Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!
Our shop is now bilingual! We already have over 6000 English resources. All of the resources you see in English will eventually be available in Spanish. Keep checking Back and Remember to Have Fun!
This is a game to practice adverbs. Students move around the board and fill in the blanks with adverbs. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice compound nouns. Students move around the board and say a compound noun that matches the photo on the space. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice modal verbs of obligation, necessity and prohibition. Students move around the board and fill in the blanks with modal verbs of obligation, necessity and prohibition. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice gerunds and infinitives. Students move around the board and use the prompts to form sentences that contain either a gerund or and infinitive. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice "Yes/No" questions with the present simple tense. Students move around the board and fill in the blanks with the correct form of the verbs. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice future forms with the present simple and present continuous tenses. Students move around the board and fill in the blanks with either a present simple or present continuous form. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice the present perfect tense. Students move around the board and fill in the blanks with either a positive statement, negative statement or a Y/N or question word question. With the question spaces, students will use the prompts in parenthesis: Y/N, Who, What, When, Where, Why How or Which to form a question from the statement given. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice phrasal verbs. Students move around the board and use the phrasal verbs to make sentences . If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This is a game to practice phrasal verbs. Students move around the board and use the phrasal verbs to make sentences . If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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This a game to practice the Past Simple Tense with Verb Be. The game includes 4 pages with 4 cards on each page. Each card has the information on a different spot. The teacher will use page 1 for an answer sheet and hand out all of the other cards to the students. The teacher will read the information in the squares without the answers. Students will search to see if they have the information square the teacher read. Students must then fill in the missing information, use the prompts to write a sentence or write the name of the item in the square. If students have the square and complete the information correctly, then the square belongs to them or they own the square.
If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does this wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square shape or have them do a “blackout” in which they must own all of the squares on the card in order to win the game.
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This a game to practice Stereotypes vocabulary. The game includes 4 pages with 4 cards on each page. Each card has the information on a different spot. The teacher will use a copy of page 1 for an answer sheet and hand out as many of the cards to students as necessary. The teacher will read the information in the squares without the answers or identify the picture by saying “Square B1 or C3” etc. Students will search to see if they have the square the teacher referred to. Students must then fill in the missing information, use the prompts to write a sentence or write the name of the item in the square. If students have the square and complete the information correctly, then the square belongs to them or they own the square.
If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does this wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square shape or have them do a “blackout” in which they must own all of the squares on the card in order to win the game.
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This a game to practice Computer Technology vocabulary. The game includes 4 pages with 4 cards on each page. Each card has the information on a different spot. The teacher will use a copy of page 1 for an answer sheet and hand out as many of the cards to students as necessary. The teacher will read the information in the squares without the answers or identify the picture by saying “Square B1 or C3” etc. Students will search to see if they have the square the teacher referred to. Students must then fill in the missing information, use the prompts to write a sentence or write the name of the item in the square. If students have the square and complete the information correctly, then the square belongs to them or they own the square.
If you play tic-tac-toe the students must own 3 consecutive spaces, up and down, across or diagonally. The first student that does this wins the game. If you play bingo you can instruct students to take ownership of the squares in a “U” shape, a “T” shape, a square shape or have them do a “blackout” in which they must own all of the squares on the card in order to win the game.
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This is a game to practice Reported Speech. This version of English Chutes and Ladders is played like a regular board game except students begin at the bottom of the game and move upwards. If a student lands on a space with a ladder they may climb up to the space where the ladder ends. If they land on a Chute they must slide down to the space where the chute ends. As students move around the board they will fill in the blanks, use photos or written prompts to practice the target language. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (note: going back for a wrong answer does not apply to chutes).
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This is a worksheet to practice the alphabetical order of Animals vocabulary. Students will circle the word in each line that comes first in the alphabet. 1 Page. Answer Key Included.
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This is a worksheet to practice Animals vocabulary. Students are provided a list of questions which they must answer in complete sentences. 2 pages. Answer Key Included.
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This is an exam to test your students on Body Parts vocabulary. Students will be provided with a list of questions. Each question has three possible answers. Students must choose the correct answer option. 2 pages. Exam Answer Key, Exam Scoring Sheet and Exam Scoring Solution Included.
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This is a game to practice the Future Continuous Tense. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2)
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This is a game to practice the Present Simple Tense with Yes-No Questions. Checkers is played by two players. Each player begins the game with 12 colored discs. The board consists of 64 squares, alternating between 32 black and 32 red squares. Each player places his or her pieces on the 12 black squares closest to him or her. Black moves first. Players then alternate moves. Moves are allowed only on the black squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent). A piece making a non-capturing move (not involving a jump) may move only one square. A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed on a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option. the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers. When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally, but may move both forward and backward. Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent). A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in. With all moves, students will fill in the blanks, use photos or written prompts to use the target language. if students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. (Each game includes a checkers cut up sheet. All checkers games must be printed on legal size paper.)
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This is a game to practice Time vocabulary. English Battleship is a game for two players where you try to guess the location of five ships your opponent has hidden on a grid. Players take turns calling out a row and column, attempting to name a square containing enemy ships. The game is played with two players. Each player gets a game sheet with two grids and five ships. There is one length 5 ship, one length 4 ship, two length 3 ships and one length 2 ship. The goal is to sink all of your opponent's ships by correctly guessing their location. Students secretly place their ships on the lower grid. Each ship must be placed horizontally or vertically (not diagonally) across grid spaces, and can't hang over the grid. Ships can touch each other, but can't both be on the same space. Players take turns firing a shot to attack enemy ships. On a turn, students will call out a letter and a number of a row and column on the grid. Their opponent checks that space on their lower grid, and says "miss" if there are no ships there, or "hit" if they guessed a space that contained a ship. Students will mark their guesses on their upper grid, with an “X” for misses and a check mark for hits, to keep track. When a ship is hit, students will put a check mark on that ship on their lower grid at the location of the hit. Whenever a ship has all of its’ length spaces checked off they must announce to their opponent that he/she has sunk their ship. The first player to sink all opposing ships wins. (ships are included on page 2)
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This is a game to practice Prepositions of Movement. Students move around the board and fill in the blanks with Prepositions of Movement. If students give the correct answer they can remain on their spot until their next turn. If students give the incorrect answer they must go back to their previous spot and wait until their next turn to try again. The student that reaches the "finish" square first or is the farthest in the game when their time is up Wins!
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