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JOHN'S EDU-MARKET

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JOHN’S EDU MARKET stands out for its unique share of resources and information. Teachers can use these resources to support students as they include well-formulated lesson plans, carefully designed support material, and well-planned worksheets. This platform aims at bringing "Tomorrow's lessons to today's classroom, and today's lessons to a classroom now". The Teacher-Author of this platform is an English graduate, associated with Gems Education as a Subject Leader of English.

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JOHN’S EDU MARKET stands out for its unique share of resources and information. Teachers can use these resources to support students as they include well-formulated lesson plans, carefully designed support material, and well-planned worksheets. This platform aims at bringing "Tomorrow's lessons to today's classroom, and today's lessons to a classroom now". The Teacher-Author of this platform is an English graduate, associated with Gems Education as a Subject Leader of English.
SENSORY IMAGERY: BUNDLE
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SENSORY IMAGERY: BUNDLE

6 Resources
These bundled resources are perfect for teaching Sensory Imagery – Auditory, Visual, Olfactory, Gustatory and Tactile. These no prep activities would be great for English lessons or English centers. Your students will love these ELA Boom Cards, Google Slides, PPT, Unit Plan and Worksheets. After completing this unit students will be able to: Identify the correct definition of imagery types – visual, auditory, olfactory, gustatory and tactile. Examine word-pictures used as imagery in a given text. Show examples of writing that allow readers to visualise, hear, touch, taste or smell in their imagination. Interpret word-images sensory imagery creates in a text and explain the author’s purpose in using it. Evaluate author’s use of imagery to create word images in a text. Use sensory imagery to create vivid descriptions and word images in writing. This download includes: Boom Cards: 60 Digital Task Cards Unit Lesson Plan: 18 Pages Scaffolding Notes: 5 Handouts Worksheets with Answers: 17 Exercises PowerPoint Presentation: 19 Slides Google Slides: 19 Slides Here are some possible uses for these in your classroom: To challenge early finishers For effective tutoring As ESL stations and sub tubs As holiday work and homework For small group collaborations For an end of unit assessments For reinforcement and enrichment ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ Save 50% on this BUNDLE! Note: These are also sold separately! ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈
XBL: XPERIENCE-BASED LEARNING
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XBL: XPERIENCE-BASED LEARNING

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Experiential learning is a well-known model in education. Kolb's Experiential Learning Theory defines experiential learning as "the process whereby knowledge is created through the transformation of experience. Knowledge results from the combination of grasping and transforming the experience. This Resource Includes: 1. XBL Assumptions 2. XBL Benefits 3. Kolb's XBL Cycle of Four Elements 4. XBL Attributes 5. Education is a Six-Step Process 6. XBL Characteristics 7. XBL Principles 8. XBL Criteria 9. Facilitator’s XBL Role 10. XBL Forms 11. XBL Resources
FUN STARTERS MIDDLES PLENARIES PUZZLES BUNDLE
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FUN STARTERS MIDDLES PLENARIES PUZZLES BUNDLE

8 Resources
This Resource Includes 9 Presentations on Fun Activities: 1. Catch a Phrase 2. Fun Starters 3. Fun Middles 4. Fun Plenaries 5. Creative Quiz 6. Critical Thinking Activities 7. Did you Know? 8. Problem Solving Activities 9. Think out of the Box
SENSORY IMAGERY: UNIT LESSON PLAN
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SENSORY IMAGERY: UNIT LESSON PLAN

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This Unit Plan is perfect for teaching Sensory Imagery – Auditory, Visual, Olfactory, Gustatory and Tactile. These no prep activities would be great for ELA lessons or ELA centers. Your students will love these exercises that are carefully planned for student engagement. After attempting these New Bloom’s Taxonomy-based activities students will be able to: Identify the correct definition of imagery types – visual, auditory, olfactory, gustatory and tactile. Examine word-pictures used as imagery in a given text. Show examples of writing that allow readers to visualise, hear, touch, taste or smell in their imagination. Interpret word-images sensory imagery creates in a text and explain the author’s purpose in using it. Evaluate author’s use of imagery to create word images in a text. Use sensory imagery to create vivid descriptions and word images in writing. Here are some other possible uses for these in your classroom: To challenge early finishers For effective tutoring As ESL stations and sub tubs As holiday work and homework For small group collaborations For an end of unit assessments For reinforcement and enrichment
FUN STARTERS TO GET STARTED WITH A LESSON: PRESENTATION
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FUN STARTERS TO GET STARTED WITH A LESSON: PRESENTATION

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A presentation on Fun Starters which helps a teacher to get started with a lesson. What is a Starter? A starter (do-now) is any activity that opens a lesson. It may or may not be related to the main lesson content and usually lasts anything from three to ten minutes. A starter is anything done to catch the imagination, interest, and creativity of the students. A Good Starter: 1. Influences early levels of engagement and motivation; 2. Captures pupils’ interest and curiosity; 3. Prevents early disruption by engaging pupils as soon as they enter the classroom; 4. Gets pupils involved from the outset; 5. Links back to previous learning; 6. Sets the scene for the lesson to come in terms of lesson objectives; 7. Challenges learners and set pace to lesson; 8. Creates an interactive class to enhance teaching and learning. Successful Starters: 1. Are planned as a discrete element of a lesson; 2. Contribute to the achievement of the lesson’s objectives; 3. Have a clear purpose. Starter activities tend to be most effective when they: 1. Engage all pupil; 2. Establish pace; 3. Provide challenge.
THE NEW BLOOM'S TAXONOMY: PRESENTATION
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THE NEW BLOOM'S TAXONOMY: PRESENTATION

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A presentation that summarizes everything a teacher needs to know about Bloom's Taxonomy. Teachers can use this to easily develop targeted questions to aim at specific learners. By asking the students to reflect before answering a question allows for more thought provoking answers. This Resource Answers Following Questions: 1. Can the students recall or remember previously learned information, for example, facts, terms, basic concepts from the text? 2. Can the students demonstrate an understanding of the ideas or concepts stated in the text? 3. Can the students use the new information and apply it to actual situations? 4. Can the students break down and distinguish between different parts and find evidence to support generations? 5. Can the students justify a stand or decision? 6. Can the students create a new product or point of view based on internal evidence or external criteria?
CATCH A PHRASE - INTERACTIVE STARTERS: PRESENTATION
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CATCH A PHRASE - INTERACTIVE STARTERS: PRESENTATION

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A Presentation that includes interactive activities which can be used as Lesson Starters in a Creative Classroom. These Starters can be used in the Classroom: 1. To prepare learners for new learning. 2. To revisit and practice important skills. 3. To consolidate knowledge from or make links with previous lessons (bridging). 4. To enable pupils to get a better grasp on each return to an idea or concept. 5. To make constructive use of time while pupils shift between one intensive activity to another. 6. When a disruption unsettles a class and they need to ease quickly back into productive work. Because of their short duration: 1. They are particularly useful for little and often revisiting of keywords and concepts. 2. They are useful as brain-break activities. 3. They contribute to engagement by offering a sense of fun. 4. They whether competitive or collaborative, often have the feel of a game.
FIGURATIVE LANGUAGE LESSONS AND RESOURCES BUNDLE
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FIGURATIVE LANGUAGE LESSONS AND RESOURCES BUNDLE

9 Resources
This bundle of 9 products (Unit Lesson Plans) is perfect for teaching Figures of Speech - Simile, Metaphor, Hyperbole, Analogy, Personification, Sensory Imagery, Irony, Synecdoche, Metonymy, Alliteration, Onomatopoeia, Repetition, Rhyme and Idioms. These no prep activities would be great for ELA lessons or ELA centers. Your students will love these exercises that are planned for student engagement. After completing these lessons, the students will be able to: Define various figures of speech with examples. Compare and contrast various figures of speech. Examine the examples of various figures of speech to identify their meaning. Interpret a given text and identify the examples of various figures of speech. Evaluate a text and explain how various figures of speech have impact on the reader. Use figures of speech to make writing poetic and to express creatively and concisely. This bundle includes Unit Lesson Plans on: Rhetorical Comparison Devices: 28 Pages Rhetorical Sound Devices: 41 Pages Sensory Imagery – Word Images: 18 Pages Personification – Figure of Speech: 21 Pages Irony Types – Verbal, Situational, Dramatic: 23 Pages Synecdoche vs Metonymy: 24 Pages Oxymoron: 17 Pages Idioms: 16 Pages Elegy: 17 Pages Here are some other possible uses for these in your classroom: To challenge early finishers For effective tutoring As ESL stations and sub tubs As holiday work and homework For small group collaborations For an end of unit assessments For reinforcement and enrichment ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ Save 30% on this BUNDLE! Note: These are also sold separately! ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈
INNOVATION - A POSITIVE CHANGE: PRESENTATION
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INNOVATION - A POSITIVE CHANGE: PRESENTATION

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Innovation involves a deliberate application of information, imagination and initiative in deriving greater or different values from resources, and includes all processes by which new ideas are generated and converted into useful products. This Presentation Includes: 1. What is Innovation? 2. Innovation Categories 3. How to be more Innovative 4. Innovative Practices 5. Innovative Strategies 6. Innovative Resources
WBL: WEB-BASED LEARNING
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WBL: WEB-BASED LEARNING

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WBL: Web-Based Learning It is an online system that allows each learner to progress through a series of educational experiences at his or her own speed. WBL Description: Web-Based Learning is a learning that uses the World Wide Web or the Internet as a means and a method for delivery of learning and instruction. This Resource Includes: 1. WBL Synonyms 2. WBL Environments 3. WBL On-Site Examples 4. WBL Distance Learning Examples 5. WBL Advantages 6. WBL Disadvantages 7. WBL Models 8. WBL Glossary 9. WBL Resources
ESL PRESENTATIONS: BUNDLE
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ESL PRESENTATIONS: BUNDLE

9 Resources
A Bundle of 9 ESL Presentations: Debating Skills Rubrics CAT4 Data Analysis Listening Skills New Bloom’s Taxonomy Innovative Story Telling Music in the Classroom Curriculum Mapping Differentiation
UBL: UTILITY-BASED LEARNING
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UBL: UTILITY-BASED LEARNING

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Utility-Based Learning provides a pedagogical, self-contained discussion of probability estimation methods via a coherent approach from the viewpoint of a decision maker who acts in an uncertain environment. This approach is motivated by the idea that probabilistic models are usually not learned for their own sake; rather, they are used to make decisions. This Resource Covers: 1. Meaning of UBL 2. UBL Features 3. UBL View Point 4. UBL Impact 5. UBL Process 6. UBL Resources
TBL: TASK/TEAM/TECHNOLOGY/THEME-BASED LEARNING
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TBL: TASK/TEAM/TECHNOLOGY/THEME-BASED LEARNING

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This Resource Covers: 1. TBL: Task-Based Learning * Task-Based Learning Focus * Task-Based Learning Characteristics * Task-Based Learning Stages * Present Practice Produce (PPP) Paradigm * Task-Based Learning Advantages * Task-Based Learning Concerns 2. TBL: Team-Based Learning * Team-Based Learning Purpose * Team-Based Learning Procedure * Team-Based Learning Principles *Team-Based Learning Routines * Team-Based Learning Basis * Team-Based Learning Teacher Roles * Team-Based Learning Benefits 3. TBL: Technology-Based Learning * Technology-Based Learning Benefits 4. TBL: Theme-Based Learning * Theme-Based Learning Objectives * Theme-Based Learning Outcomes * Theme-Based Learning Basics * Theme-Based Learning Steps * Theme-Based Learning Advantages 5. TBL Resources
SBL: SKILLS/STUDIO-BASED LEARNING
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SBL: SKILLS/STUDIO-BASED LEARNING

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This Resource Covers: SBL: Skills-based learning centers on developing and applying specific skills that can then be used to obtain the required knowledge. The classroom environment will encourage independence, as well as combining active-learning and collaboration to help the children retain the knowledge. This process allows the pupils to access, process and then express the knowledge they have learnt rather than simply writing it down. 1. Meaning of Skills-Based Learning 2. Skills-Based Learning Focus 3. Skills-Based Learning Process SBL: Students ‘learning to be something’ (Studio) rather than ‘learning about something’ (Lab). 1. Principles of Studio-Based Learning 2. Studio-Based Learning Advantages 3. Studio-Based Learning Characteristics 4. SBL Resources
RBL: RESOURCE-BASED LEARNING
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RBL: RESOURCE-BASED LEARNING

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Resource-based learning actively involves students, teachers, and teacher-librarians in the effective use of a wide range of print, non-print, and human resources. Resource-based learning fosters the development of individual students by accommodating their varied interests, experiences, learning styles, needs and ability levels. Students who use a wide range of resources in various mediums for learning have the opportunity to approach a theme, issue or topic of study in ways which allow for a range of learning styles and access to the theme or topic via cognitive or effective appeals. This Resource Covers: 1. Meaning of RBL 2. What is RBL? 3. RBL Objectives 4. RBL Outcomes 5. RBL concerned with 6. RBL Approaches 7. Digital and Social Resources 8. RBL Issues 9, RBL Implementation 10. RBL Roles 11. RBL Benefits 12. RBL Resources
QBL: QUEST-BASED LEARNING
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QBL: QUEST-BASED LEARNING

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Quest-based learning — QBL — is an instructional theory that relies on elements of game design in learning communities to support student choice within the context of a standards-based curriculum. This Resource Covers: 1. Meaning of QBL 2. QBL Focus 3. QBL Key Insights 4. QBL Resources
OBL: OUTCOME-BASED LEARNING
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OBL: OUTCOME-BASED LEARNING

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Outcome-Based Learning is a process that involves the restructuring of curriculum, assessment and reporting practices in education to reflect the achievement of high order learning and mastery rather than the accumulation of course credits. This Resource Covers: 1. Meaning of OBL 2. Definition of Outcome 3. OBL Definitions 4. OBL Prerequisites 5. OBL Features 6. OBL Principles 7. OBL Essence 8. OBL Benefits 9. OBL Concerns 10. OBL Rubrics 11. Using New Bloom's Taxonomy 12. OBL Resources
MBL: MEMORY-BASED LEARNING
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MBL: MEMORY-BASED LEARNING

(1)
A memory-based learning system is an extended memory management system that decomposes the input space either statically or dynamically into subregions for the purpose of storing and retrieving functional information. Memory-Based Learning (MBL) is a simple function approximation method whose roots go back at least to 1910. Training a memory based learner is an almost trivial operation: just store each data point in memory (or a database). Making a prediction about the output that will result from some input attributes based on the data is done by looking for similar points in memory, fitting a local model to those points, and then making a prediction based on the model. This Resource Covers: 1. Meaning of MBL 2. Memory Types 3. MBL Synonyms 4. MBL Components 5. MBL Systems 6. MBL Process 7. MBL Advantages 8. MBL Resources
KBL: KNOWLEDGE-BASED LEARNING
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KBL: KNOWLEDGE-BASED LEARNING

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Knowledge-based learning is learning that revolves around both the knowledge that the student already has, and the understanding that they are going to achieve by doing work. When learning is based on the knowledge that students already have, and knowledge they are going to be achieving, the learning is better connected to real life. This Resource Covers: 1. Meaning of KBL 2. Knowledge Kinds 3. KBL Process 4. KBL Includes 5. KBL Strategy 6. KBL Approaches 7. KBL Benefits 8. How to Create a Knowledge Base 9. KBL Resources