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JOHN'S EDU-MARKET

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JOHN’S EDU MARKET stands out for its unique share of resources and information. Teachers can use these resources to support students as they include well-formulated lesson plans, carefully designed support material, and well-planned worksheets. This platform aims at bringing "Tomorrow's lessons to today's classroom, and today's lessons to a classroom now". The Teacher-Author of this platform is an English graduate, associated with Gems Education as a Subject Leader of English.

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JOHN’S EDU MARKET stands out for its unique share of resources and information. Teachers can use these resources to support students as they include well-formulated lesson plans, carefully designed support material, and well-planned worksheets. This platform aims at bringing "Tomorrow's lessons to today's classroom, and today's lessons to a classroom now". The Teacher-Author of this platform is an English graduate, associated with Gems Education as a Subject Leader of English.
LBL: LIFE-BASED LEARNING
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LBL: LIFE-BASED LEARNING

(3)
Life-based learning proposes that learning for work is not restricted to learning at work. The premise underpinning life-based learning is that all learning is interrelated, so it is not easy to separate learning at work from the other types of learning that adults do. This Resource Covers: 1. Meaning of LBL 2. LBL Highlights 3. LBL Includes 4. LBL Synonyms 5. LBL Characteristics 6. LBL Features 7. LBL Benefits 8. LBL Approaches 9. LBL Resources
IBL: INQUIRY-BASED LEARNING
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IBL: INQUIRY-BASED LEARNING

(7)
Inquiry-based learning (also enquiry-based learning in British English) starts by posing questions, problems or scenarios—rather than simply presenting established facts or portraying a smooth path to knowledge. The process is often assisted by a facilitator. This Resource Covers: 1. Meaning of IBL 2. Why Inquiry 3. Inquiry Components and Procedures 4. Inquiry Levels and Benefits 5. Facilitator's and Learner's Role 6. Inquiry Challenges and Outcomes 7. Resources to Implement IBL
GBL: GAME-BASED LEARNING
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GBL: GAME-BASED LEARNING

(2)
Game based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game based learning is designed to balance subject matter with gameplay and the ability of the player to retain and apply said subject matter to the real world. ThisRresource Covers: 1. GBL Meaning 2. GBL Kinds 3. GBL Impact 4. Why GBL Works 5. Principles that Describe the GBL Process 6. Learning Principles Well-designed Games Embody 7. Genres for Game Play 8. Educational Games 9. Resources to Implement GBL
HBL: HOME-BASED LEARNING
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HBL: HOME-BASED LEARNING

(2)
This is learning from home rather than at a campus where you attend classes. It gives you the flexibility to fit study around your other commitments including family, work or recreational activities. Home-based learning doesn’t need to be like school; instead, it can be a continuation of how your family lived before your children became “school age.” This Resource Covers: 1. Meaning of HBL 2. How HBL Works 3. Home Educators Groups 4. Benefits and HBL Categories 5. The Home-Based Educational Support Program assists Schools 6. Resources to Implement HBL
OBL: OUTCOME-BASED LEARNING
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OBL: OUTCOME-BASED LEARNING

(2)
Outcome-Based Learning is a process that involves the restructuring of curriculum, assessment and reporting practices in education to reflect the achievement of high order learning and mastery rather than the accumulation of course credits. This Resource Covers: 1. Meaning of OBL 2. Definition of Outcome 3. OBL Definitions 4. OBL Prerequisites 5. OBL Features 6. OBL Principles 7. OBL Essence 8. OBL Benefits 9. OBL Concerns 10. OBL Rubrics 11. Using New Bloom's Taxonomy 12. OBL Resources
CBL: COMPETENCY/CONNECTIONS-BASED LEARNING
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CBL: COMPETENCY/CONNECTIONS-BASED LEARNING

(2)
Competency-Based learning refers to systems of instruction, assessment, grading, and academic reporting that are based on students demonstrating that they have learned the knowledge and skills they are expected to learn as they progress through their education. Connections-based Learning focuses on students making meaningful connections with teachers, experts, organizations, community and each other. The development of this approach has been birthed out of a desire to create learning experiences in a connected world with connected students. This resource includes: 1. Meaning of Competency-Based Learning 2. Meaning of Connections-Based Learning 3. How Competencies Support Learning 4. Advantages Competency-Based Learning 5. Parts of Connections-Based Learning 6. Characteristics of Connected Students 7. Ideas for Connecting your Students 8. Resources to Implement CBL
ABL: ART-BASED LEARNING
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ABL: ART-BASED LEARNING

(2)
At the community level, arts-based teaching and learning may focus on improved outcomes for special populations or for the community as a whole. To affect knowledge of the arts, for example, schools may provide instruction in visual arts, music, dance, or drama, perhaps integrating these four disciplines. Classroom models bring art activities to students in a regular classroom setting. An “artist-in-the classroom” or “artist-in-residence” works cooperatively with the students’ regular teacher to plan and implement art or arts-based lessons. This resource includes: 1. What are “arts-based teaching and learning” practices 2. How are arts-based teaching and learning practices implemented 3. What are the effects of arts-based teaching and learning practices 4. Positive relationships between arts and academics 5. Recommendations for the Implementation of Arts-Based Teaching and Learning 6. Resources to implement ABL
EBL: EVIDENCE-BASED LEARNING
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EBL: EVIDENCE-BASED LEARNING

(1)
Evidence-based education is an approach to all aspects of education—from policy-making to classroom practice—where the methods used are based on significant and reliable evidence derived from experiments. This Resource Covers: 1. Meaning of EBL 2. How EBL Works 3. EBL Impact 4. An Evidence-Based Approach to Learning 5. EBL Concerns 6. EBL Critical Points 7. Resources to Implement EBL
NBL: NEED-BASED LEARNING
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NBL: NEED-BASED LEARNING

(1)
In the mid-1950s, humanistic psychologist Abraham Maslow created a theory of basic, psychological and self-fulfillment needs that motivate individuals to move consciously or subconsciously through levels or tiers based on our inner and outer satisfaction of those met or unmet needs. This Resource Covers: 1. Maslow's Theory of Classroom Needs 2. Need Types 3. Needs Related to Learning 4. Students with Exceptional Needs 5. Students with Mislabeled Needs 6. Segregating Students with Special Needs 7. Applying Maslow's Hierarchy of Needs in Our Classrooms 8. NBL Resources
MBL: MEMORY-BASED LEARNING
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MBL: MEMORY-BASED LEARNING

(1)
A memory-based learning system is an extended memory management system that decomposes the input space either statically or dynamically into subregions for the purpose of storing and retrieving functional information. Memory-Based Learning (MBL) is a simple function approximation method whose roots go back at least to 1910. Training a memory based learner is an almost trivial operation: just store each data point in memory (or a database). Making a prediction about the output that will result from some input attributes based on the data is done by looking for similar points in memory, fitting a local model to those points, and then making a prediction based on the model. This Resource Covers: 1. Meaning of MBL 2. Memory Types 3. MBL Synonyms 4. MBL Components 5. MBL Systems 6. MBL Process 7. MBL Advantages 8. MBL Resources
JBL: JOB-BASED LEARNING
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JBL: JOB-BASED LEARNING

(1)
Job-Based Learning is usually taken to mean learning the job-specific skills and knowledge by doing the job. The learning happens in real time and may be indistinguishable from the performance of the work to which it is intended to contribute. This Resource Covers: 1. Meaning of JBL 2. JBL Synonyms 3. CAREERS Acronym 4. JBL Benefits 5. JBL Myths 6. JBL Types 7. JBL Resources
DBL: DATA-BASED LEARNING
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DBL: DATA-BASED LEARNING

(1)
Data based decision making or data-driven decision making refers to educator’s ongoing process of collecting and analyzing different types of data, including demographic, student achievement test, satisfaction, and process data to guide decisions towards an improvement of an educational process. This Resource Includes: 1. Meaning of Data-Based Learning 2. Using Data to Guide Instruction and Improve Student Learning 3. Types of Data used in Education 4. Sources of Data 5. 5 Innovative Tools for Data-Based Teaching 6. Data-Based Learning: Right Opportunities for the Desired Outcome 7. Resources to Implement DBL
FBL: FEEDBACK-BASED LEARNING
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FBL: FEEDBACK-BASED LEARNING

(1)
Feedback is vital in just about all learning contexts. How children learn from positive and negative performance feedback lies at the foundation of successful learning and is therefore of great importance for educational practice. This Resource Includes: 1. Meaning of FBL 2. Feedback in Student Learning 3. Feedback Kinds 4. Feedback Attributes 5. Feedback Forms 6. Resources to Implement FBL
XBL: XPERIENCE-BASED LEARNING
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XBL: XPERIENCE-BASED LEARNING

(0)
Experiential learning is a well-known model in education. Kolb's Experiential Learning Theory defines experiential learning as "the process whereby knowledge is created through the transformation of experience. Knowledge results from the combination of grasping and transforming the experience. This Resource Includes: 1. XBL Assumptions 2. XBL Benefits 3. Kolb's XBL Cycle of Four Elements 4. XBL Attributes 5. Education is a Six-Step Process 6. XBL Characteristics 7. XBL Principles 8. XBL Criteria 9. Facilitator’s XBL Role 10. XBL Forms 11. XBL Resources
SKILLS LESSONS AND RESOURCES BUNDLE
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SKILLS LESSONS AND RESOURCES BUNDLE

6 Resources
A bundle of lessons and resources on skills development. This bundle includes: Advertising Brochure Writing Comic Strips Creation Poster Design Multiple Intelligence STEAM Lesson Teachers can use these ready-made resources to enhance the skills of the learners. Here are some other possible uses for these in your classroom: To challenge early finishers For effective tutoring As ESL stations and sub tubs As holiday work and homework For small group collaborations For an end of unit assessments For reinforcement and enrichment
WBL: WEB-BASED LEARNING
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WBL: WEB-BASED LEARNING

(0)
WBL: Web-Based Learning It is an online system that allows each learner to progress through a series of educational experiences at his or her own speed. WBL Description: Web-Based Learning is a learning that uses the World Wide Web or the Internet as a means and a method for delivery of learning and instruction. This Resource Includes: 1. WBL Synonyms 2. WBL Environments 3. WBL On-Site Examples 4. WBL Distance Learning Examples 5. WBL Advantages 6. WBL Disadvantages 7. WBL Models 8. WBL Glossary 9. WBL Resources
QBL: QUEST-BASED LEARNING
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QBL: QUEST-BASED LEARNING

(0)
Quest-based learning — QBL — is an instructional theory that relies on elements of game design in learning communities to support student choice within the context of a standards-based curriculum. This Resource Covers: 1. Meaning of QBL 2. QBL Focus 3. QBL Key Insights 4. QBL Resources
TBL: TASK/TEAM/TECHNOLOGY/THEME-BASED LEARNING
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TBL: TASK/TEAM/TECHNOLOGY/THEME-BASED LEARNING

(0)
This Resource Covers: 1. TBL: Task-Based Learning * Task-Based Learning Focus * Task-Based Learning Characteristics * Task-Based Learning Stages * Present Practice Produce (PPP) Paradigm * Task-Based Learning Advantages * Task-Based Learning Concerns 2. TBL: Team-Based Learning * Team-Based Learning Purpose * Team-Based Learning Procedure * Team-Based Learning Principles *Team-Based Learning Routines * Team-Based Learning Basis * Team-Based Learning Teacher Roles * Team-Based Learning Benefits 3. TBL: Technology-Based Learning * Technology-Based Learning Benefits 4. TBL: Theme-Based Learning * Theme-Based Learning Objectives * Theme-Based Learning Outcomes * Theme-Based Learning Basics * Theme-Based Learning Steps * Theme-Based Learning Advantages 5. TBL Resources