Curriculum of England, and connections to the CCSS are noted, where appropriate. Links to digital files for editing and sharing on digital platforms are provided in files with download.
Power Up Topic Plan with Computer Science, Chronology, and Writing Tasks
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Power Up Topic Plan with Computer Science, Chronology, and Writing Tasks

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This BUNDLE brings together different SIX learning outcomes from the shop related to video games and video game controllers: * DESIGN A VIDEO GAME CONTROLLER USING MAKEYMAKEY * WRITING AN INFORMATION TEXT ABOUT MAKEYMAKEY * EXPLANATION TEXT ABOUT CHANGES IN VIDEO GAME CHARACTERS * DESIGN YOUR OWN VIDEO GAME CHARACTERS * DESIGN YOUR OWN VIDEO GAME ON SCRATCH * NARRATIVE WRITING ABOUT VIDEO GAMES The download is a zip file of the different individual packs, each with digital files for editing and sharing on Google Classroom and Seesaw.
Year 4 Maths BUNDLE
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Year 4 Maths BUNDLE

5 Resources
This resource is a BUNDLE of all of the different strands of the 2014 National Curriculum of England’s Maths objectives for Year 4 in NUMBER & PLACE VALUE; OPERATIONS; FRACTIONS & DECIMALS; MEASUREMENT; AND PROPERTIES OF SHAPE. ADDITIONALLY there are HANDS-ON FRACTION & DECIMAL AND MEASUREMENT PRACTICE WITH FOOD AND PAPER AIRPLANES for children to apply their understanding in context with donuts and lemonade. The pack can be used for reinforcement, in Maths centres for review, Morning Maths work, as well as for home learning tasks.
Kensuke's Kingdom Thematic Bundle
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Kensuke's Kingdom Thematic Bundle

4 Resources
In the past, I have used the resources in this bundle while doing a study of Kensuke’s Kingdom by Michael Morpurgo, but the resources can be used independently as well with some slight modifications. This bundle includes four different resources where students will: Shipwrecked! – Narrative (40 pages) Island Flora & Fauna – Informative (35 pages) Field Guide of Island Organisms (49 pages) Survival Invention – Explanation (66 pages) The pack includes different graphic organisers, resources for lower ability pupils, as well as lesson plans and rubrics. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England and has links to the Common Core. Digital copies of the files for editing and sharing on digital platforms are available with download.
Year 6 Maths BUNDLE
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Year 6 Maths BUNDLE

5 Resources
This resource is a BUNDLE of all of the different strands of the 2014 National Curriculum of England’s Maths objectives for Year 6 in NUMBER & PLACE VALUE; OPERATIONS; FRACTIONS, DECIMALS & PERCENTAGES; RATIO & PROPORTION; AND ALGEBRA. The objectives are covered through fluency, reasoning, and problem solving. Activities are designed to reinforce concepts that have already been taught and the idea is to share the packs with parents to work on objectives at home, as well as to use independently at Maths Centres. ----------------- You might also like: Year 6 Maths: Number and Place Value Year 6 Maths: Operations Year 6 Maths: Fractions, Decimals & Percentages Year 6 Maths: Ratio & Proportion Year 6 Maths: Algebra