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Castaway Topic Unit Plan (5 Weeks)
This resource has been designed to be done alongside Kensuke’s Kingdom by Michael Morpurgo, but can also be done independently of the novel study.
Children will design survival inventions to withstand the environment of a remote island after a shipwreck before studying the organisms on the island by creating a field guide.
There are also opportunities for narrative and non-fiction writing.
Included Outcomes (also sold separately and in paired bundles):
Evaluate a survival invention
Explanation text of a survival invention
Create a field guide for island organisms
Information text about an island organism
Narrative writing about being stranded
**Link also included to digital file for editing and sharing on learning platforms such as Google Classroom and Seesaw.
Punctuation and Grammar Dice for Key Stages 1 and 2 Mega BUNDLE
This resource is meant as a support or challenge for children in Key Stages 1 and 2 during writing exercises.
Nets are printed, laminated, and made into cubes so children can use them when they are stuck with their writing. Colourless copies also included.
The grammar and punctuation on the dice are taken from the 2014 National Curriculum of England and the 2017 Interim Frameworks for Teacher Assessment at the end of Key Stage 2.
PUNCTUATION: singular possession, commas for lists, full stops, capital letters, exclamation and question marks; speech marks, apostrophes for plural nouns, and commas after fronted adverbials; colons, semi-colons, brackets, bulletpoints, dashes and commas for clarity.
GRAMMAR: suffixes, contractions, cohesive devices; adverbs, adverbials, prefixes, suffixes, homophones, conjunctions and prepositions; suffixes, adverbs, homophones, cohesive devices, passive voice, expanded noun phrases, formal speech, adverbials, modal verbs, relative clauses, co-ordinating conjunctions and subordinate conjunctions.
A link is provided in the zipped files to editable files should you like to change any of the sides of the dice.
The Mostly True Story of Jack + STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Mostly True Story of Jack by Kelly Barnhill. It bundles The Mostly True Story of Jack Novel Study with STEAM packs about designing and making a book and a science investigation about corn.
ABOUT THE NOVEL: Enter a world where magic bubbles just below the surface. . . .
When Jack is sent to Hazelwood, Iowa, to live with his strange aunt and uncle, he expects a summer of boredom. Little does he know that the people of Hazelwood have been waiting for him for quite a long time. When he arrives, he begins to make actual friends for the first time in his life-but the town bully beats him up and the richest man in town begins to plot Jack’s imminent, and hopefully painful, demise. It’s up to Jack to figure out why suddenly everyone cares so much about him. Back home he was practically… invisible.
The Mostly True Story of Jack is a stunning debut novel about things broken, things put back together, and finding a place to belong.
The Newbery Medal winner from the author of the highly acclaimed novel The Witch’s Boy Novel Study.
ABOUT THE RESOURCE: This pack includes Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (scars, parrot, San Francisco, Iowa, corn, grain elevator, bioluminescence, seeds), and STEAM enrichment activities where children investigate, design, make, and evaluate their own books and design their own science investigation about corn and seeds with variables according to Key Stage 2 Design Technology, Science, and Art and Design objectives.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
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The Mostly True Story of Jack Novel Study
Ancient Kingdom of Benin Unit Plan
This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) related to the Ancient Kingdom of Benin. Children will first learn about the art that has made the study of the kingdom significant, as well as the removal of the art by the British forces in 1897 when they annexed the kingdom by force.
Children will have to think critically about the art and who has rights to it, before writing a persuasive text that either argues that the British Museum should be able to retain the art, or that the government of Nigeria should be able to have the art back.
Sequence of Sessions:
- About and location of Ancient Benin
- Different examples of art from Ancient Benin
- Use timeline to show changes in Benin trading before and after meeting different merchants from Europe
- Understand the events of the annexation of the Kingdom of Benin and its art
- Use formal language to plan a persuasive writing piece
- Incorporate formal language into writing frame for or against returning the art
A digital file for editing and sharing on Google Classroom and Seesaw is available by following the link provided with download.
Bundle
Hidden Worlds Thematic Unit
This 119-page bundle includes four different resources where students will focus on hidden worlds:
Research and write a report about a hidden world (creative non-fiction)
Design a Go Fund Me pitch for their audience to fund a trip to a hidden world, including a presentation that includes ethos, pathos, logos (persuasive writing)
Creative writing that uses a portal key and changes in tense (narrative writing)
STEAM project where children use circuit stickers to highlight the portal of their hidden world
The pack includes different graphic organizers, resources for lower ability pupils, as well as lesson plans and rubrics.
All learning outcomes are aligned with the 2014 National Curriculum of England, and connections to the CCSS are noted, where appropriate.
Links to digital files for editing and sharing on digital platforms are provided in files with download.
Power Up Topic Plan with Computer Science, Chronology, and Writing Tasks
This BUNDLE brings together different SIX learning outcomes from the shop related to video games and video game controllers:
* DESIGN A VIDEO GAME CONTROLLER USING MAKEYMAKEY
* WRITING AN INFORMATION TEXT ABOUT MAKEYMAKEY
* EXPLANATION TEXT ABOUT CHANGES IN VIDEO GAME CHARACTERS
* DESIGN YOUR OWN VIDEO GAME CHARACTERS
* DESIGN YOUR OWN VIDEO GAME ON SCRATCH
* NARRATIVE WRITING ABOUT VIDEO GAMES
The download is a zip file of the different individual packs, each with digital files for editing and sharing on Google Classroom and Seesaw.
Bundle
Year 4 Maths BUNDLE
This resource is a BUNDLE of all of the different strands of the 2014 National Curriculum of England’s Maths objectives for Year 4 in NUMBER & PLACE VALUE; OPERATIONS; FRACTIONS & DECIMALS; MEASUREMENT; AND PROPERTIES OF SHAPE.
ADDITIONALLY there are HANDS-ON FRACTION & DECIMAL AND MEASUREMENT PRACTICE WITH FOOD AND PAPER AIRPLANES for children to apply their understanding in context with donuts and lemonade.
The pack can be used for reinforcement, in Maths centres for review, Morning Maths work, as well as for home learning tasks.
Reading Workshop Bundle for Years 5 & 6
This bundle combines different resources related to Reading Workshop, including writing, reading, and listening.
Included resources:
Guided Reading Story Starters
Ted-Ed Listen & Write FREEBIE
Listening to Classic Fiction with QR Codes FREEBIE
Guided Reading Questions for Comprehension
Grammar Dice for Years 5 & 6
Punctuation Dice for Years 5 & 6
Reading Workshop Tracker for Years 5 & 6
Bundle
Kensuke's Kingdom Thematic Bundle
In the past, I have used the resources in this bundle while doing a study of Kensuke’s Kingdom by Michael Morpurgo, but the resources can be used independently as well with some slight modifications. This bundle includes four different resources where students will:
Shipwrecked! – Narrative (40 pages)
Island Flora & Fauna – Informative (35 pages)
Field Guide of Island Organisms (49 pages)
Survival Invention – Explanation (66 pages)
The pack includes different graphic organisers, resources for lower ability pupils, as well as lesson plans and rubrics. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England and has links to the Common Core.
Digital copies of the files for editing and sharing on digital platforms are available with download.
Bundle
Year 6 Maths BUNDLE
This resource is a BUNDLE of all of the different strands of the 2014 National Curriculum of England’s Maths objectives for Year 6 in NUMBER & PLACE VALUE; OPERATIONS; FRACTIONS, DECIMALS & PERCENTAGES; RATIO & PROPORTION; AND ALGEBRA.
The objectives are covered through fluency, reasoning, and problem solving.
Activities are designed to reinforce concepts that have already been taught and the idea is to share the packs with parents to work on objectives at home, as well as to use independently at Maths Centres.
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Year 6 Maths: Number and Place Value
Year 6 Maths: Operations
Year 6 Maths: Fractions, Decimals & Percentages
Year 6 Maths: Ratio & Proportion
Year 6 Maths: Algebra
All Things littleBits STEAM BUNDLE
Engage children in circuits, product design, and the scientific method in a fun and meaningful way with littleBits.
Within the zip file are six different packs from my shop, which can all also be purchased separately:
1. Working Scientifically with littleBits for Years 3 and 4
2. Working Scientifically with littleBits for Year 5 and 6
3. Mission to Mars: Design a Mars Rover with littleBits
4. Vikings: Battle Modifications with littleBits
5. Digital Stickers for Assessment with littleBits
6. Design a Hat with a Job Using littleBits (STEAM)
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Working Scientifically I can Statements for Years 3 & 4
Working Scientifically with MakeyMakey in Years 3 & 4
Working Scientifically I can Statements for Years 5 & 6
Working Scientifically with MakeyMakey in Years 5 & 6
Bundle
Kelly Barnhill Novel Study BUNDLE (4 Novel Studies)
This resource is designed to be used during Reading Workshop and is to be used with
four novels written by Kelly Barnhill:** Iron Hearted Violet Novel Study, The Mostly True Story of Jack Novel Study, The Girl Who Drank the Moon Novel Study, and The Witch’s Boy Novel Study**. The pack has been designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6.
ABOUT THE RESOURCE: This pack includes** Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities** (includes character studies and plot studies),** Creative Writing Tasks**, and Non-Fiction Tasks related to content of the novel.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
Bundle
Paws, Claws, and Whiskers Thematic Unit
This 99-page bundle includes four different resources where students will focus on the environment:
Research and explain Colony Collapse Disorder (explanation writing)
Write a poem about an environment using descriptive language and the senses (poetry)
Write an e-mail about ending Colony Collapse Disorder (persuasive writing)
Expository essay about conservationism
The pack includes different graphic organizers, resources for lower ability pupils, as well as lesson plans and rubrics.
All learning outcomes are aligned with the 2014 National Curriculum of England, and connections to the CCSS are noted, where appropriate.
Links to digital files for editing and sharing on digital platforms are provided in files with download.
STEAM BUNDLE for Years 3 and 4
This resource is a BUNDLE (260 pages) of 12 STEAM packs that I have put together for Lower Key Stage 2, all following objectives from the 2014 National Curriculum of England.
Some are pulled from other thematic packs, while others are sold as stand alone packs in the Connecting Curriculum shops. They include packs for littleBits, MakeyMakey, Scratch, food, textiles, and light.
You can check out all resources offered in my catalogue here: Connecting Curriculum Catalogue
You can view the packs sold separately here:
Mission to Mars: Design a Mars Rover with littleBits
Working Scientifically with littleBits for Years 3 and 4
Design a Video Game Controller with MakeyMakey
Working Scientifically with MakeyMakey in Years 3 & 4
Design A Video Game on Scratch
Mission to Mars: Design a Mission Badge (e-Textile)
Working Scientifically with Cookies for Years 3 & 4
Working Scientifically with Energy Bites for Years 3 & 4
Working Scientifically I can Statements for Years 3 & 4
The Magic Box Poetry Mini-Unit
Working Scientifically with Crayons for Years 3 & 4 - STEAM Unit
Light Investigation: Design and Make a Light Maze
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All Things littleBits STEAM BUNDLE
Bundle
Mission to Mars Thematic Unit Plan
This 197-page bundle includes six different resources where students will:
Design a mission badge (e-textiles)
Study of the U.S. space program’s chronology (explanation text)
Learn about ecosystems while considering what they would need to survive on Mars (persuasive text)
Study previous rover designs before designing and evaluating one using littleBits
Research significant people and events to the U.S. space program (primary and secondary sources)
Write a short story about a mission to Mars and/or space travel using shifts in formality with flashbacks (narrative writing)
The pack includes different graphic organizers, as well as resources for lower ability pupils.
In the past, I’ve used these resources during a unit on Mars, but they could be used as a stand alone learning outcomes, as well.
Bundle
Hidden Worlds Thematic Unit BUNDLE
Digital at-home learning made easy! Combine a four-week unit on hidden worlds with four novel studies that look at hidden worlds and the portals used to get there.
This 687-page bundle includes:
Hidden Worlds 4-week unit: research and report writing, persuasive writing, narrative writing, STEAM *Includes lesson plans, resources, editable rubrics
Peter Pan Novel Study
Iron Hearted Violet Novel Study
The Girl Who Drank the Moon Novel Study
Coraline Novel Study
Magonia Novel Study
All objectives are aligned with the 2014 National Curriculum of England, and connections to CCSS are listed where appropriate. Packs can be printed off as PDFs or shared to be completed on a digital platform with links included in downloads.
STEAM BUNDLE for Years 5 and 6
This resource is a BUNDLE (444 pages) of 18 STEAM packs that I have put together for Upper Key Stage 2 all following objectives from the 2014 National Curriculum of England.
Some are pulled from other thematic packs, while others are sold as stand alone packs in the Connecting Curriculum shops, including textiles, evolution and adaptations, prototyping with littleBits and MakeyMakey, food technology and computer science with Scratch.
You can check out all resources offered in my catalogue here: Connecting Curriculum Catalogue
INCLUDED
STEAM with littleBits
Mission to Mars: Design a Mars Rover with littleBits
Working Scientifically with littleBits for Year 5 and 6
Vikings: Battle Modifications with littleBits
STEAM with Textiles
Mayan Civilisation Study - Art & DT Focus (Textiles)
Mission to Mars: Design a Mission Badge (e-Textile)
STEAM Curriculum
Working Scientifically I can Statements for Years 5 & 6
STEAM with MakeyMakey and Scratch
Working Scientifically with MakeyMakey in Years 5 & 6
Design A Video Game on Scratch
Other STEAM packs
Insect Study - Adapted Insect Forms
Ancient Benin Study: Create a Thumb Piano
Design a Survival Invention
The Heart - Build an Anatomical Model
STEAM with Food
Working Scientifically with Cookies for Years 5 & 6
Conquest: Diet of a Conquistador (Science & DT)
Working Scientifically with Energy Bites for Years 5 & 6