Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!
Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!
This is a game to practice Stores and Shops vocabulary. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2)
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This is a game to practice Technology and Gadgets vocabulary. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2)
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This is a game to practice Running Errands and Having Things Done vocabulary. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2)
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This is a game to practice Places and Buildings vocabulary. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2)
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This is a game to practice Stereotypes vocabulary. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2)
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This is a game to practice Telephones vocabulary. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2)
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This is a game to practice Sports and Exercise vocabulary. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2)
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This is a game to practice There Is and There Are. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes).
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This is a game to practice Word Pairs or Binomials. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes).
This is a game to practice Superlative Adjectives. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does
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This is a game to practice Subject versus Object Pronouns. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes).
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This is a game to practice Used To Be versus Used To. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes).
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This is a game to Tag Questions. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes).
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This is a game to practice Word Order. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes).
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This is a game to practice Word Forms. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes).
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This is a game to practice There Is versus There Are. Students move around the board and fill in the blanks with There Is versus There Are. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice Used To versus Would Always. Students move around the board and fill in the blanks with Used To versus Would Always. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice Past Perfect Tense Questions. Students move around the board and fill in the blanks with Past Perfect Tense Questions. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice Used To Be versus Used To. Students move around the board and fill in the blanks with Used To Be versus Used To. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins! V
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This a game to practice Prepositions of Movement. The game includes 4 pages with 4 cards on each page. Each card has the information on a different spot. The teacher will use page 1 for an answer sheet and hand out all of the other cards to the students. The teacher will read the information in the squares without the answers. Students will search to see if they have the information square the teacher read. Students must then fill in the missing information, use the prompts to write a sentence or write the name of the item in the square. If students have the square and complete the information correctly, then the square belongs to them or they own the square.
If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does this wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square shape or have them do a “blackout” in which they must own all of the squares on the card in order to win the game.
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