This is a 72 page educational booklet with colouring sheets, fun facts, wequest, quiz, spot the difference and a whole lot more. Pages can be printed individually or as part of a collection. Ideal for lessons, cover work or individual reflection work.
The primary goal of the book is to introduce young people to computer science. This edition begins with computer hardware.
Its goal is to actively engage young readers through a variety of activities. It is a book full of knowledge about computers that is appropriate for students in key stages 2 and 3.
The following sections are included in the book:
Different types of computers
Hardware - internal and external
Storage devices
Ways to communicate between devices
Did you know - Fun Facts
Computing Jokes
This book has a lot more than just colouring pages and is intended to encourage learning and exploration.
These are series of introductory online/virtual lessons for Unit R082 useful during lockdown.
Covers:
Introduction to Digital Graphics (Over 25 slides in the PPT)
Target Audience and Colour (Over 25 slides in the PPT)
Graphic Composition (Over 25 slides in the PPT)
Client Brief and Client Brief Part2 (Over 40 slides in the PPT)
File Formats (Over 25 slides in the PPT)
File Formats Part 2 (Over 30 slides in the PPT)
There are 7 lessons included.
Exploring a career in the IT Industry Booklet
This scenario based booklet (which is editable), encourages students to explore the process of finding and starting a job in the IT sector, through a series of Theory and Tasks.
User needs – what are the users’ requirements.
Different types of jobs
Job titles and job roles
Looking at job advertisements
The IT industry
Personal skills & qualities
Different Types of Organisations
Researching Local IT Organisations
This booklet is suitable for year 9 to 11 students.
Summary of Learning Outcomes
Completing this booklet will enable you tot:
Find out about the different types of jobs available within the sector
Investigate the different types of organisation and venues in the sector
Consider the relationship between lifestyle and job choices.
Required: whiteboard, projector, stopwatch, score keeper, time keeper and slide clicker
Time: 1 Minute person
A selected person stands with their back towards the whiteboard, so they cant see it.
The rest of the class must describe the business related image on the whiteboard without saying the keywords.
The selected person has 1 minutes to guess as many businesses as possible. Stop the slideshow at this point.
After a minute someone else has a go. The winner is the one, who has the most correct answers.
QUIZ
With every major global issue there are winners and losers in business. Students to guess which businesses have been the winners and which have been the losers during the Covid Crisis and the lockdown restrictions and explain why.
“Binary and Linear searching algorithms
This resource includes a lesson plan, Powerpoint Presentation and Student Work Booklet
Resource NOT INCLUDED is Large Playing Cards.