ICT/Computing teacher since 2003 and Vice Principal. Interested in technology, gadgets, game design and software/web development. Owner of Barney - a rather grumpy at times but loveable West Highland Terrier who sometimes features in my resources!
ICT/Computing teacher since 2003 and Vice Principal. Interested in technology, gadgets, game design and software/web development. Owner of Barney - a rather grumpy at times but loveable West Highland Terrier who sometimes features in my resources!
This lesson focuses on students identifying and writing pseudocode for the Pacman game (on the worksheet). Students can then move on to the pacman challenge game in Scratch with some of the coding already completed so they can transfer the pseudocode they have written into code. The aim of the lesson is for students to see the relevance of pseudocode and planning before launching straight into coding.
The pacman challenge game is available at Barney Game Studios: https://scratch.mit.edu/projects/162290425/
Two worksheets with questions based around news articles regarding economics. Used with my GCSE Business & Economics students to check understanding of the impact of interest rates, exchange rates, manufacturing output and infrastructure spending on the economy.
This worksheet is allows students to work independently to interpret the code from the Barney the Westie Scratch game and answer questions on the worksheet to demonstrate understanding. The game uses IF statements, repeat loops, variables and a subroutine (broadcast). When they understand the code, they can then adapt and extend the game by :
• Changing the variables on when the bone appears and how fast it falls
• Barney is a fussy Westie so take away points when the bone hits the grass
• Add other objects/sprites to the game, e.g. a special bone that appears randomly and is worth double-points or more!
• Increase the difficulty of the game when Barney scores more than 10 points. Hint: add an IF statement on the code that makes the bone fall so that if the score is greater than 10, the value of “y” is larger.
More resources can be found at my TES shop: www.tes.com/teaching-resources/shop/jonmward
The Barney the Westie game can be found on Barney Game Studios: https://scratch.mit.edu/projects/104492249/
This is an assembly I did on teamwork and the importance of being a good team player. It has a starting slide that asks students to review four images and identify the common theme. I then show several examples of teamwork, i.e. ants working together to create a bridge, meerkats defending against a snake and a great quote from the England team captain from the recent World Cup talking about the importance of teamwork as opposed to having standout players.
There are then two videos of an F1 pit crew… the first one to demonstrate the speed at which they work and then the second one is slowed right down so pupils can see the whole team working together, each with their own job and dependent on each other to achieve the same aim.
I then finished posing some questions regarding what makes a good team player and provide some guidance on things they could do next time they are working in a group/team.
Looks at British democracy from the Magna Carta to the suffragette movement and then on to the UK-EU referendum. The final slides cover the importance of being an informed voter to play a full part in democracy.
This resource converts between binary, hex and denary. It can be used in a whole class situation on the whiteboard or given to students to use to check their answers to any conversion questions. Useful when teaching binary and hex.
This lesson introduces the CPU (Central Processing Unit) and explains how the clock speed, cache size and number of cores affects the performance of a computer with animated examples. There is a cloze worksheet for students to complete which provides an opportunity to take notes.
A computing timeline I produced to go around my classroom like a frieze. It covers Babbage's difference engine in 1822 up to 2017. I use it when teaching to show how technology has evolved over a relatively short space of time.
This spreadsheet tests students ability to make a prediction from a model, create a graph, use the SUM and Goal Seek functions, write an IF statement and use data validation. The last sheet in the spreadsheet contains formulas that indicate when the student has completed each task correctly to help with marking.
An excel spreadsheet that can be played with a class as a quick recap to ensure they can identify and use cell references and understand that the letter (column) goes before the number (row). When I play this with my classes, students take turns in giving a cell reference which I then click on to display the square underneath. You could play this competitively by dividing the class into two teams and seeing who can sink the most battleships.
This lesson teaches students about goal seek and how it works in Excel. Students imagine they have just won a million on a "Who wants to be a millionaire?". They use goal seek to work out which country they would rather win the show in. When they have finished, they can then use an online currency converter to find out today's rates and then see how that changes things. This can lead to discussions on how small changes in currency rates can have big impact when transferring money between countries and depending on the ability of your class you can even end up discussing what causes exchange rates to rise and fall - particularly topical at moment given Brexit and the new US President and their impact on the markets.
This spreadsheet activity task requires students to use the SUM, MIN, MAX and AVERAGE functions to complete the weekly sales figures for their cinema. They can also demonstrate the use of the fill handle to copy down or along formulas. When the formulas have been added they need to answer the questions below it, using the data above. There is an extension activity which requires students to add conditional formatting to highlight which movies are doing better or worse than the average ticket sales. Teacher Ref version (with answers!) included.
This lesson introduces von Neumann architecture briefly and then focuses on inputs and outputs. Students explore the input and outputs devices that would be used in a self-service checkout and several other scenarios.
This lesson looks at how computer graphics have developed and how a simple 1-bit image can be encoded using binary. Students then have the opportunity to encode and decode their own binary images. They need to be able to convert binary to denary and vice versa before doing this lesson.
I use these two GCSE Computer Science pub-style quizzes for revision purposes with my GCSE Computer Science classes. The students form pub quiz teams and we go through each round, with a different team marking their answers after each round. The two booster sessions are for paper 1 and paper 2. I run through these quick 5-10 minute boosters before the pupils go to their exam as a final prep.
This lesson looks at the benefits and limitations of networking and three network topologies: Ring, Bus and Star. During the lesson I get students to act out each topology using balloons/screwed up paper balls to represent the data. There are teacher notes that explain how this works for each topology. Students can complete the network worksheet.
These are three mimics I created using Mimic Creator that can be used in Flowol. These should appear in Flowol when the files & folders in the zip are copied across to the mimics folder. There are worksheets and solutions with each mimic and a short video showing the ride.
Lesson where students learn about the three main storage technologies: optical, magnetic and solid-state. After researching each technology and how it works, they can then apply that knowledge to identify the most appropriate storage technology for each of the given scenarios in the worksheet. There is also an extension worksheet on Cloud storage.