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ESL Fun Class & Ernesto Clases Divertidas

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Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!

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Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!
Modals of Obligation, Need, and Prohibition Legal Size Photo TTT-Bingo Game
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Modals of Obligation, Need, and Prohibition Legal Size Photo TTT-Bingo Game

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Modals of Obligation, Necessity, and Prohibition Legal Size Photo Tic-Tac-Toe-Bingo Game-ESL Fun Games How to Play It: The teacher will identify a photo by saying the target word that represents the photo. Students will search to see if they have the photo that the teacher called out. Students must identify the photo by writing the name of the item in the square. If students complete the information correctly, then the square belongs to them or they own the square. For more advanced students the teacher can give a photo hint in the target language instead of the answer itself. How to Score It: If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does so wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square or have them do a “blackout” in which they must own all of the squares on the card in order to win the game. Notes: Each game includes 4 pages with 4 cards on each page. Every card has the information on a different spot. The teacher will use page 1 for an answer sheet. All tic-tac-toe or bingo card games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Passive versus Active Voice Legal Size Photo Tic-Tac-Toe-Bingo Game
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Passive versus Active Voice Legal Size Photo Tic-Tac-Toe-Bingo Game

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Passive versus Active Voice Legal Size Photo Tic-Tac-Toe-Bingo Game-ESL Fun Games How to Play It: The teacher will identify a photo by saying the target word that represents the photo. Students will search to see if they have the photo that the teacher called out. Students must identify the photo by writing the name of the item in the square. If students complete the information correctly, then the square belongs to them or they own the square. For more advanced students the teacher can give a photo hint in the target language instead of the answer itself. How to Score It: If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does so wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square or have them do a “blackout” in which they must own all of the squares on the card in order to win the game. Notes: Each game includes 4 pages with 4 cards on each page. Every card has the information on a different spot. The teacher will use page 1 for an answer sheet. All tic-tac-toe or bingo card games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Adverbs of Frequency and Expressions Legal Size Photo Checkers Game
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Adverbs of Frequency and Expressions Legal Size Photo Checkers Game

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Adverbs of Frequency and Expressions Legal Size Photo Checkers Game-ESL Fun Games How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Each player begins the game with 12 red or black colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent’s pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent’s pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say a target language word or a sentence that is represented by the photos on the spaces that they land on. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet on page 2. An answer key and instructions are included on page 3. All checker board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Object Pronouns Legal Size Photo Card Game
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Object Pronouns Legal Size Photo Card Game

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Object Pronouns Legal Size Photo Card Game-ESL Fun Games How to Play It: Students are dealt cards. The number of cards depends on how many students and how much time you have. Deal an equal number of cards to each student. Students will say a target language word or a sentence that is represented by the photo on each card. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. How to Score It: The student that has all of their cards face down in front of them first Wins! Try having students spell the word represented by the photo for an extra challenge. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue the game. Notes: Each game includes 4 pages for a total of 36 cards. An answer key and instructions are included on page 5. All card games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This way they can be used as flash cards. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Linking Words and Connectors Legal Size Photo Card Game
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Linking Words and Connectors Legal Size Photo Card Game

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Linking Words and Connectors Legal Size Photo Card Game-ESL Fun Games How to Play It: Students are dealt cards. The number of cards depends on how many students and how much time you have. Deal an equal number of cards to each student. Students will say a target language word or a sentence that is represented by the photo on each card. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. How to Score It: The student that has all of their cards face down in front of them first Wins! Try having students spell the word represented by the photo for an extra challenge. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue the game. Notes: Each game includes 4 pages for a total of 36 cards. An answer key and instructions are included on page 5. All card games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This way they can be used as flash cards. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Like versus Would Like Legal Size Photo Card Game
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Like versus Would Like Legal Size Photo Card Game

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Like versus Would Like Legal Size Photo Card Game-ESL Fun Games How to Play It: Students are dealt cards. The number of cards depends on how many students and how much time you have. Deal an equal number of cards to each student. Students will say a target language word or a sentence that is represented by the photo on each card. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. How to Score It: The student that has all of their cards face down in front of them first Wins! Try having students spell the word represented by the photo for an extra challenge. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue the game. Notes: Each game includes 4 pages for a total of 36 cards. An answer key and instructions are included on page 5. All card games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This way they can be used as flash cards. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Modals of Obligation, Necessity, and Prohibition Legal Size Photo Card Game
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Modals of Obligation, Necessity, and Prohibition Legal Size Photo Card Game

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Modals of Obligation, Necessity, and Prohibition Legal Size Photo Card Game-ESL Fun Games How to Play It: Students are dealt cards. The number of cards depends on how many students and how much time you have. Deal an equal number of cards to each student. Students will say a target language word or a sentence that is represented by the photo on each card. If students are correct, they must put the card face down in front of them and wait for their next turn. If students are incorrect they must put the card back in their playing stack and use the card again on a future turn. How to Score It: The student that has all of their cards face down in front of them first Wins! Try having students spell the word represented by the photo for an extra challenge. The teacher can decide how many turns a student must try to perform the task correctly, before giving the student the answer and allowing him/her to continue the game. Notes: Each game includes 4 pages for a total of 36 cards. An answer key and instructions are included on page 5. All card games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This way they can be used as flash cards. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Used to versus Would Always Legal Size Photo Checkers Game
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Used to versus Would Always Legal Size Photo Checkers Game

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Used to versus Would Always Legal Size Photo Checkers Game-ESL Fun Games How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Each player begins the game with 12 red or black colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent’s pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent’s pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say a target language word or a sentence that is represented by the photos on the spaces that they land on. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet on page 2. An answer key and instructions are included on page 3. All checker board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Word Forms Legal Size Photo Checkers Game
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Word Forms Legal Size Photo Checkers Game

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Word Forms Legal Size Photo Checkers Game-ESL Fun Games How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Each player begins the game with 12 red or black colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent’s pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent’s pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say a target language word or a sentence that is represented by the photos on the spaces that they land on. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet on page 2. An answer key and instructions are included on page 3. All checker board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Word Pairs or Binomials Legal Size Photo Checkers Game
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Word Pairs or Binomials Legal Size Photo Checkers Game

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Word Pairs or Binomials Legal Size Photo Checkers Game-ESL Fun Games How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Each player begins the game with 12 red or black colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent’s pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent’s pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say a target language word or a sentence that is represented by the photos on the spaces that they land on. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet on page 2. An answer key and instructions are included on page 3. All checker board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Regret Modals with Wish Legal Size Photo Checkers Game
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Regret Modals with Wish Legal Size Photo Checkers Game

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Regret Modals with Wish Legal Size Photo Checkers Game-ESL Fun Games How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Each player begins the game with 12 red or black colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent’s pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent’s pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say a target language word or a sentence that is represented by the photos on the spaces that they land on. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet on page 2. An answer key and instructions are included on page 3. All checker board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Present Simple Tense Statements Legal Size Photo Checkers Game
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Present Simple Tense Statements Legal Size Photo Checkers Game

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Present Simple Tense Statements Legal Size Photo Checkers Game-ESL Fun Games How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Each player begins the game with 12 red or black colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent’s pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent’s pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say a target language word or a sentence that is represented by the photos on the spaces that they land on. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet on page 2. An answer key and instructions are included on page 3. All checker board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Present Simple Tense with Verb Be Legal Size Photo Checkers Game
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Present Simple Tense with Verb Be Legal Size Photo Checkers Game

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Present Simple Tense with Verb Be Legal Size Photo Checkers Game-ESL Fun Games How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Each player begins the game with 12 red or black colored discs. Players place their pieces on the 12 black squares closest to them. Black moves first. Players then alternate moves. Players can only move on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent’s pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it must be removed from the board. If a player is able to make a capture, there is no option, the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn but must always jump forward (toward the opponent). How to Score It: A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent’s pieces have been captured, but it could also be because all of his pieces are blocked in. With all English checkerboard moves, students will say a target language word or a sentence that is represented by the photos on the spaces that they land on. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Notes: Each game includes a checkers cut up sheet on page 2. An answer key and instructions are included on page 3. All checker board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Imperatives Legal Size Photo Chutes and Ladders Game
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Imperatives Legal Size Photo Chutes and Ladders Game

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Imperatives Legal Size Photo Chutes and Ladders Game-ESL Fun Games How to Play It: Play the English Chutes and Ladders like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will say a target language word or a sentence that is represented by the photos on the spaces that they land on. How to Score It: If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. Have Students spell the words for an extra challenge! Note: Incorrect answers do not count with ladders. Notes: Paper markers and dice pattern are included on page 2. An answer key and instructions are included on page 3. All chutes and ladders board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Adjectives Legal Size Text Battleship Game
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Adjectives Legal Size Text Battleship Game

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-ESL Fun Games! How to Play It: English Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing their opponent’s ships. The goal is to sink all of your opponent’s ships by correctly guessing their location. Notes: The ships are included on page 2. An answer key and instructions are included on page 3. All battleship board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com Game Update Information: This game has been reformatted to legal size paper and instructions and an answer key have been added. If you have already purchased the game, and want the updated version, go to your purchases and try to redownload the game again. If this doesn’t work, email your proof of purchase to: admin@eslfungames.com, and a free copy of the updated game will be emailed to you.
Adjectives Legal Size Text Checkerboard Game
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Adjectives Legal Size Text Checkerboard Game

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Adjectives Legal Size Text Checkerboard Game-ESL Fun Games! How to Play It: Play checkers with two people and a board consisting of 64 squares. The board alternates between 32 red and 32 black squares. Notes: Each game includes a checkers cut up sheet on page 2. An answer key and instructions are included on page 3. All checker board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com Game Update Information: This game has been reformatted to legal size paper and instructions and an answer key have been added. If you have already purchased the game, and want the updated version, go to your purchases and try to redownload the game again. If this doesn’t work, email your proof of purchase to: admin@eslfungames.com, and a free copy of the updated game will be emailed to you. Adjectives Legal Size Text Checkerboard Game
Causative Verb Forms Legal Size Photo Battleship Game
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Causative Verb Forms Legal Size Photo Battleship Game

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Causative Verb Forms Legal Size Photo Battleship Game-ESL Fun Games How to Play It: English Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing their opponent’s ships. The goal is to sink all of your opponent’s ships by correctly guessing their location. Each player gets a game sheet with two grids and five ships. There is one 5-length ship, one 4-length ship, two 3-length ships and one 2-length ship. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces. Ships must not hang over the grid. Ships can touch each other but can’t be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says miss if there are no ships there, or hit if they guessed a space that contained a ship. How to Score It: If a student “hits” an opponent’s ship, their opponent must say a target language word or a sentence that is represented by the photo on the space that they land on. If the student doesn’t succeed he/she must take the hit. If the student is correct his/her ship is safe for that turn. His/her opponent must try to get a correct answer on a future turn. Try having students write the word for an extra challenge. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its length spaces checked off they must announce to their opponent that he/she has sunk their ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. The first player to sink all of their opponent’s ships wins. Notes: The ships are included on page 2. An answer key and instructions are included on page 3. All battleship board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Comparative Adjectives Legal Size Photo Battleship Game
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Comparative Adjectives Legal Size Photo Battleship Game

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Comparative Adjectives Legal Size Photo Battleship Game-ESL Fun Games How to Play It: English Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing their opponent’s ships. The goal is to sink all of your opponent’s ships by correctly guessing their location. Each player gets a game sheet with two grids and five ships. There is one 5-length ship, one 4-length ship, two 3-length ships and one 2-length ship. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces. Ships must not hang over the grid. Ships can touch each other but can’t be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says miss if there are no ships there, or hit if they guessed a space that contained a ship. How to Score It: If a student “hits” an opponent’s ship, their opponent must say a target language word or a sentence that is represented by the photo on the space that they land on. If the student doesn’t succeed he/she must take the hit. If the student is correct his/her ship is safe for that turn. His/her opponent must try to get a correct answer on a future turn. Try having students write the word for an extra challenge. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its length spaces checked off they must announce to their opponent that he/she has sunk their ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. The first player to sink all of their opponent’s ships wins. Notes: The ships are included on page 2. An answer key and instructions are included on page 3. All battleship board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Articles Legal Size Photo Battleship Game
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Articles Legal Size Photo Battleship Game

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Articles Legal Size Photo Battleship Game-ESL Fun Games How to Play It: English Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing their opponent’s ships. The goal is to sink all of your opponent’s ships by correctly guessing their location. Each player gets a game sheet with two grids and five ships. There is one 5-length ship, one 4-length ship, two 3-length ships and one 2-length ship. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces. Ships must not hang over the grid. Ships can touch each other but can’t be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says miss if there are no ships there, or hit if they guessed a space that contained a ship. How to Score It: If a student “hits” an opponent’s ship, their opponent must say a target language word or a sentence that is represented by the photo on the space that they land on. If the student doesn’t succeed he/she must take the hit. If the student is correct his/her ship is safe for that turn. His/her opponent must try to get a correct answer on a future turn. Try having students write the word for an extra challenge. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its length spaces checked off they must announce to their opponent that he/she has sunk their ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. The first player to sink all of their opponent’s ships wins. Notes: The ships are included on page 2. An answer key and instructions are included on page 3. All battleship board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com
Conditional Sentences Type 2 Legal Size Photo Battleship Game
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Conditional Sentences Type 2 Legal Size Photo Battleship Game

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Conditional Sentences Type 2 Legal Size Photo Battleship Game-ESL Fun Games How to Play It: English Battleship is a game for two players. Players try to guess the location of five ships their opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing their opponent’s ships. The goal is to sink all of your opponent’s ships by correctly guessing their location. Each player gets a game sheet with two grids and five ships. There is one 5-length ship, one 4-length ship, two 3-length ships and one 2-length ship. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces. Ships must not hang over the grid. Ships can touch each other but can’t be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says miss if there are no ships there, or hit if they guessed a space that contained a ship. How to Score It: If a student “hits” an opponent’s ship, their opponent must say a target language word or a sentence that is represented by the photo on the space that they land on. If the student doesn’t succeed he/she must take the hit. If the student is correct his/her ship is safe for that turn. His/her opponent must try to get a correct answer on a future turn. Try having students write the word for an extra challenge. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its length spaces checked off they must announce to their opponent that he/she has sunk their ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. The first player to sink all of their opponent’s ships wins. Notes: The ships are included on page 2. An answer key and instructions are included on page 3. All battleship board games are formatted to be printed on legal size paper. However, you can use a pdf editor to take a snapshot of the game, paste it into a clean word document, and then stretch or shrink it to any size you want. This resource is part of game bundle. Please send all compliments, critiques or special requests to: admin@eslfungames.com